Not sure I can fully relate to that.
Suzuka to my understanding has 3 variants. Except in GT land you get 2.
Le-Sarthe has a Bugatti variant in real life. Not in GT they don't.
Tsukuba also has a variant. That is also not available.
Maybe you think I'm taking your vague statement out of context.
Overall though I feel those Circuits have been better fully represented in F3.
You are right with the out of context part. I did not mean that but more about track accuracy. Like Suzuka in GT5 is close to being spot on but the way the turns are in FM3 are slightly different and I don't think it is due to when it was modelled. There is low grip on the hairpin in GT5 like in real life, not really sure with FM3 as there is so much grip regardless.
Here are videos of GT compared to real world tracks.
http://www.youtube.com/watch?v=0ANEiJK72VA
http://www.youtube.com/watch?v=bFFRm3dl-Hc
http://www.youtube.com/watch?v=_1EEZe-Eqto
I wouldn't argue against that, because the lack of track accuracy in FM3 is one of my biggest issues with the game. However, if I'm looking at a picture, I can't tell a thing about the track accuracy. It's just about the lighting/colour saturation. GT5 and Forza seem to get it wrong, but fot GT5, it's its art style, and for FM3, it just looks cartoonish. Which seems strange.
And, looking at FM4, it did take a huge step forward, and people are still making that point: It looks cartoonish. When GT5 does depict the same things that make some people consider FM4's pictures to look cartoonish, I just wonder why GT5 isn't considered cartoonish, too.
GT5 gets the colour and lighting thing right most of the time. It is only when it is really sunny like in Monza when they over do it. The GT5 > Real mindset comes in but it gets fixed when it's less sunny on the same track. Forza 3 does not have change of weather which added with how the way the car colours look, it looks more cartoonish. I don’t know why they ruin the way tracks look like in Forza games by putting way too much rubber on the tracks so that adds to the cartoonish look even on to FM4.
I get that point, of course.
But, if we're cutting GT5 some slack for the sake of having an interesting discussion, why aren't we doing the same for Forza?
I don’t see many people cutting GT5 some slack. Forza, I’m expected to believe that majority of players can’t experience realistic grip levels / physics due to playing with a pad. That due to Forza has active steering permanently on, it is OK as other games steer for you in that way without any proof that they do. The list goes on. The standard cars give FM3 cars in-game, good levels of competition. In FM3 the cars in game have their windows close to being blacked out like the standard GT5 cars but also have the levels of detail reduced quite a lot. Most of the standard complaints come from 1 or 2% of the standard cars being below standard. Technically the car models in FM3 Vs the standards there is no competition and it will take maybe PD about 5+ years to think about catching T10 up in car number count and overall detail judging by what Forza 4 has. That is no surprise really as there is maybe more car modellers working on FM than PD have in total for the whole game. I can't really see PD catching up in the next decade as really, they have to work on other platforms like PS Vita and may also work on other games like Tourist Trophy. They have to really outsource to have a chance in doing this.
I think there's a change in perception coming as to what makes 'simulation' tyre physics. Forza 3's oft stated 'too forgiving' tyres may actually turn out to be the more realistic model, just look at the opinions of the new iRacing tyre model (the sim considered by many as the be-all sim):
http://www.nogripracing.com/forum/showthread.php?t=262465
And the more things progress, the more I see GT5 will eventually be acknowledged as not quite as realistic as people think
GT5 physics is what may be considered too forgiving to iRacing people. I haven’t played it myself but I think Greger Huttu said when he got to drive the race cars in iRacing for real, that the real cars have more grip. It might be toning down of that too little grip aspect Forza 3 on the other hand has way too much grip and seriously is too forgiving is an understatement. That Enzo video shows someone going on to the grass, putting it into reverse then back up the gears while still managing to keep it pointing forward and at speed with throttle applied. I noticed this in the first couple of hours playing Forza 3 as I was wondering why I felt like Superman when it comes to driving in the game with no assists.
But who's to say what's realistic when it comes to a controller being used to control a vehicle. The only way you can tell what's "real" or not, "simplistic" or difficult is to actually drive a said vehicle in real life that was built with a stick. For all we know, and I'll pretty much guarantee, that if cars were being built with sticks as control methods the majority of them would handle similar to FM3. Like others have said, if you feel something's off, there's too much grip or whatever in FM3 then just tune it to where it's supposed to be in your mind and enjoy. Hell, even the custom online has the ability to change the amount of grip.
You can get a good idea from playing with a keyboard on rFactor how the physics feel, to GT5 with a pad. FM3 is meant to be a simulation, why do you have to mess up a car setup to feel it is similar but I can’t see how that can work as the physics feel fundamentally flawed.
Doesn't the behaviour depend heavily on the assists in use, though? I mean, turn on the Skid Recovery Force in GT5, and realisitc behaviour goes out of the window. I suspect FM3 does similar things with the right assists (keeping in mind that the steering assist appearently far more pronounced while playing with a pad than it would be while playing with a wheel, at least from what I've read. Never bothered to check for myself how intrusive it actually is).
It is not just cornering though, exits off corners you get a lot of grip generally. It is like a bit with Skid Recovery Force with GT5 but that is how Forza 3 plays with no assists. Good job Turn 10 realised they were wrong and looked to have fixed a lot of things with Forza 4.
Bogie 19th it is good to see you have realised how forgiving Forza 3 is. Like I said just above, Forza 4 seems to have addressed a lot of things.
100% correct.
Almost every road car made is set-up to initially understeer on the limit, and that includes RWD cars. The vast majority you have to push through to get them to oversteer.
My old 3 series did exactly that, get to a wet roundabout and initially you would have understeer, however keep the throttle going and it would transition to oversteer.
Its one of the things that GT4 actually got right, that road cars will initially understeer (and many quite heavily), it was the transition past that and into oversteer that didn't happen as it should in GT4 (that and the lack of throttle adjustment to correct understeer when you backed off the throttle).
It's the characteristic that almost every 'sim' made falls short on, realistic initial understeer on roadcars (and I've driven more that enough in my years in the industry to know).
Scaff
I know that production cars are made to understeer as it gives better driver confidence.
Understeer usually means a stable rear and so it is perceived as better handling to drivers.
My brother has a 3 Series and the way the car setup is not the only thing that helps it be stable in most conditions. These driving aids come as standard.
ABS / EBD
CBC - (Cornering brake control)
DSC-Dynamic Stability Control
Dynamic brake control
Dynamic Traction Control - DTC
MSR
In a driving simulation game when you play with no aids, you don’t expect these things to interfere. Cars become more lively without these in real life.
The problem with Forza 3 though is that it also very stable and shows more understeer than oversteer characteristics with fast old cars. I have tried a lot of cars in the game, old and new and they all have similar driving characteristics. The R class and maybe S Class is different though. Here is a video I posted earlier. I tried to force oversteer most of the way through the lap but it really is too stable.
http://www.youtube.com/watch?v=6wpEWBsem5E
I think these people feel similar things with the physics as I do.
http://www.caranddriver.com/feature...omparison_3a_gti_and_m3_at_laguna_seca_page_2