Call of Duty: Modern Warfare 2

  • Thread starter Thread starter Legendary
  • 10,323 comments
  • 486,126 views
I'm now using the SCAR. I have no choice. I must get used to it. Emptying an near entire magazine of M4 ammo into the 'Omnis Head' and still getting killed really points things out to me.

Like mentioned before, firing the SCAR in bursts is the best option... Last night in the Scrapyard playing HQ Pro, I had a long distance kill with a guy sitting in a window in that blue warhouse. I only needed two direct hits to kill him... second bullet was through the head though so that might also explain why it only took two shots... If you hold down the trigger it will kick back all over the place, like you say :)
 
I went from using RPD with grip to the SCAR. Very nice weapon:tup:. I was able to get 150 kills in about 2 hours or so. I've been playing around with perks trying to find out what works best for me. Right now I'm using "Bling" with silencer and the heartbeat detector gizmo. Seems to be alright. However the silencer kills my distance (range) in a wicked bad way. So I set up another class with red dot and the heartbeat gizmo thing for the biger maps. But let me stress that burst shooting is the way to go with the SCAR.
 
I'd being using the burst 'method' when playing CoD4 with the M16, so when i moved to this it was coming naturally. In fact, i'd mostly forgotten some/most weapons are fully automatic. :dunce:
 
I'd being using the burst 'method' when playing CoD4 with the M16, so when i moved to this it was coming naturally. In fact, i'd mostly forgotten some/most weapons are fully automatic. :dunce:

M16 in CoD 4 was the bomb! Loved that gun... can't wait to try it out in MW2 :D
 
The m16 is deadly in COD4, but I'm still partial to the MP5 in COD4 as well...anyways I'm looking forward to the many weapons ahead of me in MW2...happy killing everyone!
 
Anyone know what the latest patch does?
 
The reason I was lagging badly was because I just installed Windows 7 and the update process decided to start and hog up all my bandwidth. Finally made my running/knifing build and just have been stabbing the crap out of people without much care for my K/D ratio.
Mine did that too, one hour of straight downloading until I worked it out and told it to ask me first :(.
 
Anyone tried out the Javelin yet? Man that thing is a monster. Just killed about 3/4 of an enemy team with one on the Rundown level when they were held up in a group across a bridge where the chicken cages are. It basically has the same amount of power as the Predator Missile (from what I can tell) only you have to lock on to an area before it will fire. It's hard to use but once you become familiar with the spawn points, you can kind of gauge where to aim it at to get a few kills with one missile.
 
I believe i was in a game with some wierd glitch earlier this afternoon. I was in "wasteland" playing ground war (domination). As soon as the game started me and about a group of 4 guys went to capture A, after that we went on to B having a brief skirmish with a few of the opposing team members i killed at least 5 of them including a headshot and a double kill. None of my team died yet as soon as we got to C not even 2 minutes into the game an AC-130 starts raining hell from above! Needless to say, after the barrage of pavelow's predator's and harriers on my team, we finally got to win the match but not after seeing the dude responsable with a 35/2 K/D......Not sure what happended there but be on the lookout for random C130's :(
 
Some interesting preliminary data from the guy who put together the definitive CoD4 weapons chart:

denkirson.xanga.com
The design of weapons has changed drastically, and as such, they have been moved to one of the game's "fastfiles", encrypted.

My ability is not enough to crack them, though others have fared better.

At least the multiplayer weapons still operate very much like their COD4 predecessors.
Weapon damage in increments of ten. Damage loss after a distance depending on the weapon type.

Testing from other sources has confirmed the use of a damage of "35" for weapons.
The intent for this is likely to make Stopping Power less "powerful".
For example, the FAL may deliver 50-35 damage. Because of this, Stopping Power's benefit is not prevalent - 50 is already two shots and 35 is three, Power bringing it up to 49 damage will still require three shots. It does appear to have at least a 1.5x headshot multiplier, similar to the M14, allowing a one headshot kill up close with Stopping Power.

Sniper rifles use the 70 damage with varying 1.5 and 1.1 multipliers. The silencer appears to have a negative effect to some of them.

-----
Details on things that are not guns, of what was able to be ripped out of the fastfiles (so far) thanks to gagarin.

Sentry Gun has 1000 points of health.
Explosives deliver 7x their damage against a Sentry.
A Melee attack will instantly disable the Sentry.
The Sentry has the potential to fire continuously for eight seconds.
It recovers fully in four. If it "overheats", it will take eight seconds.

