Assetto Corsa PC Mods General DiscussionPC 

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I recently saw some discussion about Windows 10 LTSC here, so I was once again inspired to format my disk and start fresh.

After some thinking, reading and testing, I landed on AtlasOS, with Win11 Pro as base.

And so far, I'm happy. VERY happy. This is the way Windows should have been, stripped of all resource hogging background processes and stuff that nobody wants or needs.

Still, everything works flawlessly, even EA WRC with its invasive anti cheat. CSP preview generation now magically works again, and I can run 70 AI enemies at Le Mans, never dipping below 90 fps. This is golden. AtlasOS ftw.
 
1756891367425.webp

I've finally got Aomori Museum and this is happening with the update that @Fall Guy
What am i doing wrong??
 
shi
AMS Renault Test Track v1.2
conversion from GTR2.
Fictional circuit in France.

View attachment 1117921
-CSP recommended
-35 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
Gildoorf Rozencrantz, Ruboy, PrBlanco and Lo2k, the author of the GP4 original version and Thank you for gave me permission (Gildoorf)
Rickylix, conversion to rFactor
6ecko, conversion to GTR2

AC Converted by @shi (shin956)
AI and camtool by @Viola_seven
Test and Feedback by @Masscot , @Breathe , @KevinK2, @RMi_wood
RainFX by @KevinK2
Additional cam and ext_config parts by @CrisT86
marshall, cameraman and some textures by kunos

The readme for GP4, rF, GTR2, and AC can be found in the _readme folder.
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

v1.01 changelog;
Updated ext_config.
Updated grass material.
Deleted unnecessary objects.
Spectator now supports camera_facing.
Added cam by CrisT86.
Added camtool by Viola_seven.

v1.1 changelog;
Added 3D terrain.
Added Alternative Billboard Skin by Mascot. (Thanks)
Updated rock texture.
Updated skidmarks.
Updated ext_config.
Fixed road mapping.
Changed crowd textures by Kniker97. (Thanks)
The camera tractor was replaced by a kunos one.
Some minor fixes were made.

v1.2 changelog;
The walls now have thickness.
Added marshalls.
Added garage doors.
Added sand edges.
Replaced and updated some textures.
Replaced the light and truck objects.
Update shaders.
Updated ext_config and VAO-patch.
Fixed road surface mapping.
Fixed single-sided objects.
Fixed the floating building.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
A few other minor fixes.

AMS Renault Test Track v1.2
Screenshot_ks_abarth500_assetto_corse_ams_renault_test_track_3-8-125-19-40-6.webp

v1.2 changelog;
The walls now have thickness.
Added marshalls.
Added garage doors.
Added sand edges.
Replaced and updated some textures.
Replaced the light and truck objects.
Update shaders.
Updated ext_config and VAO-patch.
Fixed road surface mapping.
Fixed single-sided objects.
Fixed the floating building.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
A few other minor fixes.
shi
Boromo Superveloz v1.3

View attachment 1192686
Fictional circuit in Brazil.
Conversion from Grand Prix 4.

-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)

AC Converted by @shi (shin956)
.lua and font base by @gunnar333
logo.png and Sections file by @Fanapryde
marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)

v1.2 changelog;
Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.

v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Updated road and grass mapping.
Added pit tents and garage doors.

Boromo Superveloz v1.3
Screenshot_ks_abarth500_assetto_corse_boromo_superveloz_3-8-125-19-42-48.webp

v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Updated road and grass mapping.
Added pit tents and garage doors.
 
24H
couldnt find @Fall Guy post that quick now, but I dont know whether he provided an ext_config and models.ini file for that preview as well.....
Maybe these are missing
Nah I sent all these files here.
1756899557158.webp


Don´t know why the preview is not generated correctly. We can talk on discord further.
 
Rss hyperion gt3
A suggestion for new skins for the Hyperion V8 if any artist is willing to add to the community I will be very grateful because there are many skins of other GT-M and the Hyperion V8 I got few but I found some photos of new skins that would be interesting for this car!! Here's the tip!!!
 

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Some more missing Mustang GT3s....

maybe I can have a look into the white one.....but not promising anything :D
 
Last edited:
I recently saw some discussion about Windows 10 LTSC here, so I was once again inspired to format my disk and start fresh.

After some thinking, reading and testing, I landed on AtlasOS, with Win11 Pro as base.

And so far, I'm happy. VERY happy. This is the way Windows should have been, stripped of all resource hogging background processes and stuff that nobody wants or needs.

Still, everything works flawlessly, even EA WRC with its invasive anti cheat. CSP preview generation now magically works again, and I can run 70 AI enemies at Le Mans, never dipping below 90 fps. This is golden. AtlasOS ftw.
I love the sound of this, but the cynic in me says it seems too good to be true. Thanks for the heads-up, will investigate further.
 
I love the sound of this, but the cynic in me says it seems too good to be true. Thanks for the heads-up, will investigate further.
My old Win11 had some issues, so just doing a clean reinstall can of course work wonders alone.

I also made sure not to install any bloatware, like Asus Armoury crate or the like, and no installable driver package software, only installed drivers directly in device manager.

And I have a killer setup with an overclocked i5-14600 and an RTX5080, but I have never been able to run things as smooth and fast as I can now. With my previous installation, things prettty much fell apart with 30 enemies.

Getting rid of almost all annoying Windows-crap is also a big win.
 
Last edited:
shi
AMS Renault Test Track v1.2
View attachment 1476668
v1.2 changelog;
The walls now have thickness.
Added marshalls.
Added garage doors.
Added sand edges.
Replaced and updated some textures.
Replaced the light and truck objects.
Update shaders.
Updated ext_config and VAO-patch.
Fixed road surface mapping.
Fixed single-sided objects.
Fixed the floating building.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
A few other minor fixes.
For fun, I made several laps with different Renault cars with your new version : Etoile Filante, Clio Williams, Alpine A442, Megan Trophy II V6, RS01 and R25 F1

In every case it was a nice experience so a big thank to you !
 
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