Ive updated my Camtool Cams for Pyyer's Miami.

Thank you @shi, for this nice groove fix. 👍Fixed floating groove in Salzburgring.
Feel free to use it.
Overwrites existing files. (ext_config.ini and groove.ini)
Download (mediafire)
If you have not installed it, there are links to Track and skins.
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Thank you.
To add the CSP config;
Copy bmw_m3_e30.ini in assettocorsa\extension\config\cars\loaded.
Rename it to ext_config.ini.
Create an extension folder in alpina_b6_35s.
Put ext_config.ini in it.
That's exactly how I did it. Track first, then the extension, manually WITHOUT CM!"Cannot have 0 cars in race.ini" only appears if you did not install it correctly. I recommend you first install the track and then put the contents of pyyer´s extension folder into it. Do it without CM!
Well in my case it´s the oppositePhotos don’t tell you the complete story, I can publish monitor shots that looks great but in my VR-HS it’s acting horrible.
Yezhrod's 499P has floating text on the steering wheel display. not suitable for VR. The rest of the car seems solid, though.Great as driving these in extern view mode and showroom display, for VR drivers what about in-cockpit mode.
Or if you install the extension on the wrong track... Make sure you have the correct version of the track it's meant for."Cannot have 0 cars in race.ini" only appears if you did not install it correctly. I recommend you first install the track and then put the contents of pyyer´s extension folder into it. Do it without CM!
Thanks! Salzburgring was one of my favourites back when I was playing Raceroom. Will definately make a comeback there now, with the Volvo 240 Turbo, along with some its nice 80's friends.Thank you @shi, for this nice groove fix. 👍
This reminded me that I had done some fixes on other stuff too, but never finished.
So, now I took my old stuff and did a very quick finish of what I did before.
I hope, I didn´t overseen anything.
View attachment 1352921
View attachment 1352935
Combined all former mentioned links together with latest groove fix from @shi.
- added a new vao-patch
- fixed jagged powerlines
- fixed missing double-sided crowd, tents, treewalls etc.
- darkened and fixed trees and treewalls shaders
- less reflective tires
- less tiling of the grass
- patchier grass, with footpaths without grass
- added Pure landscape
- fixed horizon shaders
- ...
Thx, all involved helping hands.
Credits goes for them all.
Hope you enjoy it.
Maybe it got too dark?
I´m still testing LCS and its changes/implications.
Download
Oh man THANK YOU.Ferrari F40 '90 by tesAll thanks to the amazing work put in by Xenn for looking into how to extract these assets, you can expect more Driveclub content soon™...
Current Version: 1
Download from MEGA
Download Mirror
IT'S ACTUALLY HAPPENING. DRIVECLUB MODELS IN ASSETTO CORSA!!!!!!!
Huge thanks also has to go to TheAdmiester for taking the time to create the fantastic engine audio, visit his YouTube page to hear more of his work.
As usual the car is unencrypted and you're free to use how you like. I just ask if you do modify and repost, that you please credit all the people involved.
For the full credits and list of known issues check the car's ui_car.json file, if you find any bugs or if CSP breaks something in the future, don't be scared to get in touch to let me know.
Final thing, it is strongly recommended you disable the "Add extra reverb" option found in Content Manager > Settings > General Patch Settings > Audio
Enjoy
View attachment 1352956
Thanks! But for some reason GrassFX isn't working for me on this track, unless I disable your ext_config.ini. Then it works because it's using salzburgring.ini from ..\extension\config\tracks\loadedThank you @shi, for this nice groove fix. 👍
This reminded me that I had done some fixes on other stuff too, but never finished.
So, now I took my old stuff and did a very quick finish of what I did before.
I hope, I didn´t overseen anything.
View attachment 1352921
View attachment 1352935
Combined all former mentioned links together with latest groove fix from @shi.
- added a new vao-patch
- fixed jagged powerlines
- fixed missing double-sided crowd, tents, treewalls etc.
- darkened and fixed trees and treewalls shaders
- less reflective tires
- less tiling of the grass
- patchier grass, with footpaths without grass
- added Pure landscape
- fixed horizon shaders
- ...
Thx, all involved helping hands.
Credits goes for them all.
