I played the demo but was still very surprised to find that there was no tuning options at all in the full game. very dissapointing and very poor choice on thier part.
From a racing standpoint. No real tracks, no real races, no tuning options = major fail.
I was really expecting the addition of the other developers to give us a game with better car classes, better PI system and better tuning options. I was hoping for at least 1 or 2 real race tracks but we got none of these and the game is already gone from my house never to return.
So, really all of this could just read:
I did't read very much of the publicity about the game, and bought it expecting something it was never really advertised as. Now I'm mad that features that were specifically stated to not be in the game (like tuning) are not in the game!
Sure but NFS is the most popular of that type of game and having played several other NFS titles in the past if the name was hidden I would think I was playing a poor NFS. There are things that closely remesemble NFS UG2, ProStreet yet the game is not as complete as either of them.
Can you provide some specifics? Other than the general atmosphere (whic I guess is kinda close to ProStreet?) I can't really think of too many things that it has in common with only NFS. Maybe with the entire genre of open-world driving games, sure, but since it is in fact an open world driving game, what do you expect exactly?
If we are to compare to NFS titles of the past Horizon has an edge on cars one can own and possibly the paint shop though i can't be sure as I never lasted long enough to get into that part of Horizon. NFS on the other hand has had several titles where you could do better customization of the car with body kits, swapping head lights taillights and such and oh yes they all have at least a few tuning options.
So, all other things aside, if you never even got to the paint shop, how much time exactly did you spend on Horizon? 10 minutes?
But beyond that, I agree with most of this. NFS games have historically had pretty industry-leading modification options, especially cosmetically: Widebodies in NFS:U come to mind, as do full Works conversions in Shift. I would love to see those options in any other game, let alone in Horizon.
However, again, I have to refer to above: why did you expect these things in Horizon when it was never said that they would be there, or (in the case of tuning) specifically stated that they would
not be present?
IMO they took a little forza and threw it into a second rate NFS TD game and the Forza name got many people to buy it and then get rid of it right away.
Do you have any factual evidence to back up the claim that "many" people "got rid of it right away" or are you speaking only for yourself and attempting to cast your opinion as that of the majority?
I'm sure some people will love it, those who can't tune, can't drive and aren't interested in any realism at all in thier game.
Elitist much? You must only play on F1 team sims and iRacing then huh? And yu must be like, top 2 in all of those too huh? Cause the tuning & realism in every game available on console is woeful compared to those, let alone real life...
And, as another member posted, this is hardly true anyways; many people who can tune, can drive, and are interested in realism not only play Horizon, but enjoy it.
I, for example, am in the top 800 on every LB in FM4 for which I have attempted to set a competitive time, and top 500 on most of those. All of that has been achieved by using my own tunes too, so.......?