With reason.
Its not called the Monaco GP track because they don't have the licence for it, if the track was identical they could well end up facing a legal case in regard to it. Its also why the track is set in France and not Monaco.
The track is close enough to avoid that while remaining a 'homage' to the GP track.
Scaff
So that means they should make it twice as wide as the real one and add barriers where there are none in reality? Hmm, I seem to remember FM catching some serious flak just for widening a certain track....
Plus, it's all public roads, can they really require a license? I'm not a lawyer, but that seems a little suspect to me...
Anyways, on to this post:
T10 also really need to patch up the damage and physics system in Forza 3. I mean hit a car at speed and it is sanded down all over or hit one light and the other light is broken. GT5 at least is trying to do a real time damage system, which when got right will look amazing in the future. Forza might still be just swapping over limited amount of fixed damage models. Yes like every crash is the same. Codemasters do a much better job with damage models than T10 do.
Allow me to refer to one of my previous posts for a response to the first bolded portion of this quote:
As for the "real-time" damage thing, great. GT5 doesn't model swap. Who cares? It still gives the same effect, only in GT5 the effects are far more limited than they are in other games. If the "real time" damage is to blame for the melted-cheese look that cars get in GT5 when you have a collision, then I can safely say I prefer model swap damage. Also, all damage in all games is "real time" as it happens when you have an impact, not later or before. This "real time" damage that GT5 tries to flaunt just means that there's no model swapping involved, not that it's more accurate.
[...]
And all damage is pre-calculated. The game looks at the collision force and location (on the car) and uses that to apply suitable damage in both GT5 and FM3. The only difference is that in FM3 this damage is visually represented by a model swap for a damaged car, and in GT5 the original model is reconfigured. There is no way to implement damage in a simulation without using some form of pre-calculation because real world physical forces do not exist. Also, if there was no pre-calcualtion in GT5's damage, different body constructions would react differently to the same impact, which they do not.
As for the second bolded portion, yes. Codemasters does better damage than T10. Codemasters does better damage than PD too. Why didn't you point that out as well?
The tyre data used in FM3 is off by a lot according to T10 when compared to the new Pirelli data. Will they update it, or will they leave these super grippy tyres in the game. It is embarassing that they say when releasing Forza 3, what they are doing with the simulation is years ahead of every other simulation game and 2 years later say, when compared to real life data they are amazed how wrong they were or something along them lines.
Why should they patch FM3 with the new data when FM4 comes out in a couple months? It'd be wasted work. And if you're asking whether or not FM4 will use that data, I guess you didn't watch the whole interrview where Dan says like 10 times that the Pirelli data is being directly imported into FM4....
On the same note, at least FM3
has tire data. I'm becoming more and more convinced that GT5 doesn't simulate tire behavior in any appreciable way what so ever...
Also, in regards to the statement about what they said 2 years ago vs. what they're saying now: You think that the available technology to record and simulate tire data isn't more advanced now than it was 2 years ago?

I want some of whatever you're having in that case.
Of COURSE the new system is more advanced and more accurate than the old one, it has 2 years newer tech behind it. That's like me saying "It's sad how much better GT5'sphysics are compared to GT4; PD said that GT4 was the real driving simulator, and now GT5 has better physics?!?"
You see how ridiculous this becomes?