EA Sports WRC: General Discussion

  • Thread starter xX Jojje Xx
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Codies choosing not to randomise stages during the official career mode seems like a missed opportunity to me, as is the lack of option for having different career saves. The latter would help eliminate the "blind alleys" of choosing the wrong tyres or teammate.
Having played a few more non-career Quick Play Championships they do have save files along with the randomised stages which presumably include all the new DLC stages unlike their more restrictive career and WRC championship counterparts.

I'm not sure how effective the randomisation is though as there doesn't seem to be any option to set up specific templates with your preferred car class or have it choose from a selection of tracks. Near as I can figure out you have to set these up manually for at least one championship first.
 
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Just been using the baseline setup I posted earlier on some more cars and they were all amazing to drive, especially some that were a real handful on stock setups. I tried the Renault 5, BMW M1, Audi Quattro and they were all lovely to drive on gravel
Just need to find an equally good tarmac setup
 
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Using the gravel setup I found the testing continues. I'm using a couple of Greece stages, Irini - Schinos and Posidonias to test, they are the same stage reversed but they're a good selection of twisty sections and some faster bits.
So far I've tested these cars
Opel Manta
Ford Escort Mk1
Ford Escort Mk2
Lancia Stratos
Lancia 037
Renault 5
Audi Quattro
Porsche 911
Mcrae Escort
Talbot Sunbeam
BMW M1

Cars to test
Opel Ascona
BMW M3
Peugeot 205
Ford RS200
Austin Metro
Lancia Delta S4
Fiat Abarth
Alpine
Hillman Avenger
Opel Kadett
Ford Sierra

I'm trying the Group B AWD cars out cos normally they're a bit wild in stock settings and I found the Audi was a lot better after the changed setup.
I don't have issues with the newer 4wd cars so haven't felt the need to try them yet but what I am am seeing is that I can now drive the older cars like I wanted to which unlocks them for me to use
 
Something else I found out. With the wheel set to 540 and soft lock on, the Rwd and group B AWD cars were great but newer AWD cars were way too twitchy. I turned soft lock off and that fixed everything
 
The testing in Greece is complete haha.
Out of every Rwd car plus the Group B 4wd cars, the only ones that I found were a bit tricky were the Sierra and the 205 T 16.
The Peugeot was nice to drive but the problem I had with it was that in a slow speed hairpin I couldn't stop the revs dropping below the boost level, which meant it bogged down ( probably more driver error but it didn't happen in the others )
The Sierra was a similar story but not as much.
All the other cars were a joy, the main issue now is which ones to take out in other gravel locations
 
The testing in Greece is complete haha.
Out of every Rwd car plus the Group B 4wd cars, the only ones that I found were a bit tricky were the Sierra and the 205 T 16.
The Peugeot was nice to drive but the problem I had with it was that in a slow speed hairpin I couldn't stop the revs dropping below the boost level, which meant it bogged down ( probably more driver error but it didn't happen in the others )
The Sierra was a similar story but not as much.
All the other cars were a joy, the main issue now is which ones to take out in other gravel locations
Just dip the clutch buddy, get the revs up!
 
Does anyone have some good controller settings for PS5? I use a wheel normally but my right leg is out of action for a bit and I'm keen to continue playing if I can.
 
Does anyone have some good controller settings for PS5? I use a wheel normally but my right leg is out of action for a bit and I'm keen to continue playing if I can.
I have remapped a few buttons for my personal preference, but I am using the standard settings for everything else.
 
Just dip the clutch buddy, get the revs up!
I don't have one.
But it's not an issue. I'll just stay away from the 205. The rest of those cars didn't have that issue.
The purpose of my test was more about handling as I'd found a baseline setup and added to using 540 DOR it's made the cars actually driveable without the nervousness that I used to find and I can actually attack stages with them instead of thinking I'm gonna be facing the wrong way at every corner
 
Have you got a button you could map it to?

Maybe not comparable as I am a controller player, but having it on a button means I can effectively clutch kick when the car is bogging.
Yes I could map it but seeing as the only car that gave me this issue out of the 22 that I tested was the 205 T16, I don't feel the need to bother with it.
 
If there's one behavior in the handling that puzzles me and makes it unnecessarily tricky it's how any car on tarmac, if you go barely wide and some of the outer tires go off on the dirt,

And you barely turn in the steering to bring it back on the road,

Whether you throttle it slightly, let it just coast, no throttle, or lift, or brake slightly,

The car will snap overteer back on tarmac,

Even if you managed to get it back fully on tarmac, without starting to oversteer,
if you keep the steering slightly turned in, and are going at a minimum speed, like let's say 30mph or more maybe,

It will automatically do it.
Even with any set-up, i think.
Toe-in, camber out, diff more open, closed, arb softer, softer suspension, etc..
4wd, rwd, any car old or newer.
Seems a game physics rotation matter.

I can understand that the bumps on dirt can destabilize, and maybe dirty tires, not sure if the game accounts for dirt on tires though when on tarmac,

But even then, it seems exaggerated at least, idk, seems the car should mostly tend to go wide more when you have the 2 outer tires off wide a little.. unless you lift off throttle or brake slightly, making the rear lighter.
I like the challenge of tarmac in it, and i can enjoy any car on it, just find this exaggerated when you don't lift off, isn't it?

And i could understand if it's a relatively high g corner, with weight put more on the outer wheels, but when it's almost straight, and at not so high speed, or a slight correction only, idk.

