It appears that the Ninja perk is broken. Someone on another forum was saying how he kept getting killed by a guy with a heartbeat sensor on even though he had ninja. He could see his red dot on the HBS during the kill cam. If it hadn't happened to me I wouldn't believe it. I guess he did some testing in a private match with some friends and he kept showing up on the HBS.
Ninja has failed me numerous times, too. I got killed by a sentry from across the map. I can't tell you how many times I got killed by a guy with a heartbeat sensor.
I think there might be a perk when you get higher up that cancels out the Ninja effect. Just one player can have it, and you're screwed. Makes the Ninja Pro perk 100% useless, if you ask me.
How could you do this to me, Inifinity Ward! I'm so happy when I'm running around in the derail map, this surprise ruins everything.
And the only thing that would cancel out ninja would be the one that makes enemy footsteps louder (Sitrep Pro, right?), and even then you're still at 50%-75% sound level when you moved (so still less than normal)
How could you do this to me, Inifinity Ward! I'm so happy when I'm running around in the derail map, this surprise ruins everything.![]()
You guys are lucky. In New Zealand, this game is R18 and I'm only 15 and naturally my parents won't let me buy it. Any ideas on how to convince my parents?
Thanks in advance.
You guys are lucky. In New Zealand, this game is R18 and I'm only 15 and naturally my parents won't let me buy it. Any ideas on how to convince my parents?
Thanks in advance.
Lucky for you, Infinity Ward realized they neglected a huge market and are coming out with Cupcake of Duty: Lollipop Bubbleyum 2.
I have always waxed lyrical about the audio qualities of COD4, and MW2 is no exception - it is entirely possible to pinpoint an enemy on sound alone in MW2. What I am wondering though, is if the audio capabilities of MW2 are a strain for the PS3. I don't believe for a second that IW lack the prowess to code them properly, but Sony have been known to skimp on their choice of sound chips in the past. It would be interesting to see for instance, how many channels MW2 uses, compared to how many are available on the PS3, and for a comparison between the 360 and PC versions of the game.
@scaff:
I'm glad to hear that Sony didn't skimp on the sound chip for the PS3.
I think you misunderstood what I meant when I said channels, or I explained it poorly. What I was attempting to say was the number of layers of sound present in the game. MW2 may output 7.1 audio, but that only describes how the sound is heard through the speakers, not the actual number of different sounds that can be heard at any one time. I think that the number of differnet sounds that can be heard simultaneously may be the problem.
As I have said MW2 has very detailed audio, if you listen closely, you will be surprised what you can actually hear. Sometimes though I hear 'failiures' in the sound. The one I hear most often is the silent, or delayed airstrike sound. There are other occasions too, where you will see something happen, but the sound will not match it correctly. This is not always on the vocal level, it can happen with other sounds and at different times too.
I have the Javelin and absolute love it.
This is definitely an 18+ game.
There are some very disturbing scenes, even for adults.
Guess it depends on the kid though, or the parents for that matter.
It's especially annoying playing hardcore with it because everyone ends up somehow killing themselves because they lock on to a target and run right under it, usually taking a teammate or two in the process.Javellin, while I do like it, and I still use it, I seem to get killed more trying to use that thing.
Well, the good news today is that I did achieve the Coldblooded Pro. The bad news: 1) People still have no issue spotting me, mowing me down. 2) My k/d went down took quite a dive with me trying to get this (so far)useless perk.
I thought I've seen something like that going on in the air. I was so occupied with what was going on on the ground, I didn't get to pay much attention to it. That is very cool. 👍
Speaking of Hinds and Harriers, I called in an attack chopper after getting 7 kills, and there was already a enemy harrier over the map, the chopper flies in and they start having an awesome firefight launching 2 or 3 missiles each, unfortunately the harrier won and sent my Chopper to the ground.
I really feel like the only reason the game would be disturbing (and this applies to just the No Russian (airport scene) mission, is if you were somebody directly affected by 9/11 or some other terrorism.
wallrunnerIt's quite useless I've found in non-hardcore matches, because you're playing a lot closer and someone not able to tell you're an enemy (which is especially easy due to the vast differences in uniform) usually gets shot down quickly anyway.
Is there any better name for a grenade launcher than Thumper? I'm keeping that thing on me even if it does suck.
You are right, but we were discussing regarding the "Pro" aspect of the perk. I'm very happy with the Cold Blooded perk, as it has helped me tremendously as well. And it of course has added benefits of unable to be seen by the sentry gun, chopper, etc.Cold-blooded is not usless in core! I use it all the time, and I can tell you that it has saved me many times on many occasions, and allowed me to pull of manoevers that I could not do if I was not using it as a perk. It is how you use the perk that decides on whether it is useless or not.
I have a ghost famas setup that is undetectable (except for the ninja bug), and I can tell you that I have had great satisfaction and sucess in launching guerilla attacks, particularly in domination. Just because you are invisible to radar, does not mean you can run around like a mad man. Cold Blooded comes into its own when it is used as part of an overall strategy, and not just as a perk in itself.
It's actually called the M79, which sounds way better then Thumper.