Car prices

  • Thread starter Thread starter gambleboyen
  • 168 comments
  • 13,989 views
Well I need to intervene in this thread because there is so much "bla bla bla" and no real contribution to this thread... For those who defend some cars as prize cars (which you cannot buy), I just want to ask you something, is it fair for some people that they cannot get for exemple a prize car from a 24h race because they don't have a life for doing those endurance races? You have to understand that there is people around the world that don't live for gaming, some just play 1h per day, how do you think they can get some of these super rare cars that you can only get by doing super long races? You guys need to think about everyone and not only in yourselves. This game is about driving some of our dream cars with realistic handling and specs, that otherwise we wouldn't be able to drive or even look at... and lock this cars for some people is not even fair, because they paid around the same as you all, or if they paid less is because they can't spend much on games and stuff... If you defend equality of rights then act like that. The only exception I make is in the case of the X1 cars, just because they are very overpowered and just used for trolling most of the time.
About the prices, well you could maintain them but make more fair prizes (Money), and no Cr. limit of course... Other than that, just balance some cars, the rest is good to me. By the way, I started playing GT5 with no Internet, and it was a pain in the ass just to get 1 000 000 to buy an Enzo...
 
What does that have to do with my question?:confused:
9cef162d_history-channel-alien-guy-meme-generator-aliens-98f63b.jpeg
 
What's so ironic about that statement is that people in this thread who want these car prices to stay because otherwise it would make it too easy to obtain the expensive cars, are going to get exactly that.

By wanting these cars to stay at 10-20 million credits, people are asking for another economy just like GT5 where even cars under 1,000,000 Cr. can be obtained in no time thanks to seasonals. If PD doesn't do high paying seasonals, we'll find ourselves strapping rubber bands to our DS3s and grinding at Indy again. It will backfire regardless unless PD creates some balance in the game's economy and the easiest way to do that is to just lower the prices of these cars by several million credits and be done with it. That, and give us a good carrer mode with reasonable payouts (not too low OR high) out of the box instead of these seasonals to try to fix a poorly thought out economy.

PD got it right in GT1-4 for crying out loud. I can't stress that enough.
Nope. Took the same amount of time to guy a 500,000 car in GT1.. like two hours of grinding..
 
Since when have Super Rare Classic cars ever been cheap on a game?

The reason the Miura is soo expensive is because its a super rare one off prototype version im sure if it was a regular Miura it would be priced similar to the LP400.

In which case, Kaz can we please have a normal Miura at 1,000,000Cr (1 million)
 
Nope. Took the same amount of time to guy a 500,000 car in GT1.. like two hours of grinding..

Regardless if that's true or if you're making it up, GT1's economy was still more balanced than GT5's, which is my point. Yes, you may most likely have to grind in GT1, but it's nowhere as bad as in GT5 before seasonals.
 
Regardless if that's true or if you're making it up, GT1's economy was still more balanced than GT5's, which is my point. Yes, you may most likely have to grind in GT1, but it's nowhere as bad as in GT5 before seasonals.
I'm talking before seasonal GT5.. I played gt since it came out up until 2008 almost every day..
 
The prizes should remain as they were in Gran Turismo 4 where they resembled the actual price/worth of the car in reality. Those Concours D'Elegance are million dollar sculptures in reality, so they should have that kind of value. As should those vintage Ferraris (the 250GT and the 250 GTO especially).
 
It doesn't take long to earn 15 mil in the seasonal events and those cars should not be that easy to get.

i said without the use of seasonal events. If you don't have internet like a lot of people then seasonal events are not possible. leaving the best way of earning money being a 5 lap race around indy in i think the RM ZR1 being the fastest car available to do the race in.

And idk about you but doing 5 laps around indy to get 90k credits every 2 minutes and 40 seconds (about) until you get 15 million credits.

Thats like what... Indy about over 150 times until you get 15 million credits? I enjoy racing...that's why i bought the game. But i don't want to do indy 150+ time to get a car i just want to drive every now and then. Now i understand PD not making it easy to get every car in the game, but GT5 is more boring trying to earn money than gt4 was when you don't have online to do seasonals.
 
I doubt PD put much thought towards people with no internet access. Not sure which company does these days.

