Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 102,673 comments
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594
Italy
Italy
Can you explain what these basic rules are then?
Is it the one where you can't alter the mod?

This alfa 75 the guy is one FB saying how he has nailed the transaxel and its never been done before blah blah blah, then you check in cm analyse and it has kunos alfa 33 suspensions....

I'd say people like RSS, VRC URD and Shaun Clarke for example are working far far harder than the people ripping forza / NFS / rf1 and using kunos physics, yet they don't encrypt.....
Why is it always the ones who are not making their own assets in the first place?
I guess, that is the point...

Before i get called entitled just to add i do keep encrypted mods if they are good enough. It doesn't bother me at all.

Just odd that you can say what you have when Shaun Clarke has come on here having contacted a driver of a radical and crafted a master piece for free and with no encryption....
Could you please reply instead of editing the same post over and over again? I could miss some points answering.
It's true, there are a lot of great mods and mods made from scratch out there that are not encrypted, but that's an author decision. My point is that people need to respect that.

Also, saying that people are not making their own assets doesn't mean they didn't work in them.
If people really want to edit a car that wasn't made from scratch, they can always learn to convert the model by themselves, right? So what's the problem there? You want to edit it? Good, make your own version, but not using someone else's mod but starting from the model since it was just ripped
 
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594
Italy
Italy
+1 on this. For what it's worth, I took really sensitive data from real GT4 mustang teams about their setups and implemented them in game. Could I have encrypted the car? Sure. But that goes against my principles for modding. This is a community and if we're developing mods for free, let everything be free. People will know where to get the proper updates from, or hell, you might even get people that come along and make the mod even better. In my case, I took GzeroD's GT4, gave it my physics data, he updated a bunch of stuff for me after, and then Norms took notice and made it look even better. THAT is what the modding community is about imo. I won't download encrypted mods anymore for this reason, not even guerilla's stuff, which, I kind of expect them to rip my physics data at some point for their own GT4 at some point. But that's fine, I still prefer GzeroD's 3d model since it doesn't have the big 'ol number plate blocking my view in the windscreen :D
If you want to help improving someone' s mod you should always ask them first, right? If the mod is encrypted and you want to improve it you can do the same, write to the original author, if they are fine about your edits they could send you an unencrypted version to work on or they could follow your advice and update it themselves
 
1,701
Tanzania
Tatooine - Outer Rim Territories
You forgot the most important part. It's encrypted and won't work for previews in Content Manager even though there is an accepted method to use that works. People in here won't even download it.

This author is terrified that his Forza rip is going to be used by someone else. Imagine that.

Well, I'm also 'people in here', I downloaded it, and will keep it, because it is a good mod.
 
207
United States
Sandy Eggo, CA
Idk. I just feel like encrypting free mods kind of defeats the purpose of the modding community. Been around since the NR2003 days and everything was shared with everybody at no cost. Nobody cared to encrypt. We just cared to bounce ideas around the community and make something better. Encrypting a free mod tells me that the modder cares more about their own fame than putting out a product that can be enjoyed by all. Just how I see things. But I'm sure we're gonna have to agree to disagree which is fine.
 
594
Italy
Italy
Idk. I just feel like encrypting free mods kind of defeats the purpose of the modding community. Been around since the NR2003 days and everything was shared with everybody at no cost. Nobody cared to encrypt. We just cared to bounce ideas around the community and make something better. Encrypting a free mod tells me that the modder cares more about their own fame than putting out a product that can be enjoyed by all. Just how I see things. But I'm sure we're gonna have to agree to disagree which is fine.
I agree with that, that's why the mod i worked on isn't encrypted. But everyone should understand and respect the authors rules. If the community proves itself to not be able to follow simple rules then authors will start encrypting their stuff. Not for personal fame or anything but maybe just because they have spent a lot of time on that and seeing it edited and posted here and there is not really great.
And there are still options to make yourself your own version of the mod or write to the author for improvements that should be considered
 
651
Australia
Australia
Hypocrisy is an easy target, and that is what these encrypted modders are committing. None of the so called respect they are demanding was shown to the original game devs, who do have the power to sue you, and here they are crying into their soup that someone ripped their work!
Chill out, leave everything open and backport any changes to your own work. I could go on and on and on and on, and that is what has happened for the 20+ years of end user modifications.
What ever reputation you or I gain will be gone in ten or so years..................................................and on and on........

IP = Imaginary Property

(And I am not saying I am not a hypocrite myself.)
 
1,396
Australia
Australia
Could you please reply instead of editing the same post over and over again? I could miss some points answering.
It's true, there are a lot of great mods and mods made from scratch out there that are not encrypted, but that's an author decision. My point is that people need to respect that.

Also, saying that people are not making their own assets doesn't mean they didn't work in them.
If people really want to edit a car that wasn't made from scratch, they can always learn to convert the model by themselves, right? So what's the problem there? You want to edit it? Good, make your own version, but not using someone else's mod but starting from the model since it was just ripped

What and triple post?

So to sum up then.
Encrypted mods can still be changed in the data files right?
So all encryption is doing is stopping someone using the model...which 9 times out of 10 is ripped from forza or whatever.

