Actually I doubt that very much,
You can doubt all you want. 10 million (the current record price before commission for a GT40, which happened to be the sister car of the one in the game and thus nearly identical) divided by 3 million (the hypothetical price you gave) still doesn't equal 10 (the amount you feel should be multiplied to the price you gave to get the "real" price).
but it is moot as I doubt there exists a 0 mile GT40 race car in real life
A zero mile GT40 in real life would be worth a small fraction of the value of the one in the game.
Haha true, but when you have people saying "GT6 has the same economy as GT5! GT6 = GT5.5!" Something has gone horribly wrong.
Except no one
ever said that. This is the closest anyone came:
All reasonable except for the Miura.
But this is yet another indication to me that GT6 is just GT5 with a new GUI and some slight improvements graphically.
Very disappointing.
Everyone who said that was being said were just coming into the thread and flipping tables because they couldn't stop reacting to any slightest criticism as if that was the case.
But let's pose a hypothetical even assuming that was said. What do we know GT6 has fixed about GT5? Take the biggest "minor" complaints about GT5 at launch. No livery editor. Horrible car sounds. Uncompetitive AI. Horrible game economy. Standard cars. Made up car variations and needless duplicates. The progression system. Large amounts of cars with incorrect specifications that they never bothered fixing despite how easy it would have been to do. The PP system completely ignoring most everything but the bare minimum but still being the only real thing to balance cars with. Lack of events.
What has PD fixed for GT6 that we
know they have fixed (by which I mean to the extent we can know without playing ityet. ie, based on what they have said)?
Standard cars? Nope. They are still there, and all we know of them is that the pointless restrictions about them have been removed (though at the expense of no longer being able to split them up now if you want) and that some of them, "the worst looking ones", have been upgraded. We don't know what "functionally identical" means: We don't know if the functionality many of them had in GT4 that they all lost in GT5 has been restored, we don't know if anything has been done with the problems with the "interior view" they ended up patching in, and we don't know how the customization that PD has pimped as one of the biggest improvements will work with them since they are by design incompatible with it. All of those directly relate to whether they are "functionally identical," but we don't know if it has been done about it; just like we never really knew what "won't support interior views" meant for GT5.
Livery Editor? No way in hell it's gonna be there if they haven't announced it yet.
Car sounds? Will eventually be fixed post-release, maybe.
AI? Kaz just interviewed that it has been improved, so lets assume
that will be.
Duplicates? Not only did they bring back all of them for GT6, even though there's no justification to do so this time (since there is no car transfer from GT5 or GTPSP to claim as a reason to have them all), and even though Kaz said point blank in an interview that people don't appreciate them padding the car list as such, now we've got dozens
more duplicates officially counted in the list for GT6. We even have duplicates of duplicates now, being claimed to be "new to GT6."
The progression system? Yeah, the level system is gone (though that wasn't in and of itself the problem, just like the used car dealer wasn't inherently bad either), but now we don't know anything about how the game will advance, nor do we really know what the star system is.
Lack of events? We have no idea.
Badly balanced game economy? PD only "fixed" it in GT5 by stopping just short of giving away credits entirely, and... well, what is this thread about?
Now let's look at this image.
That picture tells us far more than the fact that they didn't fix the game economy. PP is still wildly out of synch with reality, because there are cars with very similar numbers that
absolutely shouldn't have similar numbers (like the Countach 25th Anniversary vs the Miura vs. the Countach LP400) and more importantly it really shouldn't be so similar to GT5's either if they completely redid the aerodynamic, suspension and tire model. From that we can reasonably conclude that they didn't fix incorrect car specs either (because short of the LMPs Lamborghini probably got hit the hardest with that, with most of the cars in GT5 being several hundred pounds too light and the ones rated correctly losing out big time in comparison as a result) because otherwise the PP numbers wouldn't be reporting what they are either.
So let's say someone took issue with all of those minor things, which probably wouldn't even be noticed by most by themselves. They recognized that they were "minor" (even though a few of them, like the Standard cars or car specs, really weren't). They also recognized that many of them could be fixed over the course of GT5's long post-release support, and fixed pretty easily. And they weren't. Now GT6 comes around. It's three weeks away from release. And many of them still aren't fixed, and some of them are even
worse. And while it's nice that PD is substantially adding to some of the features in GT6, like the track editor and the dynamic weather/time system, that's not much consolation for the things that remain unfixed. In that context, can you understand a bit better why someone can look at GT6 and all of the admittedly quite cool side stuff PD keep announcing, and still come away from it with a completely tepid response?