A bashing excuse since the issues are not as bad as most people pretend trading stability for full features like weather, night racing, etc.. like the game was unplayable or have tearing all the time. I'm sure that if some sites would not report framerate analysis most people would never know or care too much about it, specially with the last updates, and I'm sure that most of you played FM1 at 30fps and never cared. GT5 lower framerate spikes are much higher than 30fps and tearing is not a big problem that happens all the time.
To me that is an excuse and hope that FM4 has no slowdowns or most of you would get mad.
The game wasn't unplayable due to slowdowns or tearings, but you would've had to be blind to not notice them. I at leastt doubt that my eyesight is anywhere near above average, so It hink most people would've noticed that, too. And while it doesn't brake the game, it sure is very annoying, at least as far as I am concerned. Screen tearing isn't something I want in a game I'm playing, it's that simple. I can deal with, say, a steady thirty FPS better than with random slowdowns, too, but keeping a steady 60 FPS and avoid screen tearing aren't exactly things I'd put somewhere around the lower priorities.
I find it pretty, well, interesting to see stuff like that denoted as an excuse. I find the tearing, for example, to be a far more valid point to criticise a game for than, for example, lacking amounts of smoke. Because it's going to impact my experience with the game all the time. Negatively, at that.
But, looking at GT5, that's how the game is. You get high poly cars and a good lighting system, but the game tears the screen and drops the framerate every now and then. You get dynamic time of day and self-shadowing, but the shadows flicker over the car and are aliased. You get weather, but the spray aliased the car. You get loads of smoke, but the car gets all jaggy when caught up in it.
I think it's easy to see where this is going. There aren't many things in which GT5 does it all. Nothing's perfect, there are hicups everywhere. If someone wants to throw so much into a game that nothing gets done properly, that's fine with me, but it certainly isn't the course of action I'd take or agree with.
Stability and upgrading graphics instead of working in new sim features, you know track detail/textures, 3D trees, new shaders, car details, etc.. things that make phil-t to lose respect in developers for not sacrifice on the depth of various simulation aspects.
"Depth of various simulation aspects"? Excuse me, but those "various effects" would happen to be weather and the changeable time of day, no? Which are available on, what, five tracks in GT5?
T10 just went with the consistent route. That's all. They're building Forza to deliver a consistent and coherent experience, wheras PD opted to cram as many features as possible into GT5 - while simulation aspects like, dunno, adjusting your tyre pressure, were kept out of the whole thing, as well.
In my opinion, GT5 seems to be about bullet points that could be printed on the back of the box. Weather? Check, doesn't matter that it's not available on most tracks. Huge amounts of smoke? Check, doesn't matter that it aliases your car. I can see how someone could lose respect for a developer for doing that.
I don't lose resspect for Pd myself, though. I just don't agree with that. I think it would've done GT5 better if they didn't try to implement features that they weren't able to pull of properly across all of the game's content. T10, on the other hand, don't go for feeatures that they can't get to work properly just because they make a nice bullet point or look good in carefully selected pictures and trailers. That's something I, personally, like better.
GT5's features, in that regard, are like its cars. You get a huge list, of which only 20% works perfectly.