You may work on your mod, but the real work was the team that created the model in the first place.
I have a few encrypted mods, one is a bloomin Lada riva! Its brilliant, also the guy who does a lot of the ricers he encrypts too, but i don't care as they are brilliant and scratch made as far as i can tell...
I didn't even care about guerrilla mods encrypting as they were great cars...

But then you get the forza rips and your NFS rips... i find those when encrypted pathetic and hypocritical, and thankfully always crap so they are easily avoided..
They tend to have echo chamber FB pages and refer to themselves as a 'crew' and are the types of people who put 'z' at the end of stuff like 'modderz'
 
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1,701
Tanzania
Tatooine - Outer Rim Territories
I only asked because i've not seen GTPROTO and wondered what that was. Have you added some skins from another mod or something like that?

No. Just installed and went to the track, only change was the UI file where the name is. Added the GTPROTO sufix.
 
254
Jamaica
Jamaica
boesermensch
...
Also, saying that people are not making their own assets doesn't mean they didn't work in them.
If people really want to edit a car that wasn't made from scratch, they can always learn to convert the model by themselves, right? So what's the problem there? You want to edit it? Good, make your own version, but not using someone else's mod but starting from the model since it was just ripped

If you can, step back a little, sit down, drink a tea and then slowly read this up top again.

... see? See how absolutely ridiculous this is?

There is three levels of modders who work with stolen assets:
1) the ones who convert, share, improve and share and only have the intent of making for themselves and the community a car/track available in their favorite sim that wasn't available otherwise - the true meaning of open source and free sharing applies

2) the ones do the same as the above but think so highly of themselves that they lock THEIR (!) work away from everyone, want to prevent ANYONE from further improving or even privately adapting details of the mod and want to AVOID THEIR work from being used by anyone else - the ultimate hypocrites

3) the last level are the ones who use existing mods, apply minimal edits if any and then SELL other peoples work as their own completely disregarding the rights of the ORIGINAL creators (who usually are NEVER asked for permission) as well as the converters and modders who put in work to realize the mod to begin with - those are the scum of the earth (some of which go so far as to pursue people who mod and share the same content under DCMA claims - those are special cookies who likely get reborn as vacuum cleaners).

I don't touch any mod that remotely fits in group 2 and 3.
 
2,446
United Kingdom
United Kingdom
No. Just installed and went to the track, only change was the UI file where the name is. Added the GTPROTO sufix.
I just edited my UI.json file and added GTPROTO and it loaded fine at Brands Hatch. What track are you trying it on?
 
1,701
Tanzania
Tatooine - Outer Rim Territories
I just edited my UI.json file and added GTPROTO and it loaded fine at Brands Hatch. What track are you trying it on?

Found the issue MrBOO.
The error window was not concerning the Shaun's Radical, it was about other Radical. Deleted that one from pre-grid list and voilá.
All is fine and back on track in the Radical.

Thank you mate, for trying to help me, anyway. :cheers:
 
2,446
United Kingdom
United Kingdom
Found the issue MrBOO.
The error window was not concerning the Shaun's Radical, it was about other Radical. Deleted that one from pre-grid list and voilá.
All is fine and back on track in the Radical.

Thank you mate, for trying to help me, anyway. :cheers:

I'm glad you managed to sort this out. I was really confused as I'd tried to replicate the issue and just couldn't. At least you can now try out this amazing little car. I've just spent half an hour or so lapping Brands Hatch and it was great fun and I had an absolute blast. Hope you enjoy it as much as I have been. And no worries, happy to try and help :D
 
1,701
Tanzania
Tatooine - Outer Rim Territories
Wow.
This Radical is really ridiculously amazing.
Everything seems to work right and feel right. It is a trully top level. So top level that I had to create and add a 6th star to it.

upload_2020-5-28_3-5-49.png


Cheers
 

JohnBM01

JohnMarineDesigns
Premium
25,033
United States
Houston, Texas, USA
JMarine25
One of my recent posts in the 3D modeling thread involved me attempting to model a motorcycle. In an extremely unexpected sense, someone who saw my work suggested I post the same material but ponder if a motorcycle mod can be made for Assetto Corsa. So I decided to post here on behalf of that certain individual.

The motorcycle model I posted a picture of was practice of me trying to model a motorcycle. Let me post my modeling work and then go about discussion. Here you go (please remember- this was a work-in-progress effort):

motorcyclepractice-full2_orig.jpg

(More of my 3D work: https://johnmarinedesigns.weebly.com/3d-modeling.html)

The person who suggested I make this discussion suggested that this model I developed can be used as an LOD for some sort of motorcycle game mod or project for Assetto Corsa. Seasoned Assetto Corsa types will suggest motorcycles in the realm of Assetto Corsa will not happen. We've seen people at least attempt to make motorcycle mods for sim racing car games. In fact, some people even made things like planes and boats for car sim racing games! In my gaming past, I have played motorcycle mods for mostly car games. I had a Sports Car GT mod that had a pack of motorcycles. While the mod wasn't authentic in terms of the pure looke and feel of motorcycle racing, at least someone made it work. For rFactor, I had a pocket bike mod that was decent, but the game would crash if I attempted to go into the interior view. Long story short... even car-devoted sim racing games can have decent motorcycle mods. So would it be possible to have motorcycles for a fascinating sim like Assetto Corsa? The possibility exists. It is unlikely this will replace the experience of the RIDE series, but it's worth a shot, right? Maybe it evolves into things like mods for Grand Prix motorbike racing, motorcycle endurance racing, supercross/motocross/supermoto, sidecar racing, and the like. But you don't know until you try, right?

