Forza Motorsport 4 - General Discussion

  • Thread starter Thread starter Mr Latte
  • 4,624 comments
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What Version Do You Intend To Buy

  • Limited Collectors Edition

    Votes: 224 68.3%
  • Standard Edition

    Votes: 61 18.6%
  • Undecided

    Votes: 43 13.1%

  • Total voters
    328
Oh, multiple cars per day. Makes sense.

Here's some high ress ones.

pSJVZ.jpg


8ljHH.jpg
 
The lighting is superb, check out the visor of the driver in the Lotus.
Also the track reflecting at the side and the tarmac at the front.

Cant wait to see Suzuka at Dusk or Night?
That reminds me, the early trailer that showed Suzuka at Dusk setting did have "SPECTATORS" in the stands.
So lets hope this is the case for races.


Car Imports:
Dan, said the cars themselves are not imported because of differences in the models but the game will recognise and update your FM4 with I gues FM4 versions of those cars in some cases.

Surely this means FM4 will then need new liveries done and car liveries cannot be imported either?
 
The lighting is superb, check out the visor of the driver in the Lotus.

Specular highlighting; not new. I suspect we're not used to seeing the interior in such clarity.
Also the track reflecting at the side and the tarmac at the front.

Reflection / environment maps; not new. Although, they may be of a higher "quality" now they've switched to image-based lighting.

I won't argue that it doesn't look good, because it does. But these things you're noticing were already in FM3, it just wasn't as well tied together because of the point-based lighting model.
 
I won't argue that it doesn't look good, because it does. But these things you're noticing were already in FM3, it just wasn't as well tied together because of the point-based lighting model.
[/QUOTE]

I will reserve final jugement for when I finally play the game. Still, I think that they have reached a point where overall graphic quality is at least on a par with everybody else. Their evironments are second to none (graphically maybe the best) and their cars are most definitely getting there. They may not yet be as photo realistic (the cars) as some other but when you take everything into account, I think this looks pretty darn good.

I agree with you, these ''techniques'' are nothing new but its the integration that they seem to have really improved. Just as you said I guess...
 
Is the Elise racing without the roof ?

It would be some nice option to have ...
 
I hope Forza 4 overtakes GT5, i was extremely disappointed with that game.The physics were wrong, sfx is wrong, music is crud, the graphics is substandard, real time damage & weather pfffffffffft.The whole game is substandard so i traded it in.
 
HBK
Is the Elise racing without the roof ?

It would be some nice option to have ...

It most certainly is.
 
I hope Forza 4 overtakes GT5, i was extremely disappointed with that game.The physics were wrong, sfx is wrong, music is crud, the graphics is substandard, real time damage & weather pfffffffffft.The whole game is substandard so i traded it in.

Are you trying to say Forza 3 is worse than the game you describe and is that really your PSN ID "FanofGT5"? :p
 
I'm saying GT5 is terrible.Don't know about Forza 3, i don't own a 360.Any photo threads of Forza 4 here fellas.
 
I'm saying GT5 is terrible.Don't know about Forza 3, i don't own a 360.Any photo threads of Forza 4 here fellas.

You did say you hope Forza 4 overtakes that game, by the sounds of what you are describing, Forza 3 already has, for you at least.
 
saidur_ali
You did say you hope Forza 4 overtakes that game, by the sounds of what you are describing, Forza 3 already has, for you at least.

And for me too!
 
Believe me there is not much difference between GT5P & GT5.The same with all prologue GT games.The GT games are not the yardstick anymore ( not to be compared too really ).Despite what people say, there have been too many disappointments to be called a top class game.That's my opinion.

S&S.
 
Specular highlighting; not new. I suspect we're not used to seeing the interior in such clarity.


Reflection / environment maps; not new. Although, they may be of a higher "quality" now they've switched to image-based lighting.

I won't argue that it doesn't look good, because it does. But these things you're noticing were already in FM3, it just wasn't as well tied together because of the point-based lighting model.

Okay, thanks on the analysis. I was referring to the quality not that these things were new or never done before. FM3 doesnt look anywhere close to that. Yes the result is all part of the new IBL and as Dan said its not just for reflections but covers a full dynamic range allowing the car to automatically change to whatever enviorment the car is placed in. He mentioned before the car and the enviroment used seperate lighting and shaders and had to be matched as best possible but now also allows them to better replicate different materials with more realisim. Clearly a big step forward and personally I dont care what it uses or how it uses it. What matters is the results it brings to the game.
 
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See having a good selection of cars ( not millions that look overrated ), tracks, RT physics maybe and RT weather for every single track.You've knocked GT5 into a cocked hat.
 
So, I just got back from Gamescom and my primary focus was, of course, FM4. I'm just trying to write my impresions down as long as they're still fresh.

