Assetto Corsa PC Mods General DiscussionPC 

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shi
You are using Bahrain v1.1.
I have created for Bahrain v1.0.1.
I was not aware that Bahrain had been updated.
That is the cause of the problem.

To fix it, change
FILE=physics_alt.kn5 to FILE=physics.kn5 in [MODEL_1] in models_f1_2004/05/06/07/08.ini in the fn_bahrain folder.
OH thank you 🙏
 
How do you set the "BoP" values so precisely? Do you do a lot of testing over a long time?
I have a car pack. Or some Chosen Cars i want race together. Then I take it and let the AI drive a few laps on different tracks. I write down the results. Then I roughly adjust the weights by estimation. Let them drive again. Once I’m satisfied with the lap times, I simply start a season. The season takes quite a long time because I’m also running other seasons and other sims in parallel.

At the end of the season, I look at the results and see which cars were too strong, and which ones maybe didn’t score any points at all. Then I adjust the weights or restrictors again.


Sometimes, on fast tracks like Monza, you can also see that some cars need a bit of a restrictor because they’re too powerful. That can be adjusted directly, subjectively. It’s a bit of trial and error, and quite time-consuming.

It can last even a whole year to achieve very good results. But after a while the experience helps allot
 
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Screenshot (966).png
 
Hi, I was wondering if anyone would be able to confirm if they're having the same issue I'm having. I was doing some hotlaps at Canberra 400 by Rmi, and when I get to a certain corner, if I get anywhere near the curb, the car slows down to a crawl. It's like quicksand.
Here's a picture of the specific corner -
sed.jpg
 
Hi, I was wondering if anyone would be able to confirm if they're having the same issue I'm having. I was doing some hotlaps at Canberra 400 by Rmi, and when I get to a certain corner, if I get anywhere near the curb, the car slows down to a crawl. It's like quicksand.
Here's a picture of the specific corner -
View attachment 1460701
1750967552173.png

1750967601977.png


It's simple, this section of the road has too much damping
 
I have a car pack. Or some Chosen Cars i want race together. Then I take it and let the AI drive a few laps on different tracks. I write down the results. Then I roughly adjust the weights by estimation. Let them drive again. Once I’m satisfied with the lap times, I simply start a season. The season takes quite a long time because I’m also running other seasons and other sims in parallel.

At the end of the season, I look at the results and see which cars were too strong, and which ones maybe didn’t score any points at all. Then I adjust the weights or restrictors again.


Sometimes, on fast tracks like Monza, you can also see that some cars need a bit of a restrictor because they’re too powerful. That can be adjusted directly, subjectively. It’s a bit of trial and error, and quite time-consuming.

It can last even a whole year to achieve very good results. But after a while the experience helps allot
Wow, even a year of testing... 😮
Do you think it is possible to make a BoP on the weight/power ratio of the cars? I see the weight in "Car.in/total mass", the power in "power.lut", and then I adjust ballast and restriction to have a similar weight/power ratio between the cars.
 
I have a car pack. Or some Chosen Cars i want race together. Then I take it and let the AI drive a few laps on different tracks. I write down the results. Then I roughly adjust the weights by estimation. Let them drive again. Once I’m satisfied with the lap times, I simply start a season. The season takes quite a long time because I’m also running other seasons and other sims in parallel.

At the end of the season, I look at the results and see which cars were too strong, and which ones maybe didn’t score any points at all. Then I adjust the weights or restrictors again.


Sometimes, on fast tracks like Monza, you can also see that some cars need a bit of a restrictor because they’re too powerful. That can be adjusted directly, subjectively. It’s a bit of trial and error, and quite time-consuming.

It can last even a whole year to achieve very good results. But after a while the experience helps allot
Very cool. Do you know how the ratio of ballast and restrictor work? In other words, how an increase in those numbers corresponds to how a car will drive?
 
Wow, even a year of testing... 😮
Do you think it is possible to make a BoP on the weight/power ratio of the cars? I see the weight in "Car.in/total mass", the power in "power.lut", and then I adjust ballast and restriction to have a similar weight/power ratio between the cars.
Well, it just takes so long because I’m also driving a lot of other things. If I were to focus on one specific pack, it would only take a few weeks at most to get a good result.

And using the same power-to-weight ratio doesn’t really work. Every car has different aerodynamics, different suspension geometry, different gear ratios — so even with the same numbers, you end up with completely different results.

There’s no way around it: test, test, test.
 
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Very cool. Do you know how the ratio of ballast and restrictor work? In other words, how an increase in those numbers corresponds to how a car will drive?
I’m not sure if I understood the question correctly, but ballast adds weight to the car, which mainly makes it more sluggish — it reduces cornering performance and also affects acceleration.