Outside of this post on motorcycles, I had some (but not a lot) of interest in making mods for Assetto Corsa. There are resources on how to make your own cars and tracks for AC. In slowly developing my 3D modeling skills, I did what a lot of novices would do- study existing models. So I looked a few cars and how they were comprised. A lot of AC models have over 100+ objects and are comprised of at least 100K+ triangles. I currently am not thinking too much about accurately re-creating real cars and making them available for AC. I entertained the thought of tracks for AC as well. And again- my own original creations.

If there is enough interest to make me offer my basic motorcycle model as a very low-level LOD for a motorcycle mod project for Assetto Corsa, I will offer it. It just means I may have to set up a Google Docs or Dropbox or something to offer my work for download. A few notes before I close this post... the motorcycle I modeled was based on the Suzuki GS500F, and I got extra inspiration on how to model a basic motorcycle body based on a kart physics package for Unity3D. That's all. Thanks for reading!
 
321
United States
United States
Here's Volume 4 of the Assetto Corsa Multiple Track Mod Review Project or I'M HAVING TROUBLE COMING UP WITH FUNNY TITLES FOR THESE

Volume 1 - A is here.

Volume 2 - B is here.

Volume 3 - C and D is here.

E

Eastern Creek 1990
Testing Car:
Koenigsegg Jesko

Folder Name: easterncreek
Author: aspec7878
Download: https://www.racedepartment.com/downloads/eastern-creek-raceway.2717/
Baked in skybox causes weird shadow issues with CSP. Other than the weird shadows and skybox this is not that bad and some of the trackside details look pretty nice.

NEW!!!
Folder Name: easterncreek
Author: Assetto-FR.tk
Download: https://sharemods.com/pt7pd1fhk9t0/easterncreek.7z.html
This one fixes the sky and shadows, and adds grass, but adds new issues. The wrong shader is applied to the electricity pylons so they look bad, and the trees look worse, like the way shadows are cast on them looks bad. I think normals need to be fixed there to get them to look right. It still looks better than the original and it fixes the pit lane. This is the version to get, but hopefully these can be addressed in a future update.

Eastern Creek 2014
Testing Car:
Koenigsegg Jesko

Folder Name: eastern_creek2014
Author: R1CHO and Rainmaker
Download: http://www.mediafire.com/download/6...eek+Raceway+2014+v3.0+a+R1CHO+by+Rainmaker.7z
Colors are bright here and there are 4 track variants. Trackside details are a little nice too. Not much else to say about this one.

NEW!!!
Folder Name: eastern_creek2014
Author: @CrisT86
Download: https://sharemods.com/75j83ja11oxs/...aker_updated_by_CrisT86_for_AC_1.16.3.7z.html
This appears to just be a GrassFX config so I'm not sure why it was released as a full track but it looks nicer with the grass so this one wins.

Eggleston
Testing Car:
Miker F Junior 60

Folder Name: egg
Author: gilles75
Download: Pay Mod - https://celletson.wixsite.com/acclassics
This has all the hallmarks of a Gilles75 pay track. Super low res asphalt texture, badly color corrected track surroundings, awful low poly road surface, and hay bales that you can drive straight through. Don't buy this.

Folder Name: eggleston
Author: Assetto-FR.tk
Download: https://sharemods.com/e2aj4vbur46p/actk_eggleston.7z.html
This isn't exactly a rework of the Gilles version, it is a conversion from the same source, but it has GrassFX which hides the terrain's low poly nature pretty well, better lighting, and better color correction. Unfortunately the road texture is still really bad and the trees have that same shadow casting issue which just looks bad. You can still drive through the hay bales. This track is really cool and I'm a sucker for vintage tracks and this one deserves better. I can't really recommend either right now but if I had to I'd say this wins simply because it looks a little nicer and it's free.

El Zonda
Testing Car: Lancia Beta Montecarlo


Folder Name: elzonda32
Author: unknown
Download: https://www.mediafire.com/file/bcapy4jaj9ai96q/elzonda32.rar/file
This track showed up in this very thread with no author details so I don't know who made it. It's pretty rough overall. The textures are pretty blurry and repetitive and the road surface is bumpy. The lighting is pretty harsh too. This track needs some love applied to it.

Folder Name: acf_elzonda
Author: ACF
Download: https://mega.nz/file/axRjxQbR#mt2bUsYX04DHqnthqJQVwNPId3HHEfqfCdaxpsZy4iE
This one isn't perfect, but it's a lot better looking than the other one. I think they probably came from the same source and converted them independently. This one is bumpy in spots the other one isn't but overall it's the better version. I'd love a good version of this track.

