- 2,282

- Sherbrooke, Québec, Tabarnak!
I should have figured, none of the requested car where formulas...
I should have figured, none of the requested car where formulas...
Here you go! Just replace the "24" in "Skins=24" with the name of your skin.Could you please pass one of the ext_config.ini from URD here? I deleted all original fake skins before noticing this error with the 3rd party skins.
I don't say much on this particular forum, but I do know and understand the feeling of loss. @Fanapryde has helped me out many times over the years. Like many others have already said, just from reading his posts and getting a "feeling" from the way he interacted with other forum users, Fanapryde was always helpful and tried his best to make sure we figured out what we needed to figure out. A solid good member of the sim racing community. Rest in peace, you will be missed.I hate these kinds of posts...
Our friend, my friend, @Fanapryde passed away earlier this month from a brain tumor.
He was one of the kindest people I have ever met in the world of SimRacing.
I had the chance to meet him several times over the last few months and I will never forget him.
Hello !I have another problem with the Bayro: the display is not working and I copied the fonts into content folder, but maybe not the ones who need. Anyone with the display thing?
It's not just the awful brightness, it's the contrast, the saturation, the dithering, the warping shadows, the LOD switching, the terrible models, and the way they seem to change species several times as you get closer.Does anyone know if it's possible to change the shader values of 3D Trees? There are a couple tracks I have that force me to use 3D Trees (not a fan of them) and they are considerably brighter than the rest of the trees and surroundings. In some instances they are almost nuclear they are so fluorescent green. Clearly the diffuse value is too high. Is there anyway to fix this?
Or just quote out or delete the entire "Skins=24" line, and it will work on all skins without editing. I don't quite understand why this is in the skin's folder ext_config.ini, and not in the car's global extension folder?Here you go! Just replace the "24" in "Skins=24" with the name of your skin.
Amen.... 3D trees are an abomination... Horrible things. Nice idea, but terrible implementation.

European cars have LEFT drive side , i'm Italian .......love italian cars . This is a alfa romeo , european car.You mis-spelled "right". C-O-R-R-E-C-T is how you do it 😊
Chatham Hills Raceway v1.4
View attachment 1216062
A fictional circuit in USA.
Conversion from GTR2.
-CSP recommended
-26 pit/start
-AI, cam
Credits & Thanks;
Original track made by ISI for Sportscar GT
Conversion to rFactor by Bud Lucas
Almost completely rebuild by @Zwiss for GTR2
-Thank you for giving me permission (Zwiss)
AC Converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by IMEAN
Cams and ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
Crowds texture by Kniker97
Car objects by Ben O'Bro (https://www.overtake.gg/downloads/track-props.37866/)
some textures by kunos
Test and Feedback by @Masscot
Enjoy.
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v1.3 changelog;
-Fixed many of the normals.
-Spectators are now supported for camera_facing.
-The model of the cars has been changed.
-Fixed billboard mapping.
-Added groove/skidmark.
-Updated flag and Billboard textures.
-Updated VAO-patch.
-Updated preview.
-Smoothed road surface.
-Added cams by CrisT86.
-New ext_config by CrisT86. (Edited by me)
v1.4 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Added 3D terrain.
Added more trees.
Added marshalls and cameramans.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Recreated the groove and skidmarks.
Fixed road surface mapping.
Fixed floating objects.
Fixed grass holes.
Changed crowd textures by Kniker97. (Thanks)
Smoothed the edge of the road surface.
Removed unsightly tents.
A few other minor fixes.
GP-200 International v1.2
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GP-200 International | shin956
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!www.patreon.com
View attachment 1318643
Fictional circuit.
Conversion from rFactor.
-CSP recommended
-2 layouts (Main and Kart)
-40/12 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by Madcowie
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini (main layout) by IMEAN
Track logo and Bliiboard textures by @Masscot
logo.png and sections file by @Fanapryde
.lua base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot , @Breathe
Enjoy.
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v1.1 changelog;
Re-created fast_lane.ai and sidelines. (Main layout)
Added sand edges.
Added ai_hints.ini.
Fixed semaphore.ini.
Updated ext_config.ini.
v1.2 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN to the main layout. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed tire wall mapping. (Kart layout)
Thank you for creating the Track Skin. Nice look!Alternative adboards for Corso (carTOON, @shi)
Alternative adboards for Corso
Alternative adboard skin for Corso by carTOON (barcika), converted to AC by shin956. Track download here: https://www.overtake.gg/downloads/corso.75994/ If you like my resources, please consider a donation to Cancer Research. Rest in peace...www.overtake.gg
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Delete that and put the name of the skin in the skin folder.Or just quote out or delete the entire "Skins=24" line, and it will work on all skins without editing. I don't quite understand why this is in the skin's folder ext_config.ini, and not in the car's global extension folder?
If you do verify files trough steam it will revert any changed files to what kunos provides when installing the game from 0. So if you have done any changes to any vanilla cars, track textures etc etc it will be reverted to the original version.i think i found the issue, i disabled every csp setting and then enabled it step by step and after i enabled the gui the rotor is twice there and if its not enabled its how it should be
maybe i accidentily deleted some important files within my assetto whilst my latest check for unnessary files. if i reverify my game files will i lose all my mods or will the data be overwritten which i changed with stock assetto corsa data?
Thanks, working. Btw, you could also put a ? instead of placing each skin´s name, so you don´t need to edit each single ini file in each skin folder.Here you go! Just replace the "24" in "Skins=24" with the name of your skin.
100% agree. Aside from them looking pretty bad they destroy my performance and I have a stout system. Even path tracing in Cyberpunk 2077 4k doesn't affect my system performance like 3D trees, and I think that says a LOT.It's not just the awful brightness, it's the contrast, the saturation, the dithering, the warping shadows, the LOD switching, the terrible models, and the way they seem to change species several times as you get closer.
3D trees are an abomination. They look like they've been air dropped in from a bad cartoon. The icing on the cake of course is that they absolutely massacre performance.
Horrible things. Nice idea, but terrible implementation.
Hi friends, please tell me why the tops of the trees are white...
From what I have seen written here and elsewhere, CMRT seems to cause no end of issuesi found the issue, the cmrt broadcast hud was the issue^^ phewww
Have you tried using AI? I saw someone a while back make graphics for AC using AI.However... if someone can code Python, I'd love to improve the 90's and 2000's leaderboards and add all the genuine animations. I use Photoship at work so I'm good with the graphics but there are certain things I'd like to have coded. Like the drivers should be shown horizontal at the bottom of the screen.
I'm not a coder and I've used the same leaderboard base code that everyone else uses. I can just do some simple modifications to the code but nothing proper advanced stuff. Is there any Python coder who could help me?
I'm sure this livery has been done before, the Superman one. Have you checked Overtake?Is there any chance this skin exists for the vrc mod?
View attachment 1476349