- 641
- Hong Kong
For me, GT6 at its hardest is more difficult than FM4 at its hardest.
For me, GT6 at its hardest is more difficult than FM4 at its hardest.
It was established some time ago that, that reaction at Goodwood is due to curvature in the road and it has also already been proven that torque steer does not exist in a video posted a few pages ago.
Edit
My mistake it was the other FM v. GT thread
Interesting result:When I discovered that I to was excited at the prospect, but the unfortunate fact of the matter is that's an isolated incident. Take the One-77 to Route X or Tokyo R246 and I guarantee it'll steer as straight can be without a fuss.
Interesting result:
Using the DS3, it indeed had no torque steer at all. As you described it, it steered straight without a fuss. With a wheel though, it did display torque steer, something that GT5 didn't have regardless whether I used a controller or wheel. Perhaps I should have lined the car up with the lines, but I still think the test shows that there is torque steer in GT6.
When I discovered that I to was excited at the prospect, but the unfortunate fact of the matter is that's an isolated incident. Take the One-77 to Route X or Tokyo R246 and I guarantee it'll steer as straight can be without a fuss.
I don't understand why the same car and setup should have different torque steer characteristics on different tracks or why you'd have to plug a wheel in to appreciate them when no steering input is required.Try launching straight at Stowe start/finsih line without steering inputI crashed my Supra into the wall
It was done on comfort medium.
I tested using stick, no steering, just hold the gas/cross button in 1s gear. I tested another car : J's S2000 replica that I built, comfort soft on Apricot Hill, it does the same as Supra on Stowe. The Supra was stock no oil change 325HP. I think PD made some programming error ? Maybe physics data are still not detailed enough with certain track surfaces. The biggest reason might be that PD do not have detailed drivertrain physics ( symmetrical model perhaps ? )
Why are we even talking about torque steer whe the glaring issues like engine sounds are much more important. I mea c'mon paint chips? still?
There is no point creating a new benchmark though, Route X is flat, TGTT in FM5 is flat, this is the closest comparison that we can have (in my opinion)
This thread is purely about physics though![]()
Interesting result:
Using the DS3, it indeed had no torque steer at all. As you described it, it steered straight without a fuss. With a wheel though, it did display torque steer, something that GT5 didn't have regardless whether I used a controller or wheel. Perhaps I should have lined the car up with the lines, but I still think the test shows that there is torque steer in GT6.
The wheel is a variable though, it may have been out even 1 degree and it could have done that
Interesting you guys bring up steering input as a factor. I have to admit though getting the wheel dead on centre is pretty much impossible. Perhaps this is something to look into.Is the wheel perfectly straight, though?
Stowe start/finish also flat, it has torque steer, so it depends on the track, is there a list of tracks in GT6 with flat surface ? Maybe someone willing to test on all of them and list which one do not have torque steer like Route X and R246.
Either that or there are some nasty hidden aids for DS3 users. I'm betting it's the wheel though.The wheel is a variable though, it may have been out even 1 degree and it could have done that
Hey if any of you actually can compare a car in GT6 and F5 to reality then please feel free. .
Why is it none have done this.
Compare reality to its virtual counterpart and tell us which game comes closer to the vehicles real life characteristics ?
This should be the easiest way, drive the real thing then the virtual and say what you found.
anyone...
So then the problem lies in the tires in the game. I understand what you are saying but, it should not be this way. A GT300 car should not have to run sports medium tires to feel realistic. It is a race car, it should have racing tires to feel realistic. Even if the grip physics are more realistic with the lower grade tires, there is still a massive top speed problem with the GT300's. That will cause lap times to drop FAR slower than realistic times.
Still means that there is a problem with the game really.
Interesting quote from another thread.
I did read your OP and your post makes plenty of sense without it. I'm not saying you're criticising the overall game, just that your experiences with grip have been mirrored on this and other threads.That quote won't make much sense without reading the OP.
https://www.gtplanet.net/forum/threads/opinions-from-a-formula-car-driver.295327/
No? I was comparing the two games difficulty, not alluding to which one is better or worse. RE: FM4, I assume FM5 handling is pretty similar to it?That makes no sense, are you saying GT6 has better physics than FM4 (even though this thread is about FM5) because it's harder?
No? I was comparing the two games difficulty, not alluding to which one is better or worse. RE: FM4, I assume FM5 handling is pretty similar to it?
You haven't played FM5 then, the Drivatar system means your opponents aren't just mobile chicanes like FM4 and GT6
It seems the AI has varied speed/aggressiveness, sometime one is quick even with not so powerful car compared to mine - I had Viper GTSR Concept made a pass on me ( over 250kmh ) on Conrod at another race - I was in stock Cizeta. PD is really focusing on casuals, the AI cars always mixed from higher PP and lower PP than player's car with mixed AI profile.
Interesting you guys bring up steering input as a factor. I have to admit though getting the wheel dead on centre is pretty much impossible. Perhaps this is something to look into.
Unfortunately it's called rubberbanding. It means that any car can be rocketship fast, if it's in the right place at the right time.
With respect I think you're missing the point somewhat. The idea of using a controller is to eliminate the steering component from the torque test so we can determine what role the tyre models etc play in comparison with each other.I've yet to see or hear of a real car that has a zero degree steering lock, so comparisons to DS3 or xbox controllers should also be taken with a grain of salt.
Forza is like sliding a bar of soap on a bathtub.