Assetto Corsa PC Mods General DiscussionPC 

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3D modeling and such is beyond my capabilities, I'm a self taught skin maker so I'm limited on skills for tracks and that sort of thing. I merely was remarking with all the extensions and improvements to that track, which happens to be one of my favorites, (second only to Nordschleife), I guess that's why it it's so obvious to me, I think updated aircraft would be period correct to go along with all the improvements.
Maybe when I retire I'll have time to explore that subject.
Maybe I can help you.
What specific airplane do you wanting to see and what specific track are you talking about that you want to exchange the airplane for. For the track you can give me the link from the @Breathe tracklist, and for the airplane show me an internet picture.
Be aware I can not as a sample program active helicopters that follow you from the start or similar, only exchanging the flying object.

You mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance :D
Thought I was the only one here with this opinion. 🤫
 
shi
São Paulo Street Circuit v1.1

The São Paulo Street Circuit is a street circuit in São Paulo, Brazil which hosted the São Paulo Indy 300 between 2010–2013.
The track was 4.081 km (2.536 mi) long and consisted of 11 turns. Even though it was a temporary circuit, it still had a permanent seating capacity of 30,000 people as it passes through the Anhembi Sambadrome. (Wikipedia)
Conversion from rFactor.

-CSP recommended
-40 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Tommy78
-Thank you for giving me permission.

AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe , @slider666 , @Fanapryde , TITI

Enjoy.
Converted upon request by Patreon member Denver Thurston.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Re-created fast_lane.ai and sideline.
Changed crowd textures by Kniker97. (Thanks)
Smoothed yellow line.
Updated ai_hints.ini.
Updated groove.ini.
Updated semaphore.ini
Updated ext_config.ini. (fence)

São Paulo Street Circuit v1.1
The link is in the quote.

v1.1 changelog;
Re-created fast_lane.ai and sideline.
Changed crowd textures by Kniker97. (Thanks)
Smoothed yellow line.
Updated ai_hints.ini.
Updated groove.ini.
Updated semaphore.ini
Updated ext_config.ini. (fence)

Screenshot_ks_ford_gt40_sao_paulo_300_21-4-125-19-3-11.jpg
 
Even I encountered the problem a long time ago that the stock AC launcher froze at 100% car metadata.Since then I haven't even tried to launch the game in vanilla)))
Thanks for this, I also noticed AC launching much faster with CM.

You mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance :D
If you mean graphic stuff click here and follow that sexy dude with hat and cigar.
Thank you for the link with "best" settings, I know all is related to personal taste and PC configs. I'll have a close look into it.
 
You mean settings? Which settings? CM has ton of absolutely devastating settings, in terms of negative performance :D
If you mean graphic stuff click here and follow that sexy dude with hat and cigar.
Surely you mean CSP, of which you can control fom CM
AFIK CM by itself causes no perrformance impact in the game, it is only a launcher (except possiblly replay size/quality)
 
Hey guys, can anybody explain why I am having a not working issue with a ffb script online.
I have been trying the Alternative FFB:Extended1.4 and I am very impressed with the detail.
However, I race online and it refuses to work on the server, I have run out of ideas. I have even tried duplicate wheelbase and csp settings from someone who has no issue with no luck whatsoever.
My wheelbase is a Fanatec csl dd 8nm and is all updated
Will be grateful to any input with this one

 
I moved to CSP 2.9 preview and have flickering shadows on cars, has anyone moved to the new one and happy with it? So bored of the sheer amount of settings. I skipped 2.8 preview is that any good?
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 02/05/2025: Corrected Data with new camera settings.
Link
- Chevy Corvette C6.R GT1
Link

Update info:
Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Hello, Another post. Tomsim has updated the Corvette C6 GT2 car, What has been done can be found at the bottom of the quoted post.
Lmk if the link is broke and i'll update it as soon as possible.
 
Good evening.
Here is the link to two more cars.

