Call of Duty: Modern Warfare 2

  • Thread starter Thread starter Legendary
  • 10,323 comments
  • 435,571 views
It appears that the Ninja perk is broken. Someone on another forum was saying how he kept getting killed by a guy with a heartbeat sensor on even though he had ninja. He could see his red dot on the HBS during the kill cam. If it hadn't happened to me I wouldn't believe it. I guess he did some testing in a private match with some friends and he kept showing up on the HBS.

So I was not imagining it then! I too have been killed a few times by the chumps who use the heartbeat sensor, whilst using the Ninja perk myself. At first I thought it was just coincidence, but now that you have brought it to light, it rings true with the nagging doubts I have had.

IW need to sort this problem out asap!
 
Ninja has failed me numerous times, too. I got killed by a sentry from across the map. I can't tell you how many times I got killed by a guy with a heartbeat sensor.

I think there might be a perk when you get higher up that cancels out the Ninja effect. Just one player can have it, and you're screwed. Makes the Ninja Pro perk 100% useless, if you ask me.
 
Ninja has failed me numerous times, too. I got killed by a sentry from across the map. I can't tell you how many times I got killed by a guy with a heartbeat sensor.

I think there might be a perk when you get higher up that cancels out the Ninja effect. Just one player can have it, and you're screwed. Makes the Ninja Pro perk 100% useless, if you ask me.

Ninja is only supposed to hide you from Heartbeat Sensors, unless the guy just turned around unnaturally and kills you even if you were quiet and hidden, then you have a problem.

The Sentry guns, as well as air-support and UAV's are blocked by the Cold-blooded Perk, not Ninja.

And the only thing that would cancel out ninja would be the one that makes enemy footsteps louder (Sitrep Pro, right?), and even then you're still at 50%-75% sound level when you moved (so still less than normal)

From,
Chris.
 

And the only thing that would cancel out ninja would be the one that makes enemy footsteps louder (Sitrep Pro, right?), and even then you're still at 50%-75% sound level when you moved (so still less than normal)
How could you do this to me, Inifinity Ward! I'm so happy when I'm running around in the derail map, this surprise ruins everything. :(
 
How could you do this to me, Inifinity Ward! I'm so happy when I'm running around in the derail map, this surprise ruins everything. :(

Well, considering that in 10 days of playing, I've only come across 2 people using sitrep that I could tell, you don't have to worry about much :p

From,
Chris.
 
You guys are lucky. In New Zealand, this game is R18 and I'm only 15 and naturally my parents won't let me buy it. Any ideas on how to convince my parents?

Thanks in advance.
 
You guys are lucky. In New Zealand, this game is R18 and I'm only 15 and naturally my parents won't let me buy it. Any ideas on how to convince my parents?

Thanks in advance.

This is definitely an 18+ game.
There are some very disturbing scenes, even for adults.
Guess it depends on the kid though, or the parents for that matter.
 
It's R18 for a reason, and even if you managed to convince your parents to buy you it, that would (could) be considered illegal... ;)
 
You guys are lucky. In New Zealand, this game is R18 and I'm only 15 and naturally my parents won't let me buy it. Any ideas on how to convince my parents?

Thanks in advance.

Lucky for you, Infinity Ward realized they neglected a huge market and are coming out with Cupcake of Duty: Lollipop Bubbleyum 2.
 
Lucky for you, Infinity Ward realized they neglected a huge market and are coming out with Cupcake of Duty: Lollipop Bubbleyum 2.

I'm buying it, and I LOVE cupcakes. That's what I call sweet bonuses.
 
I have always waxed lyrical about the audio qualities of COD4, and MW2 is no exception - it is entirely possible to pinpoint an enemy on sound alone in MW2. What I am wondering though, is if the audio capabilities of MW2 are a strain for the PS3. I don't believe for a second that IW lack the prowess to code them properly, but Sony have been known to skimp on their choice of sound chips in the past. It would be interesting to see for instance, how many channels MW2 uses, compared to how many are available on the PS3, and for a comparison between the 360 and PC versions of the game.

The PS3 can handle up to 14 discrete audio channels (it has to be able to be Dolby True-HD accredited), and a much higher audio bit-rate than the 360 can (and all PCs without a HD Audio soundcard).

