Do you still support PD?

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There must not be a recession going on in your own fantasy world.
Oh, you're right.
Turn 10 can handle paying more people and outsourcing, but poor Sony and PD, they have a recession going on. :(

It is not the consumers job to worry about what or how anything will affect a company as a whole, the consumers only responsibility's are to consume and review.
You see, if I buy a Chevy and I have problems with it, the answer is actually not to just say "well the recession made GM unable to build the car better".:sly:
 
I'm tired to say that PD did not create only 200 cars and 10 tracks in those years. Open your eyes (which are directly linked to your brain) and you understand what I'm talking about.
 
I completely support Polyphony Digital. When you look at what they have accomplished with GT5, it's right on par with GT1 and GT3 in terms of cars and content. It's an odd number Gran Turismo... I fully believe the reason there's so much fluff is that PD are still owned by Sony, Sony needed the '1000+ cars' bullpoints, they needed the '3D and headtracking' and the number of add ons have spread PD thin, because when you look at the premium cars, the physics engine, the lighting... it's still all PD's high quality work. The driving is still as compelling as ever. There's still a lot of content there.
 
I'm tired to say that PD did not create only 200 cars and 10 tracks in those years. Open your eyes (which are directly linked to your brain) and you understand what I'm talking about.
You're right, but I said real tracks, you may have missed it, it's cool though.
 
You seem to insult many of the non-supporters here as if they're the stupid ones, when in reality there is a good amount that have put forth why they're angry, and have done so in a legitimate way.
While you have many good thoughts, and a reasonable post overall, with some very good points, you blow it through the finish by implying everyone that isn't happy with GT5 is stupid.
The problem is that too many of you think that those of us who aren't incessantly complaining are stupid.

You both must have missed my bullet point on how long the game has been out. This isn't January. The game has been out for nearly a year now. Complaining about the same things over and over ad harfium is seriously old. Complaining about them even more will change nothing. You guys act like the amount of grumping will result in something. Like if you whine to your mom enough, eventually you can get her to do anything you want.

Creating a game of the scope of GT5 from scratch takes time. Lots of time. Six man-months per car, up to two-man years per track. Have you done the math on that? And no, I'm Standards of either.

Saying that Forza has a "sweeping variety of cars" is really pushing the bounds of definition. They have a lot of supercars, muscle cars and race cars, in fact, about as many as GT4 has. Maybe a few more. If you want a game with true car variety, that's Gran Turismo, bar none. If you think GT has too many dinkmobiles, that may be true, but I prefer GT5's stable to Forza 3's.

And you ask what GT5 has that no other game has. I'll tell you.

It gives me the opportunity to virtually own hundreds of cars I can't get in any other game, and put me in them like no other can. And make them all fun. No, I'm not a cockpit guy, obviously, but that's my choice. It has a near perfect Nurburgring. It has a number of things I love that you guys poo-poo. Forza 3 is pretty good, but other than the livery editor they do about as well as anyone else, which just doesn't satisfy me. And the flaws in F3 had me drop the game after two months, never to return. But I'll be racing GT5 until GT6 comes out, even with the release of Forza 4.

You may find it odd that we don't get as sore as you guys do over the game. You may hate the fact that we don't recycle the same complaints for almost a year now. Well, we understand that saying the same things a few times is enough for most normal humans. We see that PD is listening. We move on and wait for the changes. You may call us lemmings. Whatever. We're not hung up on a board for nine months repeating the same things endlessly. We're racing and enjoying ourselves, which last time I checked is the whole point of a game. If you just can't enjoy GT5, I guess it's time to ignore you.

Oh, you're right.
Turn 10 can handle paying more people and outsourcing, but poor Sony and PD, they have a recession going on. :(
Turn 10 is owned by a monopoly which is made of money, and makes almost nothing but software. Often kind of lame software for the asking price. Someone has posted on how MS's total cash is worth ten times or more what SONY is. Once again, do the math.
 
Even if Microsoft only had the same funds dedicated towards gaming as Sony, they only have a quarter of the studios. Polyphony Digital aren't Sony's only studio nor do they get unlimited resources.
 
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What are you, 5? :dunce:

Debating is enjoyable when you're right. hahahaha

I'm joking, but not about the debating part.

