Body modding, custom tuning and GT5...

The idea of 'exterior' modifications is a feature that I've been waiting for in Gran Turismo...

I mean, some of you said it would ruin the "Real-Driving Simulator" aspect of the game...

It wouldn't...Things like 'actual' manufactured bodykits (Look @ Nomuken's D1GP Blitz ER34 in GT4/GT5P, that URAS bodykit...:drool:), diffusers, canards, vents, D1/Super GT/Touring Car graphics, GT/Racing rear-spoilers, etc. The parts that help the car achieve better downforce, less air-resistance, etc.

UNLESS!

It was like neons, air-brush graphics, spinners (plain DUBs are okay for SC400s, Benz, etc.), sound systems, etc. That's goin' too far...

I mean, look at professional race-cars...They perform experiments and research on how to receive more grip & less wind-resistance using the body accessories...

Those exterior parts on Super GT, D1, Le-Mans, Touring Cars, etc. They aren't there for show, they are there to change the car's handling characteristics.

I mean...picture this...

The power & characteristics of a 787B applied onto a small, boxy, OEM- bodied Demio, trying to do Nurburgring...Which one is safer, the original 787B (with testing, the car is able to perform this under the original body/shell) or the Demio (It wasn't made for such things...:crazy:)???

1893391147a8188206196o.jpg


See the canards & the GT-wing? Even small accessories like those, HAVE helped that car become the notorious car it is!

[Sub-1 min. (Tsukuba) Mine's GT-R FTW! Keiichi Tsuchiya was gigglin' and yelping whilst driving that exact car, just as if a little girl saw Justin Timberlake in the flesh...]
 
This worked in the Japanese Version. :)

I like the idea of customizing your car in GT 5....especially if you compete online.
I played NfS UG 1 and you were able to build pretty nice, *adult looking* cars in it...but unfortunately the game itself was really bad.

So, why don't you show the neon-spinner-VeilSide-kiddies how a nice car have to look?

And if you just want to drive unmodified cars, why you don't?
Nobody forces you guys to tune up your 69 Charger with spinners and a pink paintjob!

I will never understand, how people can be against additional features?????

Use it or not - it's so simple....
 
So, why don't you show the neon-spinner-VeilSide-kiddies how a nice car have to look?

I will never understand, how people can be against additional features?????

Use it or not - it's so simple....

Wat he sed, hehe...

I mean, u can sho the 'Fast & The Furious' fan boyz how a real car looks, by using parts, or not, simple as that!

Btw, F&F-4 is coming out soon...I still think Tokyo Drift was the best...onli coz Keiichi Tsuchiya was a part in it...:)
 
That's a model based on a real race car that looks just like that.
 
I actually wouldn't complain too much if PD implemented the ability to put bodykits on, functional or not, or neons etc.

It's "The Real Driving Simulator" - and in real life people do fit these things to their cars. Okay, so when I got the game I wouldn't be fitting them myself, but the option to would be good, as long as it didn't take away something potentially better from the game (like a gameplay option).

And lets face it, if you start an online race and the person behind you has a stupid bodykit and neons everywhere, then it's basically an early warning that they might not be the best racer in the world ;)
 
I would be happy with the ability to add wheels, wings, carbon fibre detailing (hoods, body panels), and simple body kits. I would love it if PD would bring back race mods, or give the option to re-spray used cars in a factory stock colour.
 
It looks like he bought a wing from GT Auto...The third style wing in white, i think...?

LOL

erm.... nope

you can´t make a spoiler on an blitz skyline. thats why i ask.


LOonIE is totaly right. if somebody don´t like paintjobs or veiside bodykits, he musn´t make it at his car. with paintjobs and special bodykits, you can make your car individuel. and no one had the same car. i think its an great idea
 
LOonIE is totaly right. if somebody don´t like paintjobs or veiside bodykits, he musn´t make it at his car. with paintjobs and special bodykits, you can make your car individuel. and no one had the same car. i think its an great idea

Exactly how I feel. I would welcome the option for paintjobs, body kits, neons, spoilers etc because they can be used to personalise the car, make it completely individual. If you don't like them, you don't have to use them 👍
 
If they had modding I'd like to see two different paths:

1) Racer: Earn money and win cars by building the ultimate race machine. You'll still be considered a racer if you use functional body parts.

2) Ricer: Earn money and win cars by tricking out your car to win shows. Your car will be slow but hey, people like it.

But PD must put in race modifications.