On this one area Sony most certainly didn't skimp on the PS3, its got audio capabilities that still get it well rated as just a BR Player by Home Cinema magazines around the world.

In regard to how many channels IW used on the PS3 version, well that I can check on when I fire the game up later, as my Denon 1909 display states how many audio channels its receiving (and games do vary) and how many its outputting.

A PC will of course vary depending on the sound card fitted, but the 360 is limited to 5.1, as its only certified to DTS/DD audio output.

Edited to add - OK I've checked the PS3 version and MW2 outputs using 7.1, which gives the PS3 the edge in that regard over the 360, so I seriously doubt this is a hardware issue and more likely a decision made by IW. Given they either have multiple calls going on all at the same time, which may not be an issue if you have surround sound, but would be a mess in stereo; or they stack them. I guess they went for the latter.


Regards

Scaff
 
Last edited:
@scaff:

I'm glad to hear that Sony didn't skimp on the sound chip for the PS3. :)

I think you misunderstood what I meant when I said channels, or I explained it poorly. What I was attempting to say was the number of layers of sound present in the game. MW2 may output 7.1 audio, but that only describes how the sound is heard through the speakers, not the actual number of different sounds that can be heard at any one time. I think that the number of differnet sounds that can be heard simultaneously may be the problem.

As I have said MW2 has very detailed audio, if you listen closely, you will be surprised what you can actually hear. Sometimes though I hear 'failiures' in the sound. The one I hear most often is the silent, or delayed airstrike sound. There are other occasions too, where you will see something happen, but the sound will not match it correctly. This is not always on the vocal level, it can happen with other sounds and at different times too.
 
@scaff:

I'm glad to hear that Sony didn't skimp on the sound chip for the PS3. :)

I think you misunderstood what I meant when I said channels, or I explained it poorly. What I was attempting to say was the number of layers of sound present in the game. MW2 may output 7.1 audio, but that only describes how the sound is heard through the speakers, not the actual number of different sounds that can be heard at any one time. I think that the number of differnet sounds that can be heard simultaneously may be the problem.

As I have said MW2 has very detailed audio, if you listen closely, you will be surprised what you can actually hear. Sometimes though I hear 'failiures' in the sound. The one I hear most often is the silent, or delayed airstrike sound. There are other occasions too, where you will see something happen, but the sound will not match it correctly. This is not always on the vocal level, it can happen with other sounds and at different times too.

Ah right.

I get what you are saying now.

To be honest I think this is more an issue with the code than with the system, as I can't think of any other titles that suffer from the same issue, even ones with a hell of a lot going on at the same time (KZ2 and BF:BC spring to mind here).


Edited to add
On another note, a friend came around on Saturday night which gave us a chance to explore the two-player split screen side of Spec Ops, and I have to say its great fun.

Some of the missions change tone totally (Sniper Fi and suspension being good examples) and the two missions we did that really were very cool were both on the Bravo level, the single guy on the ground being given air-support by the other player.

The AC-130 support mission was just plain mad, as my mate described it "one moment your surrounded on all sides by 'tangos', then it all goes white and your the only one left standing". Just a wonderful and logical progression from the AC-130 mission in COD4, and easily my favorite Spec Ops mission so far.

Close on its heals is the one with the gunship support in Burger Town, again I was in the air and just cutting a path for my mate on the ground. He said it was weird running into an area with the cars still on fire and bodies all around, knowing that had it not been for the bird in the air it would have been game over.

Strongly recommend giving these two missions a go for anyone that have not yet been tempted, both are simply excellent.



Regards

Scaff
 
Last edited:
I have the Javelin and absolute love it.

All you get is one shot, so I don't like it much. I'm still using the stinger. I have 90 more helicopter kills for the next level (250) which is going to take forever. I only wish it was all UAVs and not just helicopters. This is going to take a very long time.

Oh, I got nuked again, but this time I was on the winning team. All of us were camping around him to avoid getting him killed when he heard from others he had 19 kills.

I'm still having trouble with some of my fights. People not there killing me, then pop up from thin air after when I'm finally killed. The whole time, they're right in front of me.
 
