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The game is already playable for everyone, you have driver aids, input buffers and so on, if you have kinect you don't even have to brake, so having a good physics underneath does not defeat that point. I mean it worked in Rfactor why not here.
If anything it's hardware limitation and development time that limits the realism. And actually PC sim hasn't been moving forward recently, IRacing's new tire model is all over the place and the gap between console and PC sim is getting smaller every day.
Btw Shift 2 have very decent physics, althouh dumbed down a lot in the tire department, the underlying physics feels like it has PC roots. (and I am an avid PC simmer since GTR2002)
If anything it's hardware limitation and development time that limits the realism. And actually PC sim hasn't been moving forward recently, IRacing's new tire model is all over the place and the gap between console and PC sim is getting smaller every day.
Btw Shift 2 have very decent physics, althouh dumbed down a lot in the tire department, the underlying physics feels like it has PC roots. (and I am an avid PC simmer since GTR2002)