Enna Pergusa 2003
Testing Car:
Mercedes-Benz 300SL Race

Folder Name: enna_pergusa2003
Author: Rainmaker
Download: http://www.mediafire.com/file/1e17hccu1p4fvyf/Enna_Pergusa_2003_v1.1_by_Rainmaker.7z/file
This definitely feels like a conversion of an old track, but it's not that bad. It's got a weird issue with the foliage on the side of the track though where it disappears as you get close to it. I've never seen anything like it. The texture applied to the surrounding hills looks convincing from a distance but when the hills are close to the track it looks really blurry.

Folder Name: enna_pergusa2003
Author: @slider666
Download: https://sharemods.com/rzucoby1lf8r/enna_pergusa2003_v1.22.7z.html
This is a rework of Rainmaker's version. It adds grassfx, a bunch of balloons and the foliage issue is fixed. It also adds some variants that have more grid slots. This is the best version.

Folder Name: enna_pergusa2003
Author: Assetto-FR.tk
Download: https://sharemods.com/1tqd20k1nlzw/enna_pergusa2003.7z.html
This is another rework of Rainmaker's version and it's too dark, the wrong shaders have been applied to surfaces like railings on houses so the alpha channel is ignored. It adds grassFX too but Slider's version is just better.

Estoril
Testing Car: URD EnduranceGT Darche


Folder Name:
estoril079
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/autódromo-do-estoril.4681/
Textures are a bit blurry and the mountains kind of glow. Everything is a little bit too bright, and all of the trackside stuff is a bit low poly. I think this is a really early mod track conversion from a much older game.

Folder Name: estoril
Author: Mitja Bonca
Download: http://www.mediafire.com/download/hcneghyr3tvi9t4/Autodromo+do+Estoril+ver.0.6.rar
The textures in this one look great, the grass also looks really good. The trackside objects also look better and it's overall attention to detail is fantastic.

Folder Name: Autodromo_do_Estoril
Author: SilvAfonso
Download: https://www.racedepartment.com/downloads/autódromo-do-estoril-1-0-wip.32454/
This claims to be a continuation of the Mitja Bonca version but so far is just the same exact version reuploaded by a different person to RaceDepartment claiming they now have permission from ISI to post and work on the conversion. We'll see if this sees any development.

Euroring
Testing Car: Volkswagen Golf VI GTI 2.0 TSI


Folder Name: euroring
Author: Tibor Beke
Download: https://www.racedepartment.com/downloads/euro-ring-hungary.31516/
This is a pretty fun track. The frame rate is good and the colors are vibrant without being harshly bright. The track edges on the corners are a bunch of small straight lines instead of curves, but that's pretty typical for old tracks that are converted over. The grass is good. This has the GP layout and the kart layout. This is the better version.

Folder Name: hd_euroring
Author: Henrique_Drifter
Download: https://www.lucas-mods.com/2019/08/assetto-corsa-euro-ring.html
This appears to be converted from the same original source as the Tibor Beke version but it's had a lot less attention paid to detail. The grass is flat and everything is too bright and washed out. It also only has the GP layout. Oh yeah, and the hotlap start just drops you into a hole.

F

Fuji International Speedway
Testing Car: Lotus Elise SC Step2

Folder Name: fujispeedway_2017
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/fuji-international-speedway.2554/
The lighting is a bit rough and the track surface gets pretty bumpy in spots. It's a good start but it needs a lot of work.

Folder Name: malagoli_fuji_speedway_gp
Author: Malagoli
Download: https://www.racedepartment.com/downloads/fuji-international-speedway.10440/
This one is a bit better, especially in the lighting department but the road is also smoother. It has it's flaws though and it appears to be abandoned after one alpha release. There's no DRS zones on this one either. It's a shame we don't have a really good complete modern Fuji (unless there's another one I don't know about?)

NEW!!!
Folder Name: rt_fuji_speedway
Author: Reboot Team
Download: https://www.mediafire.com/file/f6wymba0ybcuohz/rt_fuji_speedway.7z/file
This is a stellar rework of the base laid down by Malagoli. This adds so much life and atmosphere to the area around the track. Distant water, trees on the rolling hills, completely natural looking grass throughout, a crowd, balloons, helicopters, a new scoring tower... too much to list, and it's all done masterfully. This is the DEFINITIVE version of Fuji for AC. One of the best mod tracks we have. Download this NOW! (you probably already did)

G

Gentrack 1
Testing Car: ATCC GrpA Toyota AE86

Folder Name: gentrack1
Author: Sneer
Download: https://www.racedepartment.com/downloads/gentrack1.2541/
This is one of the oldest mod tracks available for AC but it is really fun to drive on. I love driving cars that are on the slow end and pushing them as hard as they can go and this is a great track for trying as hard as you can to keep that momentum up. Some of the textures are a bit low res but it comes with the track being so old. It was great for it's time and it's still pretty good now.

Folder Name: gentrack1
Author: Assetto-FR.tk
Download: https://sharemods.com/anwl6a9popf5/gentrack1.7z.html
This is a solid rework of this track. It adds grassfx and better trees. Everything else seems the same, which is good. This is the version I would pick.