I finally get to give MW2 a try out tomorrow night at my mates house. I had to sell my breakbox 360 to pay for some things my daughter needed for school so i have yet been able to play it. I am working out of town for the next month anyways so i wouldn't be able to play it if i had it. As soon as im done with work this month im getting another console and my copy of MW2 though. It sounds like it has lived up to the expectations with everyone, my mate said it was a "unlocker lovers dream". He said there were so many things to unlock its unreal.
 
This is definitely an 18+ game.
There are some very disturbing scenes, even for adults.
Guess it depends on the kid though, or the parents for that matter.

I really feel like the only reason the game would be disturbing (and this applies to just the No Russian (airport scene) mission, is if you were somebody directly affected by 9/11 or some other terrorism. I've never heard somebody call GTA disturbing (violent, sure, but that can go for any shooter really, despite GTA being a step up) yet you can mow down civilians all day long. And what happens after that? Oh yes, the police show up. Not dissimilar, is it? How many movies show bad guys shooting up a place full of innocents? Lots.
 
Javellin, while I do like it, and I still use it, I seem to get killed more trying to use that thing. Stingers, at first, you couldn't miss the target if you tried. As I got closer to to achieving Coldblooded-Pro, it started to miss on purpose. :crazy: Chopper or harrier, just floating in one spot, I wait for the lock-on, then it somehow avoid the target that is in my face. One time on Skidrow, the chopper was flying so low, it couldn't fly over the main building, so it was stuck. As it fought to fly over the building(it wasn't happening), I "locked on" my stinger, then fired. That chopper was so close, and was flying so low, the target literally looked like the broadside of the barn. It missed.

Well, the good news today is that I did achieve the Coldblooded Pro. The bad news: 1) People still have no issue spotting me, mowing me down. 2) My k/d went down took quite a dive with me trying to get this (so far)useless perk.

At least, when I shoot the suckers down, it does please my teammates, so it wasn't for nothing. Some even than you, or congratulate you. :)

P.S. My biggest match, as far as shooting stuff down, I think was couple of nights ago. I think it was two harriers, one chopper, and one AC130. All in one game.
 
Well I picked up the first game two weeks ago and quickly finished the campaign and thoroughly enjoyed it. I really do not know why I waited so long to try the game, but very glad that I did. As soon as I had finished the first game two Sundays ago, I went and traded it in towards the second. I did not play MW2 at all last week because I was in the process of getting myself a HDTV. So I started playing the campaign portion of MW2 this week and am probably about two or three hours away from finishing the campaign.

Looking forward to play some online once I finish the campaign. I am not the best at FPSs and am still getting back into the swing of playing one after not playing one for quite a bit of time. All in all though, I can usually hold my own.
 
Javellin, while I do like it, and I still use it, I seem to get killed more trying to use that thing.
It's especially annoying playing hardcore with it because everyone ends up somehow killing themselves because they lock on to a target and run right under it, usually taking a teammate or two in the process.

Well, the good news today is that I did achieve the Coldblooded Pro. The bad news: 1) People still have no issue spotting me, mowing me down. 2) My k/d went down took quite a dive with me trying to get this (so far)useless perk.

It's quite useless I've found in non-hardcore matches, because you're playing a lot closer and someone not able to tell you're an enemy (which is especially easy due to the vast differences in uniform) usually gets shot down quickly anyway.

In Hardcore though, it's a godsend, you don't get picked off by snipers or long range kills as much because when you're a dot even the the enemy has sights on you they can't tell if they should shoot and risk the 100 point fine.

Speaking of Hinds and Harriers, I called in an attack chopper after getting 7 kills, and there was already a enemy harrier over the map, the chopper flies in and they start having an awesome firefight launching 2 or 3 missiles each, unfortunately the harrier won and sent my Chopper to the ground.

From,
Chris.
 
Interesting. I could swear that one of my CoD buddies, when we were discussing the "red cross", which also disappear when using Coldblooded Pro, he was saying that it is a bigger deal in Hardcore.

I don't play hardcore at all, but I do like to hug the ground alot, so I guess it's not totally useless. :p

Speaking of Hinds and Harriers, I called in an attack chopper after getting 7 kills, and there was already a enemy harrier over the map, the chopper flies in and they start having an awesome firefight launching 2 or 3 missiles each, unfortunately the harrier won and sent my Chopper to the ground.
I thought I've seen something like that going on in the air. I was so occupied with what was going on on the ground, I didn't get to pay much attention to it. That is very cool. 👍
 
@Scaff:

Maybe your right, I don't know, I was just throwing up ideas anyhow. :) I too, like you have started playing the Spec-Ops missions, and they are superb. I have not played co-operatively yet, but I plan to some time. 👍

Hmmm... Those pesky riot shields, or, as I like to call them, 'the cloak of invulnravbility'. I was playing domination on Derail last night, and I came across two guys on the opposing team using them to great effect when capturing points.

