Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Does anyone know which version of FM he's comparing GT7 to? I don't remember the latest one looking like this. I hope he's not doing the old "run it on a potato PC" thing that console warriors like Emula got banned for.
Still better looking than Forza Motorsport's trees. Derp Derp.
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(yes I took this on PC)
 
Rock solid framerate on console even when every track has time of day and weather options >>> a visual bug on one circuit at the end of a race / replay.
I'm happy I can play a game which lets me freely swap engines without needing a high collector level and thousands in cash or a roulette ticket. And download tunes from other players. Also one which lets me tailor the difficulty to my own skill. And doesn't require me to spam the same race over and over to try and make bucks because the economy is unforgiving.

I'm also happy to forego the opportunity to superimpose my car on a virtual background for pictures and do endless rock hard licence tests in order to access events in favour of this.
 
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Personally, I like not needing to buy a console to play a game. That's the sole reason I've not played GT7 really.
Yeah, I would buy it if it was on Xbox. I've played some of the previous GT games. I did think about getting a PS5 when the latest Sophy was released but quickly decided against it when I saw it wasn't on all tracks (like my beloved Willow Springs) and saw the car list was missing so many of my favs from GT6. I swear PD must have made some amazing licensing deals back in the day!
 
Does anyone know if your game progression transfers from Console Gamepass to PC Gamepass? Contemplating the new Xbox Handheld later in the year but won't bother if my FM cars, cash and lap times don't transfer across.
 
as long as you are using the xbox app the cloud save should transfer/sync both ways, I think its only the steam version where it does not automatically sync the save with the microsoft/xbox cloud save system
 
Really enjoying the One-Make races in the Challenge Cup and have newfound respect for the KTM X-Bow after a slightly tougher spec race in the rain at Nurburgring GP. I was forced to drive better and more cleanly due to having no advantages over the bots like soft tyres or a better specced car like in most of my other races. As a result my racecraft improved no end. I'll admit to downloading a grippier tune though so I could beat them around the wet corners.

I wouldn't mind setting up a similar race during a torrential downpour to see if the annoying deep puddles on the racing line from FM6 make a comeback. Hopefully this isn't the case although Free Play races just aren't the same without career's Challenge The Grid tweak.
 
Does anyone know if your game progression transfers from Console Gamepass to PC Gamepass? Contemplating the new Xbox Handheld later in the year but won't bother if my FM cars, cash and lap times don't transfer across.
For as long as the game was from the Microsoft Store (Xbox or PC), your save data is synced to the cloud and will work on either device.
 
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The FM7 tribute race was the hardest of the 7 for me. Lost the Homestead race by an alien move the lead AI car made in that final chicane. It came from 4 or 5 car lengths back and somehow managed to stop in front of me and make it through the chicane. There's no way us players could have got that car to stop like that. I won Spa, finished 3 at Mugelo.

On my practice lap at the Nordschleife they turned the headlights off on the car while it was still almost pitch black dark. I had to slow down dramatically because I couldn't see where I was going. I let a McLaren get in front of me just to have their brake lights as a guide. I did win the race to barely get the trophy.

I see that this time the Open Series starts with E which is what I brought up a few weeks ago that I hadn't seen in a long time.
 
Outdated viewpoint. Patches are downloaded and installed automatically by steam, like a console. GPU drivers are downloaded and applied automatically by your nvidia/amd/intel app. It's not 2005 anymore. There are plenty of games that don't run well on console, and they're stuck that way. On PC you can either brute force or tweak around what the devs shortcomings.

I completely understand the convenience and benefits of a walled garden, but a lot of console players haven't dipped their toes in PC land for a long time and it shows.

Fair points, but then I've got to pay somewhere around double the cost of the Series x for a PC beefy enough to run equally well? And forgoing quick-resume for games as well?

And forgive me, I don't want to waste time "brute force or tweak around what the devs shortcomings" - most AAA games don't need any of that and frankly as a full-time worker and parent I don't have the time to waste anymore. I just want to fire up a machine and be into a game within seconds, and the Series X does that just fine.

Nah. Still not sold.
 
Fair points, but then I've got to pay somewhere around double the cost of the Series x for a PC beefy enough to run equally well? And forgoing quick-resume for games as well?