Hope you enjoy it.
Maybe it got too dark?
I´m still testing LCS and its changes/implications.
Download
Hi,Turn ON Extra FX, enable TAA, here disable EXTRA_SHARPEN_PASS=0 and enable FidelityFx under Grapphic adjustments (look below)
SSLR ON (if too heavy for your GPU, tun on exterior only), HBAO
GrassFX- Very high
ParticlesFX - turn ON Sparks, Smoke, Marbles, Pieces
Graphics Adjustments - LODS - increase CARS, TRACKS DISTANCE MULT
Graphics Adjustments - Antialiasing - FFXCAS_PASS=1 ; Use FidelityFX CAS by AMD for extra sharpness
Smart Mirror - Real Mirrors - if enabled set RENDER_PER_FRAME=1 (this should save you maaaaany FPS and you do not notice the difference in visualas at all. Mirrors just refresh less frequently, which i can´t realize with my eyes. If you have it set to high it will tank your fps.
Thats only a quick overview over my first go to settings. There are much more little tweaks but i can`t even remember them.
Do not wonder why i describe it like above but i am not using the Content Manager so i have to fiddle around within the ini.files
Quick random look preview
![]()
Whats-App-Image-2024-04-20-at-21-15-35 hosted at ImgBB
Image Whats-App-Image-2024-04-20-at-21-15-35 hosted in ImgBBibb.co
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Whats-App-Image-2024-04-28-at-18-28-43 hosted at ImgBB
Image Whats-App-Image-2024-04-28-at-18-28-43 hosted in ImgBBibb.co
![]()
Whats-App-Image-2024-05-01-at-18-33-57 hosted at ImgBB
Image Whats-App-Image-2024-05-01-at-18-33-57 hosted in ImgBBibb.co
Cool stuff, hopefully the rarer stuff will makes its way to AC - like the Alpine A110-50, Citroën Survolt, Icona Vulcano, Marussia B2, Mazzanti Evantra, Peugeot EX1, Renault Twin'Run, Volkswagen Golf Design Vision GTI... Because who needs yet another Dodge Charger or Mégane RS in AC lol.Ferrari F40 '90 by tesAll thanks to the amazing work put in by Xenn for looking into how to extract these assets, you can expect more Driveclub content soon™...
Current Version: 1
Download from MEGA
Download Mirror
IT'S ACTUALLY HAPPENING. DRIVECLUB MODELS IN ASSETTO CORSA!!!!!!!
Huge thanks also has to go to TheAdmiester for taking the time to create the fantastic engine audio, visit his YouTube page to hear more of his work.
As usual the car is unencrypted and you're free to use how you like. I just ask if you do modify and repost, that you please credit all the people involved.
For the full credits and list of known issues check the car's ui_car.json file, if you find any bugs or if CSP breaks something in the future, don't be scared to get in touch to let me know.
Final thing, it is strongly recommended you disable the "Add extra reverb" option found in Content Manager > Settings > General Patch Settings > Audio
Enjoy
View attachment 1352956
Hi,
Thanks for tips, but where do you modify settings like : EXTRA_SHARPEN_PASS=0 or FFXCAS_PASS=1 ?
Thanks
Links been updated with a new version. It's best to delete the old track folder first. This will be the last update for awhile.Portland International Raceway (Unfinished)
rj_portland_int
This is a standalone version of the excellent Portland International Raceway done by 13X made to look the way I prefer. I take no credit for the track other than the changes I made. It's in an unfinished state at the moment, but i'm releasing it as is for now because I have to get surgery in a few days and don't know when I will be able to finish it. That means you will have to put up with a lot of imperfections. Everything is probably too dark, the grass and tree texture brightness is a bit mismatched and I never got a chance to vary the tree colors the way I had hoped too. So everything sort of looks the same. I'd also suggest you enable the CSP 'Trees receiving per-vertex shadows' option or the trees may lack shadow depth.
Credits:
Original Track: 13X
Cable fix: @Masscot
Original config I used as a base: Blamer (I think)
Changes I made:
-- Added animated flags, time of day and lap number to the display boards.
