Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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You can create a folder in the track called ./texture and simply put a new dds of the same name as the one you want replaced
If I didn't missunderstood, Marneus_boss wants to have the texture replaced only when his layout is selected. Via texture folder all the layouts are effected
 
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I thank you for your comments (without sarcasm) and I'll think about finding another solution.
Give me a few days.


I wish you all a nice week-end
A little clarification about my Patreon for those who might think I'm looking to monetize my work (and also for those who weren't aware):
when I created it, I pledged to donate at least 50% of my earnings to modders (with whom I discussed this before launching the Patreon) who give free work to the community.
- I launched my Patreon in October 2023 and to date, the total amount raised is $335,33. That's an average of $16.00/month to date.

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  • Every month since October 2023, I've been donating a minimum of $12.00 (excl. tax) to these creators.
  • Of course, I have other subscriptions to Patreons that monetize their work for an amount of $15.00/month, excluding taxes.

I think I've more than lived up to my commitments and I won't change my mind about that.
My goal is not to make money from this Patreon.

On the other hand, access to my tracks listing will NEVER be paid for.


As I wrote a few hours ago, give me a few days to think about another solution.
 
It's funny - I would actually encourage and support a Ko-Fi and Patreon link at the end of each of Breathe's track update posts, as I do think his service is certainly worth donation every now and then. And I would encourage others to do so (although I would personally do "single" donations as I abhor subscriptions as a concept).

What I am simply against is paywalling of any essential feature of what has been a free, instrumental part of AC's modding community.

And I stand by that position and will in perpetuity.

I respect Breathe and cherish his list - we can only be so lucky to have something similar when AC EVO hopefully comes into its own ~3 years from now. So I've tried to keep my dissension as civil and polite as I can.

Cheers.
 
What made me realize how insane monetization has gotten in the AC community was when liveries were starting to be paywalled. Thankfully it hasn’t gotten super common yet but it’s still ridiculous.

Simply put. If you mod uses assets from anywhere that isn’t yourself, I’m not paying for your mod. Because you don’t deserve it. A donation maybe if your physics are particularly good. But not in exchange for this model that isn’t yours.
 
ahh ok.
I have never tested a per-layout texture folder... wonder if it will work that way
(cant test atm)
"Per-layout texture" doesn't work (at least on my system).
I suggested to do the "per-layout ext_config"
[Thank you for signing up to my Patreon Tier 1 reading exercises. Click here to upgrade to Tier 2 for additional reading exercises!]
*I know you can't read this but, no refunds.

way to change textures
 
What made me realize how insane monetization has gotten in the AC community was when liveries were starting to be paywalled. Thankfully it hasn’t gotten super common yet but it’s still ridiculous.

Simply put. If you mod uses assets from anywhere that isn’t yourself, I’m not paying for your mod. Because you don’t deserve it. A donation maybe if your physics are particularly good. But not in exchange for this model that isn’t yours.
Especially when we (I'm including myself here, I skin but all free tho) use logos and fonts that are, I can bet my house on it, not free to use lol
 
What made me realize how insane monetization has gotten in the AC community was when liveries were starting to be paywalled. Thankfully it hasn’t gotten super common yet but it’s still ridiculous.

Simply put. If you mod uses assets from anywhere that isn’t yourself, I’m not paying for your mod. Because you don’t deserve it. A donation maybe if your physics are particularly good. But not in exchange for this model that isn’t yours.
There's dude that sell pictures they take in AC...

For those paying for that, there's an 11 000 post thread in GTPlanet devoted solely to pictures from AC!! :gtpflag:
 
Hello all :). does anyone know whats causing some mods to drop at the back like this in track day / racing / offline mode ?
 

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Is it possible to disable auto-start? Everytime I jump in a car, the engine is already running. I want to turn on the ignition and engine myself. Is this only possible with the CSP versions of for instance RSS and/or VRC? Not with every car?
 
Is it possible to disable auto-start? Everytime I jump in a car, the engine is already running. I want to turn on the ignition and engine myself. Is this only possible with the CSP versions of for instance RSS and/or VRC? Not with every car?
yes thats car specific, lua code involved and pretty complicated ; edit: some might say its easy
 
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Have you tried the less horrible version by "The Usual Suspects"?
I did, and it's not bad at all. The AI fastlane is bugged on my side with the ai cars staying on the side at start. I've fixed it with a new ai lane and then unfixed it by reinstalling. I'm a little bummed by the emptinees of the scenery as opposed to the Loyd's one, but it's purely subjective, as the flow is better onethe usual suspects' one (notably some very poor 3d modeling on the sidelines on the GPL conversion)

I have to note with a proper ppfilter the wekangcai conversion still gives extraordinary results. The main issue being the X-trees and other x-shaped 2d elements showing very uncanny shadows with sun light. I asked Morisan to try to replace all of them with 3d trees, he might come up with something way better




If i wasn't already trapped in my pure scripts rabbithole, graphic inepties and other AI shennanigans i would def give a try on track modeling. The US version with the original track scenery would be perfect.



