There is something called having a "imagination", something most developers who make racing games lack entirely IMO. Heck, some people forget that PG is called "Playground Games" and therefore must make fun things to do in our open world adventure of Forza Horizon (aka the Playground).
Gotta spice things up a little while staying true to the genre, which is what I will always applaud PG for doing or attempting.
and spicing things up means breaking consistency with the world the game is in? I don't see why making fun things in an open world has to mean putting cartoon cars in a world that has been grounded with some form of reality.
This is my only issue with these expansions, they just feel out of place with the world the game feels in place. Yes, they're not realistic games nor was that my argument ever. However, they have a realistic art direction with some believability with the festivals. Emphasis on "
some". I enjoyed some of it, but I would've preferred if they were kept as their own separate entities.
So what do you want Playground to do? Remember that by this point, Forza Horizon as a series has a fair few amount of casual racing game players, who like and enjoy the game because it is realistic enough, but also puts fun first.
Once again, I don't get why fun and appealing to the casuals means you have to break the immersion. and yes, immersion can apply to arcade games aswell. Every video game in general has a world set in, that world has a defined art-style to give viewers an idea on what to expect. Putting lego cars on the grid with realistic-looking ones goes against that and leads me annoyed.
It's possible to have fun worlds built that could be somewhat believable in that game's world.
Some of these comments within mostly racing game focused spaces (and people) really seem to be applying Forza Horizon as a series that it isn't, and really just seem to want a hardcore cruising sim. Horizon isn't that, and it shouldn't be. You have LA Canyons in Assetto Corsa for that.
I personally am not looking for a hardcore cruising sim, I'm looking for an open-world racer with a realstic art direction across the board and some more grounded driving physics. Which Horizon has been good at aside from the wacky expansions given in the past 2 games.
Unfortunately your "just place AC and drive in the LA canyons" isn't a fair argument when AC is a few years old at this point with way less cars, and yes there's mods to fix that, but only PC users have access to those. Yes, I have AC on PC, but not everyone does or could play it on there if they wanted to. Not to mention that some people may want some of the sim experience in the open world, but still want it to feel arcady.
And really, who cares about direction in a racing game that isn't a sim?
Me. I would feel the same way if a more arcady game like Mario Kart decided to switch directions one day.