The UAV has 700 health and hangs around for thirty seconds.

Both Helicopters and the Pavelow have 1500 health.
The AI controlled Helicopters use three of the four same old Threat Factors.
Class Threat has been removed, presumably due to the Secondary Weapon diversity.

The Harrier has 3000 health.
Luckily, lots of things will instantly kill it (or at least really hurt it (and all other aircraft).
A Stinger, Javelin and other killstreaks (like the remote missile and AC130 guns) will instantly destroy it.
The RPG7 and AT4 will do whatever damage they do AND an extra 900 points of damage.

The AC-130 apparently only has 1000 health.
This is probably offset by the fact that it has two flare countermeasures and is way up in the air.
It lasts 40 seconds. All three guns are all available. They have a reload time of:
25mm = 1.5
40mm = 3.0
105mm = 5.0

The Care Package and Emergency Airdrop have a chance of dropping anything (except nukes).
Care Package has a much higher probability of dropping other low-Streak hardpoints, while the Emergency Airdrop evens up the chances for nearly anything up to the EMP.

-----
On perks and a few other things:

The wait time between bursts for the FAMAS and M16 is still 0.2 seconds.

Stopping Power is still 1.4x against players.
Stopping Power Pro increases its damage against vehicles by 1.65x.

Danger Close is a bit stronger than it's predecessor, 1.4x increase in damage (rather than 1.25).

Blast Shield equipment cuts damage down to 0.45x (or 0.65?), ensuring almost always surviving anything.
Blast Shield and Danger Close will cancel each other out.
Semtex stuck to the player will ignore Blast Shield.

Commando adds 176 units of measurement to its 64 inch melee strike.
Commando Pro does indeed cut off all damage for any fall... and it appears that a lethal fall will make the player do a barrel roll instead.

Rapid Fire attachment has the same effect as Double Tap, multiplying time between shots by 0.75x (other way around, Rate of fire by 1.33x)
FMJ (Full Metal Jacket) attachment has the same effect as Deep Impact, greatly improving penetration through walls and objects.

Painkiller adds 200 health to the player. If the player suffers at least 101 points of damage while Painkiller is active... he gets a reward. Throwing knives and melee attacks will still kill in one hit.

One Man Army allows the player to change his class on the fly in 6 seconds.
One Many Army Pro cuts that down to 3.

Sleight of Hand still cuts reload time in half. Pro halves both sighting in and out.

Lightweight will multiply movement speed by 1.1x
Lightweight Pro will multiply the delay between sprinting and being able to attack by 0.6x.

Ninja Pro and SitRep Pro will multiply Player footstep sound by 0.25x and enemy footsteps by 4x respectively.

-----
The problem shotgun hitscans had with cars is dealt with, damage dealt to destructibles like barrels and cars are multiplied by four.
Cars and barrels have the same health and "on fire" health drain as they do in COD4.
 
I believe i was in a game with some wierd glitch earlier this afternoon. I was in "wasteland" playing ground war (domination). As soon as the game started me and about a group of 4 guys went to capture A, after that we went on to B having a brief skirmish with a few of the opposing team members i killed at least 5 of them including a headshot and a double kill. None of my team died yet as soon as we got to C not even 2 minutes into the game an AC-130 starts raining hell from above! Needless to say, after the barrage of pavelow's predator's and harriers on my team, we finally got to win the match but not after seeing the dude responsable with a 35/2 K/D......Not sure what happended there but be on the lookout for random C130's :(

no glitch, just a lucky airdrop ( 4 kill streak ). I mean you said that nobody of your team was killed, can you be sure ? also it might be the case that one of your team had the airdrop but one of the other team stole it.
 
Lol, Solid. You just get ambushed a lot.
 
Well I started using the SCAR today, kind of have to if you want to be competitive it seems like. But overall it wasn't too bad I've had a few games of 20 plus kills and 10 or less deaths.
 
Any Aussies up for a private match? I would like to see how well (or otherwise) I do when I don't have 300ms ping to the host...
 
Yes, the Javelins are bad ass. I destroyed a6m5's Chopper Gunner in a TDM within the first minute he got it. :lol: And later, on a SnD match, I downed this guys Pavelow too. It looks so bad ass watching that thing go up in the air, and then striking the target.

Also, I wen 35-1 with some a6m5, Omnis, and Lifters on a TDM. I increased my killstreak to 22. :D
 
Well I started using the SCAR today, kind of have to if you want to be competitive it seems like. But overall it wasn't too bad I've had a few games of 20 plus kills and 10 or less deaths.

