Drift Haus Tuning Garage

  • Thread starter DolHaus
  • 238 comments
  • 58,847 views
View attachment 128243
Car: BMW M Coupe '98
Wheel / Joypad: DS3
Power: 392 BHP @ 8200 Rpm / 42.0 kgfm @ 4200 Rpm
Weight: 1315 kg
Performance Points: 477
Tires: CH
Suspension) : Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 92 mm Rear: 90 mm
Spring Rate: Front: 7.24 kg Rear: 6.40 kg
Dampers (Compression):Front: 4 Rear: 4
Dampers (Extension): Front: 3 Rear: 3
Anti-Roll Bars: Front: 3 Rear: 3
Camber Angle (-): Front: 0.0° Rear: 0.0°
Toe Angle: Front: 0.00° Rear: 0.20°
Brakes:Racing Upgrade F: 5 R: 5
Drivetrain: (6 speed Transmission)

Max Speed: 174 mph

Differential Gear:Fully Customisable Mechanical Limited-Slip Diff
Initial Torque: R= 6
Acceleration Sensitivity: R= 28
Braking Sensitivity: R= 6
Clutch & Flywheel: Twin-Plate
Propeller Shaft: Carbon
Power

Oil Change: Yes
Power Limiter: 100%
Engine Tuning: Standard
Computer: Sports
Exhaust: Racing
Exhaust Manifold: Standard
Catalytic Converter: Sports
Intake Tuning: Standard
Turbo Kit: Stage: Standard
Nitrous Oxide (N2O):
Body

Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 115 kg
Ballast position: 50
Thanks a million for this tune bro. im firing up my ps3 right at this moment and tuning this badboy! much appreciated
 
Thanks a million for this tune bro. im firing up my ps3 right at this moment and tuning this badboy! much appreciated
No worries, hope you enjoy it. Its slightly understeery on entry but it can hold some ridiculous angles with ease and is super stable on the limit, just need to keep the back wheels lit up and it won't lead you far wrong
 
No worries, hope you enjoy it. Its slightly understeery on entry but it can hold some ridiculous angles with ease and is super stable on the limit, just need to keep the back wheels lit up and it won't lead you far wrong
I absolutely love it. Thanks for working your magic on this car for me :bowdown::bowdown:
Everyone should give this car a go. Its great at getting sideways and staying there!
 
s14Circuito di Roma_10.jpg

Car Make/Model: Nissan Silvia K's Aero (S14) '96


Wheel / Joypad: PS3 controller
Power: 389 BHP @ 6800rpm / 47.7 kgfm @ 4300 rpm
Weight: 1247 kg
Performance Points: 500 PP
Tires:
CH

Suspension:
(Height-Adjustable, Fully-Customisable Suspension)


Ride Height:
Front: 88 Rear: 85
Spring Rate:
Front: 4.46 kg Rear: 4.80 kg
Dampers (Compression): Front: 3 Rear: 5
Dampers (Extension): Front: 4 Rear: 5
Anti-Roll Bars: Front: 4 Rear: 4
Camber Angle (-):
Front: 0.1° Rear: 0.0°
Toe Angle: Front: 0.00° Rear: 0.16°

Drivetrain
(6-Speed)

Speed:
168 mph

Differential Gear:
Fully Customisable Mechanical Limited-Slip Diff


Initial Torque:
10
Acceleration Sensitivity:
44
Braking Sensitivity: 5
Clutch & Flywheel: Twinplate
Propeller Shaft:
Carbon

Power

Oil Change: Yes
Power Limiter: 100%
Engine Tuning:
Stage 1
Computer: Sports
Exhaust:
Racing
Exhaust Manifold:
Isometric
Catalytic Converter:
Sports
Intake Tuning:
Yes
Turbo Kit: Stage: Low-Rpm
Nitrous Oxide (N2O):
No

Body

Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 200kg
Ballast position: 50
 
civTsukuba Circuit.jpg

Car Make/Model: Honda Integra Type R (DC5) '04

Wheel / Joypad: PS3 controller
Power: 227 BHP @ 8000rpm / 22.1 kgfm @ 7000 rpm
Weight: 1188 kg
Performance Points: 426 PP
Tires:
Front: CS Rear: CH

Suspension:
(Height-Adjustable, Fully-Customisable Suspension)


Ride Height:
Front: 130 Rear: 90
Spring Rate:
Front: 5.33 kg Rear: 10.00 kg
Dampers (Compression): Front: 5 Rear: 10
Dampers (Extension): Front: 6 Rear: 1
Anti-Roll Bars: Front: 5 Rear: 7
Camber Angle (-):
Front: 1.5° Rear: 5.0°
Toe Angle: Front: -0.24° Rear: 0.00°

Drivetrain
(6-Speed)

