Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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The Baby version 935/77 was significantly different to the more raced Variant 935/80. Different Intakes near the C-Pillar and more Intakes as well. It has been modded and posted by Arturo4AGE here in this thread, but unfortunately this Model got many Problems when you take a closer look at it.
See here for the other 935/77s (non-baby 3 litre)
 
I think it looks good. 👍
Maybe one small thing, excuse me if I'm nitpicking here, but the floodlights point in one direction. In my opinion, the light should also shine in one direction.
But as far as I can tell from the picture, they "only" shine downwards. But maybe I'm looking at it the wrong way? It's hard to see.
If you want to change that, there is the light setting: Direction.

I can help you with that. Maybe on Breathe's Discord? Or by PM?
Let me know if you want. :)
I wouldn't call it nitpicking because I already thought of it. The problem with getting the direction right is that I would have to make Light Series entries for each light post individually around the track since they don't all face the same direction. Sure some could be lumped together (like the front stretch) since they face the same way, but not all of them do.
 
I wouldn't call it nitpicking because I already thought of it. The problem with getting the direction right is that I would have to make Light Series entries for each light post individually around the track since they don't all face the same direction. Sure some could be lumped together (like the front stretch) since they face the same way, but not all of them do.
Oh, sorry. Didn't research that far. :)

Just considered it by looking at your posted picture.
But you're right, these floodlights are usually not sensibly named and separated accordingly so that you can always shine the light correctly in the right direction.
As I said, it was just an idea I had while looking at your pictures. :D
 
Yes that is a strange omission on the model* as all the 935/77 chassis (apart from the "baby" #40) seem to have had that intake. It would be possible to fake it on the the skin, but the best solution would be to do some 3D modeling and add the feature. I will be working on these skins over the next few days. Unfortunately today and tomorrow I have no time.

*Actually I appreciate that Legion's car is chassis #001 which had a 2.0 litre engine, no front central intake and always carried #40 in the 3 (German) races it ran in. The other 3 litre 935/77s are worth having and it would be great to see them modelled as a separate car.
in fact you are right, better to do it in 3d on another model than drawn on the skin, however you are doing a good job, keep it up, we hope that the model comes out with the air intake in front ♥
 
RELEASE!
Marrakech 2010
by Rainmaker


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Ok ok ok!
For F1 Regulation app (DRS).
This is important:

Immagine.png


But with also this:

Immagine2.png


In this condition all works good (i think extended physics need to be active both settings)
Without the second screen app doesn't work for AI.
I use a repacked data.acd without other data folder (or data.acd or folder, not together because makes conflict)

Tested with RSS FH22 + Imola with Pyyer Extension + CSP 0.1.78

Works with other DRS cars but...when you selecte a different car than RSS FH22 remember to active extended physics into quick race setting (and copy in data.acd a script.lua...)

Tested with RSS FH21

Immagine23.png
 
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Ok ok ok!
For F1 Regulation app (DRS).
This is important:

View attachment 1172805

But with also this:

View attachment 1172804

In this condition all works good (i think extended physics need to be active both settings)
Without the second screen app doesn't work for AI.
I use a repacked data.acd without other data folder (or data.acd or folder, not together because makes conflict)

Tested with RSS FH22 + Imola with Pyyer Extension + CSP 0.1.78

Works with other DRS cars but...when you selecte a different car than RSS FH22 remember to active extended physics into quick race setting (and copy in data.acd a script.lua...)

Tested with RSS FH21

View attachment 1172825
Still doesn't work for me, have you tried it on any other cars other than the RSS FH21?
 
Still doesn't work for me, have you tried it on any other cars other than the RSS FH21?
Have you repacked tha data folder into data.acd and delete data folder keeping only data.acd?

Remember:

-copy app into app folder (automatically app will be loaded, it's lua app)
-unpack data by CM
-delete original data.acd (or move to backup folder)
-copy script.lua into data folder of the car
-repack data and delete data folder keeping only data.acd
-into CM main drive setting
Immagine24.png


-into CM quick race for every car selected you have to active extended physics (deselected by default)
Immagine23.png


Tested with:
-RSS Formula Hybrid 2022
-RSS Formula Hybrid 2022 s
-RSS Formula Hybrid 2021
-RSS Formula Hybrid 2020
-RSS Formula Hybrid 2019
-RSS Formula Hybrid 2018
-RSS Formaul Hybrid 2017
 
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Marrakech 2010 update v1.1

  • added logo and sections by Fanapryde
  • added vao, cams, GrassFX, RainFX and night lights by CrisT86
  • added Rainmaker tag

Thank you guys!



20220715200214_1.jpg
 
Sorry for asking this here. Shadow issue in every car: I tried to get rid of the flickering shadows once again and I noticed a big improvement when unticking "custom shadow matrices" under Smart Shadows.

But now the shadow is not drawn close enough to the camera position (VR only when selecting single screen it works fine). And if I use the Helmet-Positioning-tool, the shadow render border moves along with it. Shadow interior values are 1.3, 80, 320. Map bias in graphics ini set to 0.00000001 for 0, 1and 2. Changing either of those values didn't help.

Tldr: shadow is drawn ahead of camera. It should start further back. 😔
 
Oh, sorry. Didn't research that far. :)

Just considered it by looking at your posted picture.
But you're right, these floodlights are usually not sensibly named and separated accordingly so that you can always shine the light correctly in the right direction.
As I said, it was just an idea I had while looking at your pictures. :D
I curse you for putting the thought in my head. :) I went ahead and changed the direction of all the lights poles to only point the light in the proper direction. I'll send a copy to @DaBaeda and see what he wants to do with it.

Screenshot_ac_legends_gtc_mercedes_300sl_db_monza1988_15-6-122-15-7-31.jpg


Screenshot_ac_legends_gtc_mercedes_300sl_db_monza1988_15-6-122-15-9-4.jpg
 
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I´ve done a little research if one of my all-time favs is available for AC, the ´73 Porsche Carrera RS. It is. But not in the best state (v5 tyres, no wipers, old shaders etc). Is someone of you guys willing to improve the model a little bit and give it some love it deserves? :gtpflag: CM already let me update shaders and some parameters but some new tires and wipers would be also great.

View attachment 1172709

Here is the link:


Thank you!
and maybe one important thing to check, is this car apparently bigger than it should be, compared to the Kunos RSR, or maybe it's my eye?
 
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