Goiania
Testing Car:
Ferrari 512 TR

Folder Name: erl_goiania
Author: ERL
Download: Private ERL track
Not much to say about this track other than that the grass texture is very flat looking and the palm trees to the left of the track after turn 1 are turned in such a way that they are perpendicular to your car, and they look very strange.

Folder Name: vhe_goiania
Author: @VheEth
Download: http://www.mediafire.com/file/0xzh4kefcmindq3/vhe_goiania_2.0.rar/file
The weird looking trees are gone, the grass looks great, everything looks fantastic. You can't go wrong getting this version.

Gold Coast
Testing Car: Seat Leon Cupra


Folder Name:
akv8_goldcoast
Author: Terra21 / AKv8
Download:
Despite there being a ton of buildings and trackside objects this track maintains a high framerate throughout and is very bright and colorful. The racing surface is good, and it's an excellent track to race on. This is the one to get.

Folder Name: FVRGoldCoast2011
Author: FVR
Download: readme file says not to share it.
A lot of the buildings have very blurry textures and it's overall not very well put together. It looks like an rFactor track. The road surface is bumpy and full of holes and it's not worth getting.


Goodwood Circuit
Testing Car: Mazda Miata NA


Folder Name:
goodwood
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/goodwood-motor-circuit.2904/
This is a pretty rough conversion. The racing surface is good but textures are bright in a harsh way and the trees look faker than most. The track surroundings are all just really ugly and the framerate is terrible. It dipped below 45FPS in spots. Not recommended.

Folder Name: goodwood_circuit
Author: mantasisg
Download: https://www.racedepartment.com/downloads/goodwood-circuit.17228/
This version of this track is just magnificent! It is built from aerial LIDAR for elevation data and it's had a lot of love and time in crafting a really nice version of this track. Trackside details are beautiful and it's perfect. Definitely get this one.


Grand Valley Speedway
Testing Car: Chevrolet Corvette C1 Hardtop


Folder Name:
grand_valley
Author: Luis Silva Br improved by Deswribilator (I think this is ACF) and Calimero 0euf
Download: https://www.racedepartment.com/downloads/grand-valley-speedway.20304/
This isn't a gran turismo conversion, it's a scratch built re-creation of the old Gran Turismo track built for rFactor and then converted and improved upon by various AC modding folks. It's got some pretty bad textures, stretched out signs, and it's overall not very nice looking, but it's still nostalgic to take an econobox out and drive the piss out of it. It's great fun. It also comes with a wet variant, but no reverse layouts and no short layout, and no lights fornight racing.

Folder Name: acf_grand_valley
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This is the same track as above, just improved upon further by ACF. Night mode and the short layout has been added. No reverse layouts though. I'd love to see work continue on this because there's still some bad texture issues (especially in tunnels or around rocks) but it's a good improvement. This is the version to get.

Grobnik
Testing Car: BRM P160

Folder Name: aa_Grobnik
Author: Edgar De Ochoa (is this you @13x?)
Download: https://app.box.com/s/k29ham9ak0uqmikax2fwszjien6bur10
This is basically your standard conversion from an older game and the textures are pretty harsh and bright. Lots of stretched out textures and generic trees. This is a good start and could definitely be built upon but as it is right now it's just not up to modern standards.

Folder Name: grobnik
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/automotodrom-grobnik.4835/
This version is another conversion of an rFactor version of this track and it looks like a lot of time and care went into getting textures and lighting just right. The grass looks a bit weird but overall it's a really nice looking version of this track.

NEW!!!
Folder Name: grobnik
Author: @Teddie
Download: http://www.mediafire.com/file/mfg99qxv2slm06d/grobnik_tedits_09022020.rar/file
This is a great overhaul of this track. It removes the weird flickering of the background mountains, and updates the surrounding terrain of the track to have a more "autumn" look that matches the trees. I really like this one, and it's now my favorite version of this track.

Gunsai Touge
Testing Car: Mazda RX-7 Spirit R


Folder Name:
gunsai-touge
Author: thestrobe8
Download: https://www.racedepartment.com/downloads/gunsai-touge.2379/
This has the look of a typical rFactor conversion, very low poly, harsh textures, really ugly trees, and no attention to lighting at all. The track surface is very sharp on elevation changes and it's just not very good. There's also a hole in the track that my RX-7 fell through and legend has it that it's still falling this very day.

Folder Name: gunsaiv16autumn
Author: Masaboo
Download: https://www.racedepartment.com/downloads/gunsai-touge-autumn-version.8819/
This one suffers from the same issues as the thestrobe8 version, but has an autumn theme so everything is a glowing radioactive yellow color for some reason. And some of the walls don't have collisions enabled.

Folder Name: pk_gunsaitouge_enhanced
Author: Project Kaido
Download: https://www.racedepartment.com/downloads/gunsai-touge-enhanced.28899/
This is a rework of thestrobe8's version but so much has been changed that it's hard to call it a rework. It's beautiful! The trees, the grass, the surroundings, the buildings... it's hard to believe this came from the same source. The road surface is improved but it's still rough on some spots with a sharp elevation change.

