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I think the "problem" is exacerbated by comparison with FH4. A very large % of the cars added post release in FH4 were new to Forza, whereas in comparison FH5 took out a few hundred of those cars from release and is giving them back to us weekly.
I assume the reason for all this is that FM8 and FH6 car models are being worked on and due to technology changes they can't all easily be ported back to FH5, so PG/T10 planned ahead to give themselves a large library of "old game engine" models to recycle during the FH4 and FH5 era, while their main modelling team is busy working on FM8/FH6 era model updates.
The truth will become apparent when FM8 releases. Either it will take FM7's roster of nearly 800 cars and grow further, or it will have paired down the roster to a smaller set (300-500 cars?) all meeting new modelling quality requirements.
I should also note that many of these FH5 post-release recycled cars were post-release FH4 content which was likewise gated. So people who only played FH4 without seasonal events won't have seen them before.
I assume the reason for all this is that FM8 and FH6 car models are being worked on and due to technology changes they can't all easily be ported back to FH5, so PG/T10 planned ahead to give themselves a large library of "old game engine" models to recycle during the FH4 and FH5 era, while their main modelling team is busy working on FM8/FH6 era model updates.
The truth will become apparent when FM8 releases. Either it will take FM7's roster of nearly 800 cars and grow further, or it will have paired down the roster to a smaller set (300-500 cars?) all meeting new modelling quality requirements.
I should also note that many of these FH5 post-release recycled cars were post-release FH4 content which was likewise gated. So people who only played FH4 without seasonal events won't have seen them before.