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Assetto Corsa PC Mods General DiscussionPC 

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Raceroom Models
20241214-231519-industrial-f302_audi_a4q_stw.jpg
20241214-231742-industrial-f302_bmw_320i_stw.jpg
 
The latest version has 3 different gear sets and 15 clicks for the final gear ratio. Plenty possibilities now, but quite some trial and error when changing tracks. :D
Probably still needs a more appropriate default setup for DTM-centric tracks though. Shouldn't be necessary to faff about with the ratios every single time.
 
Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation





It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates

And there's more to come soon from us 😉
 
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Not singling you out, as you are not the only one who appear to think that CM drag and drop does not work.
Just want to mention that I have used it, many times a week, when not daily, for years, to install tracks and cars, new and update, without having a single issue.
To me, the drag and drop so called issues are just an other urban legend.
For sure, most of the time it does in fact work. However, there are countless times where people are drag/drop installing VRC and RSS mods, and CM does not install ALL the files for whatever reason. Hence why I don’t particularly trust it.
 
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"Oh, X90, who is this guy anyway? All he does is stir **** between other GTPers and complain."


Now, all of this is true. But! I also have the extraordinary talent of starting AI overhauls myself and never finishing them.


Except for today, I have broken the cycle.


RELEASE: AI Rework for PieZello's Autumn Ring


Screenshot_tmm_cupra_tcr_2022_autumnring_15-11-124-2-7-11.png






From the post:

A complete AI revision of PieZello's Autumn Ring (Forward GP Layout).

The AI here was crash prone and slow - not anymore. With this revision, fights within the field are frequent, and overtakes are doable and a common occurrence even amongst the AI themselves.

Tested with the Fuzo Cupra Leon 2022, Kunos Porsche Cup, Porsche Cayman GT4 and the Tatuus. Clean, hard racing 95% of the time - although there was the odd spin in T1 in a 22+ car field. I left it as is, as while I could make T1 a danger zone, it's one of the most prime overtaking spots on the circuit.

Drop the "autumnringlarge" folder into your "autumnring" track folder - and overwrite when prompted. No other files outside of the AI files themselves were changed - and this mod does not overwrite any UI, skins or anything outside of its scope.

Feedback is welcome as always, and subscribe to my OnlyFans for more spicy content like this.

Screenshot_tmm_cupra_tcr_2022_autumnring_15-11-124-2-8-25.png




I love this track from my youth. It could really do for a few updates outside of my expertise, like the VAO, the lack of a pit entry/exit line, the starting lights not working and the trackside details (Brno Team, wink wink:)).


More to come as well - I've remembered the workflow with this project and I can finally finish the half-dozen others I have saved.


And suggestions are welcome too - I had a good time for a few hours finishing this one.


Cheers.





EDIT/Post-Script: In order to even post this on Overtake, I have to disable my ad-blocker.

As in, if I want to even contribute to their website, by pressing the "Add Mod" button, I have to disable adblock. Which I only have on because of how horrendous the ads have gotten. And I let my premium expire this year because the content is clickbaiting ****.

I call it SlopDepartment now. Such a shame what it has become.







EDIT 2:
Version 1.1 added - a much faster variant. More risky, more aggressive, and about 7 tenths a lap quicker than 1.0.


The 1.0 line is preserved as "fast_lane.ai_standard" in the AI folder. Rename this file to fast_lane.ai for the original, slower and safer line.
 
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SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

__custom_showroom_1734247796.jpg
__custom_showroom_1734247814.jpg
__custom_showroom_1734247844.jpg
Screenshot_acm_brz_rd sport_super gt_gt300_2022_sportsland_sugo_mts2_15-11-124-16-34-28.jpg
Screenshot_acm_lm_corsa_gr_supra_super gt_gt300_2022_sportsland_sugo_mts2_15-11-124-16-40-30.jpg
 
X90
EDIT/Post-Script: In order to even post this on Overtake, I have to disable my ad-blocker.

As in, if I want to even contribute to their website, by pressing the "Add Mod" button, I have to disable adblock. Which I only have on because of how horrendous the ads have gotten. And I let my premium expire this year because the content is clickbaiting ****.

I call it SlopDepartment now. Such a shame what it has become.
It's even worse on mobile. The whole screen can get hijacked by ads, or pop-ups playing unwanted videos, or begging letters to pay for premium, or competitions where winners never seem to get announced. It's awful.

The standard of the staff writer's 'journalism' has also steeply nosedived.

The Overtake takeover seems to have added a layer of corporate commercialism that they want to ram down our throats at every opportunity.
 
It's even worse on mobile. The whole screen can get hijacked by ads, or pop-ups playing unwanted videos, or begging letters to pay for premium, or competitions where winners never seem to get announced. It's awful.

The standard of the staff writer's 'journalism' has also steeply nosedived.

The Overtake takeover seems to have added a layer of corporate commercialism that they want to ram down our throats at every opportunity.
I can't stand it. The ragebait articles are so blatant, as are the constant stream of slop articles farming for ad revenue. I was a daily reader and I've dropped it, like so many other media outlets.

