Engine didnt last forever

  • Thread starter RacinLei
  • 96 comments
  • 8,522 views

RacinLei

(Banned)
711
Germany
Germany
Leiwulong
Be aware about engine overhaul.

After ca 20.000 km or 4x overhaul the engine will lose 1hp/1bhp/1kw

I dont know its the same range and overhaul for all engines.

Both cars have a blank setup sheet
 

Attachments

  • D435A337-DD46-4133-B13F-F313DE6CBBA3.jpeg
    D435A337-DD46-4133-B13F-F313DE6CBBA3.jpeg
    82.8 KB · Views: 30
  • 99258E39-F2E5-4A72-9B64-1AF03021CFE1.jpeg
    99258E39-F2E5-4A72-9B64-1AF03021CFE1.jpeg
    83.4 KB · Views: 30
Last edited:
I want to point out that "I" did over 130.000km on my Tomahawk S, and it only lost 5 permanent horsepower. Instead of the stock 1021, it now only gets 1016 after its engine gets overhauled.

Which... yeah... its basically nothing.

And you are going to be hard pressed to put that much distance on ANY car, let alone several cars...
 
BoP races have no effect on wear I think, at least after doing 500km of BoP races my oil was still fresh, as opposed to after 500km of non-BoP races it was yellow.
 
I kinda want to try this on a street car and see if I can get it to drop a few hp.

Say I have a car that is tuned for 502hp….do this and wear the engine down on purpose….now it’s at 500hp….would it be faster than if I played around with the parts/computer to get it at 500?
 
Sure, the power loss is insignificant. But you have to wonder why this "feature" even exists in the first place?

1. What's the point of the engine overhaul feature if it doesn't actually restore anything?
2. What's the point of not making new stock engines be purchasable on all cars so you don't have to buy a whole new car just to replace a worn engine?
2. What's the point of implementing such a feature only to give it a negligible effect?

It's just pure annoyance for those who are pedantic about their cars' stats on paper. A "Real Driving Simulator" putting systems in place that actively discourages you from putting miles on your favourite cars sure is something...
 
Last edited:
Sure, the power loss is insignificant. But you have to wonder why this "feature" even exists in the first place?

1. What's the point of the engine overhaul feature if it doesn't actually restore anything?
2. What's the point of not making new stock engines be purchasable on all cars so you don't have to buy a whole new car just to replace a worn engine?
2. What's the point of implementing such a feature only to give it a negligible effect?

It's just pure annoyance for those who are pedantic about their cars' stats on paper. A "Real Driving Simulator" putting systems in place that actively discourages you from putting miles on your favourite cars sure is something...
1. I believe the entire point of this feature is PD trying to implement another bit of realism into the game. Yes, it is flawed, but as engines age from wear and mileage they lose power and fuel efficiency, even eventually after they’ve been torn down and rebuilt multiple times (for racing engines). I believe the Restore Engine feature is essentially tearing it apart, cleaning it, and then putting the same parts (minus stuff like gaskets) back, based on its description. It’s not exactly realistic, but it’s what PD gave us and somewhat mimics real life.
2. Again, I believe this is PD perspective on adding realism to the game. There are quite a few Legend and Racing cars where you cannot buy new engines and bodies for, just as the case with some cars in the real world.
3. I’m assuming this feature is negligible at first, but looking years down the road, eventually after many, many restores the car will have lost significant hp and you’ll be forced to basically ‘retire’ the car as you would eventually in the real world with a car after many, many years and miles put on it. Wear in the game is sped up compared to real life, just as time is because it is a game average players may only spend a couple hours a day max playing and it can’t match 1:1 with real world.

In summary, yeah, this feature is flawed and doesn’t very closely mimic real life situation, but it is somewhat realistic at a high level. Just as with a real world car, the more you race it and the more miles you put on it and the more you rebuild the engine the worse the performance gets. This is PD way of including it in the game.
 
There are quite a few Legend and Racing cars where you cannot buy new engines and bodies for, just as the case with some cars in the real world.
You cannot buy a replacement engine for any of the modern Gr1/2/3 cars in the game. In what real world GT racing series do teams have to throw away the entire car just to swap out a faulty engine?

Not to mention you can jam a stick shift manual transmission into those same cars no questions asked but a fresh engine from the factory is too much of a task.
 
Last edited:
You cannot buy a replacement engine for any of the modern Gr1/2/3 cars in the game. In what real world GT racing series do teams have to throw away the entire car just to swap out the engine?

