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- San Antonio Tex
- Vaxxtx
- Vaxxtx
Regarding the "there is nothing GT5 did that another game didnt do better" debate I'd state that you could make a similar arguement against Forza as well if you wanted to. I mean for me, I don't think any console game has trumped GT5 in the physics department yet, and personally since I'm all about the racing, that's an important feature.
The point of my statement "There is nothing GT5 has done that another game hasnt done much better" is that GT5 tried too much, and failed. They tried to implemet features, and instead of doing it, they half ass did it. I like full features or dont do them. Just my opinion.
It is all about opinion as far as physics. What are you comparing them to? Your real life experience in a Ferrari Enzo racing around Nurb, or the way a "game" feels? I wont know, since I probably wont be able to drive every car in a game in real life to compare. So when I compare physics, or anyone for that matter, I find it funny how they can say "Thats spot on in the physics department". Truth is, most are just comparing to other games, and its a total opinion.
I mean you could say "Well what does Forza do better than other games?" and think well gee, games such as Shift, DiRT and GRiD etc all have much better damage. Shift has way better audio. Track selection? Shift is king again, although GT5 also trumps Forza for sheer variety and the presence of a track creator. Graphics? GT5 is still at the top. Rewind system? Codemasters still wins there. Rivals mode? Autolog does the same thing but better.
I totally agree with everything bolded here.
I dont agree with GT5's graphics. Standard cars, tearing, shadows, etc aside even. A full grid of premiums on Nurburgring GP looks toooooo sterile and "fake". There is no grit. There is no racetrack looks, just newly paved roads with bright green grass. Race tracks dont look like that. Again my opinion.
You could go on and on. The point is though, is that you could use that arguement against any game if you really wanted to. For me? GT5 is currently king for physics, Forza is king for painting cars, Shift is king for emulating the actual feel/sensation of racing, F1 2010 does weather best and so on and so forth.
I see your point. But my view is different. Since I dont agree GT5 is king of physics, there is still nothing GT5 has done that another game hasnt done better.
Now just because F1 2010 does weather better than GT5, does that suddenly mean that GT5 having tracks with dynamic weather is somehow not good? Of course not, the implementation in GT5 is fantastic even if it isn't across every track in the game. Likewise Shift has night racing for every track, does that somehow nullify the fact that GT5 has it? No. I mean sure not every track in GT5 has night racing but they did a hell of a good job with it and it's actually dynamic too.
In a way it does for me. Go balls out or keep them in your pants. Shift doesnt have weather on some tracks and not others. So instead of doing it half assed, they did night/day options on every track. I dont have to think, can I play this one at night or not? Oh just these tracks can be played at night...oh ok. Its consistent in what it does. I dont need to have a list of regular cars that CAN be upgraded, race modded, or have the wheels be able to be changed out. I know in S2 I can do that to them. Again half assed the way GT5 implemented it.
I mean that's like pointing out how loads of games have livery editors so why give a hoot if Forza has one? It's totally missing the point and selling the games short at the end of the day.
I break it down like this:
Campaign - Shift, GRID, Dirt, Forza, FC, Race Pro, all have better campaigns than GT5.
Physics - Ferrari Challenge, and Race Pro both have awesome "simlike" physics over GT5.
Cars - Shift, Forza, has a better selection of cars for the simple fact they are all on par as far as models, and cars I actually want to drive. Better than GT5.
Tracks - Shift2 tracks are the best on a console. Again beating GT5.
NASCAR - The NASCAR games (even 2011) are better than GT5
s NASCAR.
Rally - Dirt series, better than GT5's attempt.
Customization - Forza is awesome at painting/livery. Shift2 is awesome at the tuning/upgrading. Again GT5's attempt at this car can, this car cant, you add aero's to this ,but not that, etc. is horrid.
Go carts- ...... Wow. GT5 did do it better. I am wrong. GT5 did do something better than another game...that I know of. So I give GT5 a winner here!
I'll also point out that I'm talking about console games here. Games such as iRacing are obviously in a whole different league, so for comparison I always keep console games and PC sims in different groups. I mean you wouldn't compare a Nissan Micra to a Ferrari Enzo would you?![]()
My comment in red. Again I agree with you on some of your points, and totally see where you are coming from, I just dont see it the same way.
What if GT5 cut the extra fluff? What if they made 300 premiums, no NASCAR, skipped B-Spec, tossed out rally, and made a racing game with all cars being customizable, cockpit'ed, and made a better A Spec campaign?