Folder Name: pk_gunma_cycle_sports_center
Author: Project Kaido
Download: https://www.racedepartment.com/down...nter-aka-gunsai-touge-new-scratch-made.32941/
Project Kaido had done all they could with the rFactor conversion they were working with for the enhanced version so they went back to the drawing board and built this new version from scratch and it's spectacular. The visuals are incredible and while they did a great job fixing up that old conversion they topped themselves with this one. Track-side rocks look awesome in this one, the buildings, the road surface, and the trackside objects are all perfected in this brand new version. Definitely try this out. For how good it looks and how long it took to load (I thought something was wrong since it was taking so long) I expected the frame rate to be bad but it stayed at a solid 90 the whole time. I am super impressed with this track and it's my pick for this one.


Addendum
Over time, I acquire tracks that give me duplicates after I've finished the volume. I'm adding those to the volumes they belong to but I'm also going to add them here at the end of whatever volume I'm working on at the time so people can catch them.

Autodromo de Buenos Aires
Testing Car: Lotus Exige 240R


Folder Name:
buenos
Author: labestia85
Download: https://mega.nz/#!rxgFxbTR!QJQZ6ZOaDmf83ZkbaoWLZAC7rCThDFhUCRP3TI4YBks
This is a pretty solid track with only a few flaws. some of the road texture variations are a bit abrupt and the flags look a little weird, a few sign textures are stretched to the wrong aspect ratio and the 3d grass objects are kinda bad looking but overall it's fine.

Folder Name: acf_buenos_aires
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This is ACF's rework of lebastia85's track and it takes the track from "just fine" to "excellent". The grass is much improved and the signs are fixed. The weird flags are still there and now the sand looks bright white, but that's really all I can find wrong with it. The extra track layouts are also a plus. Definitely drive this version.


Circuit da Boavista
Testing Car: Cizeta V16T


Folder Name:
boavista
Author: Gilles75
Download: Pay Mod https://celletson.wixsite.com/acclassics
Ok, so... Yeah... Trees growing through grandstands. Textures are either blurry or crusty. PS1 poly-count. Holes in the road. Bad. Don't Buy.

Folder Name: ACF_boavista_2007
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This track is converted from the same source that the Gilles75 version was converted from but manages to be a decent looking and decent running track. I don't particularly like this track because of all the chicanes but if I was going to drive on this track this would be the only version for me.
 
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358
Austria
Austria
One of my recent posts in the 3D modeling thread involved me attempting to model a motorcycle. In an extremely unexpected sense, someone who saw my work suggested I post the same material but ponder if a motorcycle mod can be made for Assetto Corsa. So I decided to post here on behalf of that certain individual.

The motorcycle model I posted a picture of was practice of me trying to model a motorcycle. Let me post my modeling work and then go about discussion. Here you go (please remember- this was a work-in-progress effort):

motorcyclepractice-full2_orig.jpg

(More of my 3D work: https://johnmarinedesigns.weebly.com/3d-modeling.html)

The person who suggested I make this discussion suggested that this model I developed can be used as an LOD for some sort of motorcycle game mod or project for Assetto Corsa. Seasoned Assetto Corsa types will suggest motorcycles in the realm of Assetto Corsa will not happen. We've seen people at least attempt to make motorcycle mods for sim racing car games. In fact, some people even made things like planes and boats for car sim racing games! In my gaming past, I have played motorcycle mods for mostly car games. I had a Sports Car GT mod that had a pack of motorcycles. While the mod wasn't authentic in terms of the pure looke and feel of motorcycle racing, at least someone made it work. For rFactor, I had a pocket bike mod that was decent, but the game would crash if I attempted to go into the interior view. Long story short... even car-devoted sim racing games can have decent motorcycle mods. So would it be possible to have motorcycles for a fascinating sim like Assetto Corsa? The possibility exists. It is unlikely this will replace the experience of the RIDE series, but it's worth a shot, right? Maybe it evolves into things like mods for Grand Prix motorbike racing, motorcycle endurance racing, supercross/motocross/supermoto, sidecar racing, and the like. But you don't know until you try, right?

Outside of this post on motorcycles, I had some (but not a lot) of interest in making mods for Assetto Corsa. There are resources on how to make your own cars and tracks for AC. In slowly developing my 3D modeling skills, I did what a lot of novices would do- study existing models. So I looked a few cars and how they were comprised. A lot of AC models have over 100+ objects and are comprised of at least 100K+ triangles. I currently am not thinking too much about accurately re-creating real cars and making them available for AC. I entertained the thought of tracks for AC as well. And again- my own original creations.

If there is enough interest to make me offer my basic motorcycle model as a very low-level LOD for a motorcycle mod project for Assetto Corsa, I will offer it. It just means I may have to set up a Google Docs or Dropbox or something to offer my work for download. A few notes before I close this post... the motorcycle I modeled was based on the Suzuki GS500F, and I got extra inspiration on how to model a basic motorcycle body based on a kart physics package for Unity3D. That's all. Thanks for reading!