44 actually :(.

As has been mentioned several times in this thread, whenever someone states a negative opinion of GT5 [and I say again the only reason we are still complaining is because we actually like(d) the series and care about its future] a bunch of posters leap on the thread telling us we are whiners & complainers and we should be grateful to PD for taking our money and not delivering on a game we enjoy.

Tenacious D keeps suggesting that because the game has been out for so long now, our complaints no longer need to be heard.

I would like to point out that as long as they are still providing updates and fixes to the game, there is still always the possibility that some of the things people don't like about it can be changed.

That's never going to happen if everyone defends the sub standard aspects of the game simply because it is GT.

It's not really doing anyone any good if the people who love the game as it is keep jumping into threads simply to call people whiners.

I have asked the following question multiple times on this forum and no one has ever even tried to answer it...

"What real world racing formula separates the field by 30 seconds front to back, with no qualifying and the winner is first past the line?"

It's all very well having great driving (feel) physics, but what is the point if you can't use them in a simulated race?

The physics might be 'sim' but the rest of the game is more arcade than any GT version that has gone before.
 
It's not that they no longer need to be heard, it's that some of the complaints are annoying. Like the complaints that can't be answered.

Like the one you bolded. Can we truly answer that?

To try and answer that, I'll counter with a question. Can't you find a way around that dilemma? I know of one. Or two.

Also, "The Real DRIVING Simulator". What real world race lets you cut through the grass without a penalty?



Tenacious D keeps suggesting that because the game has been out for so long now, our complaints no longer need to be heard.
Not what he said.
 
You both must have missed my bullet point on how long the game has been out. This isn't January. The game has been out for nearly a year now. Complaining about the same things over and over ad harfium is seriously old. Complaining about them even more will change nothing. You guys act like the amount of grumping will result in something. Like if you whine to your mom enough, eventually you can get her to do anything you want.

I paraphrased but essentially it is what he said.

Can't you find a way around that dilemma? I know of one. Or two. .

Sure, I play S2U and F12010. I don't play GT5 anymore

Also, "The Real DRIVING Simulator". What real world race lets you cut through the grass without a penalty?
Not what he said.

Exactly how can people keep saying GT5 is a simulator? Other games don't let you do this with no penalty. S2U has no grip at all on grass & gravel drags you to an almost stop (you're also quite likely to roll & total the car)

F12010 gives you penalties as well as the natural physical limitations of grass & gravel.

It's not that they no longer need to be heard, it's that some of the complaints are annoying. Like the complaints that can't be answered.

Like the one you bolded. Can we truly answer that?

You can answer it - you can say, it doesn't exist. It is simply a fantasy arcade style event that has no analog in the real world.

I think all complaints about types of race can be answered with "it's a game".

They sell it as a racing game, read the back of the box. In addition if you start a new game see how much 'driving' you can do without entering any events? As far as I can recall every single one is in some way related to racing

Except some people keep calling it a simulator, PD call it a racing game. Another thread in here is suggesting people vote for GT5 as the best racing game of the year.

In my opinion GT1 was more of a simulator than GT5

  1. The only barriers to racing any given event were having the correct licence and the money to afford a car that meets the entry requirements. This simulates real life.
  2. Races had limitations simulating real life.
  3. Qualifying
GT5

  1. Arbitrary limitation on what races you can enter based on 'level' - WTF what is that simulating?
  2. Arbitrary limitation on what cars you can buy (or even browse) based on level - again what is this simulating?
  3. Almost no limitation on vehicles / power / tyres to 'races' - Where's the real world analog this is simulating?
  4. $20m cap on earnings - ??
  5. Reluctant & poorly implemented damage - it's still incredibly 'arcadey'

In every respect other than handling & graphics GT5 is becoming less realistic and that breaks the immersion for me.

All of these limitations are arcade style mechanisms and are indicative of the direction PD are moving with GT.

I accept that it is unlikely that any patch for GT5 will fix the core game design, but I really don't want to see GT6 become even more of an arcade game with great driving physics
 
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mr serious (haha), you're really just trying to come at us from any and every angle.