I don't know if this pic is official or not and where did it come from, but I also remember this:
Some good ideas. I'm definitely getting the s2k/nsx/cooper/mx-5.
 
Last edited:
15 million is too much in my opinion. I know its rare, but forcing people to grind cash that hard for what is effectively a classic but not competative car is a little indulgent on PDs behalf. Especially when the credit cap was 20 million...For me rare classics should be in the still expensive but more affordable bracket of 5-10 million.
 
What's so ironic about that statement is that people in this thread who want these car prices to stay because otherwise it would make it too easy to obtain the expensive cars, are going to get exactly that.

By wanting these cars to stay at 10-20 million credits, people are asking for another economy just like GT5 where even cars under 1,000,000 Cr. can be obtained in no time thanks to seasonals. If PD doesn't do high paying seasonals, we'll find ourselves strapping rubber bands to our DS3s and grinding at Indy again. It will backfire regardless unless PD creates some balance in the game's economy and the easiest way to do that is to just lower the prices of these cars by several million credits and be done with it. That, and give us a good carrer mode with reasonable payouts (not too low OR high) out of the box instead of these seasonals to try to fix a poorly thought out economy.

PD got it right in GT1-4 for crying out loud. I can't stress that enough.

I'm not saying that I want the prices to stay the same though, if they want to change the prices up then by all means. What I'm saying is that it's not a big deal either way. GT has plenty of pressing issues that need to be addressed. Crappy AI, clunky UI, poor sounds, ect. The price of cars is not one of them. It by no means warrants a 100+ post thread.

Let me put it this way, how many people do you think went to play GT5 and thought "You know what...nah, I don't like the way the pricing is done"?
 
I'm not saying that I want the prices to stay the same though, if they want to change the prices up then by all means. What I'm saying is that it's not a big deal either way. GT has plenty of pressing issues that need to be addressed. Crappy AI, clunky UI, poor sounds, ect. The price of cars is not one of them. It by no means warrants a 100+ post thread.

Let me put it this way, how many people do you think went to play GT5 and thought "You know what...nah, I don't like the way the pricing is done"?
Fair enough, but pricing is just a component in the overall GT economy. When a car is $20,000,000 it pretty much necessitates that it's a locked car, unlocked only through a challenge of some kind or race, or you design game payouts to be so big that you can acquire those cars in a reasonable amount of time. PD went the second route so now you have $100,000 racing suits and $50,000 helmets and races where you can win in 10 minutes, enough money to buy 100 Miatas. That's 1 Miata every 6 seconds. In 1 hour and 40 minutes I could win 1000 Miatas.
 
I'm not saying that I want the prices to stay the same though, if they want to change the prices up then by all means.

I thought of this in past....Why doesn't PD just make the cars cost just as much in the game as they do in life?
 
Fair enough, but pricing is just a component in the overall GT economy. When a car is $20,000,000 it pretty much necessitates that it's a locked car, unlocked only through a challenge of some kind or race, or you design game payouts to be so big that you can acquire those cars in a reasonable amount of time. PD went the second route so now you have $100,000 racing suits and $50,000 helmets and races where you can win in 10 minutes, enough money to buy 100 Miatas. That's 1 Miata every 6 seconds. In 1 hour and 40 minutes I could win 1000 Miatas.

You're right, it is a little odd. But does that make it important?
 
You're right, it is a little odd. But does that make it important?
It's a videogame, none of it is really "important"...lol.:cheers: But it's the topic of discussion so in the context of GT and it's economy, I'd say it's worthwhile, yes.
 
It's a videogame, none of it is really "important"...lol.:cheers: But it's the topic of discussion so in the context of GT and it's economy, I'd say it's worthwhile, yes.

Haha true, but when you have people saying "GT6 has the same economy as GT5! GT6 = GT5.5!" Something has gone horribly wrong.
 
I'm not saying that I want the prices to stay the same though, if they want to change the prices up then by all means. What I'm saying is that it's not a big deal either way.

When it's one of the things that contributed to the overall mess that was GT5's carrer mode, I think it's a pretty big deal. Because as it has been repeatedly stated, it forces PD to use band-aid solutions like seasonals, which create another problem: large quantities of money are too easy to get, making car buying an absolute joke.