There are already motorbike-mods available for AC. But those 2 are just "traffic-mods", supposed to be driven by the AI. They - and many more mods like this (cars, trucks) - can be found on the Discord channel of Just Kauser. https://discord.com/channels/639777380382015500/639780281976356864 (I hope that link will work for you)

preview.jpg

preview.jpg
 
498
Australia
World
Here's Volume 4 of the Assetto Corsa Multiple Track Mod Review Project or I'M HAVING TROUBLE COMING UP WITH FUNNY TITLES FOR THESE

Volume 1 - A is here.

Volume 2 - B is here.

Volume 3 - C and D is here.

E

Eastern Creek
Folder Name:
easterncreek
Author: aspec7878
Download: https://www.racedepartment.com/downloads/eastern-creek-raceway.2717/
Baked in skybox causes weird shadow issues with CSP. Other than the weird shadows and skybox this is not that bad and some of the trackside details look pretty nice.

Folder Name: eastern_creek2014 -
Author: R1CHO and Rainmaker
Download: http://www.mediafire.com/download/6...eek+Raceway+2014+v3.0+a+R1CHO+by+Rainmaker.7z
Colors are a lot brighter here and there are 4 track variants. No baked in skybox so shadow issue is fine. Trackside details are a little nicer too. This is the one to get.


El Zonda
Folder Name:
elzonda32
Author: unknown
Download: https://www.mediafire.com/file/bcapy4jaj9ai96q/elzonda32.rar/file
This track showed up in this very thread with no author details so I don't know who made it. It's pretty rough overall. The textures are pretty blurry and repetitive and the road surface is bumpy. The lighting is pretty harsh too. This track needs some love applied to it.

Folder Name: acf_elzonda
Author: ACF
Download: https://mega.nz/file/axRjxQbR#mt2bUsYX04DHqnthqJQVwNPId3HHEfqfCdaxpsZy4iE
This one isn't perfect, but it's a lot better looking than the other one. I think they probably came from the same source and converted them independently. This one is bumpy in spots the other one isn't but overall it's the better version. I'd love a good version of this track.

Estoril
Folder Name:
estoril079
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/autódromo-do-estoril.4681/
Textures are a bit blurry and the mountains kind of glow. Everything is a little bit too bright, and all of the trackside stuff is a bit low poly. I think this is a really early mod track conversion from a much older game.

Folder Name: estoril
Author: Mitja Bonca
Download: http://www.mediafire.com/download/hcneghyr3tvi9t4/Autodromo+do+Estoril+ver.0.6.rar
The textures in this one look great, the grass also looks really good. The trackside objects also look better and it's overall attention to detail is fantastic.

Folder Name: Autodromo_do_Estoril
Author: SilvAfonso
Download: https://www.racedepartment.com/downloads/autódromo-do-estoril-1-0-wip.32454/
This claims to be a continuation of the Mitja Bonca version but so far is just the same exact version reuploaded by a different person to RaceDepartment claiming they now have permission from ISI to post and work on the conversion. We'll see if this sees any development.

F

Fuji International Speedway
Folder Name:
fujispeedway_2017
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/fuji-international-speedway.2554/
The lighting is a bit rough and the track surface gets pretty bumpy in spots. It's a good start but it needs a lot of work.

Folder Name: malagoli_fuji_speedway_gp
Author: Malagoli
Download: https://www.racedepartment.com/downloads/fuji-international-speedway.10440/
This one is a bit better, especially in the lighting department but the road is also smoother. It has it's flaws though and it appears to be abandoned after one alpha release. There's no DRS zones on this one either. It's a shame we don't have a really good complete modern Fuji (unless there's another one I don't know about?)

G

Gold Coast
Folder Name:
akv8_goldcoast
Author: Terra21 / AKv8
Download:
Despite there being a ton of buildings and trackside objects this track maintains a high framerate throughout and is very bright and colorful. The racing surface is good, and it's an excellent track to race on. This is the one to get.

Folder Name: FVRGoldCoast2011
Author: FVR
Download: readme file says not to share it.
A lot of the buildings have very blurry textures and it's overall not very well put together. It looks like an rFactor track. The road surface is bumpy and full of holes and it's not worth getting.


Goodwood Circuit
Folder Name:
goodwood
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/goodwood-motor-circuit.2904/
This is a pretty rough conversion. The racing surface is good but textures are bright in a harsh way and the trees look faker than most. The track surroundings are all just really ugly and the framerate is terrible. It dipped below 45FPS in spots. Not recommended.

Folder Name: goodwood_circuit
Author: mantasisg
Download: https://www.racedepartment.com/downloads/goodwood-circuit.17228/
This version of this track is just magnificent! It is built from aerial LIDAR for elevation data and it's had a lot of love and time in crafting a really nice version of this track. Trackside details are beautiful and it's perfect. Definitely get this one.


Grand Valley Speedway
Folder Name:
grand_valley
Author: Luis Silva Br improved by Deswribilator (I think this is ACF) and Calimero 0euf
Download: https://www.racedepartment.com/downloads/grand-valley-speedway.20304/
This isn't a gran turismo conversion, it's a scratch built re-creation of the old Gran Turismo track built for rFactor and then converted and improved upon by various AC modding folks. It's got some pretty bad textures, stretched out signs, and it's overall not very nice looking, but it's still nostalgic to take an econobox out and drive the piss out of it. It's great fun. It also comes with a wet variant, but no reverse layouts and no short layout, and no lights fornight racing.

