- 10,403
- GTP_Spag69
- spagetti69
Its 2009 is it not possible to have physics and skidmarks or do we have to wait another generation.
I'm surprised and disappointed by the voting results.
I'm sorry, but I would take the driving experience over skid marks any day of the week.
Probably should have left this thread dead....
You weren't the one who brought it back.Dang, I'm sorry. I didn't noticed it was old. The least I want is another "We need skidmarks" Vs. "Skidmarks are irrelevant" discussion.
(in reply to the skidmarks being part of the road texture in the TT demo)
I'm pretty sure they're not part of the road texture, the memory usage for the number of textures needed for that at the res of the track would be huge
It looks to me like the skidmarks are low res maps with some AA and applied with filtering (sometimes regular but smoothed out jaggies are visible) and maybe applied to temporary road textures created as they're required so the skidmarks don't need to be applied with the track texture in realtime.
[total speculation]
If that's the case then it would be pretty easy to modify the skidmark maps to add skidmarks dynamically and it'd be possible to have a build up of rubber on the racing line which could be taken into account by the physics so it wouldn't just be cosmetic.
Also, it wouldn't be out of the question to save the skidmark maps to the HDD and if you race a lot on a track the rubber and marks build up or the longer you've not raced on a track the cleaner it could get.
[/speculation]
If tyre marks aren't in, it's not the end of the world.
True, but then again, if the game never had damage, time of day, and varying weather, it wouldn't be the end of the world either. Where do you draw the line, because no element of this game is going to result in the end of the world? As I've said, it's such a remedial thing that not including them is ridiculous these days. For me it's got nothing to do with affecting gameplay - it's simply a visual element that adds to the realism, just like the trackside scenery.If tyre marks aren't in, it's not the end of the world.
along with a proper implementation of a reverse gear.
I imagine they chose to do this on purpose to avoid people selecting reverse by accident when they flick down the gears.
After all, you shouldn't need to use reverse at all, so when you do I hardly think its a big issue that you have to press a different button for it.
A simple design choice that I don't think needs to be changed.
Do you know how much memory it would take to keep skid marks?
I can imagine 24 hrs of Le Sarthe trying to recall skid marks from the past 20 hours coming up on every turn...
You can't be suggesting they only last a few seconds, God know the rambling that would take place about that.