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The tyre marks at Fuji work perfect as an indicator of when to brake & turn, this is on the start/finish straight at the end.
I agree with you that skidmarks bear no actual useable information in racing. That doesn't mean that they don't belong into this game though.Skid marks my arse.
Do you know how much memory it would take to keep skid marks?
I can imagine 24 hrs of Le Sarthe trying to recall skid marks from the past 20 hours coming up on every turn...
You can't be suggesting they only last a few seconds, God know the rambling that would take place about that.
Skid marks my arse.
Considered you ranked GT5 as a 100% simulation, I doubt your opinion matters much. I'm sorry, but that's the way it is. It can't be a 100% simulation until it has these skid marks you care nothing about, and even when it has it, it will still not be a 100% simulation.
So tell me, oh great one, what exactly does having skidmarks add to the "simulation" apart from eye candy?
So tell me, oh great one, what exactly does having skidmarks add to the "simulation" apart from eye candy?
And it's as near 100 per cent simulation as were going to get on the PS3
And judging by your signature, you really have your priorities right when it comes to racing games and simulation, not !
superwallyI don't care about 'skid' marks. I don't care about watching where/how someone lost control, or did 100 donuts.
superwallyWhat I do care about is RUBBER being laid down on the racing line of the track as more and more cars pass over it-this happens in every type of racing on pavement in the world, and is a critically important variable in how the track is driven and how the handling of a car changes over the length of a race. Are these skid marks? In a sense, yes, but they are an integral part of a dynamic racing/driving experience.
This is not an adolescent request. This is not a frivolous addition. PD/GT is clinically beautiful, antiseptically clean, and polished to the Nth degree, but has never been dynamic in this way. Kaz must be aware of the 'rubbering' effect on a racetrack, so I'm a bit puzzled at his disregard/disdain for modeling this feature.
Just wondering, do you know what simulation means?
Skid marks is laying down rubber, same thing dude.
I dont think they are
No they aren't the same thing, a "skid mark" is caused by the tyre sliding across the track so much that the rubber is melted from the tyre and ends up on the track in one big black mark.
A gradual build up of rubber on the track "rubbering in" is caused by the tyre slightly sliding on the track surface (slip angles, etc), this causes tiny amounts of rubber to be deposited on the track and also has the effect of "cleaning" the track of dust etc.
The title of the thread has "skid marks" in it, not "rubbering in"
Why did hakkinen spin his wheels off the start line at the start of the parade lap?
You probably should ask him that ?
Just wondering, do you know what simulation means?
Why did hakkinen spin his wheels off the start line at the start of the parade lap?
To lay down rubber for more grip off the start.