Folder Name: acf_grand_valley
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This is the same track as above, just improved upon further by ACF. Night mode and the short layout has been added. No reverse layouts though. I'd love to see work continue on this because there's still some bad texture issues (especially in tunnels or around rocks) but it's a good improvement. This is the version to get.

Grobnik
Folder Name:
aa_Grobnik
Author: Edgar De Ochoa (is this you @13x?)
Download: https://app.box.com/s/k29ham9ak0uqmikax2fwszjien6bur10
This is basically your standard conversion from an older game and the textures are pretty harsh and bright. Lots of stretched out textures and generic trees. This is a good start and could definitely be built upon but as it is right now it's just not up to modern standards.

Folder Name: grobnik
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/automotodrom-grobnik.4835/
This version is another conversion of an rFactor version of this track and it looks like a lot of time and care went into getting textures and lighting just right. The grass looks a bit weird but overall it's a really nice looking version of this track. This one is my pick.

Gunsai Touge
Folder Name:
gunsai-touge
Author: thestrobe8
Download: https://www.racedepartment.com/downloads/gunsai-touge.2379/
This has the look of a typical rFactor conversion, very low poly, harsh textures, really ugly trees, and no attention to lighting at all. The track surface is very sharp on elevation changes and it's just not very good. There's also a hole in the track that my RX-7 fell through and legend has it that it's still falling this very day.

Folder Name: gunsaiv16autumn
Author: Masaboo
Download: https://www.racedepartment.com/downloads/gunsai-touge-autumn-version.8819/
This one suffers from the same issues as the thestrobe8 version, but has an autumn theme so everything is a glowing radioactive yellow color for some reason. And some of the walls don't have collisions enabled.

Folder Name: pk_gunsaitouge_enhanced
Author: Project Kaido
Download: https://www.racedepartment.com/downloads/gunsai-touge-enhanced.28899/
This is a rework of thestrobe8's version but so much has been changed that it's hard to call it a rework. It's beautiful! The trees, the grass, the surroundings, the buildings... it's hard to believe this came from the same source. The road surface is improved but it's still rough on some spots with a sharp elevation change.

Folder Name: pk_gunma_cycle_sports_center
Author: Project Kaido
Download: https://www.racedepartment.com/down...nter-aka-gunsai-touge-new-scratch-made.32941/
Project Kaido had done all they could with the rFactor conversion they were working with for the enhanced version so they went back to the drawing board and built this new version from scratch and it's spectacular. The visuals are incredible and while they did a great job fixing up that old conversion they topped themselves with this one. Track-side rocks look awesome in this one, the buildings, the road surface, and the trackside objects are all perfected in this brand new version. Definitely try this out. For how good it looks and how long it took to load (I thought something was wrong since it was taking so long) I expected the frame rate to be bad but it stayed at a solid 90 the whole time. I am super impressed with this track and it's my pick for this one.


Addendum
Over time, I acquire tracks that give me duplicates after I've finished the volume. I'm adding those to the volumes they belong to but I'm also going to add them here at the end of whatever volume I'm working on at the time so people can catch them.

Autodromo de Buenos Aires
Folder Name:
buenos
Author: labestia85
Download: https://mega.nz/#!rxgFxbTR!QJQZ6ZOaDmf83ZkbaoWLZAC7rCThDFhUCRP3TI4YBks
This is a pretty solid track with only a few flaws. some of the road texture variations are a bit abrupt and the flags look a little weird, a few sign textures are stretched to the wrong aspect ratio and the 3d grass objects are kinda bad looking but overall it's fine.

Folder Name: acf_buenos_aires
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This is ACF's rework of lebastia85's track and it takes the track from "just fine" to "excellent". The grass is much improved and the signs are fixed. The weird flags are still there and now the sand looks bright white, but that's really all I can find wrong with it. The extra track layouts are also a plus. Definitely drive this version.


Circuit da Boavista
Folder Name:
boavista
Author: Gilles75
Download: Pay Mod https://celletson.wixsite.com/acclassics
Ok, so... Yeah... Trees growing through grandstands. Textures are either blurry or crusty. PS1 poly-count. Holes in the road. Bad. Don't Buy.

Folder Name: ACF_boavista_2007
Author: ACF
Download: https://mega.nz/folder/d8RmGIDa#eNn1zMIK-Y9gAukU5zxsvg
This track is converted from the same source that the Gilles75 version was converted from but manages to be a decent looking and decent running track. I don't particularly like this track because of all the chicanes but if I was going to drive on this track this would be the only version for me.



i should disagree about Gold Coast (new) by FVR . As a big fan of V8 and Gold Coast city itself, have been therem i can admit that this trask better reflect city. And bumps are more natural, comparing Surfers Paradice conversion from rFactor, where road is just slim as paper
 
56
Germany
Germany
A couple of weeks a saw a tweaked version of the Race Essentials app posted on this thread. But I really can't recall where to find it.
Any of you guys have a younger brain and can help me? ;-)
Many thx in advance!