- 7,397

- The Bunker
Ah, thanks. I already did try commenting out the [SHADER_REPLACEMENT_...] header, which I thought disabled everything in the 'section' under it. Do you need to comment out all the other lines too?No VR here, I can´t see any holographic reflections, sorry.
You can get rid of these reflections, imo by commenting out the code, as I have already done here.
Look at this from line 200:
INI:;[SHADER_REPLACEMENT_...] ;ACTIVE=1 ;DESCRIPTION= glass corrected shader settings ;MATERIALS= $Glass__track ;SHADER= ksPerPixelSimpleRefl ;BLEND_MODE= ALPHA_BLEND ;CAST_SHADOWS = 1 ;CULL_MODE= OFF ;IS_TRANSPARENT = 0 ;;DOUBLE_FACE_SHADOW_BIASED = 1 ;SEMITRANSPARENT_SHADOWS = 1 ;PROP_... = ksAmbient, 0.225 ;PROP_... = ksDiffuse, 0.175 ;PROP_... = ksSpecular, 0.50 ;PROP_... = ksSpecularEXP, 150 ;PROP_... = ksEmissive, 0 ;PROP_... = fresnelC, 0.25 ;PROP_... = fresnelEXP, 500 ;PROP_... = fresnelMaxLevel, 0.6 ;PROP_... = ksAlphaRef, 0.5 ; ;[LOCAL_CUBEMAP_...] ;ACTIVE=1 ;MESHES = material:$Glass__track, pitbldg_01_SUB5, pitbldg_01_SUB10, ;POSITION = 100, 1, 10 ;OFFSET = 0, 0, 0 ;EXCLUDE = material:$Glass__track, pitbldg_01_SUB5, pitbldg_01_SUB10, ;CLIP_PLANE_NEAR = 2 ;HIGH_RESOLUTION = 0 ;LOW_RESOLUTION = 0 ;IS_DYNAMIC = 0 ;DYNAMIC_FAST = 0 ;STATIC_FACES = TOP, LEFT, REAR, BOTTOM ;INCLUDE_SKY = 1 ;INCLUDE_CARS = 0 ;DYNAMIC_LIGHTING = 0 ;DEBUG = 0 ;DEBUG_CLEAR = 0
I didn't do the same with [LOCAL_CUBEMAP_...] so maybe that's why I was still getting weird reflections.
I'll test - cheers. 👍
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