Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Right, I think I've figured it out. In the main lua file, there is a part to enable the track physics button, but this doesn't work for some reason, I replaced it with the "Generate track physics" script prompt, which seemed to work.
It's works for me.
You have to enable the trackphysic before to launch your session in the content manager.

And after that, in your in-game menu, you'll have a floating window with all the possible “mechanical failure” options from memory .

2025-05-23_11h35_45.png
 
It's works for me.
You have to enable the trackphysic before to launch your session in the content manager.

And after that, in your in-game menu, you'll have a floating window with all the possible “mechanical failure” options from memory .

View attachment 1452521
That's the problem, It wasn't appearing. There was no Lua errors, or anything, the window wasn't appearing.
 
With so much daily news, updates and information about mods (and considering that my brain is older than a beach and works poorly), I don't remember where I read (I don't know if it was in the forum or in the changelog of a new version of CSP...) that there is a setting to correct the problem you are talking about... If you haven't done it already, try the Reflections FX section of CSP...

Downgrade to 0.2.9 and wait, as always...? 🫤
Thx for the reply ^^

I've been looking through my settings for weeks now and haven't found anything unfortunately.
Nothing in ReflectionFX seems to affect the issue.

Anyone else that has or has had this reflection issue?

Cheers
 
Hey Guys,

I´ve recently got myself an 1440p monitor wich supports HDR is there something I have to tweak to get Assetto Corsa, Content Manager and CSP running with it? Because I have noticed the Reality Filter for example looks really bright in daylight conditions.
 
Woah, uh anyone driven the VRC ARC - Chevrette 28 with the recent 0.2.10 p1 patch? The car is completely glued to the ground! Can't even leave the pits! :confused: Did I miss something in the patch notes?

Edit: also the Datsun Fairlady 2000 "GTS" (gen2) too... yike.

Does it do the same if you turn off extended physics?
 
Woah, uh anyone driven the VRC ARC - Chevrette 28 with the recent 0.2.10 p1 patch? The car is completely glued to the ground! Can't even leave the pits! :confused: Did I miss something in the patch notes?

Edit: also the Datsun Fairlady 2000 "GTS" (gen2) too... yike.
Seems to be a bug with latest patch. CSP discord reports in General patch settings change 'Awake physics in pits' to either disabled or awake and it should fix it.

Screenshot 2025-05-23 160924.png
 
Seems to be a bug with latest patch. CSP discord reports in General patch settings change 'Awake physics in pits' to either disabled or awake and it should fix it.
Yup, that fixes everything! Big thanks friend, I don't really dabble much in discord. :banghead:
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1
Link

Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------
Ford Matech GT1 updated!
 
I opened the .dds file in paint.net, I can change the color but I don't know how to keep the transparency
@Gabriele you can "select" the part or colour you are working on, then in the layer menu you can adjust transparency. You may have to play with it abit to get the colour correct while adjusting the transparency.
 
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__custom_showroom_1748052033.jpg


Just an open-ended question from me today.

Does anyone know good sources of more Group CN style sports prototypes besides the common Radicals and such? I'm trying to put together a custom championship for this style of car right now and would like a bit more diversity beyond the Radicals.
 
View attachment 1452671

Just an open-ended question from me today.

Does anyone know good sources of more Group CN style sports prototypes besides the common Radicals and such? I'm trying to put together a custom championship for this style of car right now and would like a bit more diversity beyond the Radicals.

Slim pickings, but some Norma and Osella models are popular in hill climbing, so you can find a couple by searching for that in MSF and RallyGRB contexts. Also, there's a Palmer Jaguar out there.
 
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Hi all, does anyone know how to fix the previews issue? Even going back to 2.9 the issue persists. Thanks

View attachment 1452705
Reverting to 0.2.9 definitely fixes the issue.
I'd be Looking at how I broke the revert if I were you.

1. Was AC (not CM) running when you tried it? (Wild, but only way I could imagine some files to be locked)
2. Did you do it through CM? There many times when CM doesn't know best, but in my experience CSP is one of them.
3. Did you restart CM after reverting?
 
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Hi all, does anyone know how to fix the previews issue? Even going back to 2.9 the issue persists. Thanks

View attachment 1452705
Hi, i had to disable "CSP preview" in "Content" section of the settings

The previews look better even now without that option
The only problem is that some content is encrypted it is all blue preview. I'll delete those cars since i have too many anyway
 
Hey Guys,

I´ve recently got myself an 1440p monitor wich supports HDR is there something I have to tweak to get Assetto Corsa, Content Manager and CSP running with it? Because I have noticed the Reality Filter for example looks really bright in daylight conditions.
it should play from CSP settings summary.
 
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shi
New Cams for Hakone Touge (pk_hakone_touge_pub)

Download Track (by Project Kaido)
View attachment 1452532
Download Cam

Great Track, but there was no replay cam, so I created one. Enjoy.
when I put these camera files in the track folder (correct sub folders as they are stored in the archive) ,
I have just the same 2 camera's as before : chase cam and cockpit (FPV) cam.

So I'm not seeing any difference... I was expecting a third camera option w track-side camera's , is that the correct assumption?
 
Reverting to 0.2.9 definitely fixes the issue.
I'd be Looking at how I broke the revert if I were you.

1. Was AC (not CM) running when you tried it? (Wild, but only way I could imagine some files to be locked)
2. Did you do it through CM? There many times when CM doesn't know best, but in my experience CSP is one of them.
3. Did you restart CM after reverting?
Thanks for the tip. I had reverted to 2.9 via CM; reinstalling the files physically restored everything correctly.
 
when I put these camera files in the track folder (correct sub folders as they are stored in the archive) ,
I have just the same 2 camera's as before : chase cam and cockpit (FPV) cam.

So I'm not seeing any difference... I was expecting a third camera option w track-side camera's , is that the correct assumption?
If the cameras.ini is in the following folder, the trackside cameras should load without problems.

assettocorsa\content\tracks\pk_hakone_touge_pub\pk_hakone_touge_pub_downhill\data

assettocorsa\content\tracks\pk_hakone_touge_pub\ pk_hakone_touge_pub_uphill\data

Does anyone else have the same problem?

Preview Video
 
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