Assetto Corsa PC Mods General DiscussionPC 

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Cornerby - v1.0

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"A winding 3km road circuit with old Scottish country sceenery" - M.Wood

features:
  • 12 pit/grid with AI and hotlap start
  • CSP featuring StuffFx™
  • 5 replay cameras
  • Experimental LUA AI hints (beware 1st hairpin with large grids)

credits:
  • by @Frasie for GTLegends, converted with permission to AC by @RMi_wood
  • LUA AI hints script by @shi
  • some 3d fixes and other by @leBluem
  • CableFix™ by @Breathe


:: DOWNLOAD ::
Capture d'écran 2025-09-19 204933.webp


Damn why is Jeffrey Epstein watching me race
 
I think AC's FFB has only one small flaw: the gravel it's practically glue... In theory the car tends to sink as soon as it loses speed, but as soon as you touch it it's an automatic handbrake 👀
Easy fix, go into track data file, go to surfaces.ini and change damper setting to less, also you can change grip level of the gravel. Dead easy. Whilst there realise kerbs are mostly silly slippy and change that too if you want.

But also as its a sim racing forum, don't end up in the kitty litter!
No seriously, follow my instructions and your problem is solved..

Whilst i am here, anyone know what to do with the obj skidmark file? Hate the way skidmarks are removed every 2 goes on the tracks, opened obj file in blender but its just like solid blocks. Any advise appreciated.
 
I might have accidentally woken up very heavily on my autistic side today. Decided to some cleaning up in my AC folder by going from heaviest skin folder to the lightest, and boy were there some full skin folders.

Either way, While i was cleaning them out i made myself an little spreadsheet for series and skins that i was keeping, and so far i have this. It's not much but i'm working trough my Kunos AMG GT3 folder rn and apparently i have over 200+ skins for that car alone. Many being duplicates or those horrible fictional ones that i don't enjoy having anymore.

It's not the best spreadsheet but i am not aware of any other spreadsheet around that "documents" liveries for AC.
 
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Damn why is Jeffrey Epstein watching me race
The Lion King Reaction GIF


Yes I remember that but that is an anomaly and kinda "fluke". The car was probably weirdly set up and the surface was slippery. That's pretty much the only time you can see F1 cars sliding... and Berger probably added some showmanship there too. :) Sure in the early 80's you'll see Keke sliding on the rain in Monaco on several occasions. In the 70's probably even more. We also remember Schumi and Kimi occasionally sliding... and sometimes even modern F1 cars have occasional slides... but aLWAYS in very slow speeds.

You'll have those in AC too... try VRC 2005 and 2007. I think those cars drive very well.

Sure we can see some rare "safes" from higher speeds too but 99,99% of times the grip on open wheelers is very much on/off


I raced them a long time ago, I remember them being quite understeering (maybe it's due to my skill issues LOL)
Have you tried Nuzzi's rolling start app? I find I have those issues you mentioned some cars. Others are just plain slow off the line (DRM cars in particular), I found the rolling start app does fix quite a few issues related to race start retirements. I know none of Nuzzi's apps are perfect but I think one day they'll get there (and CSP hopefully). I do recall a quick conversation over at RD/Overtake with Stefano where he said he'd fixed all the AI issues but wasn't going to share it, so somewhere out there is a fixed AC AI.
I have to try it, thanks :D
Easy fix, go into track data file, go to surfaces.ini and change damper setting to less, also you can change grip level of the gravel. Dead easy. Whilst there realise kerbs are mostly silly slippy and change that too if you want.

But also as its a sim racing forum, don't end up in the kitty litter!
No seriously, follow my instructions and your problem is solved..

Whilst i am here, anyone know what to do with the obj skidmark file? Hate the way skidmarks are removed every 2 goes on the tracks, opened obj file in blender but its just like solid blocks. Any advise appreciated.
Thanks, I didn't know that... unfortunately (or fortunately) I've never touched the tracks 👀
 
I might have accidentally woken up very heavily on my autistic side today. Decided to some cleaning up in my AC folder by going from heaviest skin folder to the lightest, and boy were there some full skin folders.

Either way, While i was cleaning them out i made myself an little spreadsheet for series and skins that i was keeping, and so far i have this. It's not much but i'm working trough my Kunos AMG GT3 folder rn and apparently i have over 200+ skins for that car alone. Many being duplicates or those horrible fictional ones that i don't enjoy having anymore.

It's not the best spreadsheet but i am not aware of any other spreadsheet around that "documents" liveries for AC.
Always nice to see more attempts at categorizing bits of AC :cheers: .
I have 2 links bookmarked that I use for finding skins for Kunos cars (1 I found through google, can't remember where I found the other). Neither looks like it was updated in the last few years though, so it's just a "partial resource".

 
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Whilst i am here, anyone know what to do with the obj skidmark file? Hate the way skidmarks are removed every 2 goes on the tracks, opened obj file in blender but its just like solid blocks. Any advise appreciated.
Try with:
Settings/assetto corsa/video/world details = maximum
Settings/CSP/skidmarks FX/save skidmarks beetween game launches = enabled (other options = default)
 
Try with:
Settings/assetto corsa/video/world details = maximum
Settings/CSP/skidmarks FX/save skidmarks beetween game launches = enabled (other options = default)
Yeah did all of that, latest CSP from patreon erases all the marks after 2 goes on the track. Can't complain really, if it wasn't for CSP there would be no skid marks like this at all.

@timetoo22
once you have some skids built up, exit and then put the skidmarks.obj in the your_track base folder and they should stay.
be sure to then turn off the obj generation (uncheck save as obj)
Sorry by your track base folder do you just mean in the track folder? As the file is saved there anyway?
So logically turning off the obj generation stops it over writing. I can work with that, i think.
Thanks
 
Yeah did all of that, latest CSP from patreon erases all the marks after 2 goes on the track. Can't complain really, if it wasn't for CSP there would be no skid marks like this at all.
Its been like that for a while now, they use to faint and disapear over time!
On my side they completely disapear after I shut down the pc over night. Skidmark.obj is still in the folder but they wont appear on track.
 
AC with CSP is such a weird game. I try rmi's amazeballs Singapore 2012 (obviously from F1 2012) , the frame rate is all over the place even solo (max 75 FPS). No problems when playing F1 2012.

Meanwhile singapore_2020 (which is what, a rip from F1 2017?) I get 100+ FPS.

What even is going on.
 
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AC with CSP is such a weird game. I try rmi's amazeballs Singapore 2012 (obviously from F1 2012) , the frame rate is all over the place even solo (max 75 FPS). No problems when playing F1 2012.

Meanwhile singapore_2020 (which is what, a rip from F1 2017?) I get 100+ FPS.

What even is going on.
Yeah its abit heavy, its possible the extensive 3d crowds are heavy or the Jumbos or the great night lighting... who knows!
try without ExtraFx?

I get 60 locked vsync @4k with a 1080ti in solo.
 
Yeah its abit heavy, its possible the extensive 3d crowds are heavy or the Jumbos or the great night lighting... who knows!
try without ExtraFx?

I get 60 locked vsync @4k with a 1080ti in solo.
I run everything without ExtraFX, it's just ain't worth it

Btw your version is not the only one doing that, singa_2020 is the only one that seems to run normally on my machine ! Weird.
 
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