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- Italy
Breathe's list is the only asset in the AC world that has always worked.
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"Per-layout texture" doesn't work (at least on my system).ahh ok.
I have never tested a per-layout texture folder... wonder if it will work that way
(cant test atm)
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Especially when we (I'm including myself here, I skin but all free tho) use logos and fonts that are, I can bet my house on it, not free to use lolWhat made me realize how insane monetization has gotten in the AC community was when liveries were starting to be paywalled. Thankfully it hasn’t gotten super common yet but it’s still ridiculous.
Simply put. If you mod uses assets from anywhere that isn’t yourself, I’m not paying for your mod. Because you don’t deserve it. A donation maybe if your physics are particularly good. But not in exchange for this model that isn’t yours.
There's dude that sell pictures they take in AC...What made me realize how insane monetization has gotten in the AC community was when liveries were starting to be paywalled. Thankfully it hasn’t gotten super common yet but it’s still ridiculous.
Simply put. If you mod uses assets from anywhere that isn’t yourself, I’m not paying for your mod. Because you don’t deserve it. A donation maybe if your physics are particularly good. But not in exchange for this model that isn’t yours.

yes thats car specific, lua code involved and pretty complicated ; edit: some might say its easyIs it possible to disable auto-start? Everytime I jump in a car, the engine is already running. I want to turn on the ignition and engine myself. Is this only possible with the CSP versions of for instance RSS and/or VRC? Not with every car?
Considering most of the models in this game seem to be made by RSS I wouldnt be surprised if we saw these cars appear in AC as a mod pack in the futureView attachment 1460915
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Maybe one day we'll have a nice model to work with. AC needs a proper T400R 👀
I did, and it's not bad at all. The AI fastlane is bugged on my side with the ai cars staying on the side at start. I've fixed it with a new ai lane and then unfixed it by reinstalling. I'm a little bummed by the emptinees of the scenery as opposed to the Loyd's one, but it's purely subjective, as the flow is better onethe usual suspects' one (notably some very poor 3d modeling on the sidelines on the GPL conversion)Have you tried the less horrible version by "The Usual Suspects"?
Really? I didn't know that 😱Considering most of the models in this game seem to be made by RSS I wouldnt be surprised if we saw these cars appear in AC as a mod pack in the future
smuggling booze in the trunk?Hello all. does anyone know whats causing some mods to drop at the back like this in track day / racing / offline mode ?
I've always wondered why the trees from Sergio's tracks were a little off. I wonder if it's an issue with "baking" vao ? I've had good results adding some external ambient occlusion with Reshade on those tracks, and hacking with ambient light distance in Pure.Finally completed a big part of my 60's Norisring by Sergio Loro revamp/remaster. Here's some pics:
I've replaced all advertising banners/boards with original logos based on historic photographs, with a few exceptions being taken from other German race tracks as not a lot of photos are available from the Norisring's early post war years online.
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I'm wondering if I should also tweak the trees, something looks off with them but I can't exactly pinpoint what, maybe they're too bright or overexposed?
Hello all. does anyone know whats causing some mods to drop at the back like this in track day / racing / offline mode ?
Because those cars are in tune with the chavs who usually drive them? 🤔smuggling booze in the trunk?
i made this many many years ago...Because those cars are in tune with the chavs who usually drive them? 🤔
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Is there an Aston DB2 (/4) out there somewhere?Here is the link to the "basic skins" for the "ASTON MARTIN DB2" model.
Theres been several cases of these sorts of things in the past where its really not been an issue, URD in particular made several cars for Kunos, ISI/397 and Reiza which have been made into paymods with identical meshes to the licensed versions without the branding. While this is something they could get smacked down by in a court I dont think any manufacturers have really tried much. Back when I modded in 2015 we had some issues with Ferrari but that was pretty minor stuff. Theres very few cases of there being issues, from what I know the pressure seems to be more on kunos and not from car brands but other dev teams having their content ripped.Really? I didn't know that 😱
Anyway, I think the situation is a bit more complicated.
In PMR there will be licensed models. So it is possible, at a 3D level, to create a model exactly the same as the original (they are laser scan if I'm not mistaken). RSS mods, being unlicensed, cannot respect the real counterpart. In fact, dimensions, positioning etc... must be slightly different to avoid problems. It's like guitar manifactures: you can't copy a Gibson Les Paul exactly, but you can get close to that shape.
So I don't know if that model can be modified, repurposed or reused to create an AC mod by RSS. But I'm confident, there are many things that seemed impossible but then we had them.![]()
i made this many many years ago...
Working on the last variations of the Reynard 2KQ and 01Q Mega PackWork on the 2001 ROC Auto (F) Reynard 2KQ-Lehmann VW with two different aero kits. Physics are pretty much finalized. Updating the front tyres to blue is taking place right now.
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Wow, Beautiful Model and nice skins.
Does anyone know of any fixes for ASR's F399? It seems way too slippery for the AI, meaning most of them just spin out.