RACER / RICER , that is just too damn funny 👍👍👍
the game should have mods , but not go overboard like NFS , you can put your "DUB" wheels,spinners,neons,vinyls on your car , doesn't make you any faster,oh by the way,on that last race when you got your doors blown off by a "racer" , your vinyls came undone and fell off the car,you should go pick them up off the racetrack ( yellow flag : caution , debris on the track ).
 
It's been a while since I did a post like this, but GTP's reliable as ever JohnBM01 has been keeping plenty of great ideas floating about with his usual attention to detail. Take a deep breath ;).

Custom Tuning - I'm going to seperate this from the body mods directly but keep it relatively related. One thing I'd like to see in GT5 is the ability to strip and rebuild a car with custom parts right down to modifiactions to the chassis itself.

In GT4 one of the tuning options you could select was the Stage 3 weight reduction. That reduction included swapping the cars chassis for a carbon fibre tub, which not only saved eight but added extra rigidity to the car too. So I'll start with weight reduction mods.

The way I'd like to work the weight reduction is to change it from GT's timely fashion of Stage 1, 2 and 3. Infact I'd like to do that with all the parts, but to keep on track here goes.


Weight Reduction
In the weight reduction menu instead of stages I'd like to see different aspects of weight reduction listed accordingly. I'd like the options to look something like as follows....
Remove rear seats
Remove front passneger seat
Remove sound proofing, trim and carpets
Replace windows
Carbon racing seat
Carbon dash and wheel
Carbon centre console

Removing the rear seats and front passenger seats are pretty self explanetory, however I've seperated the options for rear seats (which will only be available on cars that have them, obviousely) to the front passenger seat because I would like GT5 to feature a co-pilot for certain race types that reflect real word races that use them, such as rallying, in which case a co-pilot would need a front passenger seat to sit in. The removal of the seats would be reflected on the car, since the cars in GT5 are modelled with seperate body parts, it's not a huge stretch to imagine certain niterior objects being modelled seperately too, such as the seats. So ermoving them form the car model would be a doddle.

Removing the sound proofing, trim and carpets is an option that would not only affect the look of the interior and the weight of the car, but the mod would also be relected on the sound of the car from the cockpit view. Perhaps the sound would have a slight echo added and the volume raised to relect the lack of sound proofing from the noraml levels. However I'm not a sound expert so I don't know what the actual changes in sound should be other than volume. Replacing the windows would simply replace the windows with a lighter material.

Carbon racing seat would replace the drivers seat and if still in, the passengers seat with a carbon racing seat. There wouldn't be much difficulty in giving you a simply chouce of basic styles and colours and this would typically be lighter than the standard seats and save weight.

Carbon dash and wheel, this would simply relace the dash currently in the car with a carbon one. I'm not sure if it would be best to simply re-texture the existing dash and lower the cars weight slightly or offer a choice of carbon racing dash's but I wouldn't want it to get too complicated, but at the end of the day my idea is to create your own racing car and the interior should reflect this as well. You should have a choice of racing wheels which like the seats wouldn't be hard to implement.

Carbon centre console, this would replace the centre console with a racing console that would excude things like the CD player, sat-navs and such and instead have a range of switches that you would find in a real racing car. In the game no doubt these would be for show only, but in a real life car they would all be functional.

I've left off carbon body panels for a reason, I want the body work to be a seperate menu to the weight reduction. You may also notice that so far I haven't mentioned the carbon tub I talked about that was in GT4, so without further ado...

Chassis, Safety and Sub Frame
Chassis and sub frame should be a fairly advanced mods and the prices should reflect that. A carbon tub doesn't come cheap you know, also I'd like to see options that I beleive are a possiblity that we already see in some of the Concept by GT cars in GT5:P and then the asafetly part refers to the roll cage. These are as follows...
Widen track
Roll cage
Carbon tub

The widen track option is there for all to see in GT5:P on cars like the Lotus Elise and Mitsubish Evo VIII Concept by GT cars. Basically, for a nice price, this option will make the cars track wider, generally resulting in better cornering ability. It won't be an option that relects simple methods such as spacers, rather this mod will relect actually changing the track by replacing the axelts, steering arms, suspension mounts etc. To relect this modification on the virtual car model wouldn't be overly difficult either. For cars that perhaps don't feture specific wide-body body parts you can manipulate polygons to widen the bodywork over the wheels instead. It wouldn't be difficult to simply have the wheelarches for example, extend further out, you wouldn't increase curve, you'd simply extend them out. How smooth this looks depends on how many polygons are used in that portion of the car, I'm going to assume that it's enough being GT.

