Driving Experience or skidmarks?

  • Thread starter Thread starter FlareKR
  • 114 comments
  • 9,454 views

Choose

  • I want the experience

    Votes: 106 37.9%
  • Skid-marks!

    Votes: 11 3.9%
  • Umm...why not both?

    Votes: 163 58.2%

  • Total voters
    280
The tyre marks at Fuji work perfect as an indicator of when to brake & turn, this is on the start/finish straight at the end.
 
Do you know how much memory it would take to keep skid marks?
I can imagine 24 hrs of Le Sarthe trying to recall skid marks from the past 20 hours coming up on every turn...

You can't be suggesting they only last a few seconds, God know the rambling that would take place about that.

The skidmarks in the TT demo are different to the marks in GT5P and look to me like they're drawn with AA onto low-res maps which are applied to the track with some nice filtering, If that's the case then modifying those low res maps would be no problem and the effect would be accumulative and could be used to affect grip levels(and I can imagine some pretty nice possibilities such as the rubber could be washed out over time by rain or could be stored on HDD so the more frequently you race a track, the more the rubber builds up)
 
I don't care about 'skid' marks. I don't care about watching where/how someone lost control, or did 100 donuts.

What I do care about is RUBBER being laid down on the racing line of the track as more and more cars pass over it-this happens in every type of racing on pavement in the world, and is a critically important variable in how the track is driven and how the handling of a car changes over the length of a race. Are these skid marks? In a sense, yes, but they are an integral part of a dynamic racing/driving experience.

This is not an adolescent request. This is not a frivolous addition. PD/GT is clinically beautiful, antiseptically clean, and polished to the Nth degree, but has never been dynamic in this way. Kaz must be aware of the 'rubbering' effect on a racetrack, so I'm a bit puzzled at his disregard/disdain for modeling this feature.
 
Does this game come with a video editor to make your own clips.
Does this game involve a drift mode.

If the answer is yes to the above, then the drifting comunity might like the fact of laying down some rubber for their vids.

Not a big deal for me, just looking at all the angles.
Personally I think the game will come with skidmarks but not the type that stays on track permanantly.
 
It is irrelevent wether peole think that skid marks have use or not, they exsit therefore they should be in "the real driving simulator".
 
Skid marks my arse.

Considered you ranked GT5 as a 100% simulation, I doubt your opinion matters much. I'm sorry, but that's the way it is. It can't be a 100% simulation until it has these skid marks you care nothing about, and even when it has it, it will still not be a 100% simulation.
 
This poll is pretty silly. Skid marks or driving experience? As if they have any relation to each other. Its like saying would you rather have 1000 cars, or 990 cars and a driving experience :p One is a graphics thing the other is a physics/interface/etc thing. The people working on skidmarks wouldn't have a massive influence on the "driving experience".

A more valid poll would be "Would you prefer skidmarks, reverse lights, pretty trees and 950 cars... or no skidmarks, no reverse lights, 2D trees, and 1000 cars." ;)
 
Considered you ranked GT5 as a 100% simulation, I doubt your opinion matters much. I'm sorry, but that's the way it is. It can't be a 100% simulation until it has these skid marks you care nothing about, and even when it has it, it will still not be a 100% simulation.

So tell me, oh great one, what exactly does having skidmarks add to the "simulation" apart from eye candy?

And it's as near 100 per cent simulation as were going to get on the PS3, not that my opinion matters much, but hey, matters to me :) And thats all that matters, to me.

And judging by your signature, you really have your priorities right when it comes to racing games and simulation, not !
 
So tell me, oh great one, what exactly does having skidmarks add to the "simulation" apart from eye candy?

Simulating what happens in the real world, maybe? 💡

And it's as near 100 per cent simulation as were going to get on the PS3

That's not what that poll was asking, though. :guilty:

And judging by your signature, you really have your priorities right when it comes to racing games and simulation, not !

Yes. Yes I do. :sly:

But honestly, anyone who thinks adding more cars to a racing simulator makes the game more real is just deceiving himself. By the way, my signature aren't my words, but those of an honest man who sees GT5 and Kazunori the way they are: a game and a person.
 
in real life, a racing groove also starts to form. Also, after a few laps in games like Live For Speed, you can actually see the racing line as many tire marks start to form it. in types of racing, the tires actually deteriorate and form marbles of debris off of the race line.