GT has plenty of pressing issues that need to be addressed. Crappy AI, clunky UI, poor sounds, ect. The price of cars is not one of them. It by no means warrants a 100+ post thread.

Let me put it this way, how many people do you think went to play GT5 and thought "You know what...nah, I don't like the way the pricing is done"?

How many people you ask?

https://www.gtplanet.net/forum/threads/cheating-is-a-must-in-this-game.190274/
https://www.gtplanet.net/forum/threads/new-online-money-glitch-video-ssr7.190703/
https://www.gtplanet.net/forum/thre...ind-to-earn-diminish-the-game-for-you.200899/
https://www.gtplanet.net/forum/threads/birthday-exploit-version-2-0.141420/
https://www.gtplanet.net/forum/threads/for-those-who-dont-know-how-to-do-the-glitch-in-gt5.152529/
https://www.gtplanet.net/forum/threads/best-way-to-utilize-birthday-gift.139204/
https://www.gtplanet.net/forum/threads/fully-automatic-a-spec-grinding-video-and-picture.161147/

If it's not a big deal, I doubt so many would exploit game mechanics and find glitches to get the cars they want.

And all I'm suggesting is lowering the prices of these cars. I don't see how that requires a lot of work and resources.
 
Last edited:
When it's one of the things that contributed to the overall mess that was GT5's carrer mode, I think it's a pretty big deal. Because as it has been repeatedly stated, it forces PD to use band-aid solutions like seasonals, which create another problem: large quantities of money are too easy to get, making car buying an absolute joke.



How many people you ask?

https://www.gtplanet.net/forum/threads/cheating-is-a-must-in-this-game.190274/
https://www.gtplanet.net/forum/threads/new-online-money-glitch-video-ssr7.190703/
https://www.gtplanet.net/forum/thre...ind-to-earn-diminish-the-game-for-you.200899/
https://www.gtplanet.net/forum/threads/birthday-exploit-version-2-0.141420/
https://www.gtplanet.net/forum/threads/for-those-who-dont-know-how-to-do-the-glitch-in-gt5.152529/
https://www.gtplanet.net/forum/threads/best-way-to-utilize-birthday-gift.139204/
https://www.gtplanet.net/forum/threads/fully-automatic-a-spec-grinding-video-and-picture.161147/

If it's not a big deal, I doubt so many would exploit game mechanics and find glitches to get the cars they want.

And all I'm suggesting is lowering the prices of these cars. I don't see how that requires a lot of work and resources.


So the complaint is...it used to be too hard to get cars and now it's too easy? I don't know if you read through those threads but a lot of people in that first thread speak out against using cheats and say that it' just part of the game. Also, the only threads you posted are about having to grind. Which we no longer have to do...

As far as glitches go, people are just impatient. Look at how many other games have glitches that people use to get stuff you normally have to wait for. GTA anyone?

I also rarely see anyone complain that money is too easy to get in GT5. Do you have any threads about that?
 
how do they price their own designs? what do you do with cars that have never been sold?

idk about the cars that have ever been sold but the ones that are on for sale. Wouldn't it make sense to have the actual prices?
i1UPMObWkz1mtW.jpg

Like does a Gallardo actually sell for $253,300 in life?

So the complaint is...it used to be too hard to get cars and now it's too easy?

Its too hard to earn money for people without online available to them. But is too easy for those who do have the option of online. PD needs to find a way to make seasonal events available for offline players but cycle randomly so that there like the online equivalent. And then patches can add new events.

But then lower amount earned from these events so that its not as easy as it was on gt5 for those with online...OR... make them unrepeatable like special events in gt5...but then its just special events like gt5 so i say just lower the amount slightly or something.
 
So the complaint is...it used to be too hard to get cars and now it's too easy?

Pretty much. I explained what happens if money is too easy or too hard to get in these posts.

Also, the only threads you posted are about having to grind. Which we no longer have to do...

As DSU said, people who do not have an Internet connection are left in the dark. There wouldn't be a need for seasonals if the game was properly structured in the first place, which brings me to my next point.