The roll cage could offer a choice of a half cage that only takes up the rear portion of the car, it would be lighter but have a smaller effect on the cars rigidity. Or a full cage which would weigh more but make the car more rigid.

And finally the carbon tub, this is the mother of chassis modifications. Much like in GT4, this mod will basically replace the core chassis of the car with a carbon fibre tub which will not only save weight, it will increase the cars rigidit no end and as such will offer a much higher potential for the cars performance ability. This and the widened track mods should not be cheap.

So with that out of the way, I'm finally moving on the bodywork, what I envisage with this is perhaps braketed body parts based on maximum potential downforce. This could be tied into the events structure by having certain race car based series restricting cars based on maximum potential downforce. You'll never see an S2000 spec touring car with a GT1 regulation rear wing and front splitter for example. So I'd have certain body parts categorised by class, so I'm moving in to...

Bodywork
I'd split the bodywork into these main areasand I'll expand on each along with any sub areas and options afterwards.
Front Half Body
Rear Half Body
Additional Aero
Additional Parts

Front and real haf body options are, like the seat removal options, failry self explanetory. These options will allow you to change standard body panelts from bonnets to front and rear wings (quarter panels) to the front and rear bumpers and so on. Upon selecting a body part you will then be offered a choice of material such as carbon fibre or perhaps the cars standard material. The Carbon would be lighter but more expensive. You could also replace the cars stqandard panels with carbon fibre ones if you wished to keep the car looking standard but wanted to additional benefit of a lighter body.
Additional aero, this is where the downfoce classed parts would come into play. You would have the following options...
Front Splitter
Cannards
Winglets
Rear Spoiler
Rear Wing
Rear Diffuser

These options will then offer parts with the following ratings...
Class D - Very minor mods, would offer minor imporvments to downforce.
Class C - Would fit cars in porduction based Touring type events.
Class B - More of your higher performance Touring type parts, would fit cars that race in lower spec GT competitions.
Class A - More of your typical GT type parts seen on cars like the Aston DBR9's and C6-R's.
Class S - These would be more specialist parts and would be more suited to top performance racing, more suited to keeping a 1000bhp track demon on the road than anything. Perhaps the closes to compare these wings and parts to would be the GT1 of the 90's. 1000bhp Supra, this wing'll do for you.

The additional parts could be things like replacing the lights for vented units that have an air intake integrated into the unit like for example the FTO LM Edition in GT3 and 4. Perhaps you could add a light pod to the front of your car if you were to engage in night time rallying. Basically any smaller mods that would be easy to implement into the game could be added here.

Another option you could add might perhaps be pre-determined kits. You could perhaps have a Touring kit, GT kit, Rally kit etc depending on the car you've selected. These kits would basically offer a pre-chosen combination of body parts that would match the racing type indicated in the name and would be usefull for thoes that would rather a simple one or two click process to having a race modded car and would be more reminiscent of selecting the race mod in GT1 and 2.

Going back to the custom tuning I would also love to see engine swaps and drive train mods. Like the chassis and sub-frame mods, these should be relefcted as higher mods in thier price.

Powertrain Conversions
As state above, these shouldn't come cheap. Due to licensing issues I doubt you'd be able to put a Mazda rotary into a Ford Mustang (if you should so wish to do so). Engine choices would be limited to what would realistically fit into the car you;ve selected, and what the manufacturer of the car you've selected provides.
Engine Swap
Drivetrain Conversion

Unlike Forza 2 I'd like the engine swaps and driveertrain swaps to be seperate. Sometimes In Forza 2 I wanted such an engine in my car, but I didn't want 4wd, ofcourse not every engine can work with every drivetrain combination, at least not well and without extensive alterations. So ofcourse certain powertrain limitations may be in effect depending on your choice of engine, but the drive conversion should be a seperate option.


By my reckoning, using an options list such as this I would be able to take a factory MG ZS 1.8 (thanks for spotting the deliberate cough mistake homeforsummer), strip the interior, fit a roll carge, racing dash and seats etc.
Widen the track slightly, replace the body panels with carbon fiber parts. Add a Touring car style wing, diffuser and splitter.
Do all the other mods such as suspension, brakes etc.
Replace the standard inline 4 with an MG Rover 2.0 V6 at which point I'd have the option to keep it fwd or make the car 4wd or rwd. But for this car I'd keep it fwd then after a visit to paint shop I could, if I chose to, come out with a car like this...
BTCC2001Lead.jpg


One way to keep these mods in check is the have different race series offer restrictions on powertrain mods, for example some series might allow any car with any engine. Others might allow any car with a V8 so if you're driving a Ford Focus that's been swapped out with a V8 you can enter. Others may restrict you to 2.0 engines only, other to the cars standard engine. The same goes for drivetrain, some series may resrtict you to standard drivetrains only, other will give you the freedom. This race restrictions should carry over to the online mode, including extrensive variations in restrictions like this basically prevents every man and his dog from taking a humble car, fitting it with the biggest and/or most powerfull engine, giving ir rwd or 4wd (it it isn't already), the best aero parts and just caning it. Having a varied set of restrictions ensure that all these mods have uses and limitations, pro's and cons and all have thier place.

