- 74
- Cannes et Clairan
- AnthonyGordini
This happens because your wheel object scale is not set on 1.00000.Good afternoon. I'm trying to adapt a Ferrari 312/66 from another model from 1965.
As the "original" wheels are smaller than the real ones from 1966, I "imported" the wheels from the Ferrari 330P Spyder ( proportion x=1.0 , y=1.0 , z =1.0 , however in 3dsimed (I adjusted the size that I think is the most correct , it was more or less (rear x=0.90 and front x=0.82).
As you can see in the print ( figure A, what I would like it to be, figure B is what is on the track (this print is when "align using data" is active), but it is unmarked when I go to the track.
In the print inside the lane you can see (that the size is not what I wanted).
Question.
Where is the problem?
Why is it not in the proportion I want?
Is there any "trick"?
It usually happens on all the cars I try to adapt (my simple solution is to try to "import" a "wheel" or just the "tire" of the size I want.
But then what are the "proportions" for " x - y - z " for each piece within 3dsimed?
If anyone can help me I would appreciate it.
You either need to edit your wheel object scale separately and save it in 3se format, before importing it in your car (using the "replace" function in 3Dsimed), or you can rescale each sub-objets (rims, tires, etc) directly on the car model (which can be a bit tricky depending on the objects numbers and proportions).
The most important is that your main WHEEL_LF, WHEEL_LR etc. objects scale are set on 1.00000. That way, you'll never have any scaling issue with the wheels ingame (wheels are the only instances that don't support rescaling in AC).
Then, you might need to adjust the tires radius in the tires.ini (physics) so your wheels are not sinking or flying over the track.
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