Except some people keep calling it a simulator, PD call it a racing game. Another thread in here is suggesting people vote for GT5 as the best racing game of the year.

It's a racing game because it's about racing. That's the genre it's in. "The Real Driving Simulator" is just, not a genre.


Sure, I play S2U and F12010. I don't play GT5 anymore
Another thing, not what I meant, at all.

GT1 didn't let you spin out. GT5 let's you. You're intentionally misinterpreting everything

To quote a wise and gentle man, "If you just can't enjoy GT5, I guess it's time to ignore you."
 
mr serious (haha), you're really just trying to come at us from any and every angle.



It's a racing game because it's about racing. That's the genre it's in. "The Real Driving Simulator" is just, not a genre.



Another thing, not what I meant, at all.

GT1 didn't let you spin out. GT5 let's you. You're intentionally misinterpreting everything

To quote a wise and gentle man, "If you just can't enjoy GT5, I guess it's time to ignore you."

I don't mean to misinterpret you. Perhaps you could be clearer with what you meant?

So simply being able to spin out makes it a simulation? My other points are invalid?

I think it's safe to say, it's a game.
Thanks for that insight
 
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I won't support them any longer. Gran Turismo used to be for motor sport and car enthusiasts but now it's a shadow of what it used to be. By concentrating on trivialities such as race suits and helmets and Photo Mode, rather than addressing the core issues such as having more tracks and cars, Yamauchi has neglected the real car fans in favour of entertaining would-be photographers and children.

Won't be buying GT6 - if there is one - reality is so much more fun anyway unless you are sad or a teenager.

By the way, why is Yamauchi banging out the slogan "The Real Driving Simulator" -doesn't he know the X1 is utter fantasy? (Before some twit claims it is real, there is a scale model of it but it is only a model.) He's lost it.

Toodles
 
By the way, why is Yamauchi banging out the slogan "The Real Driving Simulator" -doesn't he know the X1 is utter fantasy? (Before some twit claims it is real, there is a scale model of it but it is only a model.) He's lost it.

The X1 is fantasy... the fantasy being a car without the same restrictions like rules and costs as F1 cars... but, then, he must have lost it with the Formula Gran Turismo.
 
Umm he's actually pretty spot on, after seeing some of your other posts it seems as if you get a kick out of finding EVERY single flaw with the game and then flame people when they bring up positive things within the game.

Actually, I didn't find it spot on at all. It's actually arrogant posts like that that will prevent GT from becoming a better game. Yeah, the driving should be most important but it shouldn't be the ONLY thing that matters. GT is stuck in the stone ages compared to competition in quite a few areas. Things that were deemed "insignificant" (particularly the livery editor) in that post would only help GT grow into a better game, appeal to a wider audience, and get more people playing. But that's a bad thing, right?
 
Muoniula, you're right about everything. We want GT to be stuck in the stone ages. But with everything it has now, GT3 was far better because of all the content it has that GT5 doesn't. I'm no sense making.

By the way, why is Yamauchi banging out the slogan "The Real Driving Simulator" -doesn't he know the X1 is utter fantasy? (Before some twit claims it is real, there is a scale model of it but it is only a model.) He's lost it.

Toodles

He said it was a dream of his to do that. So he's pretty effin nutty.
 
And some of you have been reposting essentially the same thing for months now. You act like because you haven't got an email or tweet from Kazunori that no one there gives a rat tail what you think.

That is exactly why I don't engage in discussions here. The same people post the same thing, over and and over again. Plus, when one author of War and Peace moves on, someone comes in right behind him on mission to expose every GT5 weakness.

I have said it before, and I'll say it again. GTPlanet is either overridden with staff members posing as new members to instigate arguments(I remember seeing a non-mod on a posting rampage right before he became one, and then?), or Microsoft has an internet warfare division (remember the news section fiasco?).

For the life of me, I can't understand why a "normal" person would waste so much time pointing out issues on a video game. :ouch: I understand wanting to make the game better, but sometimes. WOW.
 
...
Exactly how can people keep saying GT5 is a simulator? Other games don't let you do this with no penalty. S2U has no grip at all on grass & gravel drags you to an almost stop (you're also quite likely to roll & total the car)

F12010 gives you penalties as well as the natural physical limitations of grass & gravel.
...