And forgive me, I don't want to waste time "brute force or tweak around what the devs shortcomings" - most AAA games don't need any of that and frankly as a full-time worker and parent I don't have the time to waste anymore. I just want to fire up a machine and be into a game within seconds, and the Series X does that just fine.

Nah. Still not sold.
Completely agree, I'm happy to pay for a console just after launch knowing I can plug it into my big screen tv, sit on the couch and be safe in the knowledge that any game I buy will work without fail till the next console comes out 7 years later. No interest in gaming on a PC.
 
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In case anyone was curious what an Indycar pit stop looks like in-game:


I'll be honest, I was bit skeptical of the Indycars initially, mostly just because I'm more of a sportscar guy and usually don't gel with open-wheelers in a lot of games. However, it turns out they're gobs of fun, and are an interesting mix of precision, rowdiness and chuck-ability, at least with a good tune applied. They seem to benefit quite a bit from using the brakes and throttle (moreso throttle) to drive them into and through turns, which is definitely a change of pace.

Also, at least on the multiplayer side of things, these cars are very kind to their tires.
 
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The FM7 tribute race was the hardest of the 7 for me. Lost the Homestead race by an alien move the lead AI car made in that final chicane. It came from 4 or 5 car lengths back and somehow managed to stop in front of me and make it through the chicane. There's no way us players could have got that car to stop like that.
It looks like the AI is more competitive since the latest update. I've had to drop a level on some courses, notably Sebring where I find it difficult to overtake cars.
 
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It looks like the AI is more competitive since the latest update. I've had to drop a level on some courses, notably Sebring where I find it difficult to overtake cars.
I usually play on difficulty 1,2 or 3 depending on the car I drive and since I'm slow and the A.I. at 1 or 2 seems to temporarily own me to smithereens before they get slowed down by the game.
 
The AI does seem to have improved it's performance. I could consistently get into the top 5, but lately it's been difficult. Especially in the Champions Cup where all the cars are the same.
I love it though, racing in stock cars that are evenly matched is a great way to improve your skills.
 
So this week is the finale of the 20th anniversary challenges. Are they going to have a new series next week? Champions Cup is going to be it's own section and update occasionally? I was wondering what the plan is because usually a new Open Series series shows up the same time a new Challenge series is added.
 
So this week is the finale of the 20th anniversary challenges. Are they going to have a new series next week? Champions Cup is going to be it's own section and update occasionally? I was wondering what the plan is because usually a new Open Series series shows up the same time a new Challenge series is added.
Honestly,

I'm not sure. They didn't mention a new series and the Open Class has now been moved to the normal career mode and even the reward car is the same.
 
Honestly,

I'm not sure. They didn't mention a new series and the Open Class has now been moved to the normal career mode and even the reward car is the same.
We have the returning Tours coming up over the next 3 months and beyond.

With the way the career mode now looks "complete" (sort of), returning tours (similar to repeating series in FH5, though they are being added permanently), and ESPECIALLY the permanent Open Tour (something that ALWAYS changed with each update), and radio silence about the future (so far), I am more and more feeling that this is it for FM23 in terms of new content (they might throw in new cars still I guess) and the game will effectively be "done" (subject to switching reward cars and suits in/out for those who missed them previously).

I think a lot of people are probably praying for a new playtest to appear, as that would indicate ongoing support.

There is NOTHING from this update giving confidence that this will be the case, as far as I can see.

I should add this latest update is excellent and fulfils a lot of people's "wants", but it does feel a bit like "endgame" to me.
 
Endgame? Seriously? This came out les than 2 years ago. They're still changing the functionality of the game in many aspects. They told us that they were going to build on this very platform.
Who in their right mind mind would even think about getting the next one of these when they've just started making this one resemble a Forza Motorsport? You can't even get all the content in the game that they've added yet, if you've missed it the first time around. To me it feels like they're just getting started. Drag Racing? Missing tracks from before. I mean they just added Fujimi Kaido. There's a lot more to happen and if they were to just fall off a cliff and leave this hanging the way it is, no one would ever come back to the series.
 
It does seem like things have shifted a bit, we got some major updates but no real ideas of plans beyond where the game is currently. I am not pessimistic enough to assume that means end of updates all together but they are sure leaving room to speculate as such.