1977-COPERSUCAR FD04 + F5 ( 6 versions )

1977-BRABHAM BT45B


This time from 1977:

  • Copersucar FD04 ( 3 versions )
  • Copersucar F5 ( 3 versions )
  • Brabham BT45B

I hope to be able to upload tomorrow:

1977 - Tyrrell P34 ( 4 versions )
1978 - Shadow DN8 ( 3 versions DN9 ):

Textures to be finished:
1977 - March 771
1977 - Ferrari 312T2
1977 - McLaren M26 (slightly different from the 1978 version)

In progress:
1977/1978 - Arrows/Williams/Surtees
The physics of the 1977/1978 cars are similar to the Lotus 78 (by legion) and Lotus 79 (by rss) There would be no reason to deviate from this.

If possible:
1968 - Brabham Bt26 (3 versions - see prints)
1968 - McLaren M7A (5 versions - see prints)
1968 - Lotus 49B (4 versions - see prints)
1968 - Matra MS10 (6 versions - see prints)
1968 - Ferrari 312 (download the version by Legion)
1968 - Honda RA301 (download the version by Emil_1988)

For now, we'll be missing:
BRM and Cooper Then, with these models, make the 1969 versions Physics of the cars (all based on the Matra MS10 by Legion)

IMPORTANT
Always remembering that these cars are not 100% perfect because I don't know how to convert them completely (only partially). Then, with the help of other colleagues (MrHunt, Aleroy, marneus_boss) in improving the textures (the car's appearance will improve).
Hi
When will the McLaren M7A be available? Or where can I download it? Beautiful cars!
 
Hello everyone, I'm trying to play around with the "Track Decoration" mod. It's not complicated, but I can't generate the KN5. It doesn't work. I'm using CSP 0.2.8, the latest version of the mod. Does anyone have a solution?
Thanks.
 

info/pic in the overview tab

1 skin made 9 converted
 
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Hello everyone, I'm trying to play around with the "Track Decoration" mod. It's not complicated, but I can't generate the KN5. It doesn't work. I'm using CSP 0.2.8, the latest version of the mod. Does anyone have a solution?
Thanks.
Make sure you have the newest version
When you generate a kn5 it will be in "assettocorsa\apps\lua\TrackDecoration\dataSections"

This might also help
 
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Hi guys,

although this is my first post here, I've been following this thread for more than two years. So, I'd like to take this opportunity to first say THANK YOU to all of you. I like Assetto Corsa more than any other game before, and that's largely thanks to this amazing community!

The existing mods have motivated me to take my first steps in modding. I've started creating some simple car skins, and so far, it's working well. Now I‘m trying to delete the numberplates and found out I can do it via ext_config.ini, for example with the following command lines:
[MODEL_REPLACEMENT_0]
FILE=acc_continental_gt3_sprint.kn5
HIDE=DOOR_L_NUMBERPLATE

But I can’t get it to it work and can‘t figure out what I‘m doing wrong (from experience it’s a very stupid mistake, but I don’t get it). Can anyone help me? I tried using CSP 0.2.8 and 0.2.10. Thanks in advance!
 

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Hello everyone, I'm trying to play around with the "Track Decoration" mod. It's not complicated, but I can't generate the KN5. It doesn't work. I'm using CSP 0.2.8, the latest version of the mod. Does anyone have a solution?
Thanks.
I'm having the same issue (csp 2.8 or 2.9), says "kn5 not generated" or something like that. Opening the kn5join.exe didnt work either as that was "auto closing" itself after opening without me able to add any commands. I commented on the app page w/a "fix" that worked for me - https://www.overtake.gg/threads/trackdecoration.283775/post-3845447
What did work was opening command prompt, dropping the kn5join.exe in, then dropping the .ini in, then adding -x. That spit out a kn5 file fine.

Then I followed the steps @RMi_wood posted, worked like a charm :cheers: . Would be nice to get it all working in game, but this at least gets you able to create the kn5 file and take full advantage of the app (which is awesome).
 