In GT5, I think it's safe to say if the car prices were reasonable from the start, there wouldn't be so much grinding to begin with. And it's just not the car prices that are the issue. If these cars are going to cost 15-20 million credits there better be a good career mode with a lot, and I mean, a lot of events with reasonable payouts, so these cars can be obtained in a reasonable amount of time. Balance is the key here.

And so people without Internet don't get screwed over, that needs to be in the game Day 1. Not months later in the form of seasonal events to help "fix" the economy. Seasonals should serve as an extension to the career mode itself, not as a miserable attempt to repair a broken economy.

All of this started because we have cars that cost too much and events that pay too little, and not enough events on top of that. These things need to work in harmony with each other, so progress is as smooth and as grind-free as possible. And giving us events that pay so much that even new players can get their hands on the expensive cars in no time, doesn't accomplish that. It just creates another problem.

As far as glitches go, people are just impatient. Look at how many other games have glitches that people use to get stuff you normally have to wait for. GTA anyone?

True, there will always be impatient people no matter what, but there were justifiable reasons to resort to doing those things.

I also rarely see anyone complain that money is too easy to get in GT5. Do you have any threads about that?

Here's some:

https://www.gtplanet.net/forum/threads/seasonal-events-ruin-the-balance-of-the-game.178423/

https://www.gtplanet.net/forum/threads/online-seasonal-events-and-game-balance.259722/
 
Last edited:
idk about the cars that have ever been sold but the ones that are on for sale. Wouldn't it make sense to have the actual prices?
i1UPMObWkz1mtW.jpg

Like does a Gallardo actually sell for $253,300 in life?



Its too hard to earn money for people without online available to them. But is too easy for those who do have the option of online. PD needs to find a way to make seasonal events available for offline players but cycle randomly so that there like the online equivalent. And then patches can add new events.

But then lower amount earned from these events so that its not as easy as it was on gt5 for those with online...OR... make them unrepeatable like special events in gt5...but then its just special events like gt5 so i say just lower the amount slightly or something.
after taxes, most likely. the mercielago lp670-4 SV in real life ran for 450k, meaning it was actually CHEAPER in game.

i'm personally content with the in game economy. we'll have to wait and see what kind of impact the repair costs implementation has but if it's proportionate to the damage model, it'll probably only cost a grand to repair the x2011 after a full speed impact with a wall. sure, it does take a while to rack up even 1 million in credits, but if they continue with the consecutive day login bonuses, and perhaps expand it to 400% max (requiring 30 days just to keep it from being too easy to achieve), money wont be too difficult to acquire.

something else people arent thinking about, or at least arent mentioning, we dont know what the races will pay. for all we know the endurence races like the grand valley (or equivalent) could pay 5M and the 24 hours could simply give you max credits (if there is still a cap, which i hope there isnt). i do suspect that the pay has gone up, even if marginally.
 
Sure, it does take a while to rack up even 1 million in credits, but if they continue with the consecutive day login bonuses, and perhaps expand it to 400% max (requiring 30 days just to keep it from being too easy to achieve), money wont be too difficult to acquire.
$12Million/hour is "a while to rack up credits"?
 
Actually I doubt that very much,

You can doubt all you want. 10 million (the current record price before commission for a GT40, which happened to be the sister car of the one in the game and thus nearly identical) divided by 3 million (the hypothetical price you gave) still doesn't equal 10 (the amount you feel should be multiplied to the price you gave to get the "real" price).


but it is moot as I doubt there exists a 0 mile GT40 race car in real life

A zero mile GT40 in real life would be worth a small fraction of the value of the one in the game.


Haha true, but when you have people saying "GT6 has the same economy as GT5! GT6 = GT5.5!" Something has gone horribly wrong.

Except no one ever said that. This is the closest anyone came:

All reasonable except for the Miura.

But this is yet another indication to me that GT6 is just GT5 with a new GUI and some slight improvements graphically.

Very disappointing.

Everyone who said that was being said were just coming into the thread and flipping tables because they couldn't stop reacting to any slightest criticism as if that was the case.




But let's pose a hypothetical even assuming that was said. What do we know GT6 has fixed about GT5? Take the biggest "minor" complaints about GT5 at launch. No livery editor. Horrible car sounds. Uncompetitive AI. Horrible game economy. Standard cars. Made up car variations and needless duplicates. The progression system. Large amounts of cars with incorrect specifications that they never bothered fixing despite how easy it would have been to do. The PP system completely ignoring most everything but the bare minimum but still being the only real thing to balance cars with. Lack of events.