Penalties were immensely unpopular in GT4 and GT5:P, because they were flawed, sometimes catastrophically so. Perhaps they were removed until PD could "perfect" them. Same with damage, which debuted in GT2, disappeared and isn't much different in GT5.

Also, you can set the "grip reduction" to real in Arcade, "GT Life" Practice and online. Some A-Spec races, Licences and Special Events use the more realistic setting, although I'd appreciate the ability to do this for all events - same goes for SRF and other forced aids in certain events.

...

In my opinion GT1 was more of a simulator than GT5

  1. The only barriers to racing any given event were having the correct licence and the money to afford a car that meets the entry requirements. This simulates real life.
  2. Races had limitations simulating real life.
  3. Qualifying
GT5

  1. Arbitrary limitation on what races you can enter based on 'level' - WTF what is that simulating?
  2. Arbitrary limitation on what cars you can buy (or even browse) based on level - again what is this simulating?
  3. Almost no limitation on vehicles / power / tyres to 'races' - Where's the real world analog this is simulating?
  4. $20m cap on earnings - ??
  5. Reluctant & poorly implemented damage - it's still incredibly 'arcadey'

In every respect other than handling & graphics GT5 is becoming less realistic and that breaks the immersion for me.

All of these limitations are arcade style mechanisms and are indicative of the direction PD are moving with GT.

I accept that it is unlikely that any patch for GT5 will fix the core game design, but I really don't want to see GT6 become even more of an arcade game with great driving physics

I think you're being overly specific as to what a simulator should and shouldn't do. That's fine, you have your idea of what a simulator is (Shift 2 is not my idea, and nor is F1 2010 - I recently had an argument with someone about the planned "politics simulation" in F1 2011, too... not in my simulator) and when presented with GT5 it is somewhat lacking as compared with your definition.

I'll demonstrate with the help of your list:

GT1

  1. The requirements were vague and it was still too easy to annihilate the competition. This does not simulate real-life closed-category racing. Where do you draw the line?
  2. I think you need to expand on this, lest I start making assumptions.
  3. Absolutely no excuse for this being missing / part-implemented in almost every game since.
GT5

  1. The level represents experience. You may well have the correct licence, but you won't necessarily get the "drive" without the right experience. I.e. signatures, placing in a series etc.
  2. This is not that realistic for the road, although it applies to motorcycles in real life, however the above point still applies. I knew a guy who considered himself lucky to be racing in a GT1 Corvette after only racing Radical SR3s for a couple of years prior, for example.
  3. Open class racing. However, I would appreciate at least "guidelines" for the race, i.e. rather than having to race to see what tyres the competition are using etc.
  4. Probably part of the (multiply-redundant) save-game "protection" to prevent the use of 100%, 5000 trillion credit saves from being distributed, completely bypassing the game. Not an issue for me, but I can understand the developers being annoyed that (some) people don't actually play the game they've slaved over.
  5. It's a compromise. I imagine they want to do it properly, but the only way on current hardware (and PD's development bias) is to approximate. The reactions to their initial efforts were very negative, so they toned it right down. Damage of components is something that is also difficult to do and most other games only do it arbitrarily, or statistically, which is not simulation by my definition.

Of course, many of these simulation elements are hindrances, tedious (e.g. politics simulator in F1 2011) or unavoidable in real life. This is a game, so these needn't necessarily apply.

It all comes down to options, for me. Give us the option to qualify, to get more money / XP for seeking out close racing with optional restrictions, to set our level of realism in the physics, damage etc. The appeal of GT has always been that you can play it the way you want (look at the arguments that rage on here about how different people choose to play), to various degrees in each installment, and adding options will broaden that capability dramatically to make GT5 a much better game for vastly more people.

Not everyone can drive to the letter like Vettel can lap after lap, and not everyone wants to race at all. Adding flexibility in the "difficulty" elements would help everyone fine tune the game to fit them. Many people will just want to play it and not fiddle with settings, so the defaults will always be tailored to the so-called "lowest common denominator" and those that do care will be inclined to play around to their heart's content anyway. The trouble comes in balancing, documenting and streamlining all of this, and the developers will still want to "show off" the things they're proud of - which is another issue altogether. Sometimes it might be hard for them to see the wood for the trees, and they may actually forget what makes their game so much fun in the first place (Rage is a good example where id were focusing on the "wrong" things in the promotional material.)