Talking about AI, i 've seen in the CSP options the ability to write AI scripts. I suppose it's mainly for trafic but it seems to allow to use either multiple ai fastlanes (in a convoluted way where you enter each coordinate by hand, which sounds absolutly bonkers), as well as writing behaviors for AI cars (defense, attack, cruise...).

Couldn't find any ressource still, anyone working on this is keeping their cards close. Lately i became better with lua writing, so its on my to-try-list, but if anyone here already has given it a shot i'd be happy to jump on the project.

Still about AI, i've been looking for a solution to create multiple layouts for multiple ai splines (therefore one layout per ai fastlane and hints).
It worked once with a kunos track, then it failed miserably on my Dundrod attempt.

This would be insanely more easy to switch between ai lines. Skins doesn't allow new ai and data folders, but layouts seem to be a solution. Would be great to keep original ai, switch to your own gt3 one from the race menu, then maybe have a dedicated one for 60s formula ones or 50s oddities that shouldn't run at half the speed of sound. If anyone is familiar here with a simple trick to add latouts (rather than the manual models.ini moves and other shennanigans in json files) i'm hoping for some help. I've made a few AI fastlanes for multiple tracks that work good with some cars and not that great with faster ones. Meaning each time i want to use my ai lines i have to reedit the ai and data folders. It's a crappy system, and i believe with all the ai fixes available, being able to switch from the race menu between ai splines would be warmly welcomed.


Otherwise, for anyone that is familiar with RTGI (ray tracing for Reshade) i've made a few Reshade presets with ambient occlusion and bouncing lights that are pretty cool (and work in every condition, which is pretty rare on the Reshade side). Although it just cuts performances in half, it's not bad (just move accross the vids, private and stricly for aesthetic tests, but it usually goes threw night/morning/day, int and ext views, sunny etc)







I could share them here if anyone's interrested
Arrested Development Tobias GIF
 
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Here is the link to the "basic skins" for the "ASTON MARTIN DB2" model.


They are for 2 different models (the skin map is practically the same).

For both, I just had to adjust some nomenclature.
1 - AM DB2 by ACLM50
2 - AM DB2 by MG421982

IMPORTANT: driver3d model used is "driver_pudding"
 

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Considering most of the models in this game seem to be made by RSS I wouldnt be surprised if we saw these cars appear in AC as a mod pack in the future
Really? I didn't know that 😱
Anyway, I think the situation is a bit more complicated.

In PMR there will be licensed models. So it is possible, at a 3D level, to create a model exactly the same as the original (they are laser scan if I'm not mistaken). RSS mods, being unlicensed, cannot respect the real counterpart. In fact, dimensions, positioning etc... must be slightly different to avoid problems. It's like guitar manifactures: you can't copy a Gibson Les Paul exactly, but you can get close to that shape.

So I don't know if that model can be modified, repurposed or reused to create an AC mod by RSS. But I'm confident, there are many things that seemed impossible but then we had them. :D
 
Finally completed a big part of my 60's Norisring by Sergio Loro revamp/remaster. Here's some pics:
I've replaced all advertising banners/boards with original logos based on historic photographs, with a few exceptions being taken from other German race tracks as not a lot of photos are available from the Norisring's early post war years online.

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I'm wondering if I should also tweak the trees, something looks off with them but I can't exactly pinpoint what, maybe they're too bright or overexposed?
I've always wondered why the trees from Sergio's tracks were a little off. I wonder if it's an issue with "baking" vao ? I've had good results adding some external ambient occlusion with Reshade on those tracks, and hacking with ambient light distance in Pure.

A good portion of Sergio's tracks are having the same weird tree lighting, but it became more apparent since CSP 2.1, especially after 2.4. Since i'm AMD equipped i cannot bake the tracks for testing, but it might be worth a shot asking someone with a geforce to give it a try.

Anyway, missed your norising update, gonna test it now👍
 
Released : TVR Tuscan Speed Six RM´00
Author:F302
3D Model by PD (GT6)
Texture Update : F302
3d work: F302
Skin: F302
Template Include
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.2.8-preview1
PP filer _PURELIFEEVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


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