-- Completely changed the tree and grass textures. The trees were tough because the track uses X trees which always creates a sort of rorschach test look. I tried to hide as many as I could with Y tree variants, but you may still see some odd looking trees in a few spots.
-- Removed the blue\purple tint from the road and groove surfaces.
-- Altered the track lights to also come on when it rains.
-- Added seasonal trees via a track skin if you like that sort of thing.
Maybe someone can take what i've done and make it better while i'm out of the loop for awhile. The ai needs some serious work because the sidelines are horrible. For now, it is what it is and you may or may not like it.
View attachment 1352230
Great track, but the updated version does feel a bit too dark to me. Could just be my particular combination of settings, though.Hope you enjoy it.
Maybe it got too dark?
I´m still testing LCS and its changes/implications.
here you go (put this folder : \Steam Library\steamapps\common\assettocorsa\apps\lua )Somehow I've managed to delete the car mirrors config app from the right-side menu and I don't see it in the apps folder either.
View attachment 1353041
Anyone able to upload it? would be greatly appreciated!
That new version of Salzburgring looks really good! The vegetation look much more natural now.Thank you @shi, for this nice groove fix. 👍
This reminded me that I had done some fixes on other stuff too, but never finished.
So, now I took my old stuff and did a very quick finish of what I did before.
I hope, I didn´t overseen anything.
View attachment 1352921
View attachment 1352935
Combined all former mentioned links together with latest groove fix from @shi.
- added a new vao-patch
- fixed jagged powerlines
- fixed missing double-sided crowd, tents, treewalls etc.
- darkened and fixed trees and treewalls shaders
- less reflective tires
- less tiling of the grass
- patchier grass, with footpaths without grass
- added Pure landscape
- fixed horizon shaders
- ...
Thx, all involved helping hands.
Credits goes for them all.
Hope you enjoy it.
Maybe it got too dark?
I´m still testing LCS and its changes/implications.
Download
Another Topic
I found this few days ago. The cars already existed about 2y ago, but now they got good improvements and so far my first tests shows - they are now BOPed to race together. Nothing special but imo. very solid and driveable
1988 Passat, Gol, Uno, Chevette and Escort - downloads in his video description
Was dealing with the same issue.VRC version (CSP, didn't try the vanilla yet) has the worst headlights though... insufficient for night driving.
Ok i can live with it when you disagree like that 😀Oh i disagree, these are very special.They offer probably top 3 most fun bumper to bumper racing available in AC (especially the Chevrette, and especially not the Fiat
). The weight transfer on direction change is executed so well, you will ask yorself why don't all the vintage cars in AC have this.
Great job with this car, but the mapping scale of the external carbon fibre weave looks unnaturally big to me, and the tones seems a little too light.Hello everybody !
Finally !
The Ferrari 499P was release !
You can grab the car here for free !
View attachment 1352511
Have fun on track !
I do, yes.
On Yezhrod's 499p there is only an on/off choice for headlights, no low/high beams available.
It actually is really disturbing if there is near and thick fog and you have high beams on. You see much less then and you get crazy.Hi Peter,
Just to let you know, the problem seem indeed to be with cars using high beams. Tried mutiple cars last night and when I can turn off high beams it is indeed much better.
Is this "behaviour" between fog and high beams light therefore intended? I'm not judging if it's realistic or not (I don't drive in real life lol) but it makes driving with certain cars in the fog really disturbing.
I can assure you it's a very bad idea to run high beams in foggy conditions IRL.Hi Peter,
Just to let you know, the problem seem indeed to be with cars using high beams. Tried mutiple cars last night and when I can turn off high beams it is indeed much better.
Is this "behaviour" between fog and high beams light therefore intended? I'm not judging if it's realistic or not (I don't drive in real life lol) but it makes driving with certain cars in the fog really disturbing.
Just like in real life, its why you are taught never to use high-beams in fog day or night.It actually is really disturbing if there is near and thick fog and you have high beams on. You see much less then and you get crazy.
Therefore cars have fog lights, so the lit up just the ground.
You can get it back with the "app shelf" app. 👍Somehow I've managed to delete the car mirrors config app from the right-side menu and I don't see it in the apps folder either.
View attachment 1353041
Anyone able to upload it? would be greatly appreciated!