The key point to remember is that whilst Gran Turismo bills itself as "The Real Driving Simulator" it's more about the cars (We Love Cars) than it is the racing, hence the graphics etc. If you want "racing", you know there are other titles, but that's not to say GT will, could or should never improve that aspect.

A final note: the online racing feels like proper racing to me, and whilst that's obviously not for everyone and has its own flaws, it does show that PD do "get it". For the single-player, the future is all about options.
 
Umm he's actually pretty spot on, after seeing some of your other posts it seems as if you get a kick out of finding EVERY single flaw with the game and then flame people when they bring up positive things within the game.
Saying things are "Against The Spirit of Gran Turismo" just because GT5 doesn't do them (or do them properly) is about as close to a logic bomb as you can come to make. Under no circumstances is it a valid argument, it manages to be two completely different logical fallacies at once, and that people still act as if that isn't the case and that the statement actually holds some merit in a discussion like this is actually pretty funny more than anything else.





And, by the way, pointing out that people are incorrect about something is not flaming just because they are butthurt when they are proven wrong.



Turn 10 is owned by a monopoly which is made of money, and makes almost nothing but software. Often kind of lame software for the asking price. Someone has posted on how MS's total cash is worth ten times or more what SONY is. Once again, do the math.
There must not be a recession going on in your own fantasy world.
This crap again? Really, guys?

Oh yeah. I totally forgot how the part where PD was given basically an unlimited budget and half a decade to work on the game doesn't matter because of "The Recession" and because "Microsoft has more money to throw around," even though it is obvious that neither of those two things had any effect on GT5's development.
 
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Oh yeah. I totally forgot how the part where PD was given basically an unlimited budget and half a decade to work on the game doesn't matter because of "The Recession" and because "Microsoft has more money to throw around," even though it is obvious that neither of those two things had any effect on GT5's development.[/color][/b][/font]

Half a decade to work on 3 games.
 
Penalties were immensely unpopular in GT4 and GT5:P, because they were flawed, sometimes catastrophically so. Perhaps they were removed until PD could "perfect" them. Same with damage, which debuted in GT2, disappeared and isn't much different in GT5.

Indeed, but its not like they haven't had time to do a bit of work perfecting it

Also, you can set the "grip reduction" to real in Arcade, "GT Life" Practice and online. Some A-Spec races, Licences and Special Events use the more realistic setting, although I'd appreciate the ability to do this for all events - same goes for SRF and other forced aids in certain events.

I personally don't find the offline grip in 'real' mode very real - I think those other games do it better

I think you're being overly specific as to what a simulator should and shouldn't do. That's fine, you have your idea of what a simulator is (Shift 2 is not my idea, and nor is F1 2010 - I recently had an argument with someone about the planned "politics simulation" in F1 2011, too... not in my simulator) and when presented with GT5 it is somewhat lacking as compared with your definition.

Those were some simple examples of how I don't understand a racing game without the options to actually simulate real racing events.

I'll demonstrate with the help of your list:

GT1


  1. [1]The requirements were vague and it was still too easy to annihilate the competition. This does not simulate real-life closed-category racing. Where do you draw the line?

    [2]I think you need to expand on this, lest I start making assumptions.

    [3]Absolutely no excuse for this being missing / part-implemented in almost every game since.


  1. With my point 1 the licence requirements weren't vague at least and just as in real life you have to have the correct licence to enter a particular class of race.

    To be fair I can't really remember how limited car choices were. I might just fire it up (although obviously it looks terrible on an HDTV :yuck:

    My point Nº2 was meant to be about the car / power / tyre restrictions, sorry if that wasn't clear and as I just implied I'm a bit vague on how strict these were in GT1. But I really think they should be implemented in anything that is trying to reproduce racing.
GT5


[1]The level represents experience. You may well have the correct licence, but you won't necessarily get the "drive" without the right experience. I.e. signatures, placing in a series etc.