Not to mention you can jam in a stick shift manual transmission into those same cars no questions asked but a fresh engine from the factory is too much of a task.
That’s true. Like I said, this feature is flawed and doesn’t mimic real world scenario very well, but it’s what PD gave us for engine wear. I can’t answer for how and why they did things the way they did.
There are tons of things in the game that aren’t very realistic, this is just one of many.
Not many car dealerships I’ve been to sell Gr.3 spec cars for $450k to anyone who walks in the door with the money. :lol:
 
Blanket realism is not fun. By that I mean many aspects of the real world are not there for fun, they exist/happen naturally, or they're a human construct that is part of modern society. As an example, cars needing fuel or batteries charging is a natural aspect of our current reality that is not fun. We'd all love to not need fuel or recharge batteries. Paying to refill our cars, road or otherwise, is not fun or in any way a positive thing. We do it because we have to.

In a video game, even a simulation, you get to choose what aspects of the real world you simulate. You do that, one would hope, by choosing aspects that are fundamental, fun or hopefully both. For example, you simulate all aspects of real world driving, even negatives like understeer and brakes locking up, because they're a fundamental part of driving. You can also easily argue it's fun to try and avoid them. Cars driving with none of the flaws of real driving would be less fun, even if the individual aspects are not fun, per se.

Wear and tear is not fun. There is nothing fun about things wearing out, it's an aspect of realism we'd eradicate if we could. Nobody enjoys their clothes getting worn out and getting holes, nobody enjoys the tyres on their car wearing out. 0% fun, 0% entertainment. So why would you include that in a video game, made for fun and entertainment?

PD obviously understand this. They don't make us pay for new tyres every few races, or buy fuel, or pay for car insurance, because none of those things are fun or bring anything positive to a video game where tyres and fuel are just lines of code. They'd just be a chore and expense, two traits you don't want in a video game if you can help it.

In short, they should not be including things solely for the reason of realism. As said, you need to also make sure that element of realism makes for fun and entertainment in a video game, even in a little way.

Nothing about this system is fun, or entertaining.
 
Last edited:
Polyphony has such weird standards with what they consider to be important for authenticity and realism. They will model in oil usage and accurate star alignment during the night but they won't give cars realistic mechanical damage modelling or grid starts and qualifying, things that very much are core aspects of real-life motorsports...
 
I have NOT read all the posts of the others, but I just want to get rid of one...... is it still possible?

Seriously, 1 PS.... thought about it, that this could be a rounding error caused by an update?
If you look closely, you will even notice that the PP has NOT changed despite a difference of 1 HP. So question
One... IF you have less HP but the PP stays the same, which as you know includes engine power in the calculation, does the car really slow down? = I would say NO!
Secondly...
Does anyone really do relevant races with no BoP or PP limits?.. Again I think NO! Consequently, such a small reduction in engine power is unimportant.

Who now like some zb. have used a tomahawk for automated sharpening, they have earned so many credits that it is easy to buy several new ones. (BTW: here, too, the less horsepower hardly matters, since the PP had to be adjusted anyway)
 
Blanket realism is not fun. By that I mean many aspects of the real world are not there for fun, they exist/happen naturally, or they're a human construct that is part of modern society. As an example, cars needing fuel or batteries charging is a natural aspect of our current reality that is not fun. We'd all love to not need fuel or recharge batteries. Paying to refill our cars, road or otherwise, is not fun or in any way a positive thing. We do it because we have to.

In a video game, even a simulation, you get to choose what aspects of the real world you simulate. You do that, one would hope, by choosing aspects that are fundamental, fun or hopefully both. For example, you simulate all aspects of real world driving, even negatives like understeer and brakes locking up, because they're a fundamental part of driving. You can also easily argue it's fun to try and avoid them. Cars driving with none of the flaws of real driving would be less fun, even if the individual aspects are not fun, per se.

Wear and tear is not fun. There is nothing fun about things wearing out, it's an aspect of realism we'd eradicate if we could. Nobody enjoys their clothes getting worn out and getting holes, nobody enjoys the tyres on their car wearing out. 0% fun, 0% entertainment. So why would you include that in a video game, made for fun and entertainment?

PD obviously understand this. They don't make us pay for new tyres every few races, or buy fuel, or pay for car insurance, because none of those things are fun or bring anything positive to a video game where tyres and fuel are just lines of code. They'd just be a chore and expense, two traits you don't want in a video game if you can help it.

In short, they should not be including things solely for the reason of realism. As said, you need to also make sure that element of realism makes for fun and entertainment in a video game, even in a little way.

Nothing about this system is fun, or entertaining.

