If I would of let that 1 second penalty on and cross the finish line it would of turned into a 5 second penalty. Its not like before where you can just run your race and it goes down little by little. You have to REALLY slow down so it can go away while others drivers pass you unfortunately. That little 1 second penalty just made my race 5x harder. Polyphony need to fix thisAt least it is only one second, but I understand the frustration. I had to rewatch the video to find the contact.
If I would of let that 1 second penalty on and cross the finish line it would of turned into a 5 second penalty.
If im about to cross the finish line and I have a 1 second penalty with 2 cars behind I literally lose 2 spots for a penalty I didnt even causedWhat? I've finished with penalties and they only grow if the penalty has numbers other than zero after the decimal. In that case, it is rounded up to the next second.
It's impossible for an AI to analyze a situation to determine 100% who is at fault. Being involved in contact results in penalties. Period. Blame the reckless driver, not the system.
Handing out penalties always require human judgement and stewarding because like Azerach said above, there's too many factors to consider when judging a penalty. Context is also a key factor in handing out penalties that can only be judged by human stewards. You can have the same incident happen, down to the last detail, and yet I'm sure the judgement will be different according to the context of that incident. And even then, human stewarding isn't perfect in itself, because of differing views and ideals. Having an AI that can satisfy all those views and ideals, as well as reading the context of a situation, is impossible.Impossible is a meaningless word ... in computer technology... So stop saying rubbish.. ok??
Handing out penalties always require human judgement and stewarding because like Azerach said above, there's too many factors to consider when judging a penalty. Context is also a key factor in handing out penalties that can only be judged by human stewards. You can have the same incident happen, down to the last detail, and yet I'm sure the judgement will be different according to the context of that incident. And even then, human stewarding isn't perfect in itself, because of differing views and ideals. Having an AI that can satisfy all those views and ideals, as well as reading the context of a situation, is impossible.
The penalty system has a lot to improve upon, and as it stands right now it's quite rubbish. But I'm pretty sure it will never reach a point where it will be a perfect system.
A better system is certainly possibleImpossible is to have a perfect system... but to have a more correct one is quite possible... and has you know not even God is perfect...
How can He be?? Such an unfinished job He made with Mankind...A better system is certainly possible
Choose your words though, some might not like you saying God isn't perfect(not me though, I don't believe)
How can He be?? Such an unfinished job He made with Mankind...
It's impossible for an AI to analyze a situation to determine 100% who is at fault. Being involved in contact results in penalties. Period. Blame the reckless driver, not the system.
The problem is our braking zones vary. Sure maybe at A+ it would be a few millimeters, but a C driver might brake one whole meter board earlier. A perfect example is Nurb GP's final chicane. Most people from D-C (and even some B ranks) brake at the 150m board, whereas mid-B and above start to brake halfway through 150 and 100. The more experienced ones brake at the 100m board and compensate for the excessive entry-speed with an earlier turn-inYou can blame the system as well for not having checks in the braking zones.
It downright stupid how the game can't determine where in the track you should brake and where you shouldn't brake.
More than once... keeps happening all the time...Racing at Gardens yesterday, the guy in front of me had a penalty from a contact with me flashing for the whole race. Strangely, I didn't get any and used the warning on his car for my strategy of not forcing an overtake, knowing that he'd have at least 1 second to serve. But when we crossed the finishing line, with my car constantly on his slipstream (less than 1 sec difference), he appears with no penalty at all and wins the race. So he didn't have any penalty, though the penalty sign had been flashing above his car for the whole race. Not the first time I've seen this, but yesterday just confirmed there's a glitch. Has anyone else seen this happen?
The problem is our braking zones vary. Sure maybe at A+ it would be a few millimeters, but a C driver might brake one whole meter board earlier. A perfect example is Nurb GP's final chicane. Most people from D-C (and even some B ranks) brake at the 150m board, whereas mid-B and above start to brake halfway through 150 and 100. The more experienced ones brake at the 100m board and compensate for the excessive entry-speed with an earlier turn-in
The AI also brakes during the esses at Yamagiwa, and the lower-ranked people might not be able to find the steering rhythm to take it flat-out. Worst case is that they mess up and brake at the esses
Maybe the penalty system would have its braking parameters inputted by people, but on the offset that it bases its braking point parameters on the AI's behavior instead, then "braking" on the Yamagiwa esses would be acceptable. Nothing would change at all
If the former is true, then what would the braking-point parameters be? What skill level should they obey? Would it be D-class and let people off with lifting at Yamagiwa, or A+ where you would get penalies for braking where you usually would? Or would it have a categorized system where each rank would have their own set of braking point parameters? What would happen on multi-rank races, which happens 99% of the time?
In the original post is there a chance that networking issues could have played a part? You were very close to the car in front and the slightest slowdown in connection may have caused the game to think you hit them instead of someone hitting you. Unfortunately there's no perfect answer for the penalty system other than human judgement and even then that can be flawed or interpreted in different ways.
After 10 seconds, rises to 1 minute (1s per second), then 20s warning, then disconnection.Quick question.
When does a penalty start to rise automatically? I was under the impression that it rises automatically when it’s over 5 seconds. But then I have seen a few videos online lately where this doesn’t seem to happen. When did this change?