Forza 4 vs GT5 physics

  • Thread starter Thread starter Nicholas9889
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Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 68 31.5%
  • Forza 4

    Votes: 103 47.7%
  • They are equal

    Votes: 45 20.8%

  • Total voters
    216
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I think you're right. But it's rather hard to tell. Aren't we a decisive bunch? :lol:

Ultimately I ended up playing the game with my HDD removed (you should try that too), but even directly comparing the patch to the unpatched original didn't seem to reveal any glaring differences. It didn't help that my litmus test -- the Ford RS200 -- is a disc two car and unavailable without a HDD. That was the car that finally convinced me to give Normal steering a try, back in October.

Testing some other cars, the 360 Modena and Elise 111S seemed about the same in both versions, but the Lotus 2-Eleven actually felt more tail-heavy in the new patch. Or rather, the old version seemed to recover from oversteer more eagerly. You could try that one with the HDD trick, and any other good candidates you can think of.

I'm afraid I'm much more used to the physics than I was when I last used Simulation steering regularly. But I'm glad you got me to give it another try, because it feels easier all the same. I took the RS200 out and had a pretty easy time Ken-Block-ing it around Tsukuba. As easy as an RS200 should be, anyway. :)

--------------------------

While I have your attention, Scaff, I'd like to ask you to try something for me. With Simulation steering, pull a low-speed burnout in an FR car, and whip the steering from lock to lock. If you do it right, it feels like you get some magical yaw correction pulling you back and forth. It seems to instantly negate the rear end's momentum. I would expect that the quicker you spin the car into a slide, the more time it should take to bring it back the other way, but it takes an awful lot of angular momentum to not be able to recover, and I swear the front wheels are "leading" the rears. At higher speeds, tank-slappers that become spins are certainly possible, but the low-speed physics seem a bit fishy, as does oversteer in general. Always with the oversteer and low-speed...I guess I'm just hard to please. :D My test car was an E30 M3, of course.

Perhaps Simulation steering is cranking the wheel so inhumanly quickly that it's muddying things, but that wouldn't be very "Simulation," would it? I'm still not convinced Simulation is better than Normal. But again, it feels better to me than before. 👍
 
I'm a car fanatic and love realistic driving simulation. I have both games, and overall, both have their strong and weak points...and its the same story with the physics.

I love how T10 have managed to get some of the details right like the way you can feel the weight of the car as it skips over bumps. In fact generally what right about Forzas physics, is the way it conveys the weight and tyre contact.

However, i have voted GT5, because i feel its more intricate, genuinely keeps you sharp and hones your reaction. Its a better, more serious tool to train a driver in high speed car control.

I'd rate GT5's physics at 80% - mainly the low speed physics needing work
and FM4 at 65% - lacking the intricacy of quick steering work.

So a combination of both physics models would be ideal.
 
It's probably just me but I feel really disconnected from the car in GT5 when playing with a pad compared to Forza 4.
 
It's probably just me but I feel really disconnected from the car in GT5 when playing with a pad compared to Forza 4.

Nope its not just you, I would personally reverse the scores that african kat gave.


Scaff
 
Nope its not just you, I would personally reverse the scores that african kat gave.


Scaff
Same here. I sometimes feel I could turn the wheel faster myself if I had one, but slower response = better accuracy, I find. That's what I liked in Enthusia. Also GT5's handling felt wobbly and "wooden" to me, for lack of a better term. It's like it's too sharp.

Did you get a chance to try what I asked about above?
 
Since the new update, every time I play Forza it just gets better and better. With every different car I used the physics get better as you realise how much effort went into making each car feel different.

Thundering through the follow-through in an MP4-12C with a fistful of opposite lock is so satisfying now!
 
Did you get a chance to try what I asked about above?

Not yet (new maps for BF3 and work are stealing all my time) but I do certainly intend to.

👍


Scaff
 
Am I alone in thinking that the sim steering setting with a controller has also improved after the update?

Anyone else found this to be the case or am I just going mad?


Scaff

Controller feels about the same for me.

Still almost impossible to get a good clean top speed run out of the McLaren F1 @ Le Sarthe.
 
I've felt that with a pad w/sim steering it is improved. I have not encountered the counter assist bug. Before even in sim steering w/pad it was fairly easy to control out of a slide but now you just spin. Maybe it's the cars I used? Not sure..
 
In regards to physics, Forza 4 (using fanatec csr) in full sim vs gt5 (using logitech g27), I'd say forza 4 is a little closer to iracing. Like someone else posted, I can be way more aggressive in Gt5. Forza 4 is less forgiving.
 
Dang, I accidentaly voted for GT5... Missclick on my part.

Sorry for messing the poll results up :lol:
 
To me it feels like FM4 is a arcade kind of game were is GT5 is more towards simulation.
 
To me it feels like FM4 is a arcade kind of game were is GT5 is more towards simulation.

Care to expand on that and provide examples, because I disagree 100% and in your first post you say:

Edit: i need to buy the game first before i run some practice races and get ust to the car behaviour 👍


Scaff
 
Care to expand on that and provide examples, because I disagree 100% and in your first post you say:




Scaff

the demo version i have been playing feels like its arcade.
 
the demo version i have been playing feels like its arcade.

While I still disagree with you (and a specific example to discuss would be good), the demo is not the final version, which does make a good deal of difference.


Scaff
 
While I still disagree with you (and a specific example to discuss would be good), the demo is not the final version, which does make a good deal of difference.


Scaff

i know that lol all demo versions arnt the same as they would be with the final product 👍
 
i know that lol all demo versions arnt the same as they would be with the final product 👍

Wondering how you came up with this then?

To me it feels like FM4 is a arcade kind of game were is GT5 is more towards simulation.

Also, what wheel are you using?
 
WTF i ant using no wheel just the controller

Then I wonder how your observation is made. Saying one feel arcade, the other feel sim. What is your basis?

You cannot tune a car in the FM4 demo. You cannot judge the FF without a wheel. You cant tell when you are losing grip with a controller.

I guess I am just asking how you came up with why FM4 is more arcade.
 
It just feels like that to me more arcade then GT5

OK, then I will pose a little vehicle dynamics question and once we have an answer we can test it in both.

What do you believe should happen (in the real world) when you launch a low weight, high bhp and torque rear wheel drive car, with old school leaf spring suspension off the line?


Scaff
 
OK, then I will pose a little vehicle dynamics question and once we have an answer we can test it in both.

What do you believe should happen (in the real world) when you launch a low weight, high bhp and torque rear wheel drive car, with old school leaf spring suspension off the line?


Scaff

it will destroy the rear tires
 
it will break free and step out

Now go get in a Shelby Cobra in GT5 and try it.

The best test is if you don't try and correct it, keep the steering straight and the car should of course want to spin.

Oh - here's FM4 and the same test:




Scaff
 
Then I wonder how your observation is made. Saying one feel arcade, the other feel sim. What is your basis?

You cannot tune a car in the FM4 demo. You cannot judge the FF without a wheel. You cant tell when you are losing grip with a controller.

I guess I am just asking how you came up with why FM4 is more arcade.

because GT5

:sly:

No harm meant bf312, I just thought I'd make a funny
 
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