I wish they would give us the option to just get credits instead of cars we already have, when we get rewards from the festival playlist. I mean almost everyone is getting the same cars, so no one wants to buy them in the auction house and giving them to people that probably already have them isn’t much fun either. Or id even take an option at a wheelspin, if you already have the car.
I almost have my “homework” done for this week. I hope next Thursday’s assignment is just as easy, all for a mustang I’ll probably drive once. Although I do want those Toyotas I guess.
That would be an improvement indeed. Just show the same pop-up screen you see after a wheelspin when you get a duplicate car, with the options to take, gift or sell the car.
What also annoys me greatly is that during PvP events wheelspins just roll without that option, the car is just added to your garage. I already have all cars in my garage, I don’t want any duplicates in there (apart from the gifted ones from PG with special liveries). It’s so annoying that every now and then I need to go through my entire garage and gift all the duplicates in there. Garage maintenance like that should NOT be a thing. Wheelspins during online events should always just add a +1 wheelspin in the background, not spin the wheel when you are in between menus and loading screens. Similar to how wheelspins are rewarded from seasonal PR stunts.
One could argue that The Trial isn’t designed to be done solo with randoms, but rather that it’s intended to be done with a group of friends.
If that’s the case it’s done an awfully poor job and conveying that intent to the player.
I think the difficulty of the trial just goes straight against everything else the franchise is going for with this newest instalment. On one side of the spectrum, they add accessibility features to the point that it drives the game by itself, add help for colour blind people, hearing impaired people and such (I think those things are great! The more people that can play the game, the better). The bonus boards and especially drift zones also have been easier than ever before.
But on the other side they completely mess up the Trial (which is augmented by an out of whack AI difficulty system). They should just remove it from the game and push Horizon Tour more. Horizon Tour is the same game mode anyway, without the frustrations and with some free roam driving added. Way more fun than the frustration that The Trial is almost every week.
Difficulty level is also all over the place in this game. Just moments ago I did one of the seasonal championship races in a stock Warthog and after driving really good, I ended up 6th place. And the stock warthog has been a great vehicle in FH3 and FH4 as well, I’m very familiar with how it feels and I won dozens of races with it. So I retry the same race with that A800 Forza Edition racing truck, I drive much worse than I did in that Warthog (unfamiliarity vehicle + higher PI race) and I finish 1st place with the entire AI pack way behind me. Explain that to me, it makes absolutely no sense.
I think these first few months will be crucial to the game if they want to keep those 10+ million players. All those frustrations, shortcomings and bugs need to be ironed out. And that has to be completed before the first expansion drops, even if that means pushing back the intended launch date for it (which also should be in a few months). FH4 launched in September and we got Treasure Island in December. If you keep that time frame then FH5 (launching in November) should have its first expansion February (or March if you add some extra weeks due to the holiday break for the devs).