Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 131,022 comments
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Thank you for your replies, guys. :) What cars should my laptimes be comparable to? I notice I'm lapping about 4 seconds a lap slower than the Kunos 250 GTO on a 5 or 6km circuit. Is this roughly where it should be?
Now everyone's skill level is different and I'm certainly no hot shoe but I'm about a second slower than the 250 GTO at Laguna Seca (3.6km) for reference, ~1:48.3 for the GTO LM and ~1:47.3 for the GTO (I actually did a 1:47.7 but that's because I f'd up the last corner on my fastest flying lap, but it depends as I do think the GTO is more suited for a short technical track like Laguna Seca.
 
i use g2 too, i cant play with 67fps, i get around 80fps with treefx but i need stable 90fps
Hey, I recently upgraded the version to 0.9. Theres now a "performance" variant, with hopefully better LODs.
Should be a bit less demanding...

Would be nice to get a feedback, since I dont have access to a vr headset.
 
New York Safety Track, version 0.3 BETA:

This is not the final release and there are still lots of issues and nothing is final yet, including trees, textures, sidelines, AI, models, etc. Also not much optimization has gone into this version yet.

Note:
there's no start/finish line on this track as it's not a race track by design. The (invisible) S/F lines are right behind the marhsall posts in the pitlane. Maybe I'll add S/F lines to dedicated race layouts and remove them for trackday layouts...

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Looking very nice indeed already, and is good fun to drive.
Did you say this is your first track mod?
Great job so far - looking forward to developments.
 
Any plans to update/finish/rework the Toyota S-FR Racing? Such a great little car but still a little rough around the edges as a WIP.

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FROM:

Jens Kapischke


Released : Audi A4 Quattro STW 1.0

Converted from Grid Legens By F302

-extension Folder( refraction lights)
-add new Teams (Abt Sportsline 1997,1998),(Abt Sportsline N24 2000)

-add new light textur
-add new refraction light (front and turnlights)
-add new wheels rims and blur rims (models from The Crew2,texture by me)
-new sound (from Kunos 190E EVO II)
-templates for body rims,blurrims,windows

hope u enjoy the Car

ps : send feedback ,bugs ,missing things

**please give your opinion on the car
what is good and what is less good!**

tested on CSP 0.1.79-preview5

To install, move folders to "...\SteamApps\common\assettocorsa" or simply

drag'n'drop archive to Content Manager
https://www.mediafire.com/.../f302_audi_a4_stw.zip/file
 
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I just came across the ACU Barcelona City track. Dunno how I could have missed that one out :confused:
Here are some spectators to fill up the empty grandstands (camera_facing.ini)
Thanks - these look great.
 
Could you please work on the car´s body, especially the edges on the fenders? Still looks a litte bit odd, like LOD B. Needs some smoothing IMO. But great work so far!
Yeah, i k know. It's low poly model. But i'm not good at 3d modeling, so i think it will not getting any better. 😅


Interior is still from Supra GT4...
No plans to get the actual interior from stock one and transfer all of that stuff to it? (Assuming stock model got dumped already, don't remember)
151102092953-toyota-sfr-13.jpg
Yes, its another interior and as i said, i'm not a 3d modeler. I'm just doing some cosmetics and polish a bit.
 
Hey, I recently upgraded the version to 0.9. Theres now a "performance" variant, with hopefully better LODs.
Should be a bit less demanding...

Would be nice to get a feedback, since I dont have access to a vr headset.
Performance has improved, it's spectacular for taking photos/videos, but not for driving, because in VR it's very noticeable when the trees change the lod

by the moment, i still with 2d
 
Hey, I recently upgraded the version to 0.9. Theres now a "performance" variant, with hopefully better LODs.
Should be a bit less demanding...

Would be nice to get a feedback, since I dont have access to a vr headset.
Hi Johannes, I downloaded your 0.9 from RD, and tried to implement your values into one of Pyyer´s to have it included in his extensions as well, to have it in WEC 2022 for example, but I still see the cardboard trees along with the 3D ones. Was that to be intended? Sorry for not providing a screenshot, not on my rig atm.

If not, can you advise how to implement it for Pyyer´s variants as well? If you want, dm me, we can have a chat in German language if you prefer.

Thanks
 
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Anyone know what entry I need to put into a car's ext_config or one of the data files so that they don't have their headlights on all the time?

When do you want them on?


There's a CSP setting for light being always on on AI cars.

Sol and Pure configs have their own settings for what the visibility/light level needs to be for lights to turn on.