You can breath now :lol:.
 
All good, apart from this:

MG ZT 1.4

Firstly, the Touring Car is an MG ZS :D Secondly, you couldn't get a 1.4 in the ZS (let alone the ZT, the Rover 75-based model)... the smallest engine was a 1.8 :P What you have in fact done, is create the slowest sports saloon in history :lol:

[/pedantic]

But yes geneally I agree with you, though I think creating a carbon dashboard for every single car just in case someone wants to fit one would be a mammoth task and much more than a simple re-skinning. Look at the dash in the Blitz ER34 in GT5P, and compare that to the normal R34 dash as an example - chalk and cheese.
 
Thaks for the correction, I was wondering if anyone would spot that, honest :lol: 👍.

I agree with re-moddilling the dash for each car being too much to ask for. The centre console wouldn't be too hard as you could replace it with one of a selction of generic racing carbon switchboards. For the dash itstelf where the dials are, a simple re-texture to make the plastic or whatever, around the dials look like carbon fiber could do the job. It wouldn't be as realistic as replacing it completely, but it might be passable, it'd be better than just imagining it's carbon fiber. The majority of my ideas that would affect the appearance of the interior are based on replacing a standard item with something that could be applied to a number of other cars so the overall extra work wouldn't be the same as modeling a new "whatever" for each indivdual car. The seats for example, you'd have the same choice of say 5 different racing seats with the abilitiy to choose the colour options for each one for every car. What are your thoughts on that, could this be applied to the dash and centre console too?
 
You could maybe have the carbon dash option on very few select cars, ones that might feature a carbon dash in reality like out-and-out racers, and then do subtle changes to others which may not require as much work.

For example, the picture below is the dashboard and interior of the roadgoing BMW 320si homologation special:
IMG_0141.jpg


The WTCC BMW 320si is very much based on the road car, just heavily modified for competition (in the same way that any WTCC-spec touring car is, and that includes the BTCC). See the similarities in the race cockpit:
BMW-320si_E90_WTCC_2006_800x600_wal.jpg


There isn't a huge difference, the basic dash is the same, but the centre console and the wheel are different, and they've added a digital display behind the steering wheel, and using GT's interior viewpoint you wouldn't actually see much lower than that row of lights in the console anyway. You'd only see the race seats from outside the car really. When you look behind in-car they'd have to remove the rear bench and just have the bare bulkhead with lots of roll-cage... Also note the wide rear-view mirror they'd have to add, and the roll-cage strut running in front of the A-pillar.

In fact, the more I think about it the more it does seem like a massive undertaking, basically designing two whole interiors for each car. Still not sure it'd work.
 
as much as I'd like to create my own Gulf Racing livery for my 73 Carrera 2.7 RS, I knwo that for every person who does a good and true racing customization, there will be a dozen idiots who make a bunch of puke green and ****-brittle brown garbage.

I guess I'll just have to beat them on the track.
 
You could maybe have the carbon dash option on very few select cars, ones that might feature a carbon dash in reality like out-and-out racers, and then do subtle changes to others which may not require as much work.

For example, the picture below is the dashboard and interior of the roadgoing BMW 320si homologation special:

p62327_large+2000_Toyota_Altezza+Right_Hand_Drive_Custom_Interior_Driver_Side_Interior_View.jpg

Most of the time, the dash ain't completly from carbon. They use aluminium and other stuf. This HKS altezza doesn't have a full custom dash like the ER34.

Altezza_HKS_Fibra_Carbono_14.JPG

And lots of the carbon parts are universal, and could fit in many cars.
 
Body and interior wise you mean? In GT4 you could strip the interior (though it wasn't a visable mod it just affected the weight of the car), install a roll cage which you could see through the windows. You could replace the chassis with a carbon tub, you could add rear wings and a front splitter (though the splitter wasn't visible, like the weight reduction the effects of having it were there). You could also as part of the weight reduction tuning, replace your cars body panels with carbon fibre ones.
 
an windtunnel would be cool, to check your aerodynamic. with informations wich bodykit and spoiler is better for the performanc and aerodynamic for the car
 
Most of the time, the dash ain't completly from carbon. They use aluminium and other stuf. This HKS altezza doesn't have a full custom dash like the ER34.