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I wanted to ask if, in your opinion, it is possible to switch from a "normally off" state to a "normally on" state, so that the light bar turns on automatically and immediately, without the need for a command? The command would turn it off.

 
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Hello everyone, I'm trying to play around with the "Track Decoration" mod. It's not complicated, but I can't generate the KN5. It doesn't work. I'm using CSP 0.2.8, the latest version of the mod. Does anyone have a solution?
Thanks.
You don't HAVE to create the kn5, you can just click on AUTOLOAD and whatever you add will be there next time you load track providing the app is installed. To create a kn5 can be done and the instructions on here are spot on, but in case you just wanted to plop stuff down and see it in game, just click AUTOLOAD.
 
You don't HAVE to create the kn5, you can just click on AUTOLOAD and whatever you add will be there next time you load track providing the app is installed. To create a kn5 can be done and the instructions on here are spot on, but in case you just wanted to plop stuff down and see it in game, just click AUTOLOAD.
I actually think it works, thank you. However, is there a way to move other than with the f7 key?
 
Hi guys,

although this is my first post here, I've been following this thread for more than two years. So, I'd like to take this opportunity to first say THANK YOU to all of you. I like Assetto Corsa more than any other game before, and that's largely thanks to this amazing community!

The existing mods have motivated me to take my first steps in modding. I've started creating some simple car skins, and so far, it's working well. Now I‘m trying to delete the numberplates and found out I can do it via ext_config.ini, for example with the following command lines:
[MODEL_REPLACEMENT_0]
FILE=acc_continental_gt3_sprint.kn5
HIDE=DOOR_L_NUMBERPLATE

But I can’t get it to it work and can‘t figure out what I‘m doing wrong (from experience it’s a very stupid mistake, but I don’t get it). Can anyone help me? I tried using CSP 0.2.8 and 0.2.10. Thanks in advance!

Hello there!

Have you tested in it game? In the main CM Showroom, the CSP extension config doesn't get changed but it will show either in game or in the other 'Showroom' button in CM.

If you're using CM to export AO (the 'shadows' map to bake) then you can also hide things in the CM Showroom you don't want to be on the AO; to do this press ALT+H when any object is selected (only in CM Showroom).

Hope that makes sense!
 
I wanted to ask if, in your opinion, it is possible to switch from a "normally off" state to a "normally on" state, so that the light bar turns on automatically and immediately, without the need for a command? The command would turn it off.

that´s a good question.
If you need help with another blinking, just tell me :D

and of course you could combine it with this one

Screenshot_as_bmw_m4_competition_g82_m_lm_white_ground_22-4-125-9-8-29.jpg
 
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Hello there!

Have you tested in it game? In the main CM Showroom, the CSP extension config doesn't get changed but it will show either in game or in the other 'Showroom' button in CM.

If you're using CM to export AO (the 'shadows' map to bake) then you can also hide things in the CM Showroom you don't want to be on the AO; to do this press ALT+H when any object is selected (only in CM Showroom).

Hope that makes sense!
It does, thank you very much! The numberplates still appear in both showrooms, so I didn't try ingame, but there it works fine :-)
 
I still have a question for the "track decoration" mod if for example we have a circuit with several layouts, do we have to do it for each layout or will the objects also be there in all the layouts
 
I still have a question for the "track decoration" mod if for example we have a circuit with several layouts, do we have to do it for each layout or will the objects also be there in all the layouts
Yes, per layout will be needed if you use "autoload"

note: the app is not really intended to be used via autoload, which is intended to easily resume editing
You should be generating kn5 to add to the specific models.ini or appending to models.ini as described here in item #1
 
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Yes, per layout will be needed if you use "autoload"

note: the app is not really intended to be used via autoload, which is intended to easily resume editing
You should be generating kn5 to add to the specific models.ini or appending to models.ini as described here in item #1
yes ok but I still can't generate the kn5, can you explain to me why it won't work by only doing autoload?
 
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