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If anyone remembers or happens to be doing the "Devil's Due" quest, could you look on your map and let me know where the
Thanks.
Deathclaw nest is, if you decided to bring the egg back
Is there a level cap in the game? Or can you just keep going until you max out all the stats and perks you want?
BTW, when ever a radiation storm pops up I head straight to a bed and sleep through it, saves you getting any more rads. If you get there fast enough you won't get any.
I'm guessing the season pass will extend the map as well, this game might be worth it.
If anyone remembers or happens to be doing the "Devil's Due" quest, could you look on your map and let me know where theThanks.Deathclaw nest is, if you decided to bring the egg back
Good to know! Take out Glowing Ones first if possible!Even more deadly in Fallout 4, a Glowing One isn't only stronger than a normal Feral ghoul (Fallout 4), with a radiation burst it is able to bring other ferals back to life.
So, I met Swan this morning. He was at level 50; I was at level 17. He didn't survive.
Anyway, was someone in here saying that they were having trouble conserving ammo? I swear I saw it. Well, whoever it was, here's what I did: I sunk my skill points into perks that allowed me to find more bottlecaps and get better deals from traders. Then I went to Trudie at the Drumlin Diner and bought "General Chao's Revenge", a special sword with 44 damage. It's very useful against ghouls and super mutants; the kinds of enemies that chew through your ammo but rarely offer any up, even with ammo-scrounging perks.
Ran into a guy called Art...
Actually two Arts. Both claiming the other guy was a Synth. Really running short on patience, I killed both of them. I guess I'm a Masshole. Or I will be when I've killed 300!
Try and get your hands on everything - the 10mm pistol, .38 pipe pistols and rifles, .308 sniper rifles, and laser pistols that run on fusion cells. There's also .45s, .50s, and 5.56mm out there, but I haven't encountered any weapons that just yet. And there's the minigun that runs on 5mm ammo, but it's incredibly heavy.That was me and I've since been doing alright. I also just got the level 1 ammo scrounging perk which should make things even better. Having a combat rifle gives me an extra ammo typo to use as well.
I came across the same place a few days ago, getting sidetracked just as you did too (but how easy is it to do that in Fallout?) and thankfully for me, all the ghouls got stuck behind this fence/gate so I threw a plasma grenade over there and that was that.So I was happily inching my way across the cityscape to get to a quest destination and like always got side tracked and came across this crater that is heavily irradiated. Hell I was getting +2 to +5 rads on the edge of it...
There was a lot of ghouls here, like 10+, most were level 3 and 9, with one level 9 legendary.
And one level 40 Putrid Glowing One.
They immediately saw me upon cresting the crater edge, and charged up the other side of it to get to me, but they must have encountered a raider group because I heard a ton of gun fire, then silence and then boom they were on me, front and back.
At level 23 I didn't stand a chance, noped out of there!
My 100+ damage combat shotgun, plus grenades didn't do much to the Putird Glowing One!
Just before I died
Try and get your hands on everything - the 10mm pistol, .38 pipe pistols and rifles, .308 sniper rifles, and laser pistols that run on fusion cells. There's also .45s, .50s, and 5.56mm out there, but I haven't encountered any weapons that just yet. And there's the minigun that runs on 5mm ammo, but it's incredibly heavy.
A melee weapon helps, though. Like I said, ghouls and super mutants rarely drop ammo, and when they do, you will have spent more ammo taking them down than what you will pick up. Although there is one version of a super mutant that demands you shoot it. You'll find out why soon enough.
It's what I did from the off, experience from past Fallout games, took ages to find a 5.56mm weapon as I never buy things only sell. Apart from near the start of the game I have not used a .308 weapon and now have just over 10,000 rounds, very surprised when I noticed. I don't use automatic weapons either, also saves ammo.Try and get your hands on everything - the 10mm pistol, .38 pipe pistols and rifles, .308 sniper rifles, and laser pistols that run on fusion cells. There's also .45s, .50s, and 5.56mm out there, but I haven't encountered any weapons that just yet. And there's the minigun that runs on 5mm ammo, but it's incredibly heavy.
So I was happily inching my way across the cityscape to get to a quest destination and like always got side tracked and came across this crater that is heavily irradiated. Hell I was getting +2 to +5 rads on the edge of it...
There was a lot of ghouls here, like 10+, most were level 3 and 9, with one level 9 legendary.
And one level 40 Putrid Glowing One.
They immediately saw me upon cresting the crater edge, and charged up the other side of it to get to me, but they must have encountered a raider group because I heard a ton of gun fire, then silence and then boom they were on me, front and back.
At level 23 I didn't stand a chance, noped out of there!
My 100+ damage combat shotgun, plus grenades didn't do much to the Putird Glowing One!
Just before I died
Combat Shotguns can get to over 100 damage @CoolColJ? I'll have to double check mine, I think I have some. I've been rolling with an Enraging Double Barrell.
