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This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on April 3rd, 2017 in the Forza Motorsport 7 category.
I would expect a title like Forza would, just not at 4k and maybe with less detail depending on how much extra power the Scorpio has. If not, I'd expect a seperate XB1 version to release also. Anyhow, I'm aiming to get Forza 7 for my Laptop as I don't have an XB1 and doubt I'll get a Scorpio.But the question is...
...will it run on a standard Xbox One?
So will use Xbox One owners have to upgrade to the Project Scorpio one?
But the question is...
...will it run on a standard Xbox One?
I am deeply concerned about how Forza 7 will be balanced between the standard XB1 and the Scorpio without splitting the user base. If it's just 4K/60 on Scorpio and 1080/60 on XB1 without dynamic ToD and dynamic weather, then it might be okay.
If there is going to be dynamic time and weather, then I fear FM7 on the XB1 might either get left behind or not release on that system at all since it simply won't be powerful enough to run the dynamic stuff without sacrificing visual fidelity in order for keeping steady framerates.
Tech-wise I just hope it's at a solid 60fps no matter what resolution it is displayed in.
1080p60 is guaranteed as Forza Motorsport 6 already does this with ease, but 4k60 is the ideal when it comes to Scorpio (I have a 4K TV and a PS4 Pro, and should Forza Motorsport 7 be the real deal I am considering upgrading my Xbox).
As for game features, I already have a lengthy wishlist but I doubt I'll get any answers in the near future, as I imagine all of the public communication will be about technical performance for the time being.
I'm really not sure dynamic weather would really make a massive positive impact for the franchise.
Easy, mass production of high volumes lowers overal costs. Once a console comes with upgradable parts and it starts to "look" like internal PC parts that advantage is gone.From a technical standpoint, I just don't see how 4k/60 fps, with an internal PSU, and being at a reasonable price point is doable.
I am still on the fence for FM7. I do love the sheer volume of cars we get in Forza and love to explore the history of each one. However, if the game delivers another lame career mode and baked lighting on tracks, not to mention a horribly controlled rain and night function- then I am out.
I already have 600 lovely cars on FM6, so if that is all they can offer, I do not see the point in buying another one.
I too have a personal wish list: FM6 has a ton of hours sunk into it, but I'd like to see a serious shake-up with FM7, even if it means ditching the ability to carry-over tunes and designs. That signifies a lack of innovation: the livery editor is essentially untouched since FM2, outside of the new materials/paint finishes in FH1 and FM5.
Since all livery datas are stored as vectors and are now on the cloud, i can't imagine a technical situation where Turn 10 would have to drop livery importation from game to game. At least for livery groups.I'm all for new livery editor features, but given the choice I'd prefer not to have my current work go to waste.
I'm curious:
Does this mean that the Scorpio is not an Xbox One, but rather a new, separate system, that runs Windows 10?
I mean, the WUP system basically guarantees compatibility for xbox consoles going forward, as long as they're Windows 10 (or newer). Does this mean that the "Xbox" brand will slowly become just a selection of dedicated gaming hardware (similar to what Steam Machines are?). I mean, with WUP, every PC is technically an Xbox as well.
I feel like Microsoft is slowly trying to kill the console, and instead sell it like how you sell a Steam Machine. I'd love to see the WUP take off, should they ever fix the major problems. If they can get the store and online service to match Valve's service, then I think there might actually be a solid competitor to PC gaming.
Think about it. You have your desktop PC, which you normally game on, and then maybe say the $199 Xbox in the living room for Netflix and streaming WUP from your PC. Or maybe you have the gaming rig in your office and the $599 Xbox in the living room for when company is over, and since everything is WUP based all your games are available to play locally on both devices. Or maybe you get the $899 Xbox and you just have a cheap W10 laptop or tablet that you stream the Xbox to.
I think it's exciting. It's a really good idea.
I just hope I can still play 7 with a 1050Ti.
Most of my requests are related to Multiplayer.
I'd be okay with Tunes not carrying over, but I would greatly prefer if liveries can be imported. Painters like myself and others have spent hundreds of hours creating logos and designs over the past few games, and to do all of that from scratch again (as Xbox 360 content cannot be ported over) would be a step too far for me.
I'm all for new livery editor features, but given the choice I'd prefer not to have my current work go to waste.
Since all livery datas are stored as vectors and are now on the cloud, i can't imagine a technical situation where Turn 10 would have to drop livery importation from game to game. At least for livery groups.
I would say that Forza 7 needs more “motorsport“ first and foremost. The latest updates in F6 aimed in that direction. So there is hope. But there is most definetley room for improvement. I think its save to say that the career mode in F5 and F6 was rubbish and a complete bore. I really do hope they have spend some time with PCars and add championships. It puzzles me that a game called “Motorsport“ refuses to aim towards the real deal, the real sport. However, endurance racing was rather cool in F6 so there is hope.
Im affraid that on the technical side, the original Xbox one is the bottleneck. We will see 4K on Scorpio but i guess dynamic daytime change and weather are out of question. I also see an issue with the cars interior. If they dont rework the interior on all cars, little rough edges will be easy to spot in 4K. And yes, the car detail is nowhere near GT Sport territory as, of now.
Better FFB is something we should expect on all plattforms. I would also predict that car rooster and track selection will be best in class.
Yeah, PCARS2 will definitely have more tracks.I dunno, I had to lose all my X360 created content too. It sucked.
If there's a way to carry over existing designs while also revamping the editor itself, that'd be great. Maybe "legacy liveries" would be locked, even to the creator?
Has this been confirmed by T10? I was under the impression liveries are only carried over because the system used for them is. The shapes are still hard-coded: there was an error with a lowercase "a" or something similar not aligning properly in FM6, IIRC.
I'm also not entirely sure they're vectors, or if they are, they're pretty lousy ones. Ellipses have obvious sides to them when expanded.
Yeah, I agree that there needs to be more Motorsport in Forza Motorsport. I do wonder if that will turn off more of the existing fanbase than it will attract new folks, though.
Ideally, it'd be added in without removing what people like about the game now: its relative accessibility versus PCARS and AC. The shouty drift kids begging for S14s, or those folks always asking for the latest hypercar: they should still be appeased, but there needs to be balance.
T10 always talks about turning car enthusiasts into gamers, and vice versa. I appreciate that approach, especially now that GT has abandoned the carPG/encyclopedia approach, but spread the love!
Yeah, it's a trade-off. The textures in the interiors of FM6 cars don't hold up in comparison to GT Sport, but there is a better damage model and under-the-skin modelling, which I believe deserves praise. I was shocked to see we could remove the entire back-end of the Sesto Elemento in FH3 and peer at all the gubbins.
Hopefully the talk of a wheel guy heading up development bodes well for the FFB. I agree about the car roster (not rooster though ), since no other game could even come close. Track selection? Maybe, depending on what they add to FM6's lineup. As is, I'd say PCARS2 actually has the stronger lineup.