Assetto Corsa PC Mods General DiscussionPC 

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Open cockpit LMP2 from 10 years back. Here.
015s1.jpg
 
Hey Guys,

I´ve recently got myself an 1440p monitor wich supports HDR is there something I have to tweak to get Assetto Corsa, Content Manager and CSP running with it? Because I have noticed the Reality Filter for example looks really bright in daylight conditions.
 
Woah, uh anyone driven the VRC ARC - Chevrette 28 with the recent 0.2.10 p1 patch? The car is completely glued to the ground! Can't even leave the pits! :confused: Did I miss something in the patch notes?

Edit: also the Datsun Fairlady 2000 "GTS" (gen2) too... yike.

Does it do the same if you turn off extended physics?
 
Woah, uh anyone driven the VRC ARC - Chevrette 28 with the recent 0.2.10 p1 patch? The car is completely glued to the ground! Can't even leave the pits! :confused: Did I miss something in the patch notes?

Edit: also the Datsun Fairlady 2000 "GTS" (gen2) too... yike.
Seems to be a bug with latest patch. CSP discord reports in General patch settings change 'Awake physics in pits' to either disabled or awake and it should fix it.

Screenshot 2025-05-23 160924.png
 
Seems to be a bug with latest patch. CSP discord reports in General patch settings change 'Awake physics in pits' to either disabled or awake and it should fix it.
Yup, that fixes everything! Big thanks friend, I don't really dabble much in discord. :banghead:
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1
Link

Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------
Ford Matech GT1 updated!
 
I opened the .dds file in paint.net, I can change the color but I don't know how to keep the transparency
@Gabriele you can "select" the part or colour you are working on, then in the layer menu you can adjust transparency. You may have to play with it abit to get the colour correct while adjusting the transparency.
 
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__custom_showroom_1748052033.jpg


Just an open-ended question from me today.

Does anyone know good sources of more Group CN style sports prototypes besides the common Radicals and such? I'm trying to put together a custom championship for this style of car right now and would like a bit more diversity beyond the Radicals.
 
View attachment 1452671

Just an open-ended question from me today.

Does anyone know good sources of more Group CN style sports prototypes besides the common Radicals and such? I'm trying to put together a custom championship for this style of car right now and would like a bit more diversity beyond the Radicals.

Slim pickings, but some Norma and Osella models are popular in hill climbing, so you can find a couple by searching for that in MSF and RallyGRB contexts. Also, there's a Palmer Jaguar out there.
 
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Hi all, does anyone know how to fix the previews issue? Even going back to 2.9 the issue persists. Thanks

View attachment 1452705
Reverting to 0.2.9 definitely fixes the issue.
I'd be Looking at how I broke the revert if I were you.

1. Was AC (not CM) running when you tried it? (Wild, but only way I could imagine some files to be locked)
2. Did you do it through CM? There many times when CM doesn't know best, but in my experience CSP is one of them.
3. Did you restart CM after reverting?
 
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Hi all, does anyone know how to fix the previews issue? Even going back to 2.9 the issue persists. Thanks

View attachment 1452705
Hi, i had to disable "CSP preview" in "Content" section of the settings

The previews look better even now without that option
The only problem is that some content is encrypted it is all blue preview. I'll delete those cars since i have too many anyway
 
Hey Guys,

I´ve recently got myself an 1440p monitor wich supports HDR is there something I have to tweak to get Assetto Corsa, Content Manager and CSP running with it? Because I have noticed the Reality Filter for example looks really bright in daylight conditions.
it should play from CSP settings summary.
 
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shi
New Cams for Hakone Touge (pk_hakone_touge_pub)

Download Track (by Project Kaido)
View attachment 1452532
Download Cam

Great Track, but there was no replay cam, so I created one. Enjoy.
when I put these camera files in the track folder (correct sub folders as they are stored in the archive) ,
I have just the same 2 camera's as before : chase cam and cockpit (FPV) cam.

So I'm not seeing any difference... I was expecting a third camera option w track-side camera's , is that the correct assumption?
 
Reverting to 0.2.9 definitely fixes the issue.
I'd be Looking at how I broke the revert if I were you.

1. Was AC (not CM) running when you tried it? (Wild, but only way I could imagine some files to be locked)
2. Did you do it through CM? There many times when CM doesn't know best, but in my experience CSP is one of them.
3. Did you restart CM after reverting?
Thanks for the tip. I had reverted to 2.9 via CM; reinstalling the files physically restored everything correctly.
 
when I put these camera files in the track folder (correct sub folders as they are stored in the archive) ,
I have just the same 2 camera's as before : chase cam and cockpit (FPV) cam.

So I'm not seeing any difference... I was expecting a third camera option w track-side camera's , is that the correct assumption?
If the cameras.ini is in the following folder, the trackside cameras should load without problems.

assettocorsa\content\tracks\pk_hakone_touge_pub\pk_hakone_touge_pub_downhill\data

assettocorsa\content\tracks\pk_hakone_touge_pub\ pk_hakone_touge_pub_uphill\data

Does anyone else have the same problem?