I believe the intention was an attempt to emulate an emotional link between the player and their vehicle. In all my years of motorsport I can honestly say I've never really enjoyed vehicle preparation and maintentance. Enjoy the aspects of vehicle development and tuning, but general maintenance was always a necessary evil to get to the fun part.

This is not to say I don't know people that revel in all aspects of motorsport preparation. Some sickos seem to enjoy it even more than the racing part. They like getting their hands dirty and going through the motions of preparation time and effort. It provides them a great sense of satisfaction of a job well done. "Click button to change oil" doesn't do anything for them. We have games like Car Mechanic Simulator for these crazy people.

Does anybody here actually like performance degredation management in GT7?
(ie click to button change oil / wash car / rebuild engine / restore body / buy new engine)
 
MGR
I believe the intention was an attempt to emulate an emotional link between the player and their vehicle. In all my years of motorsport I can honestly say I've never really enjoyed vehicle preparation and maintentance. Enjoy the aspects of vehicle development and tuning, but general maintenance was always a necessary evil to get to the fun part.

This is not to say I don't know people that revel in all aspects of motorsport preparation. Some sickos seem to enjoy it even more than the racing part. They like getting their hands dirty and going through the motions of preparation time and effort. It provides them a great sense of satisfaction of a job well done. "Click button to change oil" doesn't do anything for them. We have games like Car Mechanic Simulator for these crazy people.

Does anybody here actually like performance degredation management in GT7?
(ie click to button change oil / wash car / rebuild engine / restore body / buy new engine)
Personally, I would like more realism a lot more... Reasonable penalties / assuming a really working penalty system for collisions and unsportsmanlike behavior, I would absolutely be in favor of having much more realism in the game. Damage systems that can also lead to total failure in a race along with repair costs after a race. Sponsors win through successful and clean driving and I think many other things are really good... of course something like this is immensely complex and prone to manipulation, so I think that's one of the reasons why it doesn't exist.
 
In total i kinda like the aspect of realism. In real live all engine get an overhaul and get worn over time. Older engine towards the end of the livespan get used for 2 practise days then it got the new engine for qualy and race. And @ the end of the season the car get replaced with a new car.
Yeah shure it can be annyoing but therefore there build in the rent option for the dailys.

And honestly, we can make easy money and buy new stuff. And how often we race the hagerty cars, exept the clk-lm 787b and the porsche gr c. the rest is for me @ last a million dustcatcher in my garage.

And who said Gran Turismo is a fun Racer.
Gt was always known as a Grinder and put work in it to get good results.

And normaly we switch Cars the hole time. To hit that mark it took for a normal player quit a wile to reach the point. And if someone really grind the hell out of it can also easaly buy anotherone.
 
Last edited:
MGR
I believe the intention was an attempt to emulate an emotional link between the player and their vehicle. In all my years of motorsport I can honestly say I've never really enjoyed vehicle preparation and maintentance. Enjoy the aspects of vehicle development and tuning, but general maintenance was always a necessary evil to get to the fun part.

This is not to say I don't know people that revel in all aspects of motorsport preparation. Some sickos seem to enjoy it even more than the racing part. They like getting their hands dirty and going through the motions of preparation time and effort. It provides them a great sense of satisfaction of a job well done. "Click button to change oil" doesn't do anything for them. We have games like Car Mechanic Simulator for these crazy people.

Does anybody here actually like performance degredation management in GT7?
(ie click to button change oil / wash car / rebuild engine / restore body / buy new engine)
I like seeing oil / engine / body degradation because it's an indicator that I'm really using the car!

Like you said, it's an "emotional link". Right now, the Corvette Gr.3 that we can get from the Rolling Stone missions is the car that I have the most milage: 6000 km! (not counting cars from the used dealership)

It's basically the car that I used for... everything. The first events when the game came out, first time at 1-hour Spa, at Sardegna...

Which is funny, because while I do love that car, honestly, it's not exactly my favorite Gr.3 :lol:
Poor boy haven't see a race for a while...

To me it's also a nostalgic feeling grom GT3. In that game I had a especific car to drive at Mid-Field: the GT-R Pennzoil 99'. I probably had more miles on that virtual car than the real GT-R! :P
 
If they wanted you to build an emotional link to a car, wouldn't it make more sense to let you refurbish/rebuild its engine and chassis or buy new ones instead of, you know, making you dump it and buy another one when you hit permanent performance loss?

What emotional connection do you lose if the game allowed you to restore the engine back to new?
 
Last edited:
Hahaha, a certain type of OCD player now has to buy 1 extra car of each type to keep it it in mint condition. Wicked game 😂
 
Back