Speed:
162 mph

Differential Gear:
Fully Customisable Mechanical Limited-Slip Diff


Initial Torque:
5
Acceleration Sensitivity:
20
Braking Sensitivity: 5
Clutch & Flywheel: Twinplate
Propeller Shaft:
Standard

Power

Oil Change: Yes
Power Limiter: 100%
Engine Tuning:
Standard
Computer: Standard
Exhaust:
Standard
Exhaust Manifold:
Standard
Catalytic Converter:
Standard
Intake Tuning:
Standard
Turbo Kit: Stage: Standard
Nitrous Oxide (N2O):
No

Body

Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 200kg
Ballast position: 50
 
View attachment 130728
Car Make/Model: Honda Integra Type R (DC5) '04

Wheel / Joypad: PS3 controller
Power: 227 BHP @ 8000rpm / 22.1 kgfm @ 7000 rpm
Weight: 1188 kg
Performance Points: 426 PP
Tires: Front: CS Rear: CH
Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 130 Rear: 90
Spring Rate: Front: 5.33 kg Rear: 10.00 kg
Dampers (Compression): Front: 5 Rear: 10
Dampers (Extension): Front: 6 Rear: 1
Anti-Roll Bars: Front: 5 Rear: 7
Camber Angle (-): Front: 1.5° Rear: 5.0°
Toe Angle: Front: -0.24° Rear: 0.00°

Drivetrain
(6-Speed)

Speed: 162 mph

Differential Gear:
Fully Customisable Mechanical Limited-Slip Diff


Initial Torque:
5
Acceleration Sensitivity: 20
Braking Sensitivity: 5
Clutch & Flywheel: Twinplate
Propeller Shaft: Standard

Power

Oil Change: Yes
Power Limiter: 100%
Engine Tuning: Standard
Computer: Standard
Exhaust: Standard
Exhaust Manifold: Standard
Catalytic Converter: Standard
Intake Tuning: Standard
Turbo Kit: Stage: Standard
Nitrous Oxide (N2O): No

Body

Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 200kg
Ballast position: 50
:D

I'ma try this later :lol:
 
Yeah that's the weird thing, you need to grab the hand brake when it really feels like you should be giving it some power. Goes against every instinct
Indeed.

Fun though when it all comes together.


On a side note, I've rigged up a makeshift handbrake for my wheel, so I can hit it properly now, rather than fumbling for the O button whilst twirling the wheel.
 
Indeed.

Fun though when it all comes together.


On a side note, I've rigged up a makeshift handbrake for my wheel, so I can hit it properly now, rather than fumbling for the O button whilst twirling the wheel.
ahh nice, i'm envisioning some kind of crazy contraption made of gaffa tape and coat hangers lol
 
ahh nice, i'm envisioning some kind of crazy contraption made of gaffa tape and coat hangers lol
Gaffer tape, correct.

No coat hangers though.

A tin foil cardboard tube, duck taped on end to the table my wheel is mounted on, then a ds3 taped to the table in front of it, with an elastic band joining the tube and the right analog stick, with 'down' set to handbrake.

It's a bit flimsy at the moment. But a hinge made it of thick cardboard, more tape, and an old pen or pencil should stiffen things up a tad.

:gtpflag:


I'll get a pic or two later :dopey:
 
Gaffer tape, correct.

No coat hangers though.

A tin foil cardboard tube, duck taped on end to the table my wheel is mounted on, then a ds3 taped to the table in front of it, with an elastic band joining the tube and the right analog stick, with 'down' set to handbrake.

It's a bit flimsy at the moment. But a hinge made it of thick cardboard, more tape, and an old pen or pencil should stiffen things up a tad.

:gtpflag:


I'll get a pic or two later :dopey:
GT6 meets Blue Peter
 
both to be honest
You mentioned that you have come over from Forza from GT, I've not played Forza myself but from what I've seen it looks like you are drifting on glass most of the time, the road surface seems not to have any substance to it. In GT the tyres respond to the surface much more so once you run out of momentum you will start gripping again and the car will dig in. To avoid this you need to be much smoother with your power transitions, if you lift off suddenly then the car will start gripping quite viciously which will cause snap back. If you try to be more progressive with the throttle and steering inputs then the car will be much easier to deal with. Big angles are difficult to achieve at first so start off with little slides and work your way up, don't just expect it to be easy.
As far as tuning goes, reducing the rear Toe In a little helps as it makes the transition more gentle, adding a little bit of front camber can help as well because it reduces the grip (Camber seems to be broken) making the transition back to grip less violent. Not much to it apart from that really, you get used to it after a while and stop noticing so its hard to quantify. Just keep practising, start with a low power car and work your way up, concentrate on weight transfer as its hugely influential, once you've mastered that then the rest is easy.
There's a thread in the drift forum about learning how to drift that may offer you better answers so you should probably ask in there, be careful though, there's a lot of people who have a lot of opinions but very little sense so take answers with a pinch of salt and use your own experiences to sort the good answers from the bad.
 
