Forza Motorsport 4 - General Discussion

  • Thread starter Thread starter Mr Latte
  • 4,624 comments
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What Version Do You Intend To Buy

  • Limited Collectors Edition

    Votes: 224 68.3%
  • Standard Edition

    Votes: 61 18.6%
  • Undecided

    Votes: 43 13.1%

  • Total voters
    328
I was expecting a bit more out of Gamescon but I think Hockenheim track + (granted it happened earlier) ALMS sponsorship announcement were the bigger reveals. I thought if there's no supposed Porsche anti-promo thing in place that we'd hear, in Germany, that the brand will be in FM4 but if this anti-promo thing is in place it'd make sense why they couldn't announce something.

I wouldn't be surprised if there was a no show by MS/T10 at TGS since the xbox is practically dead over there.

I always race with ABS off. You just need to make adjustments in the braking tuning section and although you can still lock up the tires I brake a lot better without ABS on. At least I think I do!

Yeah, it's no big deal... I just usually don't use driving aids, but with a setup I'm not used to, it wouldn't have gone too well :lol:

If you're tuning the brake preassure and brake bias properly, that'll improve the stopping distance a bit and shave a few tenths off of a lap here and there, yeah. It's always a good idea to learn to drive without ABS if the games allows you to do so without too much hassle 👍

You will actually find that using ABS in real life racing has become an advantage (lots of variables though), so it really depends on how you want to use it. Generally, if the car has it factory, and I am racing the car untuned (basically OEM), I leave ABS on as intended. If the car is factory without ABS, I have ABS off. If it's a street car that is modified and tuned, I turn the ABS off.
 
Well, in most games, ABS definitely will slow you down a bit - most of the time, of course. In real life, I'd never turn it off if I got ABS on my car, just to not put my car and my health at risk :D

In Forza, it all started with the bonus you receive when racing without assissts. You know, it's a bit of OCD, I guess :lol: If a game gives me the option, I want to go for the 100% ;)
 
ABS in Forza is not realistic on purpose (can't find the source, it was from Turn10, maybe in a podcast). All assists in Forza are designed so that you will be faster without them, as long as you don't screw up. Basically, with assists on, you are slower but you don't crash.

Of course this is far from realistic in the case of ABS (on dry tarmac, ABS does wonders).

But then again, the game does not simulate car systems like ABS or ESP the way they are (or are not) on each car. It just simulate generic assists working basically like their real life counterpart, but fine tuned so that they cannot ever give a lap time advantage, even if they occasionally save your neck.
 
Well, in most games, ABS definitely will slow you down a bit - most of the time, of course. In real life, I'd never turn it off if I got ABS on my car, just to not put my car and my health at risk :D

In Forza, it all started with the bonus you receive when racing without assissts. You know, it's a bit of OCD, I guess :lol: If a game gives me the option, I want to go for the 100% ;)

I would most likely do the same ;)👍
 
Yeah, the driving aids in Forza are a bit of a compromise to cater to the gameplay... I think that's the fine line where it's actually okay to sacrifice a bit of the realism to make the game work as it's supposed to be - in this case, reward you for playing the game without something holding your hand ;)
 
Just depends if you want to run OEM or modded really. My OCD kicks in with OEM races with our league. We love doing all factory race days, and then we just tune to our liking. Most of us, if not all, leave ABS on since that is the default and can't be disabled in real life (unlike traction control, which you can) for the OEM races on the street cars.
 
Well, yeah, that's the big plus with custom lobbies, you can set the race up how you like it to be.
It would be cool if the game had an option to enable the driving aids that come with the cars IRL. But in order to do so, it'd have to model the aids the way they're used in those specific cars.

Luckily, Forza offers something to satisfy everyone's taste in that regard (even if you have to find out which aids to use yourself) 👍
 
I like having the most control possible. Unless I'm having issues braking I'll set ABS off. GT5 is different, ABS is always set to 1 but might be because I use a DFGT and not those nice CSPedals from Fanatec. I also set it this way in Forza because you get max credits.

In regards to modding cars I usually take them stock and then there's times I tend to make them monsters, not fully maxed out but my general mods to boost up performance. I have fun both ways so it's one of those.
 
Well, yeah, that's the big plus with custom lobbies, you can set the race up how you like it to be.
It would be cool if the game had an option to enable the driving aids that come with the cars IRL. But in order to do so, it'd have to model the aids the way they're used in those specific cars.

Luckily, Forza offers something to satisfy everyone's taste in that regard (even if you have to find out which aids to use yourself) 👍
I, for one, would like to have the option to set the transmission to "as in the car". An heel&toe assist for running manual with clutch would be nice too. My current setup makes it hard to heel&toe (no enough room for my legs, my thighs are almost hitting the wheel stand, I need to find a lower seat :lol:).
 
From my understanding certain real life aids will never be the same in the game as in real life. I've read that things like traction control and ABS in particular are run with mathematics that are the "secret sauce" of each manufacturer and they will NOT give that out no matter what. So you'll never really get a GT-R in the game to behave like one in real life because they won't give out the numbers that make their ABS "do what it do"
 
^ Good point.
 