Better hug the inside of the middle inner apex of a curve for sure instead, and if go out , just slow down and keep it straight, until at very low speed i guess, and then try turn in back to the road.

Unless you manage to counter steer in time, it's feasible,,just it catches you off-guard often.

Anyhow, idk, in cockpit pov, it can more easily happen to touch the outside.
Easier in any other pov.

I even tested it now at low 30kph, just going off tarmac on purpose, then turn back onto the road, even just giving low throttle to not affect the balance, if you keep the wheel turned in, the car will snap oversteer.

Really not normal at 20mph, or even if was higher speed. I don't see any reason except a problem with the handling.
You could say don't keep turning but this affects it as much when you just go a bit wide and you turn it back on the road, as soon as it goes back on tarmac, it will spin around.

Apart from that im liking the tarmac, I've tried some 2017-21 r1,r2,r3, having fun, especially on wet, fun to slide them.
Just a shame this spin, occurs whatever car or setup, and input you do on throttle, brake.

Also, i noticed the new clio r3 has better sound for off throttle, it's more distinctive, and you hear the revs go up more dynamically, and feel the engine braking more a little, good sound inside too. Fun car too.

One thing i can maybe get how it happens is, the front going back on tarmac 1st, maybe grips more than the back for a second, and makes it spin the back to the front.

Idk, happens it seems even when all 4 tires are back on tarmac too.
 
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Rally games always seem to struggle with tarmac. Dirt Rally 2.0 feels really twitchy on tarmac and I think EA WRC is generally much better but yeah, the losing control when you drop a wheel even an inch off track can be annoying especially on the narrower asphalt roads like the ones in CER. I think it's still pretty much the closest anyone's come to making tarmac rallies feel right though, and I suppose with the handling model it would have been a bit easy if you didn't really have to be disciplined with car placement? I find those jutting rocks on MCR even more annoying, so much as brush those and your car is clattering round in a violent spin and quite possibly off the ravine headed straight for 'unrecoverable damage'. I think getting the physics right in Rally games, for all surfaces, all weathers, all collision objects at all speeds, must be infinitely harder than other racers.
 
DR2s Tarmac physics really just felt like the gravel physics with the grip turned up and it was really noticeable especially at high speed which always felt really floaty and horrible. EA WRCs are better but they're still not great, CER especially with a lot of high speed I don't like as the car still feels a bit floaty and never really gives me as much confidence as I'd expect from a car on tarmac.
 
Rally games always seem to struggle with tarmac. Dirt Rally 2.0 feels really twitchy on tarmac and I think EA WRC is generally much better but yeah, the losing control when you drop a wheel even an inch off track can be annoying especially on the narrower asphalt roads like the ones in CER. I think it's still pretty much the closest anyone's come to making tarmac rallies feel right though, and I suppose with the handling model it would have been a bit easy if you didn't really have to be disciplined with car placement? I find those jutting rocks on MCR even more annoying, so much as brush those and your car is clattering round in a violent spin and quite possibly off the ravine headed straight for 'unrecoverable damage'. I think getting the physics right in Rally games, for all surfaces, all weathers, all collision objects at all speeds, must be infinitely harder than other racers.
Yeah that's the one im testing it on, europe rally, fun fast tarmac stages, same for Mediterranean rally, i like it, thrilling.
More than let's say japan, from what i tried, too twisty, non stop slow left right.

I also like croatia tarmac, lots bumps, diverse stage, pretty technical, and fast.
And monte carlo, cool fast stages.

At Europe, also the short fences or gate segments along the road are tricky to avoid too hehe, why oh why do they put those haha.

But after you know where they are, it's kinda cool, thrilling to know you have to be inside the road before reaching the start of one of those short fences, or bam! Terminal damage.
Or try avoid them going off road hehe.
I like that terminal damage slowmo.😁

It's same on Mediterranean, with the very short low cement walls, you hit that, its over.😁

But the smallish rocks along the road yh, if you're in a modern low car, it will hit the front spoiler and block you like a wall.

But if you set suspension higher, you can just roll over them, i just tried it with a 2017-21 r1 set at max height, you just need keep control, be gentle on throttle , brakes while one side is over them.
Even downshifting could unsettle the car with the engine braking enough to lose it when one side is over them.

Game is great overall, with all variances.
Just maybe wished for more degradation, on tarmac and maybe sandy stages.

Tarmac with heavy degradation could have maybe more dirt on it where cars cut corners etc.
 
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I never seem to have any problems with MCR except when it snows. Mediterraneo is quite another matter. As for Sardegna with that acute hairpin after the village... I get that wrong every single time. I think it and Estonia's gymkhana section are my second least favourite sections in the game behind Kenya's rocks of death. Guess I need to start looking at upping that ride height and softening the springs. Modern WRC cars are no problem though.
 
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At first I couldn't get on with the tarmac physics but I don't mind them so much now, maybe cos I'm more dialled in with my Moza. I know there's too much grip and the odd physics when you pull the handbrake but it's not a bad in a 4wd car as it is in a front wheel drive. Also there does seem to be some variations as it feels better in Iberia than it does in the Mediterranean stages.
I like the Monte tarmac the best as it can be a little bit looser than the others.
I'm not so keen on the feeling when you transition from gravel to tarmac ( in a gravel stage ) because while the ffb on gravel is really good, when you hit the tarmac, there's hardly any feeling at all. I guess you might feel less on tarmac with a gravel tyre but it's a weird sensation
 
Gratuitous pic... :D
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