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- senzrMY
Why did you remove the furry dead weight
You do not remove the furry dead weight
So far, the Lexus' handling is ok for me. If I need some ballast to fine tune the balance, maybe I'll put the furry dead weight back
Personally, I think the VR physics model is identical. I do get a better sense of depth through the cockpit and when looking out for braking markers. In 2D, it's just that little bit harder to judge distance. I think the discrepancy in my time is down to that and my inconsistency, nothing to do without the physics model being different.Kaz has talked about the physics in PSVR being the 'best it has ever been'... Is there any evidence that the PSVR and 2D timed laps being quantifiably different? Do you find you can usually match your PSVR times in 2D, and this is just an aberration, or is this usual?
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