Separate names with a comma.
Discussion in 'Gran Turismo 7' started by Scuderia Paul, Oct 4, 2014.
OK. During the development of GT6, did you the montage for Mitsubishi only, right?
This is just a first glimpse to what I'm doing.
I have some menus already finnished but I'll post them after I finnish the "My Home" page.
I still have to design all the icons and make some adjustments.
As you can see, in the background of the main menu, would be showing the car you currently are driving in various environments. And once you see a nice view (either from the interior or the exterior of your vehicle) you can hide the menus and take a shot.
Another new features are in the "way".
I'm aware that what I'm doing is an "utopic" GranTurismo game. But hey, it's just for fun.
Yeah, I designed a Mitsubishi menu as an example of what the menu would be like.
Though, I might try that idea again as well as another old dealership idea I had.
Good idea. You can try this again so we can see your Mitsubishi dealership.
A few quick event tiles:
Nice pictures, Roflwaffle.
Yeah, I'm not doing that.
I will never understand why Polyphony dropped the Gran Turismo 5 Prologue UI. It was the cleanest and the most "to the point". Its only flaw was that Standards would look atrocious in it, but that would be more cause to just get rid of the things.
A Gran Turismo 2 Inspired dealership menu. Which reminds me, I need to go back to photo travel and make some more pictures for certain cars.
Finnished my first UI screen (it's 1/3 of the entire menu).
I'll leave it here for now.
Some icons are originals, some are from the inernet, some were manipulated. The idea is for the icons to be in movment (like .gifs) while the cursor is above them.
GT Auto Part 1: Inspired by GT4 and GT5 versions.
The one in the middle column, second to the right is PDI/GT wheels. Sorry.
(Note the right arrow on the side)
Nice work guys, hope to see more, here is my contribution, it's a full screen mode for GTauto, these same options would be available in Gallery view:
I am also going to make an icon pack with the buttons I've used and upload them, they include Playstation buttons, command buttons, Paint chips (from GT4, 5 and 6,) GTauto and the GT Association Logo.
I was glad when I've read this, it would be the only explanation as why we gone from the gorgeous design in GT5: Prologue, to a good design in GT5, altough some areas looked rushed (for example the track selection screen) and then in GT6 where everything it's very very simple, I guess that was the only choice they had to improve the loading times, in my opinion huge part of the charm comes from the menus, after GT5 I was expecting a beautiful, original design in 6, and we all know they have some very talented graphic designers in PD:
Skip to 00:50 for the menu and:
also the UI sounds in 4 are very very good, I suppose that Isamu Ohira was in charge of them, because since he's gone they changed quite a bit, for example that sound that plays when you choose Arcade Mode is epic.
That is brilliant Rofl!
First Speacial Event: "Isle of Man TT"
This is probably one of the most "wanted" features of GT gamers. And probably won't make it into the game... I hope I'm wrong though. It would be brilliant!
BRILLIANT!!!!!!!!!!!!!!!!!!!!! I could never even draw something like this let alone design with photoshop!
Yet I revamped my car selection menu for the dealership. I tried making it look neater and resized a few areas such as the car tabs. I now decided that maybe the dealership menus should have a themed background based on the manufacture. Though, I still kinda rushed it since I have the PP of the DB5 a bit high and the render of the V12 Vantage '11 isn't completely clean.
Note: Part of me does kinda want to make more dealership menus, just to show my ideal GT7 car list, but I could save those for myself or for a wishlist thread.
Love the work @zzz_pt. Your Isle of Man piece is particularly stylish. Keep it up.
My Rally menu is finally completed! To be honest, I'm baffled that PD couldn't come up with enough events that were rally oriented in GT6, they use to be so good at that.
Thank you Paul I started to design all icons from scratch. I want everything to be made by me and to have the same design "language".
Keep it up guys!
Just a very quick job, based on after completing a challenge. Before revealing the car
Car Showroom Design - Version 1.0
The "Explore Car" option simply allows the player to have a better look at the car, it's GT6's gallery view, but now with control of the camera. The player would also be allowed to look at the interior and possibly the engine. I didn't like having all of the car specs laid out the way it was in GT6's showroom screen, so it's now an option to open up. The description will talk about the car's history & development. A player would be able to test drive any car they want in GT6 on a small selection of courses.
The car in this image, is the Mini Cooper S'07, right?
I'm having fun with this. I revised my Home Page design.
Yeah, guess it is.
Making a new version of the menu, and whatever car you're using is the one that you see in the background. WIP, not finished. My original idea was to have the words become untransparent and the menu side to become colored as you hover over it, but only one of those things happened. Icons that are hovered over will become filled with white or will glow.
I spy @jBhIpS 's signature
Plus the Audi R18 TDI picture is mine which I find quite flattering.