Mr Latte
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- 5,082
 
- N Ireland
Liking the look of this thing... Lucky you Latte.!
Whys that mate?

Liking the look of this thing... Lucky you Latte.!
I also thought this but when you listen VERY carefully in the BMW video you can hear 315 as well as 350.. But I believe it will be 315mm

Whys that mate?

Hmm maybe that little CSW that you have ( not the one pictured)


amf7I know simrafer and Logiforce will get one... Weather or not I'll get one I am hoping but I will buy one if I don't..
imho, if the GT2 was 300, this definitely looks like 350mm. my 2 cents....
Look @ the base compared to the wheel......
I cant test to confirm as I'm at work but I read this on the official Forza Forum where a thread is running about todays patch:
"CONFIRMED. The "Simulation Steering" bug is fixed!!! 900° wheel users REJOICE!!!!!
Vehicles now drive much more realistically (Imo). Game feels 10x better!!!
Thank you Turn10!!! I can finally start playing Forza!!!
Idk about the points bug. I'm guessing it was also fixed.
Anyways, back to the track!"
I'll test when I get home to see for myself.

by this 900 degree thing you are talking about the ridiculous counter steer bug right?
I've had a good 30 minute session looking at the Patch
1. 900 Degree Steering is perfect, 1:1, no speed sensitivity, perfectly linear, and no issues at all, it's flippin savage though!
2. 270 Degree steering is the same as before, speed sensitive steering/non linearity etc. At first I was a little dismayed, I hoped they'd clean it up a bit (telemetry wobbles a lot). Lukcily I found switching to a pre-set with 900 degree SENS, then back to a pre-set with 270 gives you all the benefits of the 900 Degree perfectness!!!
- The result? Undriveable.. there is a reason cars don't have 270 degree steering, it's so twitchy, and so stupidly quick steering, it's just useless.. I can see why T10 have speed sensitive stuff in there, it is how it should be IMO, and all I can say is other games that allow you to remotely have a driveable car are adding in similar stuff, 1:1 perfect steering at 270 degrees is just not feasible, you need linearity and other things to make it usable.
3. The LSB/RSB buttons on the PWTS still aren't mapped to look left/right ala FM3..
4. Speedwheel Rumble seems better!
Just checking out the speed wheel now...
Dude the images I've had in my head the last 1/2 hour kept making me laugh in my meeting. Enough so that i had to come back and let you know.I suppose the CSW has been made by the rule of 42 as well. lol
amf7F1 is literally 360 max i think....
LMP's I imagine are similar but not 100% on that.

VWMasteRDude the images I've had in my head the last 1/2 hour kept making me laugh in my meeting. Enough so that i had to come back and let you know.

amf7F1 is literally 360 max i think....
LMP's I imagine are similar but not 100% on that.

From what I know it is 270 degrees. But it could differ per car. At least 270 works best in games.
CazNot sure IRL but i also turn the rotation down to around 320 for lmps. Actually my race car setup is entirely different than my road car setup. I dont believe any of my wheel settings are the same. Ahh the beauty of being able to save multiple settings
The 900 fix in Forza is really nice.
What average lock do LMP cars have IRL?
I dial down the 900 in the fast LMPs
I think F1 cars run around 360/410.