Then cars have a mix of lights.ini and extension config lights.
 
Hi Johannes, I downloaded your 0.9 from RD, and tried to implement your values into one of Pyyer´s to have it included in his extensions as well, to have it in WEC 2022 for example, but I still see the cardboard trees along with the 3D ones. Was that to be intended? Sorry for not providing a screenshot, not on my rig atm.

If not, can you advise how to implement it for Pyyer´s variants as well? If you want, dm me, we can have a chat in German language if you prefer.

Thanks
Hey,

can you send me a screenshot, when youre back at your Rig?
I just tried it and for me it works fine?!

Just dm me 👍
 
When do you want them on?


There's a CSP setting for light being always on on AI cars.

Sol and Pure configs have their own settings for what the visibility/light level needs to be for lights to turn on.

Then cars have a mix of lights.ini and extension config lights.
I only want the headlights on at night. It's not for when I drive the car. I can easily turn them off. It's for when they are ai cars. There are a handful of mod cars I have that have the headlights on in the day time and it looks weird. Since not all the cars do it that way, i'm assuming it's an option I can change for that handful of cars.
 
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The what? I don't think i've ever seen that option in ExtraFX. Is that something on newer CSP versions?
Motion blur (100%) and TAA , I have loads of separate presets and that one is insane at hiding the sins of poor trees and buildings and also when i am on a drag strip.
The 'smeared in vaseline' is basically a nod to something which both codemasters and the old Shift games used to like a lot, loads of blur.
Shift 2 below, car is sharp background is definitely not.

maxresdefault.jpg
 
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Some good on-track and paddock/garage shots of the cars...

2023 IMSA Rolex 24 Roar Day 3 Qualifying at Daytona​



We really need all of those liveries recreated in AC eventually, we already got all cars for the IMSA 2023 season covered so we're all set!
(In my case some of the GT3s I have on my AC like the BMW M4 GT3 are from ACC and not from URD or RSS. So I probably would need to find each skins made for them in the ACC skins section in RD, hoping they render well in AC since some ACC converted cars don't display their skins correctly in AC such as the Ferrari 488 GT3 EVO making them look darker for some reason)
 
We really need all of those liveries recreated in AC eventually, we already got all cars for the IMSA 2023 season covered so we're all set!
(In my case some of the GT3s I have on my AC like the BMW M4 GT3 are from ACC and not from URD or RSS. So I probably would need to find each skins made for them in the ACC skins section in RD, hoping they render well in AC since some ACC converted cars don't display their skins correctly in AC such as the Ferrari 488 GT3 EVO making them look darker for some reason)

In GT3 we miss the new Lambo, Ferrari (I Know there's one from Scamdream but it's very low quality...) and Porsche
 
Here's Volume 9 of the Assetto Corsa Multiple Track Mod Review Project or MAN, IT'S BEEN A LONG TIME SINCE THE LAST ONE OF THESE.

The next one of these is going to be a catch-up of sorts that gathers all of the new duplicates for letters A-P that have appeared since I started the project. There's a lot!

Volume 1 - A is here.

Volume 2 - B is here.

Volume 3 - C and D is here.

Volume 4 - E, F, and G is here.

Volume 5 - H and I is here.

Volume 6 - J and K is here.

Volume 7 - L and M is here.

Volume 8 - N is here.


O

Okayama
Testing Car:
Renault Clio III RS

Folder Name: okayama94
Author: thestrobe8
Download: https://www.racedepartment.com/downloads/okayama-1994.2519/
This one overall is nicely put together but it's way too bright, trackside objects are floating around (like cranes), there are some trees that are floating, no map, the pit lane doesn't function as a pit lane, and the start finish line doesn't extend into that pitlane. A great starting point.

Folder Name: okayama94
Author: thestrobe8/Updated by Assetto-fr.tk
Download: https://sharemods.com/l3evp7nredkc/okayama94.7z.html
This improves upon the thestrobe8 version by toning down the brightness, adding grass, and fixing both problems with the pit lane. Unfortunately there are still many problems left unfixed like floating cranes and trees. It's better, but still not up to standard.

Folder Name: okayama
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/okayama-international-circuit.15846/
This one is better in every way. It looks great, has way more road feel, and is incredibly detailed. This is definitely the one to get.

Oran Park
Testing Car:
Porsche 992 Carrera S

Folder Name: oranpark
Author: aspec7878
Download: https://www.racedepartment.com/downloads/oran-park.2515/
I say this a lot but it's a bit bright. The road mesh is also really low poly so it's not great to drive on. The trackside objects leave much to be desired. It's just not very good. Another problem is that turning on grassfx makes all grass surfaces on this track transparent so you can just see down into the void.