Long story short: Get this game. At all costs. Don't think about the competition, because, frankly, on a console, there is none. If Forza 4 doesn't satisfy your needs, you'll have to to take it to the PC.

The not so short story, as follows:

First off, I wanted to get my hands on the hydraulic simulator rig with the tripple screen line and, thus, stood in line for quite a while (two hours or so, I think). When I finally climbed into the seat, the first thing I noticed was the high quality of the CSR Elite wheel - but more on that later.

My only choice for a car was the 2011 Subaru Impreza WRX STI and the only track available were the Bernese Alps. As far as settings go, I went with the following:
Steering: Simulation
Gearbox: Manual
TCS: Off
STM: Off
Breaks: ABS on
Driving Line: Full
Damage, Tyre Wear & Fuel Consumption: Simulation
AI: Hard
Reasoning: I went with ABS because it was quite noisy and I didn't want to waste the time I spend waiting due to overheaaring any audible feedback from the tyres locking up; and, as I was unfamiliar with the track, I went with the full driving line.

So, I set off for my first lap. AWD car, so launch as usual: Pedal to the metal and go like a bat out of hell. Worked decently and I jumped up a few positions already. Gotta say, as soon as I hit the first corner, I started to notice how the hydraulic rig felt a bit dizzying - I wasn't used to that at all! Anyways, I made my way through the pack, quite slowly. The AI seemed decent at avoiding unnecessary contact, even though they weren't able to do so all the time.
Eventually, I took the lead and continued to go with a rather slow, but steady first lap to get accustomated to the physics, the hydraulic simulator and the CSR Elite.

As soon as I hit the second lap, I floored it. And boy, did the STI feel alive! Push it into a corner slightly too fast, and you will be pushing wide - no questions asked, nothing to be done about it. Forgiving? No, wrong game, sir! It's not like FM3, where you were able to brake late into the corner and somehow make it through, by somehow skidding through it while almost locking the brakes. That is completely gone.
And even on the STI, with its AWD and relatively low power, flooring it out of a corner without thinking about it wasn't a good idea: The car would bite your head off. The steering felt quite alive as well, not as, dunno how to put it, 'lazy' as in FM3.

One thing stood out to me quite a bit: On the Bernese Apls, there's a fast section with a right hand corner, followed by a left hand one; I took that flat out. Thanks to the bumpiness of the track and my speed, the car was unsettled a bit throughout the first corner. I still hit the second corner quite well, but thanks to the weight shift, the STI started to oversteer like mad. The slide was pretty hard to catch, too; so hard, in fact, that I think it was pure luck that I somehow managed to catch the car again. That's how important a clean and consistent driving line is in FM4 - unsettle the car, and you're in for a punishing reaction. Again, quite unlike FM3.

Thereafter, I took up the controller on the 'normal' setups to test the M5, the 599 GTO and the STI (again). The experience, while of course nowhere near as life-like, was quite impressive, as well. Most importly, both the M5 and, even moreso, the GTO showed just how lively and snappy FM4 can be. Both cars will push wide into a corner if you're too fast and transotion to some brutal snap oversteer afterwards.
If you're not careful on the throttle, you can kiss your but goodbye as well; it's pretty terrfying how fast the cars will start to oversteer... Even though, once you get used to it, you can counteract it pretty fast and even enjoy a little drift here and there - at least in the M5. The GTO, though... That's a proper monster. Let your guard down for a second and you're gone. Period.
The STi was the easiest to control of the three (as expected), but again, you had to still be careful here. Overcook a corner, and you'll be hard pressed to recover the car from pushing too wide; be too eager with the loud pedal, and you'll be still carried out of the corner. Should the car be unsettled due to whatever reason (weight transfer, for example, as mentiooned above), and you'll end up in a decent slide. So, even with the rather forgiving STI, FM4 kept me on my toes.

Now, that might sound like "harder to control = better". Let me tell you, that's not it. Because Forza 4 is not hard to control, at all. Keep the cars within their limits, and they feel perfectly easy to drive. Even the M5 (well, the GTO... Not so much :lol:). It all felt very, very natural to me, so natural, that I felt I got accustomated to an entirely unknown setup within a few laps - I found that to be very, very impressive. I think FM4 would best be summarized by the old phrase "easy to handle, hard to master". Drive carefully and take it a bit slow, and you'll be perfectly fine. Approach the limit of car or even try to push the boundaries, and you're in for a very rough ride.
I thin jabofu said this, too. FM4 will put your consitency to the test. This isn't like FM3, GT5 or Shift 2 where you're able to push the car to its limits and still do fine for several consequtive laps. Pushing a car to 100% will demand a lot of focus and attention, and I sure know that it seems to be far harder to do than it would be in the games mentioned previously. And all that while the game isn't "hard to control" per se.

Now, sound: The sound wasn't very easy to make out, as the noise level was fairly high. What little I could actually hear seemed good, though.