Yeah I did do that pretty early on actually, but the pipe pistol is pretty damn useless and I haven't used it in ages because my 10mm ammo has been going good. I do have a decent laser rifle, though again haven't used it in a while because it's not as good as my Combat Rifle which I think uses .45? Anyway ammo on that has been good for a while as well. I love using my .308 caliber sniper rifle as it is a Freezing edition which does 10 additional Cryo damage and freezes enemies on critical hits. That freeze has gotten me out of some tight situations. I also just picked up some other sniper rifles that had higher-than-me level mods, it's got some of the best gear now. In fact, now I think of it I should probably stop carrying the Cryolator with me since I can freeze enemies with a critical hit anyway (I had it for tight situations). I'll have to see how a rocket launcher or something compares for weight.
.50 Cal is a mod you can do on the sniper rifle, I haven't seen a use for it on anything else. I have no idea what 5.56mm ammo is for but I always get it from auto turrets. I think there's also a .44 ammo?
In fact, typing this made me check the Wiki.
http://fallout.wikia.com/wiki/Fallout_4_ammunition
Edit: Has anyone ever bought a 2nd dog? Is it the same as Dogmeat I suppose?
Edit 2: Never mind, Wiki had the answer again! Apparently the dog you purchase from the trader Gene simply acts as a Settler and gives the settlement he is assigned a +5 Defensive rating. There's actually a third dog you can find randomly in the wild that can become a companion.
I got a couple of surprises last night.
Firstly, I have now found Dogmeat, sitting at the door to Fort Hagen.
Secondly, while just wandering through the countryside, Codsworth started whistling, he whistled the first two lines of the French national anthem.
It's what I did from the off, experience from past Fallout games, took ages to find a 5.56mm weapon as I never buy things only sell. Apart from near the start of the game I have not used a .308 weapon and now have just over 10,000 rounds, very surprised when I noticed. I don't use automatic weapons either, also saves ammo.
Combat Shotguns can get to over 100 damage @CoolColJ? I'll have to double check mine, I think I have some. I've been rolling with an Enraging Double Barrell.
Edit: Has anyone ever bought a 2nd dog? Is it the same as Dogmeat I suppose?
Edit 2: Never mind, Wiki had the answer again! Apparently the dog you purchase from the trader Gene simply acts as a Settler and gives the settlement he is assigned a +5 Defensive rating. There's actually a third dog you can find randomly in the wild that can become a companion.
I have an extensively-modified pipe rifle; I was fortunate enough to find a few with high-end mods, so I crafted basic mods and moved all the good stuff to one rifle. The same thing happened with my laser rifle; I stumbled into the Vault under Malden Middle School, which was occupied by a group of gunners, and somehow survived long enough to get a heavily-modified laser rifle. It chews through ammo like there's no tomorrow (which is why I renamed it "No Tomorrow"), but it has been very handy during "The Lost Patrol" as it reduces radscorpions and Glowing Ones to ashes.the pipe pistol is pretty damn useless and I haven't used it in ages because my 10mm ammo has been going good
Yes mine does 109 damage, with 2 levels in the Rifleman Perk, and Gun Nut tier 2 mods.
Fitted a drum mag which holds about 32 rounds, so it's good for close combat.
My Double Barrell does the same damage, but the slow reload is not great, but it does do 50% more damage to Super Mutants. If it had an Endless Ammo Capacity afix it would be great though, no reload!
So wait, after the story you can still explore the wasteland?Just finished the main story (sided with the brotherhood) and again Fallout delivers , only Heavy rain has given me such a headache when multiple choices and actions exist, loved every minute of it.
Now to fully explore the commonwealth and invest another 40 hours into it
I've also been playing with the setting a lot. For some reason the game refuses to let me turn off godrays unless I go to "low" preset and then manually change everything back to high with max draw distances.
Even then I'm not sure it keep the godrays off (probably turns them back on when I accept and the settings are loaded as the game actually launches. :meh:
That said, I'm definitely taking a more experienced approach this time around and looking forward to getting really high level with some of the level 6+ perks (only had luck that high in my first play through).
All that aside, anyone out there finding good mods for visual effects and all that? I've seen the enhanced wasteland mod but that didn't look like it was much of an improvement so I didn't bother.
Ah OK, I didn't know Rifleman perks actually reflected on the weapon's damage. I'm still a fairly low level, I've got a lot of perks to get yet.
I use this one too, along with the Darker Nights mod and the Realistic Lights mod. Stays really close to vanilla, but looks a lot better because no weird fake lights and no LOD texture pop-in.Another good finds.
This helped reduce the texture pop ins and somewhat lessen the overall framerate drop for me.
"Texture Load Workaround" http://www.nexusmods.com/fallout4/mods/808/?