Folder Name: oran_park
Author: @GzeroD
Download:
This one fixes all of the problems from the earlier version. The road mesh has been fixed as well as improving the trackside details and adding a couple of new layouts. Definitely the one to get.

Oschersleben
Testing Car:
Ford Fiesta Zetec '05

Folder Name: oschersleben
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/oschersleben.4549/
This version of the track has a lot of polish but there are a few areas I'm surprised about that seem a bit rough. The trees is one of those areas. Specifically the way the shadows are cast upon the trees make them look like obvious flat cutouts. Other than nitpicks like that this place looks decent and is fun to drive.

Folder Name: oschersleben
Author: Mortal
Download: https://www.racedepartment.com/downloads/oschersleben.4549/
This is pretty much the Mitja Bonca version with the trees fixed and a few new textures. It's fine, but with the TMM version available you don't really need this one.

B]Folder Name:[/B] tmm_oschersleben
Author: TM-Modding
Download: https://www.racedepartment.com/downloads/oschersleben.25926/
This is an rFactor 2 conversion and it's the best of the bunch. You get two more layouts, plus tons more detail. This place looks fantastic. This is the one to get.


Oulton Park
Testing Car:
Alfa Romeo Montreal 1971

Folder Name: 67olton
Author: Gilles75
Download: https://www.racedepartment.com/downloads/oulton-park-1970-1-0.26151/
For a Gilles75 track this one is surprisingly nice looking, but unfortunately it's horrible to drive. The road mesh is undrivably low poly and bumpy. I'd love to see this late 60's early 70's look applied to the reboot version.

Folder Name: oulton_park
Author: AC Track Reboot
Download: https://www.mediafire.com/file/m6k4mf3499dw4jj/oulton_park.rar
This one is a huge improvement. It's a modern setting of course but the no chicane layout matches the 1970 layout from the gilles version. Unfortunately the road mesh is still pretty bumpy and low poly, but it seemed smoother than the other one. This is the one to get.

P

Pace Park
Testing Car:
Amuse S2000 R1

Folder Name: pacepark
Author: Dumeklemmer
Download: https://www.racedepartment.com/downloads/pace-park.5045/
This track is a pretty fun fictional layout. The asphalt texture is a bit blurry compared to many of the other textures. The trees are just a wall of trees in spots, which does look a bit old, but it is a conversion of an old track, so it's to be expected. The road has almost no feel to it unfortunately. Not a bad effort, just not great either. There is no AI on this track.

Folder Name: pacepark
Author: Assetto-fr.tk
Download: https://sharemods.com/6cxzai7406go/pacepark.7z.html
This rework by Assetto-fr.tk adds some much needed grass tree tweaks, and better shadows. Overall, a great update to this track. This is the one to get.

Palm Beach Speedway
Testing Car:
Porsche 718 Cayman S

Folder Name: palmbeach_speedway
Author: Gatorboy
Download:
This track feels very unfinished. There's almost no surrounding objects on the track and the track goes in reverse of the real track. It's hard to recommend this version.

Folder Name: palmbeach_speedway
Author: @dathyr and @CrisT86
Download: https://sharemods.com/m7uhfou7hdhu/...ted_by_CrisT86___Dathyr_for_AC_1.16.3.7z.html
Dathyr and CrisT86 of GTplanet teamed up to improve this and gave it a few layouts, some enhancements, and some AI. This is the version to get.

Passion Meca Raceway
Testing Car:
B. Engineering Edonis

Folder Name: passion-meca
Author: Passion-Meca.com
Download: https://sharemods.com/ebrqth5ykly9/passionmeca_raceway___40_original__41_.zip.html
This is an interesting track that takes corners from existing tracks and mashes them together into a fun fictional track. It's details look pretty nice. All it needs to look outstanding is probably a grass and lighting config. This is the one to get because the rework below has too many flaws to make it worth using over this one. A good lighting/grass config added to the csp github (so it can be automatically applied with content manager) would make it perfect.

Folder Name: passion-meca
Author: Assetto-FR.tk
Download: https://sharemods.com/kllaor7wy38w/passionmeca_raceway.7z.html
This is a rework of the original track and pretty much the only differences I notice are that the trees are color corrected better and there is grassfx now. This could all have been done as a config file, but instead was released as a whole new track. I find a lot of these Assetto-FR.tk releases to be like that. The grass in this version is also flourescent green. I prefer the original.

