They failed eh? I don't really want to get into yet another boring debate about what constitutes
a simulator and what doesn't. Suffice to say that as a game, neither is a true simulator in the strictest sense of the word.
However, under the majority of reasonable definitions, both Forza and GT fall into the same sub-genre of "simulation-style"
racing games:
http://en.wikipedia.org/wiki/Racing_video_game
Your opinion on the accuracy of the physics and how that appeals to you is fine. I accept from playing both that Forza does
lean towards being a more approachable game, but how does that constitute them failing? They set out from day one to
create a game that had wide mass appeal, so in that regard they succeeded admirably. The hardcore racing minority not
liking the pitch of the game is not enough to classify the game as an arcade-style racer, becase clearly it isn't. At the end
of the day, both are GAMES that make use of cars and tracks modelled on real-world counterparts, with physics models based
on real-world physics, all to varying degrees of accuracy. To call one a simulator and the other an arcade-style racer
(not saying you did) is bordering on fanboyism.
Spoken even as it were by mere gamepad player, I find your commentary "spot-on" TD.
Oh great look more Forza talk.....
People will argue to they are blind which game has better physics. It comes down to what game you have accustomed to the
most or enjoy the most driving, simple.
However a pad player telling anyone "How it is" and even moreso a self confessed light weight GT player lol, like really
speaking from personal experience then or just more drivel?
Come on lads move on.... and really if you havent fully experienced both with the same wheel (Turbo S) to eliminate controller
input differences then really have you got much of a clue in each games true differences?
A gamepad simply does not give the user any steering feedback like a wheel can and the GT Academy demo was further proof
of that. Besides any half serious GT fans as players should be using a wheel to play the game in the way the developers
recommend it to be played and demonstrate it ALWAYS with the official wheel not with a gamepad.
If you want to talk about FM guys do it in PM for heavens sake...
E3 THIS WAY.....
LETS LOOK FOR AND LINK E3 PREVIEWS / NEWS
I must admit, the use of a steering wheel is more sim-like simply by virtue of the fact it is what you use in a real car.
However no one at this point except maybe those at PD truly know how GT5 will play either way.
Personally, I believe the wheels and racing games in console gaming, only recently in this gen have improved enough technically to make
their use truly close to simulation. Those technical improvements are forcing racing games in particular into a wedge of division between
more sim-like or less sim-like ends of the scale. Your sited example indicates that.
The demo however was not released with the same priorities that the full GT5 will be.
These improvements and the fact that the predominate controller for the vast majority of gamers who will buy and play GT5 is the DS3,
create an increasingly growing dilemma for PD on this build not really present previously. Throw in the motion controller in the mix, and you
have a real challenge on the controller side of things.
This probably will make GT5 the most defining release of the GT series and I for one am very intrigued as to how Kaz will handle it.
Do the math. Broad appeal and equally excellent playability of the game with the DS3 controller has to be a priority with PDs development. Sales
of the game has to pay the bills, which I would imagine are quite staggering at this point. Sales to wheel only players is not going to suffice. Niether
will the implication that you need to buy a wheel or motion to competitively play GT5.
IMHO when you consider the game sales of 60% to 80% of potential GT5 buyers, many of which are also potential PS3 buyers, I have trouble believing
PD or Sony can allow GT5 to be controller inclined particularly toward the wheel or motion. Even if in a more sim-like build one is superior.
Again dilemma duly noted. If and when GT5 comes out, I expect the differences between controllers used will be miniscule, if any at all, unless it is
selectably addressed in someway.
Hopefully, this year's E3 will be more than just Deja Vu all over again and we will find out something more on this.
However until we do, the fact is we don't know how the "sim-like" scale will be applied in GT5, and how that will effect the wheel vs pad (vs motion?)
issue. We can only speculate. Who knows, PD may build in two or more seperate controller play modes.
I still use the DS and 360 controller, mainly for convenience and force of habit reasons.
As TD obviously did, I found your comment toward game pad players particularly arrogant, premature, and downright below the GTP standard.
Just employing a steering wheel won't inadvertently make you a better driver any more than a racing suit or a helmet would.
From all appearances it won't make you a better driver in negotiating forum etiquette either.