The restrictor, on the other hand, takes away power — especially noticeable in acceleration on straights. I’m not exactly sure if it directly reduces horsepower, but I believe it does. In any case, it slows the car down on the straights.

You can achieve a similar effect with ballast, but with the added downside that the car also becomes slower in corners.
 
FULL 2008 F1 season, with co-operation with CIMMERIAN ITER.
=======================================


First co-operation project with a fellow GTPlanet member Cimmerian Iter/Kakauiyt. His 2008 cars are masterpieces and FREE. They {really drive well and are comparable to VRC 2005/2007 cars.

Video has a commercial track (2010 layout of Singapore). The downloadable track is the free version. I don't spread paid mods.

I created all new track skins with period correct ads for genuine 2008 season experience. I also did new 2008 TV graphics used (Used Vuluth's 2022 leaderboard as a base).

User is set to Kimi (King of cool) Raikkonen who actually had a bad season. Hamilton at McLaren with AI level 100 and Massa/Ferrari at 99 are extremely hard to beat and title will be decided between them (unless you make outstanding performances).

Of course you can easily change the season to play with anyone you want from the champs files.

100% correct schedule and extremely realistic results/performance. Video description has all the downloads.

I worked for days to get the correct 2008 sponsors to each track. Monaco was the biggest job. I don't have the modding skills of the experts but I work hard and I actually love to play these seasons. That's my only motivation, I love F1 and AC is the only platform that enables us to make F1 gaming history like this, at this level.

I want TV graphics, I want the correct atmosphere.

All tracks are carefully hand picked and the absolutely best there is to offer. Great AI, only Magny Cours 2011 is an easy(ish) pole (for me). Very challenging season but the cars don't do any idiotic things at all (great job) and the track ai's are great.

BRIDGESTONE is the main sponsor for all tracks so it goes without saying all BRIDGESTONE banners are there of course.

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6bODWH7.jpeg


vMPz10F.jpeg


Jx1Yj1y.jpeg


7ciOfTv.jpeg


HqM2PLP.jpeg


rfD9COQ.jpeg


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F0vTrqw.jpeg


fxEWTvQ.jpeg


E8JBLRb.jpeg


VIDEO (ALL TRACKS HAVE TIMESTAMPS), video description has links to all the downloads.




PS feel free to use/modify my 2002, 2005, 2007 etc. track skinpacks anywhere you want. I don't want to see any AC classic F1 videos with ARAMCO, SALESFORCE, Crypto.com and HEINEKEN ads anymore. Now there's no excuse to use them (or DRS signs) anymore in your classic F1 vids. Those are just horrible to watch for a HC fan like me. :D

I am angry or disappointed with you.
The reason is about your handling of download links in your videos.
You have thanked me several times for my help. If you are so grateful to me, why do you not use the original links and distribute them second hand? Why can't you do something simple?
Despite my previous warning in a PM, you broke it.
I am considering banning the use of Tracks I have released in your content in the future because the same mistake is being repeated.

This is my subjective opinion, but it seems that you only care about how well the AI is done and not about the layout or billboard logo. For example, you use melbourne_1998 for the 2005,2007,2008 seasons, but the shape of the pit entrance is different from the 1996-2003 layout, which can be easily seen by looking it up on racingcircuits.info etc.

Below is a list of links to the secondary distribution in the description section of your video. (Only Tracks/Addons that I have released)
Assetto Corsa F1 2008 Season files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)

Assetto Corsa F1 1994 Season Downloads
okayama(My layout includes)
asr_owc_1992_round_09

Assetto Corsa F1 2005 Season Files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
imola_1998
indianapolis2001
suzuka_1998

Assetto Corsa F1 2007 Season files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
indianapolis2001

Assetto Corsa F1 1993 Season Files, all Cars and Tracks
asr_owc_1992_round_09
asr_owc_1992_round_15
asr_owc_1992_round_16

Assetto Corsa F1 1990 Season Downloads
asr_owc_1992_round_11

Assetto Corsa F1 1991 Season Downloads
asr_owc_1992_round_09
asr_owc_1992_round_16

Sorry for polluting the thread.
 
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Tracks listing update

A few change to the listing

I'm really sorry but adding Add-ons to the listing takes too much time and will no longer be added to the listing, but will be posted every Saturday on my Patreon as a list.



Red Bold
: news and updates (tracks) from 23/05/2025 --> 26/06/2025

Yellow Bold : news and updates (tracks) from 27/06/2025 --> TBA


Note to modders: more and more links are no longer available. I'm sharing them on my sharemods, but it goes without saying that if you provide me with a new “official” link, I'll make the change to your link.