Pau Arnos
Testing Car:
Porsche 911 AWD by Singer

Folder Name: pau_arnos_2020
Author: Waterworld-BE
Download: https://www.racedepartment.com/downloads/pau-arnos-french-race-track-2020.33746/
This is a good start, but it still needs a lot of work. It has a very unfinished feel and needs a lot more polish. I'd skip this one.

Folder Name: arnos
Author: TiTOUNEN
Download: https://www.racedepartment.com/downloads/arnos-circuit-europeen.33824/
This appears to be a continuation of the work that was done by Waterworld-BE. Unfortunately it's pretty much the same, but this time with more ugly trees and a few trackside objects. The road was smoothened a little bit but there are still holes off the side of the road. It's just not really ready for prime time.

Folder Name: actk_arnos
Author: Assetto-fr.tk
Download: https://sharemods.com/kxohbnlmrd9w/actk_arnos.7z.html
This is the best of the bunch here. It's a conversion from GTR2 and it has the hallmarks of an old track, but it does have the advantage of looking like a real natural place for the most part. Where this one really stands out though is how fun it is to drive. The road surface is more realistically bumpy in the right places where the other two are bumpy in all the wrong and unfun places. Definitely get this one.

NEW!!!!
Folder Name: pau_arnos
Author: Ginot Team
Download: https://www.racedepartment.com/downloads/circuit-de-pau-arnos.37196/
The trees are black again. There is a grass pyramid at one of the corners. There are sideways floating bushes alongside the track that disappear if you look at them. I'd say it's a bad acid trip of an AC mod but it's too boring for that description.

Phillip Island
Testing Car:
V8SCorsa 2020 Ford Falcon

Folder Name: phillip_island
Author: Terra21
Download: https://mediafire.com/file/ca3ou6qtd2txw6s/phillip_island.rar
This track, like most other Terra21 tracks is a conversion from an older game and like many Terra21 tracks this one really holds up. There are a lot of details here like the grass at the edge of the road that even many modern tracks don't do as well. Unfortunately the road mesh is pretty low-poly and bumpy. Another flaw here is that some of the track bridges have textures that are stretched too wide so their aspect ratio goes all weird.

Folder Name: phillip_island_circuit
Author: Cranck
Download: https://www.racedepartment.com/downloads/phillip-island.8816/
This version is another conversion but seems to share some of the same assets, like the tirewall texture is the same. I'm not sure if this is converted from an earlier version, but it just doesn't look as detailed and the color correction is all off. It does however have a fixed road mesh. Take the road mesh from this version and put it into the terra21 version and you've got a fantastic version of Phillip Island.

Note: Combining these two tracks into a nice looking and nice driving phillip island is probably going to be my next project when I'm done with Brno 1965 unless anyone else is working on one.

Phoenix International Raceway
Testing Car:
2020 Chevrolet Carmaro Xfinity Series NASCAR

Folder Name: vhr_phoenix
Author: VHR and Rainmaker
Download: https://mediafire.com/file/nyewf24qs6es0zc/vhr_phoenix.7z
The road surface is good, both in look and feel, but the track-side details are a bit low quality, especially the hills outside the track. The AI is surprisingly competent which is rare with oval tracks.

Folder Name: aa_phoenix_raceway
Author: @damone13x
Download: https://mega.nz/file/eHQWBCpI#nqXgPuA0A7zAoWXd0EE_4av8pSIYlxBBr4lbBiPZ0uA
This version is fantastic! I think it must be converted from a more recent NASCAR game. So many details, and great performance. Everything looks and feels perfect. The AI is not so great unfortunately and the night lighting is very very bright, but aside from that it's great. I'd love to see the lighting fixed and the road course added but despite that this is the best version available.

Folder Name: phoenix2
Author: @GzeroD (Legion)
Download:
This one seems to be very similar to the Rainmaker version with most of the ugly trackside objects removed and the road course added. This is the only one to have the road course, and if the @damone13x version didn't exist this would be my pick.

Pikes Peak Hill Climb
Testing Car:
Volkswagen I.D. R Pikes Peak

Folder Name: simtraxx_pikes_peak_0.81
Author: Simtraxx
Download:
This track is very impressive for what it is. The textures are a bit low res but most of the textures are the ground, and that low-res could be hidden by a good grassfx config. The trees could use some lighting/shadowing work, and the road is low poly in places, but due to the scale of this track I'm very impressed by what they were able to pull off here. This is the best version available.

