Ah, thanks. I already did try commenting out the [SHADER_REPLACEMENT_...] header, which I thought disabled everything in the 'section' under it. Do you need to comment out all the other lines too?No VR here, I can´t see any holographic reflections, sorry.
You can get rid of these reflections, imo by commenting out the code, as I have already done here.
Look at this from line 200:
INI:;[SHADER_REPLACEMENT_...] ;ACTIVE=1 ;DESCRIPTION= glass corrected shader settings ;MATERIALS= $Glass__track ;SHADER= ksPerPixelSimpleRefl ;BLEND_MODE= ALPHA_BLEND ;CAST_SHADOWS = 1 ;CULL_MODE= OFF ;IS_TRANSPARENT = 0 ;;DOUBLE_FACE_SHADOW_BIASED = 1 ;SEMITRANSPARENT_SHADOWS = 1 ;PROP_... = ksAmbient, 0.225 ;PROP_... = ksDiffuse, 0.175 ;PROP_... = ksSpecular, 0.50 ;PROP_... = ksSpecularEXP, 150 ;PROP_... = ksEmissive, 0 ;PROP_... = fresnelC, 0.25 ;PROP_... = fresnelEXP, 500 ;PROP_... = fresnelMaxLevel, 0.6 ;PROP_... = ksAlphaRef, 0.5 ; ;[LOCAL_CUBEMAP_...] ;ACTIVE=1 ;MESHES = material:$Glass__track, pitbldg_01_SUB5, pitbldg_01_SUB10, ;POSITION = 100, 1, 10 ;OFFSET = 0, 0, 0 ;EXCLUDE = material:$Glass__track, pitbldg_01_SUB5, pitbldg_01_SUB10, ;CLIP_PLANE_NEAR = 2 ;HIGH_RESOLUTION = 0 ;LOW_RESOLUTION = 0 ;IS_DYNAMIC = 0 ;DYNAMIC_FAST = 0 ;STATIC_FACES = TOP, LEFT, REAR, BOTTOM ;INCLUDE_SKY = 1 ;INCLUDE_CARS = 0 ;DYNAMIC_LIGHTING = 0 ;DEBUG = 0 ;DEBUG_CLEAR = 0
Damn.. I wish I can mod. I hope you'll share this Peugeot somedayFollowing on from this, if you think they are expensive then look at this.
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Peugeot 504 Turismo Nacional Histórico
Peugeot 504 para assetto corsa. mods para assetto corsa.rpmotorsport.com.ar
View attachment 1171794
£25.
Really tempted as I just like the look of it.
But having a go at bodging my own one...
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Thanks for the tip. Yeah too bad data is encrypted, I think I'll have the beetle and enjoy the rest in AMS2I have all of those, got them the other day.
All worth the money IMO, but be aware data is encrypted so any personal tweaks are not possible which did annoy me a tad.
Also lacking skins, although you can bend automobilista skins onto the Gol
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They all look really nice even on track. Beetle is great fun.
Looks like in the "Domen" in Sandvig on Bornholm (Denmark)! Nice!Hi guys!
I created a free showroom (with customizable colors).
You can find it on my Patreon page (free):
https://www.patreon.com/steelracing Hope someone will like it for their shots!
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Oh noes how can i add lights in the dark?Wow thank you i waited so long for this to happen, thank you very much!
Good point you are working together instead of releasing 3 separate tracks with there own weak and strong points. I do hope this will bring inspiration to other modders, to cooperate.I talked to rainmaker and planned to release my version after my vacation.
But I was not aware that DaBaeda made another version.
Cause he was faster with his publication rainmaker decided to put his original version and my and DaBaeda´s version together.
Or anyone could..!Maybe @Masscot could bring in the removed balloons.
Hi guys!
I created a free showroom (with customizable colors).
You can find it on my Patreon page (free):
https://www.patreon.com/steelracing Hope someone will like it for their shots!
View attachment 1171836
Reworked Adelaide 1988 from Terra21
Added GrassFX,RainFX,New Trees,Cameras,Blimp and Balloons from Masscot
Have Fun
DaBaeda
Download:
I also made a new configuration with lights. Still WIP but imo it doesn't look too bad, currently.The Track from
Oh noes how can i add lights in the dark?
Removed?fix the mirrors and txture missing
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ar_porsche_935
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1171016
Reworked Adelaide 1988 from Terra21
Added GrassFX,RainFX,New Trees,Cameras,Blimp and Balloons from Masscot
Have Fun
DaBaeda
Download:
mate use the search functionAnyone got W13 steering wheel addon for RSS 2022?