CorvetteMatterhorn Short Track_7.jpg


Car: Chevrolet Corvette Z06 (C5) '04
Wheel / Joypad: PS3 controller
Power:
429 BHP @ 6000 Rpm / 58.6 kgfm @ 4500 Rpm
Weight:
1215 kg
Performance Points:
550 PP
Tires:
CH
Weight Distribution: 52:48

Suspension :
(Height-Adjustable, Fully-Customisable Suspension)


Ride Height: Front: 90 Rear: 90
Spring Rate: Front: 7.08 kg Rear: 7.20 kg
Dampers (Compression):
Front: 3 Rear: 4
Dampers (Extension)
: Front: 4 Rear: 3
Anti-Roll Bars: Front: 3 Rear: 3
Camber Angle (-)
: Front: 0.0° Rear: 0.0°
Toe Angle: Front: 0.00° Rear: 0.18°

Brakes:
F: 5 R: 5

Drivetrain:
(6 Speed)


Differential Gear:
Fully Customisable Mechanical Limited-Slip Diff

Initial Torque:
R= 6
Acceleration Sensitivity:
R= 50
Braking Sensitivity:
R= 8

Clutch & Flywheel:
Twin-Plate
Propeller Shaft: Carbon

Power


Oil Change:
No
Power Limiter: 100%
Engine Tuning: Standard
Computer:
Standard
Exhaust:
Standard
Exhaust Manifold: Standard
Catalytic Converter:
Standard
Intake Tuning:
Yes
Turbo Kit: Stage:
Standard
Nitrous Oxide (N2O): No

Body


Body Rigidity Improvement:
No
Downforce:
Weight Reduction:
Stage 2
Bonnet: Carbon
Windows:
Standard
Ballast:
47
Ballast position: 0
 
R5London.jpg

Renault R5 Turbo '80
Wheel / Joypad: PS3 controller
Power:
243 BHP @ 6100 rpm / 29.2 kgfm @ 4600 rpm
Weight:
882 kg
Performance Points:
454pp
Tires:
CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)

Ride Height:
Front: 100 Rear: 100
Spring Rate:
Front: 3.51 kg Rear: 6.12 kg
Dampers (Compression):
Front: 3 Rear: 3
Dampers (Extension):
Front: 2 Rear: 2
Anti-Roll Bars:
Front: 2 Rear: 2
Camber Angle (-):
Front: 0.3° Rear: 0.1°
Toe Angle:
Front: 0.00° Rear: 0.16°
Brakes:
F: 5 R: 5


Drivetrain: 5 Speed



Differential Gear: Fully Customisable Differential

Initial Torque: F - R -60
Acceleration Sensitivity:
F - R -60
Braking Sensitivity:
F - R -60
Clutch & Flywheel:
Twin Plate
Propeller Shaft:
Standard

Power

Oil Change:
No
Power Limiter:
100%
Engine Tuning:
Stage 1
Computer:
Standard
Exhaust:
Standard
Exhaust Manifold:
Isometric
Catalytic Converter:
Standard
Intake Tuning:
Yes
Turbo Kit: Stage:
High-Rpm
Nitrous Oxide (N2O):
No

Body

Body Rigidity Improvement:
No
Downforce:
F: 0 R: 0
Weight Reduction:
Stage 2
Bonnet:
Standard
Windows:
Standard
Ballast:
0 kg
Ballast position:
 
BMWCape Ring North_3.jpg

BMW M3 Coupe '07
Wheel / Joypad: PS3 controller
Power: 478 BHP @ 8800 rpm / 45.4 kgfm @ 4300 rpm
Weight: 1325 kg
Performance Points: 478pp
Tires: CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 102 Rear: 90
Spring Rate: Front: 5.02 kg Rear: 11.80 kg
Dampers (Compression): Front: 4 Rear: 6
Dampers (Extension): Front: 2 Rear: 2
Anti-Roll Bars: Front: 4 Rear: 5
Camber Angle (-): Front: 0.3° Rear: 0.1°
Toe Angle: Front: 0.02° Rear: 0.16°
Brakes: F: 5 R: 7

Drivetrain: 6 Speed


Differential Gear: Fully Customisable Differential
Initial Torque: F - R -30
Acceleration Sensitivity: F - R -60
Braking Sensitivity: F - R -20
Clutch & Flywheel: Twin Plate
Propeller Shaft: Carbon