Well I still think that brakes in Forza are far more realistic than in GT 5, its almost impossible to lock it and lose control in GT, while in FM if you push on the brakes too hard and fast you can't turn anywhere. Perhaps Kaz did it on purpose because the analog triggers on DS3 are a lot worse than on Xbox 360 controller.
 
HBK
I, for one, would like to have the option to set the transmission to "as in the car". An heel&toe assist for running manual with clutch would be nice too. My current setup makes it hard to heel&toe (no enough room for my legs, my thighs are almost hitting the wheel stand, I need to find a lower seat :lol:).
I think they'd have to implement a proper automatic gearbox first. As it is, we've got a manual transmission that's being taken care of for us... and to be quite honest, I doubt anyone is going to bother :indiff:

A heel and toe assist sounds like a decent idea, blipping the throttle automatically shouldn't be too hard to pull off. But, I can already see lots and lots of people sitting on their couch going "Heel and toe? Huh? Chriopody, or what?!" :lol:
 
I really hope they announce Bathurst. That was one of my favorite tracks in Toca Race Driver. In fact it is one of my favorite tracks in any racing game.
 
I think they'd have to implement a proper automatic gearbox first. As it is, we've got a manual transmission that's being taken care of for us... and to be quite honest, I doubt anyone is going to bother :indiff:

A heel and toe assist sounds like a decent idea, blipping the throttle automatically shouldn't be too hard to pull off. But, I can already see lots and lots of people sitting on their couch going "Heel and toe? Huh? Chriopody, or what?!" :lol:

Haha, I think calling it "auto-blip" might be better. At least then those who are familiar with the 370Z will "get it". A short tooltip-like description would probably be needed anyway.
 
I think they'd have to implement a proper automatic gearbox first. As it is, we've got a manual transmission that's being taken care of for us... and to be quite honest, I doubt anyone is going to bother :indiff:
Yeah, of course. But that's the idea of the assist anyway.
  • Auto = game changes gears, manages the clutch, and "adjusts the throttle" (*) while clutch is disengaged.
  • Manual = game manages the clutch, and "adjusts the throttle" (*) while clutch is disengaged.
  • Manual w/ clutch = game does nothing (in that regard).
What I'd like to have would be a Manual w/ clutch & auto-blip = game does nothing except trying to match the revs when the clutch is operated.

(*) When you look at the telemetry, the game does not act directly on the throttle pedal. I wonder how it does this adjustment, maybe by adjusting the throttle pedal in some stealthy way, or by using the same kind of engine power adjustment used by the TCS assist. It should be noted that when using Auto or Manual assist, the telemetry shows the clutch in motion :)

A heel and toe assist sounds like a decent idea, blipping the throttle automatically shouldn't be too hard to pull off. But, I can already see lots and lots of people sitting on their couch going "Heel and toe? Huh? Chriopody, or what?!" :lol:
:lol:

And iRacing does it ;)

Edit : And I think iRacing calls it "auto-blip", also.
 
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I think I've made up my decision. I will try and get my parents to let me take a day off school, I did it last year, and I regret doing it because now I would give up a lot for those couple of days I was out. I hate this year.
 
OGL
Well I still think that brakes in Forza are far more realistic than in GT 5, its almost impossible to lock it and lose control in GT, while in FM if you push on the brakes too hard and fast you can't turn anywhere. Perhaps Kaz did it on purpose because the analog triggers on DS3 are a lot worse than on Xbox 360 controller.

Are you sure you have abs off? Its very easy to lock the brakes up in gt5 with abs off

I'm running abs on both games (setting of one on gt5)
 
Are you sure you have abs off? Its very easy to lock the brakes up in gt5 with abs off

I'm running abs on both games (setting of one on gt5)

It entire depends on what brake values he put in the setup.

if he have 2/1 then it will be damn hard to lock them up of course.
 
Looking beyond the weekend, we have a couple of things that we know you’ll want to have on your radar. First of all, next week we’ll be revealing a new track for you all I can’t tell you anything other than that it’s a very old friend.. Also, for all of you who frequent our forums, we’re giving it a makeover sometime soon. It’s going to look a lot more like the new Forza Motorsport site. I’ve played around with the new skin and it looks great. We’ll let you know when that rolls out.

Im guessing.... "Indianapolis Motor Speedway"
 
If it's a very old friend then I'd hazard a guess it's returning from FM1?
 
Yeah, would make sense to be a returning FM track (old or not).

More than Indianapolis anyway (even if it sure as hell is an old track).
 
Blue Mountain? :dopey:
 
So I'm getting the Limited Edition and read that you get higher standing in the auction house being a VIP. So what does being a VIP in the auction house do.?
 
So I'm getting the Limited Edition and read that you get higher standing in the auction house being a VIP. So what does being a VIP in the auction house do.?
It moves your cars that you have up for auction to the top of the list.
 
I have a sneaking suspicion the "old friend" will just be Maple Valley returning. It's been in every game so far.
 
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