In one instance, I fired a 40 directly at them when I saw them trying to capture A, but it was having no effect. I decided instead to aim for the wall directly behind them, and place a 40 there, but it still had no effect. I can't understand that. I assumed that the user was only protected from damage that was directed at their shield. Not so, I didn't even get the 'x' in my crosshairs to show that they had taken even a glancing blow from the 40.

I really feel like the only reason the game would be disturbing (and this applies to just the No Russian (airport scene) mission, is if you were somebody directly affected by 9/11 or some other terrorism.

I'm usulally gung-ho about killig innocent civilians in games, but 'No Russian' is very disturbing. I don't know why, but I am a grown man, and I quite literally had to stop shooting, because I was disturbed by what I was seeing and doing.

I honestly had to ask myself some serious qestions after playing 'No Russian'. For instance, why was I shooting at all? Why, without qestion, was I willing to follow the orders of someone I didn't even know? Was it acceptable to kill others just because everyone else was?

IW should be praised for 'No Russian', becuase it, like the AC130 level from COD4, raise some profound questions.

wallrunner
It's quite useless I've found in non-hardcore matches, because you're playing a lot closer and someone not able to tell you're an enemy (which is especially easy due to the vast differences in uniform) usually gets shot down quickly anyway.

Cold-blooded is not usless in core! I use it all the time, and I can tell you that it has saved me many times on many occasions, and allowed me to pull of manoevers that I could not do if I was not using it as a perk. It is how you use the perk that decides on whether it is useless or not.

I have a ghost famas setup that is undetectable (except for the ninja bug), and I can tell you that I have had great satisfaction and sucess in launching guerilla attacks, particularly in domination. Just because you are invisible to radar, does not mean you can run around like a mad man. Cold Blooded comes into its own when it is used as part of an overall strategy, and not just as a perk in itself.
 
Sigh I hope to get online by the end of this week, my laser has finally been shipped out. It really sucks that it's taken the company I'm dealing with nearly two weeks to send me a replacement. I just hoping I'm not starting at too much of a disadvantage because I won't know the Maps or Guns yet.
 
Is there any better name for a grenade launcher than Thumper? I'm keeping that thing on me even if it does suck.
 
I have a new favourite game mode.

Demolition, it is epic because people are so stupid.
I can get in a game with or against people who have prestiged but it doesnt really matter. When the other team is planting, go straight to the lesser bomb site and anyone with a brain will be trying to get there, on Karachi you can lob a nade at bomb B right at the start of the match and get a kill. Basically, everyone tries to crowd the bomb and all you have to do is pick them off, multiple times I got triple kills. By the end of a round you can have 30 kills and 3000 match bonus (for my rank anyway). My friend went around using only his throwing knife and combat knife with Commando Pro, Lightweight and Marathon, he was OWNAGE. Using only that he ended up 40-27 compared to my 35-28 which was with a gun.
 
Cold-blooded is not usless in core! I use it all the time, and I can tell you that it has saved me many times on many occasions, and allowed me to pull of manoevers that I could not do if I was not using it as a perk. It is how you use the perk that decides on whether it is useless or not.

I have a ghost famas setup that is undetectable (except for the ninja bug), and I can tell you that I have had great satisfaction and sucess in launching guerilla attacks, particularly in domination. Just because you are invisible to radar, does not mean you can run around like a mad man. Cold Blooded comes into its own when it is used as part of an overall strategy, and not just as a perk in itself.
You are right, but we were discussing regarding the "Pro" aspect of the perk. I'm very happy with the Cold Blooded perk, as it has helped me tremendously as well. And it of course has added benefits of unable to be seen by the sentry gun, chopper, etc.
 
Sup guys! O.T. Not really a fan of the COD series (played COD4 a lot, but i suck at it lol), just wondering if there are some BF:BC fans out there...
 
Back