I suppose next if they aren't planning any more overhaul updates focused on free play or other aspects like drag racing, we could possibly see a return of the smaller updates adding cars as early as next month, and maybe a new/returning track by end of the summer. This is my optimistic view based on nothing.

My gut feeling regarding more tours being added is they may feel a need to reorganize the career page a bit to keep it from getting too cluttered as the featured tours return. I'm not sure if they would add more tabs like they did for challenge cup or maybe a full revamp to make it more of a grid like FM4 had. They could approach this in many different ways if more tours are being planned.

I know there was some discussion in the past about how updates to this game relate to work happening on FH6, I'm not sure if that's the case but if it was, could be longer before we see them return to the old update cadence since it seems expected that FH6 will arrive next year.
 
A simple roadmap blog post would go a long, long way right now. They can be honest with us, if they are really having difficulties fixing things without breaking anything else, obtaining licenses, hiring staff, pressure from Microsoft, reworking past features that can take a lot longer to implement, withholding further support to help with FH6, in the midst of another FM title etc... why can't they just let us know in their own words about what's going on and what's not going on. Our last future roadmap was nearly 6 months ago...let that sink in
 
A simple roadmap blog post would go a long, long way right now. They can be honest with us, if they are really having difficulties fixing things without breaking anything else, obtaining licenses, hiring staff, pressure from Microsoft, reworking past features that can take a lot longer to implement, withholding further support to help with FH6, in the midst of another FM title etc... why can't they just let us know in their own words about what's going on and what's not going on. Our last future roadmap was nearly 6 months ago...let that sink in
To be fair, we get/got no roadmap at all from a certain similar game on a different platform. It hasn't helped that the last roadmap effectively said, in a nutshell, "ignore the last roadmap (but you'll get a new track in April)."

Having built up (I hope) a lot of goodwill with 2 cracking updates in a row (whether this update contains stuff which should have been there at release is a separate point, I'd argue this week has delivered a great update), I feel that an information vacuum now would undo a lot of that.

Even a 1-liner saying "more tours and more cars are coming in the next 6 months" would help.

All we know currently about July, August and September is that 3 prior Tours are returning as permanent additions (again, this is a welcome addition). And we know nothing at all beyond that (except to assume that the rest of the prior Tours will follow).
 
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It looks like the AI is more competitive since the latest update. I've had to drop a level on some courses, notably Sebring where I find it difficult to overtake cars.
I find the last corner at Sebring is the best place to pass, you can brake a lot later than the AI and pass them on the inside.

If there is a FM9 in the works, we probably won't see it for quite a while. The stated goal with this game was to support and update it well beyond the previous lifetime of past Motorsport games, and there hasn't been anything official to suggest otherwise.
I'd guess the next Xbox will be in 2027 (maybe end of 2026) and unless FM9 is a launch game (which isn't ideal because launch games are usually rushed with little content) then I'd say FM9 is at least 3-4 years away.
 
It does seem like things have shifted a bit, we got some major updates but no real ideas of plans beyond where the game is currently. I am not pessimistic enough to assume that means end of updates all together but they are sure leaving room to speculate as such.
Yep, leaving a ton of room for speculation is the issue. Even for games that don't have troubled runs like this game has, lack of communication leads to speculation, which often turns negative. It kinda leaves some of the community feeling neglected or disrespected, which usually seems to be a strong catalyst for the negative turn.

The state of the games industry doesn't help though, as there are cases of studios being shut down/merged, staff being released, some games being aborted, and etc recently that can make things feel a little gloomy and makes it easier to be cynical/pessimistic. The recent Codemasters/WRC situation is pretty fresh in some people's minds.

I do find it strange how they have shifted their promotion so much during the life of FM8. It started off alright where they would give us a few teaser posts, little YouTube videos for new updates, and mentions at the bottom of the news posts like "see you next month when we bring back Yas Marina!" and stuff... Then the teasers stopped, then the videos stopped, now the hints at the end of the news posts have stopped. It was a pretty negative feeling trend in my opinion, like they can't even be bothered to be excited to share what's coming.

I thought the whole 20th anniversary thing might be a turning point where things ramped back up but that doesn't seem to be the case.
 
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