If something's a factro to take into account in real racing, why would anyone in their right mind that isn't a mindless fanboy argue against it being in the game.
 
superwally
I don't care about 'skid' marks. I don't care about watching where/how someone lost control, or did 100 donuts.

I agree. I know billowing clouds of smoke are framerate killers, I've seen games on my PC drop as much as 30-40fps with smoke clouds and tire marks aren't permanent as they hog up memory. No way they'll last any great amoutn of time unless nobody else creates them.

NASCAR 2003 has skidmarks, burnouts, huge billowing clouds of smoke but I could care less if its in GT. Yeah it adds to the experience but not enough for me to care alot

superwally
What I do care about is RUBBER being laid down on the racing line of the track as more and more cars pass over it-this happens in every type of racing on pavement in the world, and is a critically important variable in how the track is driven and how the handling of a car changes over the length of a race. Are these skid marks? In a sense, yes, but they are an integral part of a dynamic racing/driving experience.

This is not an adolescent request. This is not a frivolous addition. PD/GT is clinically beautiful, antiseptically clean, and polished to the Nth degree, but has never been dynamic in this way. Kaz must be aware of the 'rubbering' effect on a racetrack, so I'm a bit puzzled at his disregard/disdain for modeling this feature.

Rubber laid down on the track and track tempature. Daytona in February is far different from Daytona in July. In February the track is grippy and cool but in July its been sitting in the sun all summer and is very slick even at night.

As you said in GT every track is polished to the nth degree and is in perfect racing conditions every single race.

This is not the case in real life. Hopefully PD will allow GT5 to be hooked up to weather.com and keep our tracks up to date with the latest weather for a more real racing experience.

So more important additions then skidmarks:

- rubber on track, rain washes rubber creating a 'green' track
- marbles created around the racing line by tire wear
- track tempature, cloud cover, wind, humidity levels
 
I dont think they are

No they aren't the same thing, a "skid mark" is caused by the tyre sliding across the track so much that the rubber is melted from the tyre and ends up on the track in one big black mark.

A gradual build up of rubber on the track "rubbering in" is caused by the tyre slightly sliding on the track surface (slip angles, etc), this causes tiny amounts of rubber to be deposited on the track and also has the effect of "cleaning" the track of dust etc.

The title of the thread has "skid marks" in it, not "rubbering in"
 
No they aren't the same thing, a "skid mark" is caused by the tyre sliding across the track so much that the rubber is melted from the tyre and ends up on the track in one big black mark.

A gradual build up of rubber on the track "rubbering in" is caused by the tyre slightly sliding on the track surface (slip angles, etc), this causes tiny amounts of rubber to be deposited on the track and also has the effect of "cleaning" the track of dust etc.

The title of the thread has "skid marks" in it, not "rubbering in"

Why did hakkinen spin his wheels off the start line at the start of the parade lap?
 
If skidmarks ad grip to the track then im in, other way they useless...(but yeah, still cool looking)
 
Just wondering, do you know what simulation means?

Why did hakkinen spin his wheels off the start line at the start of the parade lap?

I was starting to think I had stumbled into the Trivial Pursuit
thread !

To lay down rubber for more grip off the start.

I was expecting something more like a "why did the chicken cross the road" - "to get to the other side" type question and answer to be honest, but I guess humour has left the building, anyway, if you already knew the answer why are you asking me !?
 
The issue here isn't really about whether skid marks are included or not - it's about the metality of the developers (and the fans) that take a view to whether they should be included or not.

Personally, I don't see that they add too much to the game, but to say that they are pointless, is, well, pointless...

...Say we get to see a dynamic weather system in GT5. We've all seen it watching real races, the sky darkens, and before long there are lots of water droplets bouncing off the track, standing surface water puddles and drops hitting and streaking the windscreen at speed.

Now from a physics simulation, this could be modelled purely as a reduction in grip, but it sure would be nice to see those dynamic weather effects beautifully rendered in the graphics model -POINTLESS of course, as the physics model has reduced the grip settings, so that's ok, right?? It would just be eye candy, part of the overall experience, but eye candy at the end of the day???

The mentality of saying we aren't going to, or we overlooked this, or we don't see the point, is somewhat different to the mentality of saying we can't actually model it - and we all know that this isn't a fundamentally difficult scenario to model and graphically represent...
 
I'm sorry I have to post this

even GT Racing: Motor Academy on iPhone has skidmarks:banghead:
 
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