For me any racing game / sim is a skill based game. If like many of us you have played many different racing games over a decade or two the 'level' in the game doesn't reflect your real experience and so is completely artificial.

I think the licence tests and the economic (cost) barrier to race entry was much more relevant as well as being realistic.

Someone who already has a lot of knowledge about racing will win more races & gain money faster allowing them to enter higher class races as their real world skill allows etc... I personally thought that was a perfect constraint with real world analogs.


[2]This is not that realistic for the road, although it applies to motorcycles in real life, however the above point still applies. I knew a guy who considered himself lucky to be racing in a GT1 Corvette after only racing Radical SR3s for a couple of years prior, for example.

That may be true for the race cars, Mclaren f1 and a couple of the ferraris, but it is not true for most of the rest of the cars. The manufacturers don't care what 'experience level' you are to buy (and especially not to view) a car

[3]Open class racing. However, I would appreciate at least "guidelines" for the race, i.e. rather than having to race to see what tyres the competition are using etc.

[4]Probably part of the (multiply-redundant) save-game "protection" to prevent the use of 100%, 5000 trillion credit saves from being distributed, completely bypassing the game. Not an issue for me, but I can understand the developers being annoyed that (some) people don't actually play the game they've slaved over.

Do you have any links for any open class racing events? I would like to find out more about it.

I don't think the credit cap serves that purpose, but who knows?

[5]It's a compromise. I imagine they want to do it properly, but the only way on current hardware (and PD's development bias) is to approximate. The reactions to their initial efforts were very negative, so they toned it right down. Damage of components is something that is also difficult to do and most other games only do it arbitrarily, or statistically, which is not simulation by my definition.

I'm sure I read that Kaz has never wanted to implement damage as he feels it spoils the beauty of the models. Unfortunately damage is one of the contraints of racing. It's like Ying & Yang, you can't have one without the other.

Of course, many of these simulation elements are hindrances, tedious (e.g. politics simulator in F1 2011) or unavoidable in real life. This is a game, so these needn't necessarily apply.

Agreed I certainly don't want a politics simulation in F1 urggh! F1-2010's rule set is pretty annoying at times and by no means perfect, but I think it's necessary to attempt for an F1 game, less important for GT but if they had offline grip & damage implemented correctly (as options) I don't see rule implementation as necessary.

It all comes down to options, for me. Give us the option to qualify, to get more money / XP for seeking out close racing with optional restrictions, to set our level of realism in the physics, damage etc. The appeal of GT has always been that you can play it the way you want (look at the arguments that rage on here about how different people choose to play), to various degrees in each installment, and adding options will broaden that capability dramatically to make GT5 a much better game for vastly more people.

Not everyone can drive to the letter like Vettel can lap after lap, and not everyone wants to race at all. Adding flexibility in the "difficulty" elements would help everyone fine tune the game to fit them. Many people will just want to play it and not fiddle with settings, so the defaults will always be tailored to the so-called "lowest common denominator" and those that do care will be inclined to play around to their heart's content anyway. The trouble comes in balancing, documenting and streamlining all of this, and the developers will still want to "show off" the things they're proud of - which is another issue altogether. Sometimes it might be hard for them to see the wood for the trees, and they may actually forget what makes their game so much fun in the first place (Rage is a good example where id were focusing on the "wrong" things in the promotional material.)

I completely agree with these points

The key point to remember is that whilst Gran Turismo bills itself as "The Real Driving Simulator" it's more about the cars (We Love Cars) than it is the racing, hence the graphics etc. If you want "racing", you know there are other titles, but that's not to say GT will, could or should never improve that aspect.

A final note: the online racing feels like proper racing to me, and whilst that's obviously not for everyone and has its own flaws, it does show that PD do "get it". For the single-player, the future is all about options.

I could buy the "it's more about the cars and the driving" point, if racing events weren't the only thing you could do in the game. If you just want to drive a ferrari alone on the ring for example, you have to enter a bunch of 'races' to get the money & the level to be able to do that.

Also the marketing on the back of the box implies it is mostly about the racing.

Anyway I completely agree with the point about options and also I thank you for a reasoned and well thought out post which makes a refreshing change from many of the others that post in these threads :)
 
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