Forza Horizon Latest News & Discussion

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Why is everyone getting asshurt over the lack of tuning?

It's an arcade racer, when the hell did they ever have tuning?

Just going to take a stab in the dark and say, "Every single version of Forza?".
 
Free roam better be single player and multi player. Just driving around with friends will be awesome!
 
I just watched the gameplay video and I'm not too impressed by the whole arcade vibe the game gives off (crashing into things and sliding around grants you points). However, I do like the social aspect that this game is supposedly offering - even if it's through some corny summer music festival.

I really hope this game doesn't just have all the super/hyper cars... I really enjoy driving plain sports cars. And I really hope this is an open world MMO like NFS:World.

Anyways, I'm really impressed with all the features they've officially announced and I really hope the Forza engine isn't watered down.
 
I just watched the gameplay video and I'm not too impressed by the whole arcade vibe the game gives off (crashing into things and sliding around grants you points).

What's wrong with it being a little arcadey?


Free roam better be single player and multi player. Just driving around with friends will be awesome!

God I hope so! :lol:
 
http://www.eurogamer.net/articles/2012-06-04-forza-horizon-preview-the-open-road-dream

"...the optional green line that shows ideal cornering approaches and speeds; the rewind button for unspooling crashes; a full range of customisable driver assists; a detailed in-car camera; and support for Microsoft's wireless Speed Wheel and Fanatec's superb CSR force-feedback steering wheel. You won't, however, be able to tune your cars - though you can modify their appearance - and damage is only cosmetic, too."

are they classing tuning as tuning or tuning as upgrading....as in, can we still do engine/ suspension upgrades etc?
 
What's wrong with it being a little arcadey?

I associate the Forza brand, much like GT, with a more focused, clean driving, and serious enthusiast community. So by encouraging aspects such as crashing into things to earn points, I just feel like it's wrong.

I really don't have a problem because I simply won't drive that way in the game... But if there are missions/objectives in the game that require the player to gain X amount of points to carry on or unlock something, the game wouldn't be as enjoyable for those who don't care for this type of action. And if that turns out to be the case, it'd be like T10 is allowing the Forza name to be attached to a game title that doesn't really represent the brand.

Take the NFS franchise for example. When they released titles such as Pro Street and Shift, it was acceptable that they weren't completely SIM since they are associated with the NFS titles which are arcadey. So if T10 releases a Forza product that isn't SIM, it would be unlike what Forza is about.

Just my 2 cents (if it makes any sense).
 
Arcadish or not, I just hope that they have an in-car view. Over the past few years one of the things I've disliked about the NFS franchise just is the fact that they don't have this feature, yet games like Project Gotham and Test Drive Unlimited have had this feature. Other than that I'm looking forward to getting more information about this game over the next few months.
 
I'm actually really liking the look of this; looks like a cross between TDU and MotorStorm (festival setting). Will be keeping a close watch on it.
 
I think they mean tuning as changing tire pressure, adjusting gears etc.

that's what im hoping, scares me how they follow that statement with how we can change the visual appearance though...
 
Watching the game trailers footage of Dan playing, to me it looked like the cars had their weight from FM4, but the STM and TCM allow more drift for casuals is all.

Anyone who is worried just needs to see this as what TDU2 could have been and I'm sure plenty of core Forza gamers have or had that title on their shelves. At least here it's based around a festival - which isn't too out there - and not racing to get on some stupid TV show.
 
Who said anything about physics? :odd: I said the game gives me an Arcade type of feeling when I read about it on FM.net and watched the video. I will stick with FM4 that style is not my cup of tea.
Well, that might be because "arcade racer" is usually used to describe the polar opposite of what a simulation is supposed to be.
It's still not something you'd expect to do in a simulator.

By the way, I meant "arcade" less in physics and more in stylw--the whole festival atmosphere, the emphasis on street racing, etc.
Eh. I guess I just got the wrong idea of what you were saying, then.

However, a simulator is supposed to replicate reality, so I don't see why it would have to be limited to a track. Anyways, personally, I love that someone's making an "action racer" like that with a proper physics engine.