Folder Name: pikes_peak_0.2
Author: Sovers
Download: https://mediafire.com/download/rs296kone724ax0/pikes_peak_sovers_0.2.7z
This one unfortunately has an even lower poly road mesh, bland textures, and ugly trees. The lighting was also so intense that turning sol exposure all the way down wasn't enough to compensate. I unfortunately can't recommend it when the other one is available.

Potrero De Los Funes
Testing Car:
Porsche 356 A/1600 Speedster

Folder Name: funes
Author: Gilles75
Download: Pay Mod - https://celletson.wixsite.com/acclassics
The hills surrounding the track look pretty nice. That's just about the only good thing I can say about this track. The road mesh is low poly, the buildings and objects around the track look like PS1 graphics, and this guy expects money for this no-permission no-effort conversion.

Folder Name: potrero
Author: ERL
Download:
This is another conversion from the same source but this time lots of care was taken and new custom stuff was added. It mostly looks great and is really fun to drive. Definitely get this version.

Prato
Testing Car:
Lotus Cortina Mk1

Folder Name: prato_long, prato_short
Author: patrikpat?
Download:
I have no idea where I got this from, so sorry for the lack of a download link. It's a pretty solid conversion of an old netKar Pro track. It's fun to drive, and looks nice for an older track. It is pretty over-exposed so you'll need to turn that down in the Sol settings. Lots of detail for the time on the side of the track.

Folder Name: prato_cirquit
Author: patrikpat / @slider666 / @norms
Download: https://www.mediafire.com/file/exvby54ukuwy3nv/prato_cirquit.7z/file
This is a solid rework of the first conversion (I think) and it's a work in progress. Everything is a bit better in the color department, it's not overexposed, and it adds some nice grass. This one is the best one for now.


Folder Name: rmi_nkp_prato
Author: @RMi_wood
Download: https://sharemods.com/0kyy6p3muu1r/rmi_nkp_prato_-_v0.90.7z.html
I believe this is not a rework of the patrikpat conversion, but a whole new conversion. It's being done by @RMi_wood, and is also a work in progress. It not being finished yet means I'm not really going to review it yet, but I did want to draw attention to it since it's a promising new version of this track.

Pudsey
Testing Car:
Mazda RX-7 SGT300

Folder Name: pudsey (2)
Author: Terra21
Download: http://www.mediafire.com/file/56do9il1k9196b2/pudsey.rar/file
This is an interesting British street circuit originally created for rFactor and Simraceway. It's very tight and has unforgiving curbs. It's not bad, and this version is cool. Nothing really stands out negative or positive. This is the better version of the two available.

Folder Name: pudsey
Author: sim-racer RSix
Download: http://www.mediafire.com/file/q9tvr939633zbgx/pudsey.7z/file
This version is a less refined conversion of the same track. The trees are uglier and the lighting is pretty harsh.

Putnam Park
Testing Car:
Alfa Romeo Giulietta QV Launch Edition 2014

Folder Name: putnam-park
Author: thestrobe8
Download: https://www.racedepartment.com/downloads/putnam-park.5047/
Well, this one doesn't have working AI, unfortunately. In fact it comes with broken AI and the track won't even load in practice mode unless you delete the AI folder. Also unfortunate is the missing map, and non-working pit-lane. Other than that it doesn't look bad.

Folder Name: putnam_park
Author: Terra21
Download: https://www.racedepartment.com/downloads/putnam-park.17661/
This version of the track works great and looks great. It has the old-style 3d grass instead of grassfx, but when I'm driving I don't notice. The colors look good and it's really fun to drive. Highly recommended, and if you're looking for the best version, this one is it.

Any development on your next review?
 
New York Safety Track, version 0.3 BETA:

This is not the final release and there are still lots of issues and nothing is final yet, including trees, textures, sidelines, AI, models, etc. Also not much optimization has gone into this version yet.

Note:
there's no start/finish line on this track as it's not a race track by design. The (invisible) S/F lines are right behind the marhsall posts in the pitlane. Maybe I'll add S/F lines to dedicated race layouts and remove them for trackday layouts...
I like what I see so far, congratz. Fun track and already in good visual shape. 👍

Feel free to add this (only sections file for uptown layout and logo for both):
https://mega.nz/file/vTxjRBRD#TwXapzuIrgaEXEuLj9vW3z4dOdciTluBiyKouXrIfDg

Logo looks like this:
logo.png


Sections file made according to this:
newyork.png
 
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