Thanks for this, I recently came across RPM but refused out of principle to pay the price they are charging and that was before I could determine they were not using scratch made models or any custom soundsSo here it is, Peugeot 504 using base as the xfab original standard version (same model used by the RPM £25 mod).
As I've always said, all I do is fiddle, so this isn't perfect, skins won't be great, it is what it is feel free to use abuse or bin, and please change physics etc and make it better.
Has roll cage, lowered, new wheels, race seat, steering wheel is the same but will change at some point.
Few basic skins of no relevance to real racing as this car was little raced.
Not fast but quite cool and not £25!!
I think it has wipers, not used it in VR yet so no clue how it looks in there, driver anim's most likely poor.
Hope it can be of some use.
Remember, choice is yours, this one will be better by far than mine... for £25
![]()
Peugeot 504 Turismo Nacional Histórico
Peugeot 504 para assetto corsa. mods para assetto corsa.rpmotorsport.com.ar
View attachment 1171995View attachment 1171996View attachment 1171997View attachment 1171998View attachment 1172000
Link
You're welcome!! Thanks for the PureLIFE Awesomeness!!thanks mate
Thank you! I love your unusual choice of carSo here it is, Peugeot 504 using base as the xfab original standard version (same model used by the RPM £25 mod).
As I've always said, all I do is fiddle, so this isn't perfect, skins won't be great, it is what it is feel free to use abuse or bin, and please change physics etc and make it better.
Has roll cage, lowered, new wheels, race seat, steering wheel is the same but will change at some point.
Few basic skins of no relevance to real racing as this car was little raced.
Not fast but quite cool and not £25!!
I think it has wipers, not used it in VR yet so no clue how it looks in there, driver anim's most likely poor.
Hope it can be of some use.
Remember, choice is yours, this one will be better by far than mine... for £25
![]()
Peugeot 504 Turismo Nacional Histórico
Peugeot 504 para assetto corsa. mods para assetto corsa.rpmotorsport.com.ar
View attachment 1171995View attachment 1171996View attachment 1171997View attachment 1171998View attachment 1172000
Link
Settled on this. Can't figure out why I can't get snow on the hay bales so they won't be snow covered in the winter. New grassfx similar to what I did with my Fonteny mod. Grass is higher when not around a town, farm, etc. Original config included. Just need to rename it to revert back.Excuse me if this has been done already. I'm trying to catch up on some of the newer track releases that I haven't tried yet because I was busy with my own track projects. First on the list was Battenbergring and I noticed right away no seasonal changes because I pretty much always drive in the fall. So I threw one together real fast and thought i'd share. Didn't go over it real well so I might of missed some winter stuff. It's nothing more than fat-alfie's original config with my seasonal stuff added at the bottom.
Back to the track because she's another FA winner...
Lol. Thats nothing...Thank you! I love your unusual choice of car
Can't do anything with the flowers unless I change the texture file. For whatever reason, CSP won't turn red to white. Same goes for the pink trees. Only way I could make it work is to change the red flowers to orange. That's how I did it on Fonteny.I just did a leisurely lap in fall and one in winter and one just stopping and cycling through the seasons in different places. Enjoyed it immensely!
Some observations:
After the Laisa turn, on the left, there are the same red flowers as in Fonteny, which don't take on winter colors. They remain red. I don't know if you found a fix for that yet. It's not a big deal, just thought I'd remind you.
On the right, just a little further down the road, there are rows of pink trees. Maybe cherry blossoms made for spring season? They stay pink the whole year. Maybe they can be adjusted. I have no clue how these shaders work. I don't know if it's possible to turn them pink in spring and then the usual seasonal colors the rest of the year but could be something to look into.
In terms of trees, I noticed that only those close to the road change color. Those that populate the surrounding hills and ridges do not, even though there's a very often used type among them that looks deciduous. I don't know if it would be overkill to turn all of those yellow/brown in fall or if, perhaps, it would look bad to turn them all the same color (while they look ok with them all green). As is, it also looks slightly odd though that fall doesn't extend to the farther out world. Not sure what's possible there.
If I'm nitpicky above, it's because you come across like a bit of a perfectionist so I'm assuming this may be helpful. Don't mistake it for serious criticism, please. It's already a treat to have seasons! Makes an already AWESOME track a smidgen more awesome.
Reworked Adelaide 1988 from Terra21
Added GrassFX,RainFX,New Trees,Cameras,Blimp and Balloons from Masscot
Have Fun
DaBaeda
Download:
Thank you shi, can’t wait to give this a go!