Power
Oil Change: No
Power Limiter: 100%
Engine Tuning: Stage 1
Computer: Standard
Exhaust: Semi-Racing
Exhaust Manifold: Standard
Catalytic Converter: Standard
Intake Tuning: Yes
Turbo Kit: Stage: Standard
Nitrous Oxide (N2O): No
Body
Body Rigidity Improvement: No
Downforce: F: 0 R: 0
Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 0 kg
Ballast position: 0
 
supraBrands Hatch Grand Prix Circuit '80s_1.jpg

Drift Spec
Toyota Supra 3.0GT Turbo A '88
Wheel / Joypad: PS3 controller
Power: 399 BHP @ 6200 rpm / 46.8 kgfm @ 6200 rpm
Weight: 1224 kg
Performance Points: 499pp
Tires: CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 110 Rear: 105
Spring Rate: Front: 7.50 kg Rear: 8.39 kg
Dampers (Compression): Front: 4 Rear: 2
Dampers (Extension): Front: 4 Rear: 4
Anti-Roll Bars: Front: 4 Rear: 4
Camber Angle (-): Front: 1.4° Rear: 0.6°
Toe Angle: Front: 0.02° Rear: 0.12°
Brakes: F: 4 R: 6

Drivetrain: 5 Speed


Differential Gear: Fully Customisable Differential
Initial Torque: F - R -5
Acceleration Sensitivity: F - R -60
Braking Sensitivity: F - R -30
Clutch & Flywheel: Twin Plate
Propeller Shaft: Carbon

Power
Oil Change: No
Power Limiter: 100%
Engine Tuning: Standard
Computer: Standard
Exhaust: Semi-Racing
Exhaust Manifold: Standard
Catalytic Converter: Standard
Intake Tuning: Standard
Turbo Kit: Stage: High RPM
Nitrous Oxide (N2O): No
Body
Body Rigidity Improvement: No
Downforce: F: 0 R: 0
Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 0 kg
Ballast position: 0
 
You mentioned that you have come over from Forza from GT, I've not played Forza myself but from what I've seen it looks like you are drifting on glass most of the time, the road surface seems not to have any substance to it. In GT the tyres respond to the surface much more so once you run out of momentum you will start gripping again and the car will dig in. To avoid this you need to be much smoother with your power transitions, if you lift off suddenly then the car will start gripping quite viciously which will cause snap back. If you try to be more progressive with the throttle and steering inputs then the car will be much easier to deal with. Big angles are difficult to achieve at first so start off with little slides and work your way up, don't just expect it to be easy.
As far as tuning goes, reducing the rear Toe In a little helps as it makes the transition more gentle, adding a little bit of front camber can help as well because it reduces the grip (Camber seems to be broken) making the transition back to grip less violent. Not much to it apart from that really, you get used to it after a while and stop noticing so its hard to quantify. Just keep practising, start with a low power car and work your way up, concentrate on weight transfer as its hugely influential, once you've mastered that then the rest is easy.
There's a thread in the drift forum about learning how to drift that may offer you better answers so you should probably ask in there, be careful though, there's a lot of people who have a lot of opinions but very little sense so take answers with a pinch of salt and use your own experiences to sort the good answers from the bad.
Looks like my opinion finally comes true that GT is way more realistic in drifting than Forza or whatever
 
question please, as I'm new to drifting, I noted each published tune above, getting radically different LSD IT, one gets none, the other a 30, and finally, a 60 IT

shouldn't this be a common denominator if drifting?
 
question please, as I'm new to drifting, I noted each published tune above, getting radically different LSD IT, one gets none, the other a 30, and finally, a 60 IT

shouldn't this be a common denominator if drifting?
It varies from car to car depending on the natural characteristics of the chassis and the setup.
The Initial value simply controls how a car rotates when off the throttle, a low (5) setting will allow the car to rotate quickly and violently when you lift off the throttle, a high value (60) will keep the rotation more constant and controlled.
I never treat any setting as a constant, not every car is the same and therefore the way you tune changes with them
 
Best thread to date (: could you add more like your Mitsubishi Lancer Evolution IX GSR '05 cause I think thats a nice setup for learner drifters (: I can almost do one whole drift on trial mountain I think second page first one at the top
so much fun; I have tried other setups but I am assuming must setups must be for g27's and dfgt;

Any chance you could make a nice supra ? as well it is one of my fav cars but I cant seem to get it drifting properly ):

EDIT::Didnt see the one above... haha its not on your first post my bad (I still should have gone through the pages)
 
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Best thread to date (: could you add more like your Mitsubishi Lancer Evolution IX GSR '05 cause I think thats a nice setup for learner drifters (: I can almost do one whole drift on trial mountain I think second page first one at the top
so much fun; I have tried other setups but I am assuming must setups must be for g27's and dfgt;

Any chance you could make a nice supra ? as well it is one of my fav cars but I cant seem to get it drifting properly ):

EDIT::Didnt see the one above... haha its not on your first post my bad (I still should have gone through the pages)
Hadn't updated my list in a while but its fixed now 👍
 
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