The TAR-21 does the job for me. It's the same as the SCAR but just with a little less power and a faster fire rate.
 
The TAR-21 does the job for me. It's the same as the SCAR but just with a little less power and a faster fire rate.

I like the FAL best. It's the rifle I'm using most, now. Though, I still have the two challenges to complete with the M4.

I don't know if I'll be on line tonight. My son has been playing since he got home. He can't wait for Christmas. He's half way done with the game. At least it saves me $65 for a game I've already beat.
 
Just went 7-0-10 in a TDM using the SCAR + RDS :)
 
So, does this game have a good single player campaign?

I'm still debating on whether or not to get it.
 
I thought the single player was pretty good. It was pretty challenging on regular and has pretty good replay value.
 
Note to self: avoid Ground War. My connection can't handle it. I had one bar connection, and as a result Tsukuba must've killed me ten times :lol:

Ended up with 0-16 at Afghan -_-
 
Got your invite last night, but was just finishing off a Prestige in CoD4 and it was getting late. I'll join next time you're on 👍
No sweat. When there are couple of us ready to play, I just send invites to anybody who is online at that time. 👍
Never go to battle with the Omnis head. It's deadly.
Funniest thing I've heard all day. :lol:👍
But, even though I followed a few of you around, I was ALWAYS the first person killed. I remember hiding behind a6m5, as he was camping behind a rock, and a guy in the house ahead shoots and kills me. Totally ignores him, but nails only me.
I'm an average player. CoD4 is the very first FPS I got into, and let me tell you....... if you are average, you stay out of sight. And in most cases, I do this well. I'm prone, or walking low(can't remember what that was called.....) a lot.

I think it's a good tactic to stay behind others, covering their back, if you will(cannon fodders!).
I'm also playing co-op with my boys. (I think Santa might get this for them for their Xbox360).
When I do get around to it, I'm doing it on X360, too. All my buddies actually have the headsets on Xbox Live, myself included. :D

I'm now using the SCAR. I have no choice. I must get used to it. Emptying an near entire magazine of M4 ammo into the 'Omnis Head' and still getting killed really points things out to me. I'm still going to use the M4, though. I finally 'mastered' it, but I have a few more challenges I want to complete with it. 1,000 kills and 500 head shots.
You know what else is good? RPD with a grip. Then you can add silencer, red dot, or ACOG(my pick). I like stopping power with it.
I'd being using the burst 'method' when playing CoD4 with the M16, so when i moved to this it was coming naturally. In fact, i'd mostly forgotten some/most weapons are fully automatic. :dunce:
Once in awhile, I'd pick up M4 on a map. I forget that it was a M4, and instead that it was my M16. So here I am, cursing at the TV for the lack of stopping power. :lol: SCAR really is like a full automatic M16. I love it.
Any Aussies up for a private match? I would like to see how well (or otherwise) I do when I don't have 300ms ping to the host...
When I invite you, you've been getting one bar without fail. If you don't feel like joining when I send you invites, don't worry about it. Hard to get used to the game when you fire, fire, fire, and all you hit is air!
Yes, the Javelins are bad ass. I destroyed a6m5's Chopper Gunner in a TDM within the first minute he got it.
You mother trucker. You and Solid, who kept on shooting everything down. :lol:
So, does this game have a good single player campaign?

I'm still debating on whether or not to get it.
I haven't even touched the campaign. I was very impressed with the CoD4 though. I said that game was worth every penny, even before I got online!
 
More gun poop:

Sniper Rifle Quick Guide (Speculation/Testing Data)
Hi guys, this is a quick sniper rifle guide that was created based on experimenting with the in-game sniper rifles. Hope you enjoy.

Disclaimer

None of this data is guaranteed to be accurate or objectively correct in all situations, as it represents a moderate amount of testing done without access to actual variable lists. Modern Warfare 2 seems uncrackable (unlike in CoD4, which was crackable) in a sense, because the variables for the gun data are stored in an encrypted file that nobody seems to have a good converter for. While the author has made every attempt to ensure accuracy, there is always a chance that some data is wrong and you are strongly urged to point these facts out immediately. Thanks for taking the time to read this guide, and have fun.

Note

There are conflicting theories for how silencers interact with sniper rifles; on one side people propose that silenced sniper rifles have a base damage of 50 instead of 70. On the other side, people suggest that sniper rifles have different hit-location modifiers over range and a silencer cuts that range significantly. From testing both silenced and unsilenced rifles I cannot confirm exactly which theory is correct, if either. In any case if you have additional information please post it. I will assume the former theory, for convenience. Non-default scopes have not been tested to see if they affect the information.