I just choose to do what I like rather than read about it. Goes for pretty much everything nowadays.
 
I'm not sure how elaborate you might want it, but I was able to throw this together rather quickly. If you want more just let me know.

[RAIN_FX]
PUDDLES_MATERIALS = ROAD?
SOAKING_MATERIALS = ROAD?
SMOOTH_MATERIALS = armco, tresspass
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_POINT_... =
Jody

Thank you so much for that, could you possibly make a more elaborate version as well please.

Regards

Mark
 
SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019
Thanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well :cheers:

Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works :)) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen

2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed :)).
Example:

[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8

That should be dark as a thief's heart, but no. BLOOMING, I tell you :)

Of course, if anyone else has any wisdom to share, I'm all ears.
 
I certainly will, to the best of my ability that is

Jody

Thank you so much for that, could you possibly make a more elaborate version as well please.

Regards

Mark
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
Jody

That's brilliant, thank you 😀😀👍
 
Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation





It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates

And there's more to come soon from us 😉

I joined the Patreon, but still couldn't download this track... I then would have to use Discord, link my patreon account to my discord account ... ( and who knows what else after that?)
I drew the line at joining on Patreon.
Can't you share the direct link here?
SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019

Thanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well :cheers:

Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works :)) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen

2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed :)).
Example:

[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8

That should be dark as a thief's heart, but no. BLOOMING, I tell you :)

Of course, if anyone else has any wisdom to share, I'm all ears.
nice! HERE some extra skins I put together

- fixes also the bloomy rpm bar
and digital instr texts that were floating
(DELETE data.acd , there's an unpacked DATA folder and a backup of data.acd in the archive should you need to revert)
- made the roll-cage material smoother (if you like the original one better, remove Supra_scratches_RollCage_AO.dds in each skin folder)

preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
I tried and tried, but could never get stream edge values to work for any track I tried to create them for!
 
Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)


While loading appears the message: "WARNING! Track is misconfigured. Node "AC_REVERB_TUNNEL 14" from "[REVERB_13]" used for track audio is missing.", although it ends up loading and working.

By the way, this track is awsome... 😙





EDIT: to report that after a thorough investigation I have discovered (without help, which given my level of programming knowledge is an achievement) that in the file "ext_config.ini" of the folder "extension" you can find this code...

View attachment 1412730

...and by changing the letter "B" highlighted in red for any other letter of those assigned as "Extras" (I have changed it for "C", since "Extra A" is assigned to activate the ignition), the hood opening function will be transferred to that new letter, so "Extra B" will only start the engine.

(Right now I feel like I was Linus Torvalds).
Thanks man! That hood animation was assigned to the button assigned for starting all the VRC cars so it was frustrating. I was just hitting the ignition then putting it into Reverse because the starter wouldn't start it in Reverse but it would open the hood, then I'd put it back in neutral and it would close the hood and start the engine at the same time. :)
 
I joined the Patreon, but still couldn't download this track... I then would have to use Discord, link my patreon account to my discord account ... ( and who knows what else after that?)
I drew the line at joining on Patreon.
Can't you share the direct link here?



nice! HERE some extra skins I put together

- fixes also the bloomy rpm bar
and digital instr texts that were floating
(DELETE data.acd , there's an unpacked DATA folder and a backup of data.acd in the archive should you need to revert)
- made the roll-cage material smoother (if you like the original one better, remove Supra_scratches_RollCage_AO.dds in each skin folder)

View attachment 1413129View attachment 1413130View attachment 1413131View attachment 1413132View attachment 1413133
Thanks very much. Appreciated. :cheers:
 
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Nothing new here but just two new videos. Months of work for these two seasons with incredible VRC cars.

Now all tracks have all genuine sponsors from both 2005 and 2007 seasons (ads are kinda hybrid from both seasons). I watched every race footage and used the sponsors that were intact and created tons of ads myself.
All drivers have correct suits, gloves, driver faces, helmets now. The skinpacks that were spread on RaceDepartment were very messy and contained wrong filenames. The look amazing now.
Every single Rolex clock, DRS sign removed from each track. Every track has been throughly tested. For example ACU Sepang had a weird pit issue and it was replaced.
Super accurate AI results.
Mandatory pitting for AI and player.
I modded the new 2005/2007 leaderboard that mimics the period correct SIEMENS display and colors. TO DO: To make it horizontal top 8 and scroll left.

It was way too much work for me but now I'm satisfied and can concentrate on PLAYING these.

Check them out. Videos have timestamps so that you can click on each and every track and see how they look.

jZNcoRI.png


PS: Everyone is free to use the track skins in their 2005, 2006, 2008, 2009 etc. mods. We didn't have period correct skins for that amazing era. Now we do. The only thing that changed after 2007 was that tobacco ads (very few in the tracks) were completely omitted. China 2007 is the last race with Marlboro ads.

These two videos have footage of every single track. Including the 2005 Barcelona special layout.





Here's the track skin pack if you only want those.
 
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