I hope that not GT fan gets annoyed by me saying this, but I think that this is what a "driving simulator" should be: More focused on actualy driving on open roads instead of doing track days.
I'm curious how big the actual map will be. If it's really large it might be sweet if you could race from one end to the other and drive at least (a couple of) hundred miles or so.
Yeah, that would be awesome. I'd also like to know what kind of roads are included. A few very twisty back roads (think Fujimi Kaido, a bit of touge-style) would be a brilliant addition.
No they said they picked (are picking) cars that made sense to be at the "Horizon festival" ie street racing.
Well... I'm kinda concerned that some enthusiat's cars are not gonna make it. The Hachiroku and the Miata would spring to mind. Finger's crossed, though. T10 probably know that stuff like that would be big omission.
VXR
Watching the game trailers footage of Dan playing, to me it looked like the cars had their weight from FM4, but the STM and TCM allow more drift for casuals is all.
That would make the most sense, anyways. They have a perfectly viable physics engine, anyways. It'd be plain dumb to create an arcady one from scratch if you can just use the one you've got already.
 
http://www.eurogamer.net/articles/2012-06-04-forza-horizon-preview-the-open-road-dream

"...the optional green line that shows ideal cornering approaches and speeds; the rewind button for unspooling crashes; a full range of customisable driver assists; a detailed in-car camera; and support for Microsoft's wireless Speed Wheel and Fanatec's superb CSR force-feedback steering wheel. You won't, however, be able to tune your cars - though you can modify their appearance - and damage is only cosmetic, too."

And I saw the video so this game is now confirmed to be amazing. Anyone else see if that helicopter at the end of the trailer had flashing blue and red lights.
 
I was going to bring up how he never losses traction, but judging by the measly 20% bonus at the end I'm guessing he still has all assists on, maybe with just difficulty above average or something minor like that.

Brake lights seem to look better IMO, but still hate how crashing gets you "popularity points." Crashing seems to mess up the driving line more then i thought so thats a plus as well :)
 
They seemed to have toned down the effects of collisions. In FM4 if you hit cars or armco like that you'd spin out and probably flip over.
 
They seemed to have toned down the effects of collisions. In FM4 if you hit cars or armco like that you'd spin out and probably flip over.

With all assists on I've always found it nearly impossible to spin out.
 
We should have no issues with physics. Its been reiterated in every video that it has Forza's physics.
 
And I saw the video so this game is now confirmed to be amazing. Anyone else see if that helicopter at the end of the trailer had flashing blue and red lights.
I've just read a Dutch article about Horizon where they wrote that there isn't going to be any form of police in the game.
 
I've just watched the SRTMedia demonstration and I am quite impressed with the few features they've showed off. The pick up and play feel they are going for is great, as it will (hopefully) gather a larger community to play. The only thing that still worries me, as I said last night, is the popularity system they have. Ralph mentioned that you need to smash into things and drift around to gain more popularity. And popularity was required to gain further access to Horizon events and what not (if I understood everything correctly).
 
I agree. The only thing that worries me are locked tuning setups determined by the developer which players have no option to change.

Race tracks might require tuning to suit each location, but it's not something I'd deem necessary for road use. I'm sure ride height and stance will be taken care of during the upgrade process and the rally reps will possibly have off-road biased options, so it's not going to ruin the game if tuning isn't there.
 
I'd still rather have the option to tune my cars.

So many cars in FM4 are quite, well, crappy with the default setup. With a proper suspension setup, though, they feel much better.
 
I was going to bring up how he never losses traction, but judging by the measly 20% bonus at the end I'm guessing he still has all assists on, maybe with just difficulty above average or something minor like that.

He has at least two assists on in that video. You can see the abs and tcs lights flashing in the rev counter

I'd still rather have the option to tune my cars.

So many cars in FM4 are quite, well, crappy with the default setup. With a proper suspension setup, though, they feel much better.

I think the default settings for race suspension are rarely close to ideal, this makes tuning more noticeable.

I think they will be sticking to street, and sports parts with preset settings for FH. If you don't over power the car the default tunes with those parts feel ok in fm4 imo, like a better version of the original car
 
He has at least two assists on in that video. You can see the abs and tcs lights flashing in the rev counter

Yes, but that doesnt mean its the only assists on, and i understand that it doesnt mean the opposite either. Wasnt there a steering assist in FM4 that did not come up on the tach? Dont remember what was on the assists as i havnt messed with them since i got the game ;/
 
Since you were mentioning bonuses and traction I just assumed you were talking about the big three tcs, stm & abs

Yes, there is sim steering that doesn't show on screen in fm4, but that doesn't come into play unless you get into a slide first really.
 
However, a simulator is supposed to replicate reality, so I don't see why it would have to be limited to a track. Anyways, personally, I love that someone's making an "action racer" like that with a proper physics engine.

Me too, actually. I'd love to see a sandbox racer with realistic physics.
 
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