As always, thanks to all the modders who amaze us every day.

Thank you guys


ACTL v3.2 by Breathe


To make sure you don't miss any more updates, join my Patreon
 
shi
I am angry or disappointed with you.
The reason is about your handling of download links in your videos.
You have thanked me several times for my help. If you are so grateful to me, why do you not use the original links and distribute them second hand? Why can't you do something simple?
Despite my previous warning in a PM, you broke it.
I am considering banning the use of Tracks I have released in your content in the future because the same mistake is being repeated.

This is my subjective opinion, but it seems that you only care about how well the AI is done and not about the layout or billboard logo. For example, you use melbourne_1998 for the 2005,2007,2008 seasons, but the shape of the pit entrance is different from the 1996-2003 layout, which can be easily seen by looking it up on racingcircuits.info etc.

Below is a list of links to the secondary distribution in the description section of your video. (Only Tracks/Addons that I have released)
Assetto Corsa F1 2008 Season files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)

Assetto Corsa F1 1994 Season Downloads
okayama(My layout includes)
asr_owc_1992_round_09

Assetto Corsa F1 2005 Season Files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
imola_1998
indianapolis2001
suzuka_1998

Assetto Corsa F1 2007 Season files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
indianapolis2001

Assetto Corsa F1 1993 Season Files, all Cars and Tracks
asr_owc_1992_round_09
asr_owc_1992_round_15
asr_owc_1992_round_16

Assetto Corsa F1 1990 Season Downloads
asr_owc_1992_round_11

Assetto Corsa F1 1991 Season Downloads
asr_owc_1992_round_09
asr_owc_1992_round_16

Sorry for polluting the thread.

What are you talking about? Those asr_owc links are all direct link to your Mediafire links. Your own links that you have in your Mediafire account.

If some others aren't, they can be easily replaced just like I replaced the links to your Patreon by your request with the 1998 tracks. Some might have been just updated with Thockard's improved ai (which actually improved the tracks tremendously). If there is some conflict, it's easily fixable.

Edit: All those few asr_owc's are now fixed directly to your Mediafire instead of my Mediafire.

Why this public tantrum? You could have sent me a PM and we could have sorted this out.

Your FN Bahrain had an ai issue because you used an outdated version as a base. I fixed the .ini files and the layouts won't work without the base fn_bahrain file. Most people could never, ever set those up themselves properly. It's hard enough for them to extract track skins properly. Most people who download these seasons outside of use "HC guys" can barely make a toast. Do you except them to make those fn bahrain layouts to work and make the proper changes to ini files? Nope. Everything in your layouts are completely untouched. So what is the problem with having the full track available for easier installation for the end user? You might make a few bucks with your Patreon which is great. But I make ZERO with anything. All I care about is playing those classic F1 seasons.

Do we care that people get the best gaming experience or something else, huh? The track ai's are superior in the 1998 circuits. I can easily fix those few mentioned links with your Patreon links and make only the skins available. And yes, 1998 Melbourne pit exit is wrong for the newer years but the layout is correct and the track ai is absolutely superior to any other version. Yes, that is a praise to your track and people love it.

The 1998 season has probably thousands of downloads. The champs files have 11K downloads already. The initial video has 12K views and the updated one has 3K views. They will create a lot of traffic to your Patreon. And that season is so good because of your (and Thockards superb work). Why can't we be happy that people love it... outside this forum and this relatively small community where those vintage tracks and seasons are just "niche stuff" for very few enthusisasts?

I really don't care about any drama queen stuff. All communities are ruined because of this kind of useless arguments. Especially when these are easily fixable. And I truly appreciate your work and I'm willing to sort this out the way you want. I will change the 2005 and 2007 downloads to separate skins and those few track links go directly to your Patreon. Here, problem sorted and no drama is necessary. Right?

Edit: Fixing them one by one. 1990, 1991 and 1993 already fixed. Imho it was completely unnecessary to make this public. I have hundreds of track links and some have been accidentally left there because maintaining those seasons take so much time. I will fix the rest as soon as my work schedule permits it and/or replace your tracks with something else.
 
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I remember when I did the 1995 and 1996 South African Touring Car championships in Race07 this car in particular was very hard to find reference photos for, so well done on this, excellent job.
cheers Bruce, luckily on this car i had the rear end and the side sometimes you have to search the year and what exact race and just hope you stumble across the car your skinning in the background or something like that, sometimes its enough to get the job done and be able to see sticker placements e.t.c

the issue is do you want to spend 3 hours looking at pictures.............as most of the time you find bugger all.
 
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