What has PD fixed for GT6 that we know they have fixed (by which I mean to the extent we can know without playing ityet. ie, based on what they have said)?

Standard cars? Nope. They are still there, and all we know of them is that the pointless restrictions about them have been removed (though at the expense of no longer being able to split them up now if you want) and that some of them, "the worst looking ones", have been upgraded. We don't know what "functionally identical" means: We don't know if the functionality many of them had in GT4 that they all lost in GT5 has been restored, we don't know if anything has been done with the problems with the "interior view" they ended up patching in, and we don't know how the customization that PD has pimped as one of the biggest improvements will work with them since they are by design incompatible with it. All of those directly relate to whether they are "functionally identical," but we don't know if it has been done about it; just like we never really knew what "won't support interior views" meant for GT5.

Livery Editor? No way in hell it's gonna be there if they haven't announced it yet.

Car sounds? Will eventually be fixed post-release, maybe.

AI? Kaz just interviewed that it has been improved, so lets assume that will be.

Duplicates? Not only did they bring back all of them for GT6, even though there's no justification to do so this time (since there is no car transfer from GT5 or GTPSP to claim as a reason to have them all), and even though Kaz said point blank in an interview that people don't appreciate them padding the car list as such, now we've got dozens more duplicates officially counted in the list for GT6. We even have duplicates of duplicates now, being claimed to be "new to GT6."

The progression system? Yeah, the level system is gone (though that wasn't in and of itself the problem, just like the used car dealer wasn't inherently bad either), but now we don't know anything about how the game will advance, nor do we really know what the star system is.

Lack of events? We have no idea.

Badly balanced game economy? PD only "fixed" it in GT5 by stopping just short of giving away credits entirely, and... well, what is this thread about?





Now let's look at this image.

i1UPMObWkz1mtW.jpg


That picture tells us far more than the fact that they didn't fix the game economy. PP is still wildly out of synch with reality, because there are cars with very similar numbers that absolutely shouldn't have similar numbers (like the Countach 25th Anniversary vs the Miura vs. the Countach LP400) and more importantly it really shouldn't be so similar to GT5's either if they completely redid the aerodynamic, suspension and tire model. From that we can reasonably conclude that they didn't fix incorrect car specs either (because short of the LMPs Lamborghini probably got hit the hardest with that, with most of the cars in GT5 being several hundred pounds too light and the ones rated correctly losing out big time in comparison as a result) because otherwise the PP numbers wouldn't be reporting what they are either.






So let's say someone took issue with all of those minor things, which probably wouldn't even be noticed by most by themselves. They recognized that they were "minor" (even though a few of them, like the Standard cars or car specs, really weren't). They also recognized that many of them could be fixed over the course of GT5's long post-release support, and fixed pretty easily. And they weren't. Now GT6 comes around. It's three weeks away from release. And many of them still aren't fixed, and some of them are even worse. And while it's nice that PD is substantially adding to some of the features in GT6, like the track editor and the dynamic weather/time system, that's not much consolation for the things that remain unfixed. In that context, can you understand a bit better why someone can look at GT6 and all of the admittedly quite cool side stuff PD keep announcing, and still come away from it with a completely tepid response?
 
Last edited:
I know its rare, but forcing people to grind cash that hard for what is effectively a classic but not competative car is a little indulgent on PDs behalf.
One word is definitely out of place here and it's "forcing". This isn't aimed personally at nickg07 as many others have the same way of thinking - there's no forcing to begin with! For what I remember the most expensive car that was absolutely needed to complete GT5 was the FGT and it cost what, 10 million credits? Well, that's what F1 cars tend to cost anyway. Someone probably tries to catch me for forgetting that there was the Historic Racing Car Cup which necessitated one of the super expensive historic racers but the XJ13 was available as a prize car so the point is moot.

If you want a ridiculously expensive car, work for it. The story is different if the game can't be completed without one but if it can and you just want the 15M car - it's not forcing. It's you with a fixation to have the car and as it takes some effort it must be made easier. Or so it seems for a large amount of people around here.
 
Back