Yes. GT5 is going to be my go to racer for years, most likely. Of all the racing games I have now on three systems, the ones I keep playing are GT4 and Prologue, because nothing else can match all their features or quality. I actually quit playing Forza 3 in November because the bugs absolutely killed it for me, the first Forza I haven't finished.
Okay... and I know others who still play F3 on a regular basis, and stopped playing any GT years ago. Diff'rent strokes, that's not proof of either "side".
Well, that was more than a little hopeful, seeing as nothing about GT5 has been leaked in five years, and E3 is so close. You might as well grouch that you didn't win the lottery.
What about the printed media naming a december release from last year?
They actually created two games between GT4 and 5. Forza 1 was made concurrently with GT4.
Well, it did come out later, so I'm technically still correct

. But even then, I can look back as to when both started development.
I will have to say though that every Forza game has had issues that I hated with a passion, from murderous tardish bot A.I., a livery editor with no fonts, and graphic issues such as framey 30fps visuals and environment reflections that stuttered badly in Forza 1; a broken livery system in Forza 2, nauseating tire sounds, promised content cut out, and the same lame driver views as F1 among other things; and in Forza 3, broken file handling, an appallingly bad photo sharing system, the same revolting tire sounds, and a brain dead online system which worked fine in F2, among other things. And as I said, F3 was so gimped that I haven't played it sine November, and haven't even assembled my 360 Leet since Christmas, and that was for the family. Hint: no one even bothered with it, they were all too wrapped up in the PS3 and Wii.
Okay...
GT1: Actually, I can't think of any real glitches with this. The one and only!
GT2: Where to start? The bad math that meant many NTSC players couldn't get 100%? The random garage-erasing bug, the only vague connection being to stay away from the Machine Test? "Freaky physics", which completely destroyed any semblance of realism? Erroneous AI/race matchups (a 700hp Vector showing up in a race limited to 300hp)?
GT3: Lack of (R) mods, vastly smaller lineup, incredibly stupid tire wear model, some very poorly thought out races (Vitz @ Test Course). Bonus could be the best physics of the "full" games, although it's still flawed; touchy as hell with anything other than a wheel, GT4 allows more tiny adjustments, but sacrifices any hint at proper low speed physics.
GT4: I can just cut/paste from your complaints about Forzas, actually. "murderous tardish bot A.I.", "nauseating tire sounds, promised content cut out"... I'd say it had a lousy livery editor... but wait, GT didn't even have one. Nor did it have online.
Well, many people think this way, so it's up to them to judge. But as for me, Prologue is of such high quality and gives me such an authentic drive that it resembles PC sims in feel. The graphics certainly smoke everything in racing games. The Time Trial demo surpasses most of my racing games, and rivals the best PC sims for me, especially since the sims are such niche games with a very narrow focus and very few cars with minor differences between them. Not to leave off PS2-in-HD level graphics.
Minor differences? Really? They don't have GT's sprawling model differences, I'll readily admit (nothing does), but plenty of the PC sims offer a good chunk of variety. Yes, the Time Trial demo felt great; and oddly enough, it seems GT PSP has physics set up to closely mirror it, at least imo. After the cock-up that was GT4 physics, it's good to see, and I know that aspect of GT5 will be safe.
Have you forgotten ToCA? If it wasn't for the stupidity of Codemasters, we might have one. No, it's the fact that no one can afford the headaches and almost certain failure to compete against the Master and his team. Codies basically wrote off ToCA, and Konami, Enthusia.
Yes-ah Mastah, anything for Mastah. Thanks for reminding me that Konami needs to focus on a sequel, because Enthusia was, and still is, excellent.
I find it ironic that you in essence accuse people here of being defensive by being defensive yourself.
I'm sure you'll find more irony.
Wow, I don't agree with this at all. I will say that the only two things better about GT2 are the car and track count, and the race mod system. Everything else about it, including physics, are more primitive.
So... you've got graphics and physics as the only things you can specifically list? From how many times they've been mentioned, I understand graphics are high on the list for you. Fair enough. The physics were actually only slightly deeper than GT2; the non-racing tires got more realistic grip levels, and aero stuff was tinkered to disallow the crazy freaky physics of 2. We took the
huge loss of the racing mods, and the hundreds of cars. No improvement to the AI, no increased number of cars on track, if GT3 is not the weakest link in the series, I'd love to hear what is.
You post as if you've never even seen Prologue. The A.I. is improved. The physics are more realistic. If you disagree, well, I insist you aren't familiar with the Gran Turismo series at all.

. No, not at all. You got me.
The AI is inconsistent at best. Sometimes it seems improved, other times it won't even acknowledge the player's presence. The physics are more realistic, yes... I've already admitted as much. Re-read what you quoted; I'm just shocked at how much of an importance is placed on graphics as opposed to other, more integral parts of a racing/simulation game.
This is hardly fair. GT4 Online simply wasn't feasible. Tens of millions of PS2s wouldn't work online. My PS2 is supposed to work with the broadband adaptor, but it won't do more than ping a server, I don't know why. It would have been a PR disaster for SONY to release a new GT which wouldn't work as advertised. And picking one point to say that PD overpromises is a bit far fetched, to be polite.
Fair? What's this have to do about fair? They shouldn't have said anything, then. Saves the whole issue. Delaying a game for what becomes a non-existent feature was a cop-out. I'll say it's not PD's fault Sony dropped the ball in regards to online and how shoddy it was. As for being a PR disaster... GT2? They survived
Over-promises: They've mentioned damage since GT2 (few people remember we did get mechanical damage then, but since it wasn't all graphics-related, that's probably why). After that, it disappeared from the series, but was mentioned every time a new game was coming.
It seems that Gran Turismo is some people's favorite whipping boy, for whatever reason. Microsoft produces a product which somehow manages to be more unreliable than a Yugo, and everyone forgives them.
Flip the PD/Turn 10 implications, and how is this statement any less true?
Go figure. But actually I understand. Human beings aren't the most balanced beings. We have heavy biases, and are fickle. Many times we lack proper perspective. We play favorites, it's part of our sordid history.
Oh hey look, there's that irony again.
All I can say is that GT5 will be what it is. If you don't think the five years' investment was worth it, oh well. It's still going to sell like tacos, and we're going to enjoy it to whatever extent we please. And no matter what any other game offers, it probably won't match it. You are right that Polyphony has a track record, and it's producing a game which has more quality, content, fun factor, and sold more than a mere handful of other titles. And that's a reputation which is hard to say anything about.
So... does Sony PR just send you a check in the mail? Or what?
...congrats on another up-in-arms finale. You don't get it; I like the games. I'm sure I'll own GT5. It doesn't mean that, shock, horror, I can't criticize the company behind it for poor time management.