I think you're right. But it's rather hard to tell. Aren't we a decisive bunch?
Ultimately I ended up playing the game with my HDD removed (you should try that too), but even directly comparing the patch to the unpatched original didn't seem to reveal any glaring differences. It didn't help that my litmus test -- the Ford RS200 -- is a disc two car and unavailable without a HDD. That was the car that finally convinced me to give Normal steering a try, back in October.
Testing some other cars, the 360 Modena and Elise 111S seemed about the same in both versions, but the Lotus 2-Eleven actually felt more tail-heavy in the new patch. Or rather, the old version seemed to recover from oversteer more eagerly. You could try that one with the HDD trick, and any other good candidates you can think of.
I'm afraid I'm much more used to the physics than I was when I last used Simulation steering regularly. But I'm glad you got me to give it another try, because it feels easier all the same. I took the RS200 out and had a pretty easy time Ken-Block-ing it around Tsukuba. As easy as an RS200 should be, anyway.
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While I have your attention, Scaff, I'd like to ask you to try something for me. With Simulation steering, pull a low-speed burnout in an FR car, and whip the steering from lock to lock. If you do it right, it feels like you get some magical yaw correction pulling you back and forth. It seems to instantly negate the rear end's momentum. I would expect that the quicker you spin the car into a slide, the more time it should take to bring it back the other way, but it takes an awful lot of angular momentum to not be able to recover, and I swear the front wheels are "leading" the rears. At higher speeds, tank-slappers that become spins are certainly possible, but the low-speed physics seem a bit fishy, as does oversteer in general. Always with the oversteer and low-speed...I guess I'm just hard to please.
My test car was an E30 M3, of course.
Perhaps Simulation steering is cranking the wheel so inhumanly quickly that it's muddying things, but that wouldn't be very "Simulation," would it? I'm still not convinced Simulation is better than Normal. But again, it feels better to me than before. 👍
Ultimately I ended up playing the game with my HDD removed (you should try that too), but even directly comparing the patch to the unpatched original didn't seem to reveal any glaring differences. It didn't help that my litmus test -- the Ford RS200 -- is a disc two car and unavailable without a HDD. That was the car that finally convinced me to give Normal steering a try, back in October.
Testing some other cars, the 360 Modena and Elise 111S seemed about the same in both versions, but the Lotus 2-Eleven actually felt more tail-heavy in the new patch. Or rather, the old version seemed to recover from oversteer more eagerly. You could try that one with the HDD trick, and any other good candidates you can think of.
I'm afraid I'm much more used to the physics than I was when I last used Simulation steering regularly. But I'm glad you got me to give it another try, because it feels easier all the same. I took the RS200 out and had a pretty easy time Ken-Block-ing it around Tsukuba. As easy as an RS200 should be, anyway.
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While I have your attention, Scaff, I'd like to ask you to try something for me. With Simulation steering, pull a low-speed burnout in an FR car, and whip the steering from lock to lock. If you do it right, it feels like you get some magical yaw correction pulling you back and forth. It seems to instantly negate the rear end's momentum. I would expect that the quicker you spin the car into a slide, the more time it should take to bring it back the other way, but it takes an awful lot of angular momentum to not be able to recover, and I swear the front wheels are "leading" the rears. At higher speeds, tank-slappers that become spins are certainly possible, but the low-speed physics seem a bit fishy, as does oversteer in general. Always with the oversteer and low-speed...I guess I'm just hard to please.
Perhaps Simulation steering is cranking the wheel so inhumanly quickly that it's muddying things, but that wouldn't be very "Simulation," would it? I'm still not convinced Simulation is better than Normal. But again, it feels better to me than before. 👍