Graphics: Simply amazing. The Youtube videos around don't do the game any justice at all. In motion, it looks stunning. One might argue that GT5, for example, does this better, or that better. But, the overall image that is presented to you is simply unmatched on a console.

Physics: Dayumn. That's it. I don't think there's anything that comes close. Granted, I played GT5 with just a DFGT, which is probably inferior to the CSR elite, but still. FM4 felt insanely good. Controller vs. controller, I'd give FM4 the nod, as well. The whole thing translates quite well to the controller, without taking any of the playability away. While I'd still preffer it over GT5, the difference isn't as big as it is when playing both games with a wheel (which, of course, might be due to the CSR Elite's quality).
Of the three big simcade games (Shift 2, GT5, FM4), FM4 definitely feels the most realistic - I'm fairly positive that you'd have to go to games like iRacing to get anymore realistic.

On another note: The CSR Elite felt phantastic. The force feedback felt very natural and precise, and quite pronounced, even though itt didn't seem to be too strong, if that makes sense. I never felt like I was 'fighting' the wheel (like I felt with the DFGT at times), it just felt like I was getting a lot of information. Combined with the hydraulic simulator rig, it felt as if I could close my eyes and still know what was going on perfectly fine.

Overall, nobody who's into sim racing should miss out on this, in my opinion. I won't bother to argue FM4's virtues, to be quite honest; the game is above that. Dismiss it, and it's your loss. That simple. I don't know what'll happen when tuning starts to play a role and I can't comment on the largest part of the car lineup, but what bit I experienced makes me consider FM4 to be just about the best car game on any console.

I just hope that this post didn't come out as an incoherent mess; I tried to keep things in a somewhat structured order, but I'm not quite sure whether it worked out very well :lol:
 
So, I just got back from Gamescom and my primary focus was, of course, FM4. I'm just trying to write my impresions down as long as they're still fresh.

Long story short: Get this game. At all costs. Don't think about the competition, because, frankly, on a console, there is none. If Forza 4 doesn't satisfy your needs, you'll have to to take it to the PC.

I have read your complete review and I have nothing to add. You experienced the same as I did and I can confirm every single point you wrote. Everyone who played FM 4 was deeply stunned by it. I hope some people see now what FM 4 will break loose.
 
Thanks for sharing your thoughts Luminis. Sounds like you had a great day. I've got this hunch that the feeling I get playing FM4 will be the feeling I expected to get playing GT5 but it never materialised.
 
I have read your complete review and I have nothing to add. You experienced the same as I did and I can confirm every single point you wrote. Everyone who played FM 4 was deeply stunned by it. I hope some people see now what FM 4 will break loose.
👍

Yup, that's what I gathered as well. While waiting, I kept talking to a few guys who already played the game and were in line for the hydraulic rig again, they all seemed very impressed.

And the amount of care even seasoned sim racers had to exact when playing was quite staggering to see. FM4 sure got my blood pumping. Now, all I have to do is somehow get my hands on a CSR Elite wheel :lol:
 
👍

Yup, that's what I gathered as well. While waiting, I kept talking to a few guys who already played the game and were in line for the hydraulic rig again, they all seemed very impressed.

And the amount of care even seasoned sim racers had to exact when playing was quite staggering to see. FM4 sure got my blood pumping. Now, all I have to do is somehow get my hands on a CSR Elite wheel :lol:

It was funny when I waited. Some drivers deactivated all aids and the masses acted like the see an alien. When my turn came I turned them all off too and got the same reaction.
 
:lol: Yeah, I experienced that, too. With some of the audience, at least. I haappened to wait in line with a bunch of fairly fast drivers. Seemed like people who were quite used to driving FM3 with a wheel on a regular basis.
 
Yup, that's the one. Quite impressive, that thing. If I had the money, I'd get one in a heartbeat.
 
Some pictures from the new Road America in FM 4. Badnet posted this at neogaf and it was captured from a video of a full lap.
wvs4si.jpg

2q0snzs.jpg

28w2av6.jpg
 
What Luminis said about FM4 feeling natural is something that has always struck me about the Forza series. I can get into most vehicles and find a decent pace right away without it being alien. That's how driving a car in Forza is. Consistent with what you expect.
 
GT5 Sceptic
What Luminis said about FM4 feeling natural is something that has always struck me about the Forza series. I can get into most vehicles and find a decent pace right away without it being alien. That's how driving a car in Forza is. Consistent with what you expect.

I think a lot of that is by virtue of the fact that both online and offline share the same physics model.

Allows you to set up your cars offline with confidence going into an online race.
 
I think a lot of that is by virtue of the fact that both online and offline share the same physics model.

Allows you to set up your cars offline with confidence going into an online race.

I see a new trend coming... you set up your car offline and it behaves the same online... thats brilliant... I wonder why no one ever thought of that...:dunce:

Just kidding :dopey:
 
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