Preview Video
 
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I have a problem, I hope someone can help me. I haven't started AC for a while, I haven't touched anything. Now everytime I try to do something (practice, trackday ecc...) I see the message "race canceled" and vanilla AC launches. CM refuses to launch acs.exe directly, it always boots up the original launcer instead. I don't know what to do :confused:

EDIT: I've changed the game starter and now it works. Well, more or less honestly. I always used AppID, I've switched to Official and back to AppID and now I can race. Obviously AC now hates me, I've altered the cosimc balance. I can't generate any preview (CM says "Assetto Corsa closed down unexpectedly"). I'm so tempted to unistall everything and throw the SSD out of my window LOL

EDIT 2: I've done an integrity check on Steam, a few files has been downloaded but nothing, no luck. Even AC Evoluzione (v. 1.6) doesn't launch any race. I've done a clean installation and now it works.


Senzanome.png
 
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shi
São Paulo Street Circuit v1.1
The link is in the quote.

v1.1 changelog;
Re-created fast_lane.ai and sideline.
Changed crowd textures by Kniker97. (Thanks)
Smoothed yellow line.
Updated ai_hints.ini.
Updated groove.ini.
Updated semaphore.ini
Updated ext_config.ini. (fence)

View attachment 1452112
There's a hole in the runoff area man

here to be precise

1.jpg
 
shi
São Paulo Street Circuit v1.11

The São Paulo Street Circuit is a street circuit in São Paulo, Brazil which hosted the São Paulo Indy 300 between 2010–2013.
The track was 4.081 km (2.536 mi) long and consisted of 11 turns. Even though it was a temporary circuit, it still had a permanent seating capacity of 30,000 people as it passes through the Anhembi Sambadrome. (Wikipedia)
Conversion from rFactor.

-CSP recommended
-40 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Tommy78
-Thank you for giving me permission.

AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe , @slider666 , @Fanapryde , TITI

Enjoy.
Converted upon request by Patreon member Denver Thurston.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Re-created fast_lane.ai and sideline.
Changed crowd textures by Kniker97. (Thanks)
Smoothed yellow line.
Updated ai_hints.ini.
Updated groove.ini.
Updated semaphore.ini
Updated ext_config.ini. (fence)

v1.11 changelog;
Fixed missing physical road surfaces on T5. (Thanks CrisT86 for the report.)

São Paulo Street Circuit v1.11
The link is in the quote.

v1.11 changelog;
Fixed missing physical road surfaces on T5. (Thanks CrisT86 for the report.)
There's a hole in the runoff area man

here to be precise

View attachment 1452782
Fixed.
 
Try this out:

View attachment 1452553https://www.gtplanet.net/forum/downloads/fenyrjerez-alt-gravel.7132/
Try also adding this to the end of the config to eliminate the planar shading on trees and shrubs (most noticeably on the bushes):
Code:
;fix borked tree normals, should work if ksTree shader is used
[ALTER_NORMALS_...]
MATERIALS = shader:ksTree
OFFSET = 0, 1e9, 0; or try 0, -1, 0 (-1 = normals point down, can give better results sometimes)
; note, ksambient might need raising if -1 used, might need lowering if 1 is used
DESCRIPTION= lighten/darken trees after normal fix above
[SHADER_REPLACEMENT_...]
MATERIALS = shader:ksTree
PROP_... = ksAmbient, XX ; 0.4 up or down
PROP_... = ksDiffuse, 0.2
:also useful:
;fade out x/y-tree planes when pointing directly towards viewer
[SHADER_REPLACEMENT_...]
MATERIALS = ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually
MESHES = ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually
MATERIAL_FLAG_0 = 1
CAST_SHADOWS = 1
SHADER = ksTree
 
I'm experiencing a weird issue with 0.2.10 CSP update (probably with 0.2.9 too), when I press the extra options of the car (by default Alt+Numpad 7 and so on) nothing happens. I took a look on the binding settings and tried to rebind the buttons, but when I pressed Alt + Numpad 7 the screen showed me the bind as Alt + Home for Extra A :confused:

Is anyone else having the same issue? Seems like the numpad keys are not working.
 
If anyone needs a starting point to make HD versions of the Alfa Romeo 164 and Lancia Thema 8.32, here they are. Can be converted with Zmodeler 1.07b. I may be able to make HD versions of the textures.

According to his Patreon, LPDesign has the Thema 8.32 on his to do list. I messaged him not too long ago, and he replied as such:

"Hi! yes it is still to be done, first I wanted to release the various versions of the Y10 and Fiat Uno MK2 Turbo, and then release the LP 033 LMH, then the 164 is the Procar version, but it has to win the survey first to be done"
 
I'm experiencing a weird issue with 0.2.10 CSP update (probably with 0.2.9 too), when I press the extra options of the car (by default Alt+Numpad 7 and so on) nothing happens. I took a look on the binding settings and tried to rebind the buttons, but when I pressed Alt + Numpad 7 the screen showed me the bind as Alt + Home for Extra A :confused:

Is anyone else having the same issue? Seems like the numpad keys are not working.
uhm, to check the obvious : did you try just pressing "Num Lock" on your keyboard again? (switches between numbers and the other functions of the keypad buttons, like 7 = home , 9 = PgUp etc... )
 
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