And lots of the carbon parts are universal, and could fit in many cars.

Oh I knew that, no worries, I was just saying that even that Altezza is very different to a normal one inside, it would still require a basically new interior to be drawn up. As racing cars go the BMW I posted is actually fairly standard, and even that would need a lot of work doing.
 
2459156048_673b917bd1_o.jpg

The new altezza, it's totaly custom. I a way it doesn't even have a dash. This is also about the way superGT cars look like.
 
The BMW wouldn't, it'd just erquire that the pieces of the dashboard be made in the same was as the cars exteriors, ie removable in sections. That way you don't need to remodel the whole interior to strip a car out, you just need to remove the parts that have been removed. After that you could put a more generic racing switch board in place of the centre console and a digital dash instead of the standard one. It'd all depend on how the interiors are modelled thugh, piece by peice like the exteriors or as a one piece whole. If they're one piece then it would require a seperate model for the stripped racing version.
 
The new altezza, it's totaly custom. I a way it doesn't even have a dash. This is also about the way superGT cars look like.

The only single Altezza part I recognise in that entire cockpit is the gearknob!

LEXUS-IS-200-GEAR-STICK.jpg


The BMW wouldn't, it'd just erquire that the pieces of the dashboard be made in the same was as the cars exteriors, ie removable in sections. That way you don't need to remodel the whole interior to strip a car out, you just need to remove the parts that have been removed. After that you could put a more generic racing switch board in place of the centre console and a digital dash instead of the standard one. It'd all depend on how the interiors are modelled thugh, piece by peice like the exteriors or as a one piece whole. If they're one piece then it would require a seperate model for the stripped racing version.

Trouble is they'd then have to design a full interior without any trim or dashboard panels, for which they'd have to remove the interior from every car to make sure they got the designs accurate. Which is a big job in itself. Then they'd have to design the actual interior, but not in one, nice, laser-modelled piece, but in various separate pieces, with other pieces in a carbon texture with different switches on that fit the gaps in the original dash, and then for some cars an additional full dash like the Altezza race car STJ88 posted, and some nice 3D roll cage parts that they could add in when that button was clicked on the tuning list. Being PD, they'd also want to model the light properties of all these bits, and also record a whole new sound because in theory you wouldn't have any of the sound deadening...

I just think what seems like a nice simple idea at first is probably more complicated than you'd think!
 
Yeah that's true, it's a nice thought but thinking about thoes aspects probably an unrealistic one.
 
Personally, I think most people here are using stereotyping in a harsh, I've noticed there's been several references to Veilside bodykits, why? Veilside have just as much influence on "Ricers" as, say... BN Sports. IMO, and this is my opinion only, I think Veilside make some awesome looking cars, google "Veilside Combat RX-7" or "Supra", those are some of my faves. Neons too, I think that putting neons in places other than on the undercarriage can produce some OK looking results (I like blue ones behind grilles), again, my opinion. Spinners too, they sometimes look alright on SUVs, also IMO (But leave them out of GT5, cars don't stop anyway). I think that yes, these kind of mods SHOULD be included in GT5, but I'm not saying anyone should be forced to use them, as I understand some people don't like them. But for people who DO like them, put them in, after all let's face it, seeing the same style of kit after a while is gonna get boring, so let's have some variety yeah?
 
I hate veilside, and al the ricer body kit. That you can fit on EG civic coupe's or 4th gen prelude's is modeld after them. Every veilside car is just to extreme for me, they totaly kill the line's of the car.
 
I hate veilside, and al the ricer body kit. That you can fit on EG civic coupe's or 4th gen prelude's is modeld after them. Every veilside car is just to extreme for me, they totaly kill the line's of the car.

I don't dislike all Veilside's kits but I do agree that they spoil the lines of quite a few cars. They certainly don't work on smaller cars, the kit can completely overpower stuff like the Prelude. I'm looking around the internet for pictures and I think the only ones which look okay are the Supra, and the FTO works okay too:

IMG_0189.JPG


I wouldn't object to them being featured in the game, but again I'd probably not use the option to fit their kits. If anything, at least PD could do body styling well - some of the kits in games you'd expect to have kits, like NFS, make the cars look awful because they've been so badly modelled.
 
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