The data

As in CoD4, all sniper rifles do the same base damage, but each sniper rifle has unique hit-location modifiers that allow it to one-shot kill by hitting certain areas of the body. Some of the old balancing issues have been fixed, but the same basic formula remains the same.

Weapon (CoD4 counterpart): Head/Neck/Chest/Stomach/Limbs

Unsilenced base: 70
Silenced base: 50

Intervention (M40A3): 1.5/1.5/1.5/1.1/1.0
Barret (Barret): 1.5/1.5/1.5/1.1/1.0
WA2000 (Dragunov): 1.5/1.5/1.5/1.0/1.0
M21 EBR (M21): 1.5/1.5/1.1/1.0/1.0

Analysis

1.5: Will kill in one shot unsilenced, or silenced with stopping power
1.1: Will kill in one shot unsilenced with stopping power
1.0: Will not kill in one shot

In a nutshell, the major competitors for 'most powerful sniper rifles' are the Intervention and the Barret. Both seem to suffer from low fire rates, although the Intervention has less delay between scoped shots and the Barret can be hip-fired better. The Intervention also has a lower ammo capacity, but it has a much better reload-cancel.

The 'best silenced sniper rifles' go to the WA2000 and M21. If you were to silence all the sniper rifles (and, IMPORTANT, have Stopping Power on), the Intervention and Barret would kill in the exact way as the WA2000, with the WA2000 having the faster fire rate and lower recoil. The M21 can fire even faster and with even less recoil, but you stop being able to kill in the chest in one shot. It's a tough choice.

Unsilenced, the WA2000 is still a legitimate sniper considering you could opt out of using stopping power and still get a fairly powerful sniper that's better than an Intervention or a Barret without stopping power. I suggest hardline or cold-blooded.

And, yet again, the M21 is the best choice for Hardcore, because all sniper rifles kill the exact same way and thus the M21, with the lowest recoil and fastest fire rate, is the best one. If you want cold-blooded and a silencer the M21 is also your best bet, considering it has such a fast rate of fire and low recoil, but keep in mind you'll always need to take two shots (as with any silenced sniper without stopping power)

Conclusion

Thanks a lot for reading this guide, and I hope you jump in with any extra information. Please sticky if you think this stuff is important.
 
So, does this game have a good single player campaign?

I'm still debating on whether or not to get it.

It's excellent, but short.
 
When I invite you, you've been getting one bar without fail. If you don't feel like joining when I send you invites, don't worry about it. Hard to get used to the game when you fire, fire, fire, and all you hit is air!
I've been accepting your invites because I've wanted to play with/against you guys, regardless of how laggy my connection feels like being. The annoying thing is, I was playing with another Kiwi from Auckland (go look at a map if you don't know where that is :P), and despite my connection being significantly faster (9mbps vs 2.5), he was always getting a minimum of two bars - and thus was managing 10+kill games. The best I've had was 7-0-8, and that was when I got lucky with two bars.

This sucks, because there's nothing I can do about it :indiff:


edit: I did notice that the 3.01 firmware update took an awfully long time to download - if I downloaded it via my computer I'm sure it would've been a LOT quicker. So, random stab in the dark here... should I try hooking the PS3 (internal antenna ftl) through my laptop via crossover + ICS and see if that reduces the lag?
 
Last edited:
I suck when I play with you guys too, but it is fun to play with people you know!
 
I've been accepting your invites because I've wanted to play with/against you guys, regardless of how laggy my connection feels like being. The annoying thing is, I was playing with another Kiwi from Auckland (go look at a map if you don't know where that is :P), and despite my connection being significantly faster (9mbps vs 2.5), he was always getting a minimum of two bars - and thus was managing 10+kill games. The best I've had was 7-0-8, and that was when I got lucky with two bars.

This sucks, because there's nothing I can do about it :indiff:


edit: I did notice that the 3.01 firmware update took an awfully long time to download - if I downloaded it via my computer I'm sure it would've been a LOT quicker. So, random stab in the dark here... should I try hooking the PS3 (internal antenna ftl) through my laptop via crossover + ICS and see if that reduces the lag?

Hey Sharky,

I'll be online in just over an hour if your keen for some play.

Add me to PSN ll__VENOM__ll (2L's and 2 Underscores each side)
 
Back